Federico Viticci

10776 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

With Apple’s New System, Popular Science Sells 10,000 iPad Subscriptions

Ever since Apple launched its new subscription system for “publishing apps” in February, there’s been a huge backlash over the implementation of the service itself, which requires publishers to give away 30% of the revenue to Apple (just like every “regular” App Store application) and allows consumers to opt-in for sharing personal data with the publisher. The new policy left many unhappy with Apple’s decision to protect the user’s privacy and ask for the same 30% cut on every subscription sold; plus, the notable rejection of the Readability app raised some questions and doubts over the whole idea of “publishing apps” and software that simply gives access to content published by others. Still, in spite of the debates and speculation, the first numbers are coming in, and they’re rather interesting.

Speaking with AdAge, VP-group publisher at the Bonnier Technology Group Gregg Hano confirmed the Popular Science iPad app sold 10,000 subscriptions since the update six weeks ago that enabled support for Apple’s new in-app subscription technology. And even if Popular Science has 1.2 million print subscribers and the iPad’s numbers are quite low right now, the publication is excited about the possibilities offered by Apple and the iTunes Store.

We really did not have any expectation of what would happen because we’re really pioneers.

We’ve been averaging 10,000 to 12,000 unit sales per month almost since the beginning,” Mr. Hano said. “Now we’re going to be above that in March. We’re inching up over that. And we look forward to continuing to see subscriptions grow. Hopefully people keep testing Popular Science on their tablets and then hopefully come back and subscribing.

The obvious downside, Hano confirms, is that they have so access to subscribers’ data:

We don’t have any information on where the subscribers are coming from or whether or not they are or are not print subscribers,” Mr. Hano said. “Nor do we at this time know the number of people who have opted in to share their data with us.

The Popular Science iPad app is available for free in the App Store and comes with in-app purchases for single issues ($2.99 for old ones, $4.99 for the latest issue) and a $14.99 annual digital subscription. A print subscription to the magazine costs $12.99 on Popular Science’s website. iPad magazines have been struggling with finding a loyal userbase mainly due to complicated subscription systems and clunky user interfaces, so an easy-to-use payment system based on the iTunes Store (Apple has 200 million credit cards on file thanks to iTunes) might really be the first step to get things started and change the way consumers think of digital publications for the iPad. [via The Loop]


BlackBerry Messenger for iOS Coming On April 26? [Updated]

According to a rumor posted by BGR a few weeks ago, RIM was looking for a way to expand its BlackBerry Messenger platform to iOS and Android devices, with a release coming soon in the App Store. RIM apparently wasn’t happy about the hundreds of apps clearly inspired by BBM available for iPhones and iPads, and decided to develop a version of Messenger that doesn’t have all the features available to BlackBerry owners, but still allows iOS users to communicate with their friends and family. A compromise, that is, to have BlackBerry Messenger available on as many platforms as possible.

A poster on MacRumors Forums now suggests BlackBerry Messenger for iOS may be launching in the App Store on April 26. At a “social media conference” in Toronto, RIM’s co-CEO Jim Balsillie allegedly revealed that BBM and “other services” will come to the iPhone on April 26 through the App Store. Balsillie also confirmed that they plan to release an update “this summer” with a new notification system, which may or may not suggest RIM knows something about iOS 5 and the improved notifications Apple has been rumored to be working on. But, then again, it is unclear why would RIM know about such an important aspect of iOS and Balsillie’s statements might just be speculation on his side.

Looking back at BGR’s report, however, it sounded like the Android version was set to come out first:

Right now, we have heard that Android is definitely a go. But again, we’re not sure on timing, though our sources are confident that it will launch some time this year. RIM chose Android first because of the fact that it could develop and integrate something like this much easier with an open platform, but the plan is to build and deploy an iOS version at some point as well.

So it is possible that in the next few days an Android version of BBM will be unveiled, with the iPhone app scheduled for a late April launch. The rumor hasn’t been confirmed by RIM, but chances are they are really looking for a way to rise among the competition in the App Store (made of apps like WhatsApp, Textie and Ping) by releasing an iOS counterpart of BBM, which counts millions of users worldwide. [via TUAW]

Update: BGR now reports they have contacted RIM and, apparently, Jim Balsillie didn’t speak at any conference in Toronto this week.

RIM tells us that the story, reporting that BlackBerry Messenger would arrive as an app for Apple’s iPhone on April 26th, is false. “RIM did not hold a conference in Toronto this week, and Jim Balsillie did not speak at any event in Toronto this week.


Apple Announces Q2 2011 Conference Call For April 20

As widely anticipated in the past few days, Apple has scheduled its q2 2011 earnings call for April 20, 2011. The conference call will be streamed live on Apple’s website (audio-only) here.

Apple’s conference call webcast discussing Q2 - 2011 financial results will begin at 2:00pm PT/5:00pm ET on Wednesday, April 20, 2011.

Please note that comments made during this call may include forward-looking statements that are subject to risks and uncertainties, and that actual results may differ materially from these forward-looking statements.

In Q1 2011, Apple posted a record revenue of $26.74 billion with 7.33 million iPads sold, 16.24 million iPhones and 4.13 million Macs. The company posted record net quarterly profit of $6 billion, or $6.43 per diluted share. 19.45 million iPods were sold during the quarter. In the year-ago quarter, Apple posted revenue of $13.50 billion with 2.94 million Macs sold, 8.75 million iPhones and 10.89 million iPods sold.

The Q2 2011 earnings call is expected to provide more insight into Verizon iPhone sales numbers and the iPad 2, which was released on March 11 in the US and also went on sale last week in 25 more countries – just in time to fit into Apple’s second fiscal quarter window.

 


Music Labels Bringing “Enhanced Albums” To The iPad

Remember iTunes LP? It’s an experiment from Apple that never really took off in popularity (although Apple doesn’t disclose iTunes Store sales numbers) that aimed at offering a richer experience for consuming music by adding graphic elements to albums like artworks, lyrics, photos and videos. For a few dollars more than the usual iTunes price, the LP version of an album comes with additional content – but the big problem is, aside from desktop computers this content can’t be viewed anywhere else. Not on the iPhone, not on the iPad or Apple TV. It’s a locked format that, in spite of Steve Jobs’s promises, failed at catching on among iOS users and consumers overall. Still, is the idea of a “rich music experience” dead among music labels? Not at all.

The New York Times reports Universal and EMI have been experimenting with music albums sold as apps for the iPad at a higher price. The obvious trick is, these apps have extra content and visuals to justify the expense: once again, it’s all about photos, videos, lyrics, and so forth. Released by the EMI music group last week at $9.99, “Until One” for iPad gives you access to Swedish House Mafia’s latest album, including a photo gallery, documentaries and written accounts from the band. The whole package is touted as “highly interactive” and meant for multitouch. On top of that, the app also includes 2 full-length music videos and links to the band’s Twitter and Facebook profiles. So for 10 bucks and a 659 MB download, you get a music album with lots of videos, photos, and other stuff. Not a bad deal if you’re a fan of the band, but something most users in the App Store will likely ignore. That’s why EMI and others are looking to extend this concept to a wider catalogue of artists and albums.

The Universal Music Group has teamed up with a video company, Eagle Rock Entertainment, to create iPad versions of films about classic albums like Nirvana’s “Nevermind,” with social networking features that allow fan commentary. This month, Bjork announced that her next project, “Biophilia,” will encompass “music, apps, Internet, installations and live shows.

“This is very much a test of a really new and exciting technology platform that will push the boundaries of what you can do on a tablet,” said Cosmo Lush, the company’s vice president for digital business development.

I can’t stress enough how much I believe this is one of the paths to follow to deliver music content in this new mobile era, especially to owners of new devices like the iPad. The coffee table + music + photo gallery concept has always intrigued me as one of the most interesting ways to add real value to an audio-only product – that sense of “owning your music” that got lost somewhere during the CD-to-MP3 transition years ago. Perhaps these music labels will fail hard at reinventing the genre on the iPad because “it’s too little, too late”, but I’m still one of those waiting for Apple to show us that iTunes LP and Extras can make a lot of sense on iOS devices, and especially on the iPad.


N.O.V.A. 3 Will Use Unreal Engine, Coming Later This Year

N.O.V.A. 3 Built On Unreal Engine, Coming Later This Year

Pocket Gamer reports an interesting tidbit about software development studio Gameloft and its first-person shooter game N.O.V.A. for iOS:

Gameloft has confirmed what we already knew down here in the Rumour Mine - it’s busy working on four games utilising Epic Games’s Unreal Engine 3. But the Paris-based publisher hasn’t revealed what those games are.

Word has it that shooter sequel N.O.V.A. 3 is among the four titles built around the engine and will be out later this year.

I’m not a huge fan of Gameloft’s console-like approach to iOS, but I think it’ll be interesting to see how a new N.O.V.A. developed with the same engine that powers Infinity Blade will fit in the iOS gaming scene. Gameloft has plenty of time to make N.O.V.A. graphically more impressive than Infinity Blade or Rage HD come the 2011 holiday season. And – we’ll see if I’m wrong – I have a feeling a brand new N.O.V.A. with stunning graphics could make for the perfect demo at a certain Apple fall event.

Also: who else thinks Infinity Blade is going to win an Apple Design Award in June? [via Steve Troughton-Smith]

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Week Calendar 3.0 Is A Powerful iCal Alternative for iPhone

In the past months, I’ve taken a look at different calendar applications for the iPhone and iPad that aim at bringing more functionalities (either through particular interface approaches, extended Google Calendar support, or other features) to a device’s built-in calendar software from Apple. The iOS calendar app, a tiny version of iCal for the desktop, is fast and elegant and works just fine for most users, but sometimes you want or need more from a mobile calendar or agenda. For instance, the possibility to have more views available (rather than the List, Day and Month ones designed by Apple) or “do more” with events and reminders. And while I know most of MacStories readers are huge fans of Calvetica and Cloud Calendar for the iPhone and iPad, respectively, I’m pretty sure some of you have been looking for a slightly more “powerful” or, dare I say, “geeky” alternative to Calendar.app. If so, meet Week Calendar.

The name says it all: Week Calendar’s biggest feature is the weekly view that’s the focus of the entire experience and undoubtedly something that Apple’s calendar app really lacks. In the app’s weekly view you can pinch & zoom vertically or horizontally to show / hide hours and days, double-tap to focus on a specific event or rotate to landscape mode to gain an even broader view. Tapping on the top toolbar allows you to select a date to jump to, whilst selecting an event opens a desktop-like popup with related information. Tap on the popup, and you get to another screen with all the details you’ve entered and buttons to share, print (that’s right, AirPrint) or create a template off the event itself. You can edit an event at any time, and even display the assigned location on a map. Something that I really like about Week Calendar (well, weekly view aside): you can link contacts from the Address Book to an event. Like I said, everything’s pretty full-featured to offer a wide array of options and choices.

“Choices” seems to be a prerogative of Week Calendar: from the main screen, an iPad-like popover lets you switch between 7 different views: List + Search, Day, Week, Month, Year, Agenda, and Today. The “Go to a Day” shortcut lets you manually enter a date to open. Switching between sections and views felt fast and highly responsive to me, although I have to say I’ve only configured the app with two calendars: my personal one, and US Holidays. The app comes with this kind of optional, built-in subscriptions that you can activate from the Settings. Speaking of which, there’s a lot of stuff to choose from in there: from Time Zone support and “Week starts at” to an auto-coloring system for events with a specific title, you can stay assured the option you’re looking for has been implemented in Week Calendar. I can see how many will prefer the simplicity of an app like Calvetica, but sometimes an application for “nerds & power users” is more than welcome. Other features of Week Calendar that impressed me for the quality of the implementation were fullscreen support (you can activate it with a single / double tap and choose what UI elements to hide), possibility to cut and drag & drop events in any view for easy re-arrangement and TextExpander integration.

Week Calendar is an app that needs to be used for weeks – even months – to be fully appreciated. There’s so much stuff to play with, configure and customize it’s not really easy to fit everything into a single article – plus, I believe all these options have the added value of turning the app into a completely different experience depending on how you use calendars. So, head over the App Store now and buy Week Calendar 3.0 – at $1.99 it’s possibly the most “serious” calendar app for iPhone I’ve seen so far. Read more


Camino’s Future Is Uncertain, Might Switch To WebKit

Camino’s Future Is Uncertain, Might Switch To WebKit

The developers of Camino, a Mac browser based on Mozilla’s engine, are not sure about what the future holds for their software. Namely, as Mozilla announced the end of Gecko embedding (a technique that allowed Camino’s devs to include Gecko into the Cocoa interface) the team is asking whether for future versions they should switch to (much more supported and widely adopted) WebKit:

As a purely community-based open source project, no one is employed to work on Camino; all Camino developers are volunteers, working on Camino in their spare time, as a labor of love. While maintaining embedding in a fork of Gecko is theoretically possible, we don’t have the manpower for a sustained effort of that kind. A more realistic option would be to port Camino to WebKit, but while this would be much easier to maintain in the future, it would require a large amount of initial work.

For what it’s worth, a very small percentage of MacStories readers use Camino, but we don’t want to see the project be discontinued just yet. I think turning Camino into a WebKit-based lightweight alternative to Safari and Chrome might actually be a great idea.

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Follows for iPhone Tracks Your Online Stats & Popularity

An interesting mix between third-party Twitter app Birdbrain and Ego for iOS, Follows is a new app for the iPhone aimed at collecting and displaying data from your social profiles on a variety of services. Currently, the app supports stats coming from Twitter, Facebook, Feedburner, MySpace, Vimeo, YouTube, Flickr, and LinkedIn.

While Birdbrain goes really in-depth in the way it aggregates and displays Twitter data over time and Ego is more geared towards website owners with Mint and Google Analytics integration, Follows offers a lightweight approach at gathering statistics from the supported services such as view counts, followers, visits and subscribers. From the main, dark-styled dashboard, you get a quick recap of all your online profiles with a series of tabs allowing you to get a more detailed look at numbers and graphs. It sounds complicated, but it’s not. Instead, Follows wants to be an easy way to, say, see how many people follow you on Twitter or are subscribed to your RSS feeds or, again, have liked your Vimeo videos. Plus, it’s a free app.

Once authenticated with the services (you can add multiple usernames for each one of them), everything goes into the main screen. Tapping on an item will display a different single view with additional stats (for Twitter, total amount of tweets, favorites, people you’re following) and two graphs depicting your “social growth”. The system works the same for all the services integrated into Follows. The app is fast at fetching updates and the latest version (released today) fixed an issue with the app crashing as you selected dashboard items.

Follows isn’t as full-featured as Ego (especially for bloggers) or Birdbrain when it comes to Twitter, but it gets its job done. The design is elegant and minimal, and in-app purchases allow you to remove ads and unlock “custom URL tracking”. It’s a free download in the App Store.


Doodle Jump 2.0 Adds Multiplayer

Following a series of updates that added “special edition” levels, Game Center achievements and a brand new version of the app featuring movie character Hop, Doodle Jump 2.0 was released last night with a highly requested feature: WiFi multiplayer. The new Doodle Jump doesn’t have any new levels or enemies, but it comes with Game Center integration for online multiplayer. The feature only works over WiFi with your Game Center friends; you’ll have to race to the top to see who reaches the finish line first, all in pure Doodle Jump fashion while jumping on platforms and avoiding obstacles.

Doodle Jump is one of the most popular games for the iPhone, and we’re still waiting for a proper iPad 2 counterpart to land on the App Store. In the meantime, if you’ve always wanted to compete with your friends in a Doodle Jump race, you can get the update here.