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Posts tagged with "wwdc"

Apple Spotlights Four of the Distinguished Swift Student Challenge Winners

Image: Apple.

Image: Apple.

Earlier this year, Apple selected 350 students from around the world as winners of its annual Swift Student Challenge. From that talented pool, Apple picks 50 Distinguished Winners whose projects stand out from the others. Today, Apple highlighted the work of four of them: Taiki Hamamoto, Marina Lee, Luciana Ortiz Nolasco, and Nahom Worku.

Taiki Hamamoto. Image: Apple.

Taiki Hamamoto. Image: Apple.

Taiki Hamamoto built an app playground to teach people about the Hanafuda, a Japanese card game that he discovered many of his friends didn’t know. According to Apple’s press release:

While Hamamoto stayed true to the game’s classic floral iconography, he also added a modern touch to the gameplay experience, incorporating video game concepts like hit points (HP) that resonate with younger generations. SwiftUI’s DragGesture helped him implement dynamic, highly responsive effects like cards tilting and glowing during movement, making the gameplay feel natural and engaging. He’s also experimenting with making Hanafuda Tactics playable on Apple Vision Pro.

Marina Lee. Image: Apple.

Marina Lee. Image: Apple.

Marina Lee, is a computer science student at the University of Southern California. A call from her grandmother who was alerted to evacuate her home because of wildfires in the L.A. area inspired Lee to create EvacuMate to help users prepare an emergency checklist in case of evacuations like her grandmother’s. In addition:

Lee integrated the iPhone camera roll into the app so users can upload copies of important documents, and added the ability to import emergency contacts through their iPhone contacts list. She also included resources on topics like checking air quality levels and assembling a first-aid kit.

Luciana Ortiz Nolasco. Image: Apple.

Luciana Ortiz Nolasco. Image: Apple.

Luciana Ortiz Nolasco built BreakDownCosmic:

a virtual gathering place where users can add upcoming astronomical events around the world to their calendars, earn medals for accomplishing “missions,” and chat with fellow astronomers about what they see.

Ortiz Nolasco who is 15 and from Nuevo León, Mexico will attend WWDC with the other Distinguished Student Winners and plans to continue work on BreakDownCosmic when she returns home with the goal of releasing it on the App Store.

Nahom Worku. Image: Apple.

Nahom Worku. Image: Apple.

Nahom Worku grew up in Ethiopia and Canada and learned to code during the pandemic. Worku’s submission for the Swift Student Challenge app playground, AccessEd, is designed to offer educational resources in places where Internet connectivity doesn’t exist or is spotty.

Built using Apple’s machine learning and AI tools, such as Core ML and the Natural Language framework, the app recommends courses based on a student’s background, creating a truly personalized experience.

Congratulations to all of this year’s Swift Student Challenge winners. I’m always impressed with the projects we’ve learned about through Apple’s press releases and past interviews we’ve done on AppStories. It’s always a pleasure to watch a new generation of kids learn to code and become the developers whose apps I know we’ll cover in coming years on MacStories.



WWDC, A Wish List (2019 Edition)

Way back in 2016, in the era of iOS 9, I laid out the tentpole features I wanted to see come to iOS and the Mac. Now, three years later, so many things from that wishlist have become a reality that it’s probably a good time to revisit the topics that haven’t yet come to pass, and plan a new wishlist for the years to come. I originally planned this list to have a Developer/User split, but it became clear that the two go hand-in-hand; if you’re doing complex things on iOS today, using the various automation apps, you are but steps away from needing the same things that developers do.

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Bringing iOS Apps to the Mac Will Entail More Than Flipping a Switch

Craig Hockenberry of The Iconfactory has an in-depth look at the challenges developers, designers, and marketers will face bringing their iOS apps to the Mac. Although Marzipan may make it possible to simply flip a switch in Xcode to build Mac and iOS versions of an app simultaneously, it’s unlikely to be that simple in practice. As Hockenberry notes:

that build setting is just the first step on a long and complicated road. Good interaction doesn’t come for free.

That’s because user interactions are different between iOS devices and Macs and driven by multiple factors including differing input devices, screen sizes, and individual UI elements.

One of the many examples of design challenges that Hockenberry covers is moving from iOS device screen sizes to Mac screens:

The most obvious design element that will change as you move from iOS to macOS is the screen. If you’ve designed for the iPad, you already understand the challenges of a larger display surface and adapting your views as that size changes. It’s not easy work, but an alternative design that’s just “a big iPhone” is highly unsatisfying for a customer.

The Mac alters this scenario slightly because your app is presented in a window that’s resizable: you might be running with the constraints of an iPhone SE one moment and the expansiveness of an iPad Pro the next.

Hockenberry also raises concerns about how developers will make money from Marzipan apps if they are universal apps as is the case with the iPhone and iPad versions of many iOS apps:

It’s my opinion that Universal apps were the worst thing to ever happen for the iPad ecosystem. There’s no way for a developer to recoup the costs for new interactions and the extra work needed for more sophisticated apps. Apple makes it easier for a customer up front by offering a single download, but at the same time they make things worse because a Universal version of the user’s favorite app isn’t financially viable.

One thing’s for sure, change is coming to the Mac. For some, it will be exciting, and for others, it will be fraught with peril. Mistakes will be made, and adjustments will be necessary, but for iOS developers, designers, and marketers new to this sort of transition, Hockenberry’s post is a great place to start thinking about bringing their apps to the Mac. He’s been through similar changes in the past, and with the magnitude of what Apple likely has in store at WWDC, there’s no time like the present to start considering these issues.

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WWDC Opens Up

I’ve witnessed a slow but encouraging evolution take place over the past six years that has transformed WWDC for the better. When I first flew to San Francisco in 2013, WWDC was a self-contained event. Other than the Thursday night bash, the conference happened entirely within the fortress-like hulk of Moscone West. Developers and others in town for the week gathered outside the convention center in restaurants, bars, and hotel lobbies, but there were few organized activities if you didn’t have a ticket. That’s changed.

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Apple Announces WWDC 2017: Kicks Off June 5 in San Jose

Apple today announced that WWDC will take place June 5-9, 2017 in a new venue: the McEnery Convention Center in San Jose, California. The announcement came as a bit of a surprise because in past years, WWDC was announced closer to the event and it has often been scheduled for the second full week in June. But the biggest departure of all is the change of venue. WWDC has been held at the Moscone Convention Center in San Francisco for the past 16 years. San Jose is much closer to Apple’s new Campus 2 headquarters, which should facilitate the logistics of putting on the conference.

According to Apple’s press release:

The McEnery Convention Center will be the hub for thousands of attendees with great hotel, restaurant and entertainment options, all within walking distance. In addition to the keynote address, get-togethers, sessions and labs for developers, Apple is working with the city of San Jose and local businesses to celebrate the return of WWDC with very special experiences around San Jose throughout the week.

Tickets will go on sale March 27th. Apple said that the number of tickets available for WWDC 2017 will be roughly the same as in recent years.


WWDC App Updated With Filters, 3D Touch, and Apple TV Dark Mode

Apple’s WWDC app typically gets a major update in the run-up to its annual developer conference. The remainder of the year, it’s unusual for the app to receive updates other than bug fixes and compatibility updates.

Now, you can filter WWDC session videos by whether they have been downloaded or watched.

Now, you can filter WWDC session videos by whether they have been downloaded or watched.

Today’s update of the WWDC app is a little different. Apple has introduced three substantive changes to the WWDC app:

  • Filters to show whether a session video has been downloaded or watched;
  • 3D Touch support for peeking and popping session lists; and
  • Support for dark mode on the Apple TV.

For developers, the WWDC app’s utility extends beyond the conference itself, so it’s nice to see Apple refining the app this late in the year. With hundreds of videos available, the new filters are a welcome way to weed out watched, space-hogging videos.


Apple Promotes Alternate Conferences and Events Surrounding WWDC

Apple’s history with events scheduled around WWDC has been stormy. In 2013, CocoaConf scheduled an alternative conference for developers who were unable to get a ticket to WWDC called CocoaConf Alt. The conference was set to coincide with WWDC until CocoaConf organizers received an email from the Intercontinental Hotel that they could not hold the conference due to a contractual conflict with Apple. More recently, AltConf (originally AltWWDC and changed) planned to stream the 2015 WWDC keynote and State of the Union presentations at the Metreon Theater across the street from Moscone West. Initially, Apple threatened legal action, but ultimately, agreed to allow AltConf to stream the sessions that Apple streamed itself.

That bit of recent history makes today’s news that Apple is affirmatively promoting alternative conferences all the more welcome. Not only is Apple promoting AltConf, but also Layers, a fantastic design-centric conference that I attended last year and highly recommend.

In addition to alternative conferences, Apple is promoting a couple of high-profile community events – the Beard Bash, hosted by The Loop and iMore, and The Talk Show Live, hosted by Daring Fireball.

Apple’s acknowledgement of some of the best events surrounding WWDC is welcome and the sort of thing that gets me excited for WWDC.


Apple Rolls Out Searchable WWDC Session Transcripts with Timestamp Links

From Apple’s developer blog:

Now it’s easier to discover and share information presented in WWDC videos with our recent search update. You can search a keyword and find all the instances of it mentioned in the videos. Go straight to the time the keyword was mentioned in the video or easily share a link to it.

Not only does Apple now allow you to search the WWDC session transcripts – which ASCIIwwdc has been doing for a while – you can tap on a result (like this) and be taken to the relevant point in the video from your web browser. There are also filters to select returns from specific WWDCs and you can filter by platform, too.

Extremely useful, and I wish I had this when I was writing my iOS 9 review this summer.

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