It's hard to capture exactly what OmniGraffle 7 is. Sure, it's a vector drawing and diagraming tool, but the power of OmniGraffle lies as much in the flexibility of its tools as anything else. By giving users the ability to tweak virtually any property of a shape, line, or other graphic element on its canvas, OmniGraffle works equally well for prototyping an iPhone app as it does for laying out an addition to your house or creating a corporate organization chart. With Version 7 of OmniGraffle, The Omni Group plays to its strengths, further extending the power, adaptability, and ease of use of those tools in what adds up to an outstanding update.
Posts tagged with "omni group"
Ken Case, writing on The Omni Group's blog, has announced a notable change for the company's download model on the App Store:
The underlying problem, as noted above, is that downloading the app has a fixed cost. We’ve always set that cost to be the standard price of our app, leaving us no way to charge less. But what if we take a fresh look at this problem, and make our downloads free? You know, like every iPhone app in the Top Grossing List has already done? It’s not that they don’t sell anything—or they wouldn’t be on that list. They just don’t sell the original download. (Which we’ve never done on our own store either.)
With the original download free, we can implement any pricing options we want to offer customers through In-App Purchases. We can offer our standard unlocks of Standard and Pro, of course. But we can also offer a free 2-week trial which unlocks all of the features of Pro and Standard, letting you freely choose between them. We can offer a discounted upgrade to the new Standard. And we can offer free upgrades to the new versions to any customers who recently purchased the old app.
Well, I’m pleased to share that that’s exactly what we’re going to do—starting next month, with the App Store edition of OmniGraffle 7.
You don't get a better sign of the times than this. The Omni Group was the poster child of finding success on the iOS App Store with paid upfront pro software priced like desktop apps. But as Case argues, most apps in the Top Grossing charts have switched to a "free with In-App Purchases" model. That seems to be the clear path forward for developers who want to build sustainable software while also ensuring users can properly test their apps and take advantage of discounted upgrades.
It doesn't surprise me that The Omni Group – unlike other developers who keep hoping Apple retrofits the App Store for purchase mechanisms of a decade ago – went ahead and took a fresh approach to figure this out. The new policy isn't limited to the upcoming OmniGraffle 7: every Omni app for Mac and iOS will move to a free download with one-time In-App Purchases to buy the full feature set.
Omni's solution seems elegant and straightforward. The apps are free to download and they can be used as viewers when unlicensed; the free trial is an In-App Purchase set at Tier 0 that counts down 14 days; the full apps are unlocked with Standard and Pro levels of In-App Purchases. The only negative aspect I can think of is that In-App Purchases aren't available to Family Sharing, but that's on Apple to fix.
If Omni's approach works well in practice (and I can't imagine why it wouldn't), I can see a lot of developers following their model.
Derek Reiff, writing on The Omni Blog:
Recently customers have been wanting to take advantage of automation apps like Workflow, Drafts, Pythonista, and others to quickly add new actions or projects or switch to different views inside OmniFocus.
With 2.14, OmniFocus now includes best-of-class support for callback URLs. At its simplest, this means that you can create a workflow that adds more than one item to OmniFocus. But we didn’t just add support for two-way communication between OmniFocus and other apps, we added support for automating a whole lot more of the powerful capabilities of OmniFocus.
Ken goes into the nitty gritty in a detailed Discourse post. But aside from doing the usual name and note additions, you can add estimates, attachments, dates, repetition rules, flags, and even set a project to Parallel.
While I won't be switching away from 2Do, I've tried the beta of OmniFocus 2.14 and the new automation features on iOS are impressive. I think a lot of people are going to reconsider OmniFocus and take advantage of callbacks for app integrations.
The examples posted by Ken Case on the forums should give you an idea of the improved capabilities. It's no surprise that The Omni Group continues to redefine what making pro apps on iOS means.
It's also great to see TaskPaper being used as a structured text communication format – I'd like to see more developers follow this route.
There was a time when I thought that I needed a powerful GTD app to be productive. Over the years, I've come to realize that all I need, really, is just a list of things to remember and some calendar events. I've been using Apple's Reminders and Calendar with iCloud as my primary todo systems for over a year now, and my schedule hasn't been disrupted by a cataclysm of missed appointments and overflowing todo lists.
It's with this mindset that I approached OmniFocus 2 for Mac, released today as a new version of The Omni Group's popular GTD software: fundamentally, I don't need the app. But as an old OmniFocus user who switched over to Apple's less flexible Reminders and stayed with it in spite of its (sometimes disarming) simplicity, I thought it'd be interesting to evaluate OmniFocus 2 with a fresh pair of eyes and a genuine curiosity for the work put into this new version.
First teased in December 2012, shown at Macworld 2013, and scheduled for a 2013 release date, The Omni Group has today announced that the new version of their popular GTD app OmniFocus, OmniFocus 2 for Mac, will be released this June. The Omni Group is resuming beta testing of the app with 30,000 testers today, and expects the final round of testing to focus on the changes the app has gone through in the past few months.
Two weeks ago, The Omni Group announced an app called OmniKeyMaster aimed at letting customers migrate from Mac App Store licenses to standalone ones that supported upgrade pricing:
OmniKeyMaster is a simple app that finds App Store copies of Omni apps installed on your Mac, then generates equivalent licenses from our store – for free. This gives Mac App Store customers access to discounted pricing when upgrading from the Standard edition to Professional, or when upgrading from one major version to the next. Another benefit: since they don’t have to wait in an approval queue, our direct releases sometimes get earlier access to new features and bug fixes. OmniKeyMaster lets App Store customers access those builds, as well.
Today, The Omni Group had to remove the app, presumably after pressure from Apple:
My apologies: I’m afraid we will not be able to offer upgrade pricing to our Mac App Store customers after all. So long as we continue to sell our apps through the Mac App Store, we are not allowed to distribute updates through other channels to apps which were purchased from the App Store.
This is strange, because a number of similar tools (made by other independent developers) already exist on the Internet and they have been letting customers generate standalone licenses for several months. Perhaps Apple just didn't like that a name such as The Omni Group had found a way to make the process so easy? Was The Omni Group's tool built in such a way that it broke some Apple rules? Did The Omni Group think OmniKeyMaster would be okay because other solutions existed? Is Apple going after similar solutions as well?
Stephen Hackett argues that The Omni Group should have foreseen this, but that the Mac App Store is, overall, good for most third-party developers:
While The Omni Group is probably big enough to walk away from the Mac App Store, a lot of developers are enjoying a level of success in the Store that they couldn’t enjoy without it. Apple shouldn’t use that to strong-arm developers from trying to workaround the system. That puts both Apple and third-party developers in a pretty crappy spot.
I see both points. The Mac App Store is good for some developers and end customers, but it could be improved in so many ways. Is it a surprise that, after an initial rush to sell apps on the Mac App Store, more and more developers of apps above the $2.99 threshold (read: not games and utilities) have gone back to selling both App Store and “regular” versions?
The Omni Group wanted to do the right thing and offer upgrade pricing for customers who bought an app on the App Store. Apple doesn't like the idea and leads by example with a new version of Logic Pro sold as a new app, without upgrade pricing. If my assumption is right and Apple is behind OmniKeyMaster's premature demise – how could they not be? – that's really sad.
Apple shouldn't put pressure on developers who tried the Mac App Store model and didn't like some parts of it. Instead of burying their head in the sand and pretending that developers who want upgrade pricing don't exist, they should work with those developers to resolve their issues. The App Store launched in January 2011 and these aren't new problems. If Apple doesn't really care about upgrade pricing, it seems curious – to me, utterly wrong – that they're going after a clever tool like OmniKeyMaster.
And if you think that it's in Apple's right to shut down OmniKeyMaster1, then I guess it won't be a surprise if more developers will keep offering standalone versions of their apps in the future, possibly even eschewing the Mac App Store if necessary.
Most people don't have time to care about these issues, because they like the convenience of the Mac App Store. But I do, and therefore, whenever possible, I try to buy Mac apps from a developer's website. It's worth the extra effort.
From The Omni Group's blog:
OmniKeyMaster is a simple app that finds App Store copies of Omni apps installed on your Mac, then generates equivalent licenses from our store - for free. This gives Mac App Store customers access to discounted pricing when upgrading from the Standard edition to Professional, or when upgrading from one major version to the next. Another benefit: since they don’t have to wait in an approval queue, our direct releases sometimes get earlier access to new features and bug fixes. OmniKeyMaster lets App Store customers access those builds, as well.
Tools like OmniKeyMaster have become quite common lately, as developers of third-party Mac apps keep struggling with the limitations imposed by Apple on the Mac App Store. Having new versions of apps every time a major upgrade is released isn't an option for many developers, and they are resorting to workarounds like this to have the best of both worlds: the Mac App Store's purchase system and the control on your own website and app updates. It's a trade-off, and, in most cases, the process is quite convoluted.
In The Omni Group's defense, their Mac App Store license tool seems easy to use and clever in how it finds all App Store copies of Omni apps on a Mac. Apple may not be interested in offering upgrade pricing on the Mac App Store, but developers find a way…or at least a viable workaround.
Announced in December 2012, The Omni Group has today started the public rollout of OmniPresence, their new free automatic document syncing solution for OS X and iOS. OmniPresence, based on open web technologies, is available inside OmniGraffle, OmniGraphSketcher, and OmniOutliner for iPad, and it also comes with a companion Mac app that runs in the menubar.
“The way we are doing it is not to hook it up into some backend proprietary service”, The Omni Group CEO Ken Case told us in an interview during Macworld|iWorld earlier this year. As a long-time user of Omni products such as OmniOutliner for the iPad and Mac, I was eager to see whether Case’s promises of a fast, reliable automatic syncing technology would grow into a stable product capable of fitting seamlessly into my daily workflow. After nearly two months of testing, I’m glad to say that, in some ways, The Omni Group has even exceeded my (already high) expectations.