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Posts tagged with "apple"

iPhone Exploit Puts Passwords At Risk Within Minutes

German researchers have demonstrated the ability to reveal passwords stored in a locked iPhone in six minutes and without needing to crack the passcode. The attack targets Apple’s password management system known as keychain and is based on existing jailbreak exploits that gives the attacker wide access to the iPhone’s internal data.

Once jailbroken, the researchers installed an SSH server on the iPhone and install a keychain access script. This keychain access script utilizes functions that are built within the phone to access passwords and other data stored in keychain which is then outputted to the attacker. For a demo of the exploit,  jump the break.

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More Evidence of iOS Gaming on the Apple TV Unearthed, Online Multiplayer too?

Since the Apple TV was revised last year with an iOS backend there has been ample speculation that Apple would eventually allow users to run apps and games and Engadget has today reported that some code in iOS 4.3 beta 3 further backs up that speculation. More specifically, the uncovered code references “ATVGames” and “ATVThunder” which also point to leaderboards, a controller, a way to schedule games and a storefront.

Two other strings were particularly noteworthy; “com.apple.appletv.play.live.thunder” and “.play.archive.thunder”. No one is really sure what they fully mean but as Engadget points out, the AppleTV is limited to 8GB’s of storage which is admittedly fairly minimal possibly suggesting that “archive” or “live” could mean streaming games or multiplayer. Engadget’s source also comments that  “OpenGL is mature and thoroughly implemented enough that streaming low bandwidth data and computing locally could happen”.

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2011: The Year Of Two iPads?

The next-generation iPad, dubbed “iPad 2” so far, is likely to be released between March and April. According to recent speculation, it will include a faster processor, more RAM, a thinner and lighter design and a front-facing camera for FaceTime. At this point, with even the Wall Street Journal weighing in to confirm the iPad 2 existence and release in the next few months, it seems pretty much obvious that we’ll see an iPad 2 within 10 weeks from today.

Still, two posts published by Daring Fireball’s John Gruber today open up to a new possibility: that Apple will release two new iPads in 2011, with a second one – let’s call it iPad 3 – due for a September release. Read more


Woz: Putting Color In The Computer Was One Of The Biggest Things Apple Ever Did

In an interview with FORA.tv called Creativity in the 21st Century, Apple co-founder and entrepreneur Steve Wozniak recalls an interesting moment in Apple’s history: the day when he came up with the idea to put color in a personal computer during a four-day and four-night coding / design session for Atari’s Breakout game.

“Putting color in the computer was probably one of the biggest things Apple ever did”, he says. “Nobody expected color to come into a computer because color machines cost a thousand dollars.” “I figured out a way to do it with one little $1 chip”. The Woz explains in those days he was tired, really tired, and his mind was in a “floating half-asleep state” due to the lack of sleep and too much work. He saw the technique Atari used to simulate colors on its first arcade games, and he thought it would be great to find a way to do real colors with pixels through a chip on a personal computer.

The Wikipedia entry for the Apple II explains:

Color on the Apple II series took advantage of a quirk of the NTSC television signal standard, which made color display relatively easy and inexpensive to implement. The original NTSC television signal specification was black-and-white. Color was tacked on later by adding a 3.58-MHz subcarrier signal that was partially ignored by B&W TV sets. Color is encoded based on the phase of this signal in relation to a reference color burst signal. The result is that the position, size, and intensity of a series of pulses define color information. These pulses can translate into pixels on the computer screen.

The Apple II display provided two pixels per subcarrier cycle. When the color burst reference signal was turned on and the computer attached to a color display, it could display green by showing one alternating pattern of pixels, magenta with an opposite pattern of alternating pixels, and white by placing two pixels next to each other. Later, blue and orange became available by tweaking the offset of the pixels by half a pixel-width in relation to the colorburst signal. The high-resolution display offered more colors simply by compressing more, narrower pixels into each subcarrier cycle. The coarse, low-resolution graphics display mode worked differently, as it could output a short burst of high-frequency signal per pixel to offer more color options.

Listen to the whole story of how color came to be into Apple’s computer below. A few years later, Steve Jobs experienced his first TV interview. Read more


Found Footage: Young Steve Jobs’ First TV Appearance

Before the “Stevenotes”, the “magical” and “wonderful” products announced at conferences streamed live worldwide, there was a kid amazed to see himself on a TV monitor for the first time. In the video below, courtesy of Electricpig, you can see Steve Jobs in his twenties getting ready for an interview on national television.

It turns out – surprise – Jobs wasn’t always confident and “arrogant” as you’ve seen him in the past few years. He’s nervous, asks for some water before the show, people adjust his hair and microphone before the interview.

Ah, the good times. Check out the video below. Fascinating. Read more


Nokia CEO’s Leaked Memo Mentions Apple, iPhone Marketshare

Nokia CEO’s Leaked Memo Mentions Apple, iPhone Marketshare

An allegedly leaked memo of Nokia CEO Stephen Elop sets the record straight on Nokia’s position on a “burning platform” and the success of Apple in the past three years:

In 2008, Apple’s market share in the $300+ price range was 25 percent; by 2010 it escalated to 61 percent. They are enjoying a tremendous growth trajectory with a 78 percent earnings growth year over year in Q4 2010. Apple demonstrated that if designed well, consumers would buy a high-priced phone with a great experience and developers would build applications. They changed the game, and today, Apple owns the high-end range.

The first iPhone shipped in 2007, and we still don’t have a product that is close to their experience. Android came on the scene just over 2 years ago, and this week they took our leadership position in smartphone volumes. Unbelievable.

Awareness is the first step to build better products. Full memo available here.

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Apple Dominating Download-To-Own Video Market

When it comes to purchasing movies, iTunes (not Amazon) is still everyone’s de facto service according to iSuppli. With two thirds of the market under it’s control, Apple accounted for 64.5 percent for Internet video on-demand for 2010, competing with Amazon’s growing user base and Microsoft’s Xbox market.

“The iTunes online store showed remarkable competitive resilience last year in the U.S. EST/iVOD movie business, staving off a growing field of tough challengers while keeping pace with an dramatic expansion for the overall market,” said Arash Amel, research director, digital media, for IHS.

While Apple hasn’t maintained their lead of 74.4 percent market-share since 2009, the iPad and the Apple TV have played a large role in keeping Apple at the top of their game. We imagine that with the next iPad and future updates for the Apple TV (it can’t be much of a hobby driving that 64.5 percent market share can it?), Apple will continue to deliver a seamless market experience by staying competitive in both affordability and how content is delivered. Too, what if Apple ever launches that unicorn status Apple television?

[iSuppli via CNET]


Another Apple Patent, Further Details on Touch Bezels

A few weeks ago, I published an article about the idea of “smart bezels” in iOS devices to avoid conflicts with third-party applications using multitouch gestures. With Apple playing around with the concept of “multitasking gestures” in the latest iOS 4.3 betas, it has become an issue for developers to find a way to enable 3,4 or 5 finger gestures without interfering with Apple’s own implementation:

The problem with the new gestures is that Apple decided to make them system-wide, activated with a preference panel in the Settings app. Once gestures are enabled, they override any other four or five finger gesture developers may have implemented in applications. Personally, in fact, I have experienced issues trying to use multi-touch gestures in Edovia’s Screens or other piano apps — software that makes extensive use of gestures above two and three fingers. Apple’s implementation overrides options set by developers, and there is no way to let the iPad know whether a user wants to perform an app-specific gesture or a system one, like “open the multitasking tray”.

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Are iOS Game Prices Creating Culture of Disposability? Nintendo Boss Thinks So

The head honcho of Nintendo North America, Reggie Fils-Aime has criticized the price levels of apps in the iTunes App Store claiming that the low prices create a “mentality” for consumers that portable games should only be a few dollars. Fils-Aimes who is the Nintendo North American president and chief operating officer felt that such a mentality also breeds a culture that believes content is disposable because of the cheap price and that this was one of the gaming industries biggest risks today.

Whilst Fils-Aime’s is not the most independent commentator on this issue with his company’s Nintendo DS platform directly competing with the gaming aspects of iOS, his points do have some validity. Games on the App store have tended to be below $5 compared to DS and PSP games that are typically well above that range. The presumption is the Fils-Aime’s fears that the App store prices will spread across to all platforms and lead to more gimmicky, simplistic games rather than well though out, in-depth game experiences.

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