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Remaster, Episode 31: ‘The Legend of Zelda: Breath of the Wild’ Review

Federico and Myke give their review of The Legend of Zelda: Breath of the Wild.

On the latest Remaster, we go deep into Breath of the Wild with our thoughts on the game after 60-70 hours, tips on gameplay, and more. You can listen here.

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How Drake and Apple Music Broke Streaming Records with More Life

Fascinating look by Micah Singleton at how Drake’s latest mixtape More Life broke streaming records on Apple Music despite not being exclusive to it:

After setting a record with 89.9 million streams in its first 24 hours on Apple’s streaming service — over 33 million streams ahead of Sheeran’s Divide in its first 24 hours on Spotify, which has around 80 million more users — it’s clear Drake and his favorite music service have cracked the streaming formula.

So how did Apple manage to break a record with an album that’s also available on Spotify, with only 20 million users compared to Spotify’s 100 million? The answer, according to the Apple Music team, is the power of Beats 1 and OVO Sound Radio.

For Drake, Beats 1 has essentially replaced SoundCloud, the platform he once dominated and released singles through — a move that Jackson and Apple VP of apps and content Robert Kondrk said was a risk for Drake at the time. “We weren’t a proven hit, we weren’t a proven entity at all, whatsoever,” says Jackson. SoundCloud just got a shoutout from Chance The Rapper at the Grammys, but the service has been having a rough time since Drake left, with Recode reporting it recently had to raise a $70 million debt round just to stay afloat.

I still wish Beats 1 shows were easier to access and discover, but clearly the system has been working out well for Drake.

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Game Day: Typeshift

Developer Zach Gage describes Typeshift as ‘Anagrams meets Word Search, with a sprinkle of Crosswords,’ which fits well. Gage is the creator of SpellTower and other excellent iOS games. It’s a clever mashup of the familiar in an unconventional way. With an extensive library of free puzzles, new daily puzzles, and puzzle packs that are available as In-App Purchases, TypeShift is a thoroughly addicting, seemingly bottomless pit of word game fun.

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1Blocker Adds Easy Page Element Hiding

1Blocker is one of our favorite content blockers on iOS and macOS. The app has been continuously updated and refined on both platforms, syncs between the two, and has an extensive list of blocking rules.

On iOS, 1Blocker made Federico’s list of ‘Must Have’ apps for 2015 in part because he could create custom rules with CSS overrides to hide individual elements on a webpage. That’s a powerful feature, but the developer of 1Blocker found that too many people didn’t want to be bothered inspecting webpages on a Mac and typing in a blocking rule manually. Other users simply weren’t comfortable with using Safari’s inspector.

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iPad Diaries: Working with Zip Archives

iPad Diaries is a regular series about using the iPad as a primary computer. You can find more installments here and subscribe to the dedicated RSS feed.


Compressing files into archives and extracting them into a specific location is one of the most common desktop tasks that is still surprisingly tricky to adapt to the iPad.

Unlike macOS, the iPad doesn’t come with a built-in Archive Utility app that takes care of decompressing archives, nor does iOS include a native ‘Compress Files’ system action to create and share archives. I’d wager that anyone who works from an iPad deals with file archives on a regular basis, whether they come from email clients, Dropbox links shared by colleagues, or uploads in a Slack channel.

Archives – and the popular .zip format – are a staple of document-based workflows and file management, but the iPad isn’t well-equipped to handle them. Working with .zip files on iOS is among the most frequent questions I receive from iPad-first users every week; effectively, Apple only offers basic integration with iOS’ Quick Look when it comes to file archives. Fortunately, just like advanced file management, we have some solid third-party options and automation to help us.

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Super Mario Run 2.0 Arrives

On the heels of Super Mario Run’s debut on Android, Nintendo released a big update to the iOS version of the game that adds new features and refines gameplay.

Parts of Super Mario Run are free to play. Unlocking the remaining levels requires a one-time In-App Purchase. Nintendo has been criticized by some for making too few levels available for free. Version 2.0 addresses that criticism by letting players unlock courses 1-4 after completing one of Bowser’s challenges. Clear courses 1-4, and new Toad Rally courses are unlocked too.

You can now play Toad Rally with different colors of Yoshi, which will unlock Toads of that same color. Also, Nintendo’s release notes say that new buildings will be available in an upcoming event. The remainder of the updates to the game consist of tweaks to gameplay such as an expansion of the availability of Easy Mode and changes that make it easier to earn Rally Tickets for Toad’s Rally.

The update to Super Mario Run is free and available on the App Store.


Apple Acquires Workflow

Workflow, the popular automation app for iOS and one of my major areas of focus on MacStories, has been acquired by Apple.

Matthew Panzarino, reporting for TechCrunch:

Apple has finalized a deal to acquire Workflow today — a tool that lets you hook together apps and functions within apps in strings of commands to automate tasks. We’ve been tracking this one for a while but were able to confirm just now that the ink on the deal is drying as we speak.

[…]

Apple confirmed the deal, and has said the following about Workflow:

“The Workflow app was selected for an Apple Design Award in 2015 because of its outstanding use of iOS accessibility features, in particular an outstanding implementation for VoiceOver with clearly labeled items, thoughtful hints, and drag/drop announcements, making the app usable and quickly accessible to those who are blind or low-vision.”

According to Panzarino, Workflow’s Ari Weinstein, Conrad Kramer, Nick Frey, and Ayaka Nonaka are joining Apple; the Workflow app will continue to be available on the App Store, and it’ll become a free download later today.

Workflow doesn’t need an introduction on this website. I’ve been covering the app since its debut in 2014, and have been following every update until the last major version, which brought the fantastic addition of Magic Variables. You can catch up on over two years of Workflow reporting and tutorials here, and access even more advanced workflows in our dedicated section on the Club MacStories newsletter.

At this stage, it’s not clear what Apple’s plans for Workflow in the long term might be. I have a few theories, but this isn’t the time to speculate. I’ll say this, though: Workflow has been the driving force behind my decision to embrace the iPad as my primary computer. Workflow is a shining example of the power of automation combined with user creativity and its underlying mission has always been clear: to allow anyone to improve how iOS can get things done for them in a better, faster, more flexible way. Workflow is the modern bicycle for the mind. There’s nothing else like it.

I want to personally congratulate the Workflow team for building a beautiful product that has enabled thousands of people to be more productive from iOS every day. I hope that Apple will continue to believe in the vision behind Workflow’s automation. If Apple takes Workflow seriously, its automation – now deeply integrated with iOS and private APIs – could fundamentally reinvent iOS for power users, especially on the iPad.

It’s an exciting time for iOS productivity and automation. I can’t wait to see what Apple’s newfound interest in automation is going to produce.


Connected, Episode 134: Minimum Viable Keynote

Federico is wandering the wilderness in search of new iPad Pro hardware, so Stephen and Myke break down today’s news before apologizing to everyone.

I couldn’t find new iPad hardware during my trip, but I enjoyed listening to the latest Connected following Apple’s announcements this week. You can listen here.

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Google Maps Introduces Location Sharing Features

Announced today and rolling out soon to all users, Google Maps is adding two new sharing features to its iOS app.

The first feature allows for Find My Friends-style location sharing. From the app’s menu you can select ‘Share Location,’ which presents options for how long your real-time location will be shared, and who it will be shared with.

The second sharing feature is the more interesting one in my mind. It allows you to share your Google Maps trip information. Daniel Resnick provides the details:

Next time you’re on your way or running late, you can share your real-time location and trip progress from navigation as well. During your next trip, tap the “More” button on the bottom on the navigation screen, and then tap “Share trip.” When you share your trip with people, they’ll see your expected arrival time and can follow your journey as you head toward your destination. Sharing automatically ends when you arrive.

Although the two sharing features perform mostly the same function, this kind of trip-specific sharing seems the cleaner, simpler solution for many scenarios. The example of running late and wanting to provide real-time updates to those you’re meeting is a good one. In that situation, you won’t want to fiddle with choosing a specific period of time for your location to be shared – you might overestimate and need to manually turn off sharing, or underestimate and have your location stop being shared before you reach your destination. Trip-specific sharing seems like just the right solution, and it’s a feature I’m eager to try out.