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Nest, Philips Hue, and Libratone Zipp Product Announcements

The market for smart home devices continues to heat up with new products and updates being released almost every day. Of note today are a trio of announcements:


Ramp Champ Joins Other Classic iOS Games With iOS 11 Support

The last update to Ramp Champ added retina graphics – for the iPhone 4. The beloved iOS arcade game sat untouched for nearly four years, until now. An update released yesterday by SocketFace Games adds 64-bit support, ensuring iOS 11 compatibility, along with several other changes including:

  • Additional retina graphics
  • Updated physics
  • Updated sounds and music
  • iCloud syncing
  • Game Center leaderboards and achievements
  • Force Touch icon support

Some classic games will inevitably be lost as a result of the transition to 64-bit apps, but it’s heartening to see some of the very best classics updated in recent weeks.

The update to Ramp Champ is available on the App Store.



Apple Releases Developer Guidelines for ARKit Apps

Apple’s developer site now contains Human Interface Guidelines for augmented reality apps. The guidelines are not hard, fast rules for developers working with ARKit, but more “best practices” Apple suggests for an ideal user experience. Guidelines that stand out include:

Use audio and haptic feedback to enhance the immersive experience. A sound effect or bump sensation is a great way to provide confirmation that a virtual object has come into contact with a physical surface or other virtual object.

To the extent possible, provide hints in context. Placing a three-dimensional rotation indicator around an object, for example, is more intuitive than presenting text-based instructions in an overlay.

Favor direct manipulation over separate onscreen controls. It’s more immersive and intuitive when a user can touch an object onscreen and interact with it directly, rather than interact with separate controls on a different part of the screen.

Suggest possible fixes if problems occur. Analysis of the user’s environment and surface detection can fail for a variety of reasons—there’s not enough light, a surface is too reflective, a surface doesn’t have enough detail, or there’s too much camera motion. If your app is notified of insufficient detail or too much motion, or if surface detection takes too long, offer suggestions for resolving the problem.

ARKit is a brand new technology that opens up a world of possibilities to app developers. But alongside its potential for magical, immersive experiences is the potential for user frustration as developers learn the hard way what works best. Apple’s guidelines – though released later than I’m sure many developers would like – should help minimize those frustrations.

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ETA Update Automatically Calculates Calendar Event Travel Times

In the past, I rarely added locations to my calendar events unless I was going someplace I’d never been, but that’s changed since I started testing the update to ETA that was released today. The reason for the switch is a powerful new feature available as an In-App Purchase in ETA, which uses locations associated with events in your calendar to tell you when to leave for an appointment and how long it will take to get there.

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Connected, Episode 157: Your Legacy Chooses You

Federico is back from the Genius Bar and joined by Stephen to discuss Time Machine and iCloud Backups, Apple’s push with Swift education and SMS filtering in iOS 11.

A fun collection of topics on this week’s episode of Connected. You can listen here.

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  • Crimson Mesa: Announcing Shokem Nimai, The Ancient Game of the River.
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TechCrunch Shares Demos of ARKit Apps Coming to iOS 11

TechCrunch’s Matthew Panzarino attended an ARKit demo event yesterday and got a taste of a wide variety of augmented reality apps coming to iOS 11. The apps shown off represent a broad range of categories including Ikea’s home decorating app, an interactive version of the popular children’s story, The Very Hungry Caterpillar, and a game based on The Walking Dead TV series that lets you fight zombies in your backyard.

As Panzarino notes, each of the apps demonstrated rely on very few onscreen controls or no controls at all other than the change of perspective accomplished by moving an iOS device. The apps also take very different approaches to prompting users to scan for flat surfaces when started, something which I expect to coalesce around consensus best practices as developers get their apps into the hands of customers. But perhaps most impressive of all is what developers have accomplished since WWDC. The development time, as Panzarino describes it, has been:

Incredibly short, all things considered. Some of the apps I saw were created or translated into ARKit nearly whole sale [sic] within 7-10 weeks. For asset-heavy apps like games this will obviously be a tougher ramp, but not if you already have the assets.

The TechCrunch roundup of six ARKit apps includes short descriptions and a video demonstration of each. The two demos that impressed me the most are Ikea’s app and the AR version of A Very Hungry Caterpillar, which you can watch after the break below, but be sure to head over to TechCrunch to see all the videos because each is a unique interpretation of what is possible with ARKit.

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YouTube Revamps Logo, Adds Dark Mode for Web, Playback Speed Adjustment for Mobile, with More Coming Soon

YouTube today introduced a new logo and announced a host of improvements to its service across mobile and web platforms – some of which launch today, while others are coming soon.

After testing with limited groups for a time, YouTube’s Material Design web update is now being rolled out to all users. With it comes the exciting addition of a Dark Theme – a feature I hope makes its way to the service’s mobile apps soon.

YouTube’s iOS app received a minor update today that brought two primary changes: a redesigned header dominated by white space and the new logo, and new playback speed controls. Playback speed can be set as slow as 0.25x or as fast as 2x, with several options in-between. You’ll find the controls in a video’s settings menu, which can be accessed from the top-right corner of the screen.

Perhaps more exciting than the new features launching today are those coming in the near future, such as adaptive video:

Soon, the YouTube player will seamlessly change shape to match the video format you’re watching, such as vertical, square or horizontal. That means you’ll always get the best viewing experience automatically – including vertical videos with no black bars on the sides!

A new gesture to switch videos with a single swipe is also coming soon, and lastly a revamped area below the video player for improved browsing.


Pedometer++ Updated With Achievements and a Redesigned Widget

Pedometer++ 3.0 is here with new ways to motivate you to get moving and view your step counts. David Smith’s step counting app has been on the App Store since the introduction in 2013 of the iPhone’s M7 chip that collects motion data. Since then, Smith has continuously refined the app by enhancing visualizations of your step counts, adopting new technologies like the Apple Watch, and adding ways to motivate users like the delightful confetti that’s launched when you reach your step goal.

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