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The State of Nintendo’s Smartphone Games

Great overview by Bryan Finch, writing for Nintendo Wire, on the state of Nintendo’s high-profile mobile titles:

With the recent release of Animal Crossing: Pocket Camp, Nintendo has now delivered all of its previously announced smartphone games. The shocking change in company policy that lead to the development of these titles was one of the final projects that Nintendo’s former president, Satoru Iwata, managed before his untimely passing.

These games have been a mixed bag of success for Nintendo, both in terms of quality and profits, and since all of the known games are now out in the wild, it’s a good time to check in and see where each Nintendo mobile game stands at the end of 2017.

My goal here is to examine what the games set out to achieve, how successful they were with those goals on launch, where they are today and where they can go from here.

Finch is spot-on about Super Mario Run and what went wrong with the game, and I agree with his assessment of Animal Crossing’s future potential. I wonder what Nintendo could do with a future mobile Zelda game.

See also: rumors of Nintendo looking for another mobile development partner, and Pocket Camp’s performance thus far.

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Apple Introduces Podcast Analytics Beta

During as session about podcasts at WWDC in June, Apple announced that it would introduce podcast analytics later in the year. Today, the feature was rolled out as a beta service as part of iTunes Connect, Apple’s content creator portal. At release, the data available to podcast producers includes unique device downloads as well as playback metrics.

Historically, podcast analytics have been rudimentary. Producers could track downloads, but there was no way to tell how many users were behind those downloads or how long they listened. Those sorts of features are something that some podcast producers, especially those coming from the radio industry, have wanted Apple to add for a while.

With the beta introduced today, producers can track the number of unique device downloads and view graphs of how long listeners lasted before giving up on a show. The data is aggregated to protect user privacy, but it’s nonetheless substantially more information than podcasters have had in the past.

The data is limited to users using the Apple Podcasts app on iOS 11 and later or listening via iTunes 12.7 or later on macOS, which limits its utility for some show producers. For example, Apple Podcasts listeners account for barely over 5% of listeners of our podcast, AppStories, a number which counts users of the app on all versions of iOS.

One of the big proponents of these sort of analytics has been big brand advertisers who want to more closely measure the performance of podcast advertising. As podcasts have boomed in recent years and producers have looked to bring larger advertisers along for the ride, pressure has mounted for the kind of analytics that are employed on the web. It remains to be seen whether podcast analytics do to podcasts advertising rates what click-through and other metrics have done to other online media outlets’ advertising revenue.

The beta is available at podcastsconnect.apple.com/analytics.


The Lisa

When thinking about the earliest days of Apple, it’s easy to recall the Apple I, the Apple II line and the Macintosh. However, there’s one more computer that defined Apple’s early years. This computer was ground-breaking but incredibly expensive, and exposed many things wrong within Apple itself.

The Lisa launched 35 years ago next month. Today, it is mostly considered as a precursor to Mac. While that is true, it doesn’t come close to doing this computer justice.

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Apple Releases iMac Pro and Updates to Final Cut Pro X, Motion, and Compressor

As expected, Apple introduced of the iMac Pro today, and an update to its professional video-editing app, Final Cut Pro X. Companion video-editing apps Motion and Compressor received updates too.

Specifications of the new iMac Pro are in line with what was reported earlier this week. In its press release, Apple provides examples of the kind of performance increases that different professionals can expect:

iMac Pro takes Mac performance to a whole new level, even when compared to our fastest quad-core iMac.

  • 3D designers can visualize huge 3D models and render scenes up to 3.4 times faster.
  • Developers can run multiple virtual machines and test environments, and compile code up to 2.4 times faster.
  • Scientists and researchers can manipulate massive data sets and complex simulations, visualizing data up to 5 times faster.
  • Photographers can work with enormous files and perform image processing up to 4.1 times faster.
  • Music producers can bounce (export) massive multi-track projects up to 4.6 times faster and use up to 12.4 times as many real-time plug-ins.
  • Video editors can edit up to eight streams of 4K video, or edit 4.5K RED RAW video and 8K ProRes 4444 at full resolution in real time without rendering. The iMac Pro can also export HEVC video 3 times faster.

All that power comes at a substantial price. The iMac Pro starts at $4,999 but can be configured to over $13,000.

Apple also updated Final Cut Pro X, its professional video editing app for macOS. According to Apple:

new features including 360-degree VR video editing, advanced color grading tools and support for High Dynamic Range (HDR) video. Optimized to take full advantage of the incredible performance capabilities of the all-new iMac Pro, Final Cut Pro users can now edit full-resolution 8K video for the first time on a Mac. Apple is also extending 360-degree VR video support to Final Cut Pro companion apps, Motion and Compressor.

Susan Prescott, Apple’s vice president of Apps Product Marketing said:

“With new features like 360-degree VR editing and motion graphics, advanced color grading and HDR support, Final Cut Pro gives video editors the tools to create stunning, next-generation content…. When combined with the performance of Mac hardware, including the all-new iMac Pro, Final Cut Pro provides an incredibly powerful post-production studio to millions of video editors around the world.”

The update to Final Cut Pro X lets editors create 360-degree video content and view those projects in real time using an HTC VIVE VR headset and SteamVR. Apple has also added professional color grading tools and supports popular HDR formats. Other features Apple touts include:

  • Easily import iMovie projects from iPhone and iPad into Final Cut Pro for advanced editing, audio work, motion graphics and color grading.
  • HEVC and HEIF support for importing and editing high efficiency video and photo formats from Apple devices.
  • Updated audio effects plug-ins from Logic Pro X with redesigned, resizable interfaces.
  • Faster, higher quality optical flow analysis built on Metal, Apple’s advanced graphics technology.

In addition to the update to Final Cut Pro X, Apple has updated Motion, which lets users create 360-degree VR titles and effects that are accessible from Final Cut Pro. Compressor has also been updated to let ‘users deliver 360-degree video with industry-standard spherical metadata.’

Final Cut Pro X, Motion, and Compressor are available on the Mac App Store as free updates to existing users. For new users, Final Cut Pro X is $299.99, Motion and Compressor are $49.99 each. Educational users can purchase the apps as a bundle for $199.99.


Twitterrific for iOS Adds Black Theme, Dynamic Type, Temporary Muffles, Poll Support, and More

Twitterrific 5 for iOS was updated today with several new and improved features. My favorite addition is a true black theme that looks striking on the iPhone X. Users that pick the black theme are given a choice between a dark theme that has been modified for ‘greater contrast and clarity’ and the true black theme.

The app’s design has undergone other changes too. Users can pick avatars that are rounded rectangles, circles, squares, or squircles, and text sizes can be adjusted with more granularity thanks to the use of Dynamic Type.

Muffles, which are rules that partially hide tweets from your timeline, can be temporarily disabled now. Previously, the only way to deactivate a Muffle was to delete it.

Twitterrific’s experimental support for polls, which debuted on macOS recently, has been added to the iOS app too. To celebrate the holiday season, The Iconfactory has also added a new icon option: ‘Jolly Ollie,’ which features Twitterrific’s mascot in a Santa hat.

Twitterrific is available on the App Store.


Connected, Episode 172: Shazamalo

Myke was surprised by Apple’s Shazam acquisition, Ticci is living that 4K life and Stephen is thinking about an iMac Pro.

A fun episode of Connected this week with a good variety of topics. You can listen here.

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AppStories, Episode 35 – An Interview with Christian Selig, Creator of Reddit Client Apollo

On this week’s episode of AppStories, we interview Christian Selig, the creator of the popular iOS Reddit client Apollo about the development and design of the app, incorporating Redditors’ feedback, the complexities inherent in building a Reddit app, and working in Swift.

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Bear 1.4 Brings Tag and Note Autocomplete, True Black Theme for iPhone X, and More

As I noted last month in my iPad Diaries column, I’ve started using Bear in addition to Apple Notes to research articles in Markdown and later convert them to drafts in Ulysses. I was impressed with Shiny Frog’s work on iOS 11 and how they brought advanced drag and drop to Bear, but I’m even more positively surprised by the improvements to tagging they released today as part of Bear’s 1.4 update.

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iMac Pro First Impressions Around the Web

The iMac Pro was debuted on Apple’s online store today, but won’t be available to purchase until December 14th. Over the past week, the company provided test hardware to a handful of photographers, videographers, an aerospace engineer, and programmers. Each seems to have been given an iMac Pro with a 10-core 3GHz processor, 128GB memory, 2TB SSD, and the Radeon Pro Vega 64 graphics with 16GB memory. Although no one had time to put the machine through a thorough review, they each put the new iMac through a unique series of tests and real-world tasks to see how it performed.

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