Today Apple released iOS 11.4, likely the final major release for the operating system before its successor, iOS 12, reaches the public in September. The update includes two major features that were originally revealed last June as iOS 11 features, but were later delayed: AirPlay 2 and Messages in iCloud.
HomePod Receiving AirPlay 2 and Calendar Support Today, Launching in More Countries Soon→
Apple is releasing iOS 11.4 today, alongside a companion 11.4 update for the HomePod. Ahead of that release, Apple Newsroom shared details on exactly what we can expect.
Today’s update will at last bring AirPlay 2 to iOS and, by extension, the HomePod. This will enable the multi-room audio and stereo pairing features that Apple first demonstrated on-stage at last year’s WWDC. More in-depth coverage of AirPlay 2 features will be available in our iOS 11.4 overview, publishing when that update launches. And look out for a hands-on story covering the HomePod’s new stereo pairing feature after it becomes available.
One other noteworthy feature coming to HomePod today is the addition of Calendar support. This works similarly to the other Personal Requests features of HomePod, which include Notes, Messages, and Reminders: only the Apple ID used to set up your HomePod will be able to share its Calendar information, and that data can only be accessed when you’re at home on the same Wi-Fi network as HomePod.
Finally, Apple has announced three countries where HomePod will be launching soon: Canada, France, and Germany. The smart speaker will be available beginning Monday, June 18th.
AppStories, Episode 57 – Pick 2: Spark 2 and 1Password 7 for Mac→
On this week’s episode of AppStories, we go in-depth on two recently updated apps. In this installment of Pick 2, Federico covers Spark 2, which has added app integrations into the iOS version and team collaboration to the iOS and Mac versions while John covers 1Password 7 for the Mac, a significant redesign that expands the functionality and flexibility of features like Watchtower and Vaults.
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Agenda for iOS Review
Agenda, which launched on iOS today, is one of the most interesting note-taking apps I’ve used. The app is simultaneously structured around projects, like a task manager, and dates, like a calendar app.
Agenda immediately caught my eye with its beautiful design and unique approach to notes when it launched on the Mac in January. At the time, I was intrigued by Agenda, but the lack of an iOS version was a deal-breaker. Notes apps are one of those categories that benefit immensely from being available everywhere. When I tested Agenda in January, I found myself on my iPad wanting to refer notes that were locked inside Agenda on my Mac almost immediately, so I put Agenda away and waited for the promised iOS version.
With today’s release of Agenda for iOS, which syncs between platforms, that’s no longer an issue. The Mac and iOS versions are virtually identical in their designs, interaction models, and feature sets. I won’t repeat the details here. You can learn more about the app’s structure and design from my review of the Mac version. Instead, I want to focus on the ways I’ve begun to integrate Agenda into my work over the past week that I’ve had the beta; with an app as flexible as Agenda, concrete examples of how it can be used are more useful than a list of features.
Philips Hue App Update Enhances Light Management and Adds 30 New Designer Scenes
Philips has released an update to Hue, the companion app for its line of smart lightbulbs. The user interface will be familiar to existing users, but the update introduces a refreshed design that looks better than the prior version and surfaces features that used to be harder to find. Philips has added a bunch of new built-in lighting scenes too.
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Things 3.6 Reimagines External Keyboard Control on iPad
Despite Apple’s message that the iPad Pro can be a viable PC replacement because, among other features, it natively supports a dedicated external keyboard, its software still isn’t fully optimized for keyboard control. This isn’t surprising at all: iOS was designed with multitouch in mind; as long as the iPad shares a common foundation with the iPhone, it’ll always be first and foremost a touch computer. The iPad Pro line, however, is nearing its third anniversary, and its external keyboard integration still feels like an afterthought that’s hard to reconcile with the company’s marketing.
Take multitasking for example: after three years, Split View, one of the iPad’s marquee exclusive features, still can’t be controlled from an external keyboard. If you buy an iPad Pro with a Smart Keyboard and assume that you’re going to be able to assign an app to a side of the Split View, or maybe resize it, or perhaps change the keyboard’s focus from one side to another…well, do not assume. As much as Apple argued against vertical touch screen surfaces in laptops years ago, the iPad Pro ended up in this very situation: if you want to take advantage of all the great features iOS 11 offers to pro users, you will have to take your hands off the Smart Keyboard and touch the screen. There are dozens of similar instances elsewhere in iOS. For the most part, the iPad treats external keyboards as inferior, bolt-on input devices.
It’s with this context that I want to cover Things 3.6, a major update to the task manager’s iPad version that gives us a glimpse into what Apple could do with external keyboard control on iPad if only they understood its potential.
I’ve been able to play around with Things 3.6 on my iPad Pro for the past couple of weeks. This isn’t another “keyboard-centric” update that only adds a handful of shortcuts to trigger specific commands. Instead, the developers at Cultured Code have focused on an all-encompassing keyboard control framework for the whole app, from task lists to popovers and multiple selections. With version 3.6, Things has the best implementation of external keyboard support I’ve ever seen in an iPad app.
Ulysses 13 Brings Upgrades to Writing Goals, Keywords, and Code Blocks
Ulysses 13 launched today for iOS and Mac, and it’s all about putting more writing tools in your arsenal. It takes existing features of the app and makes them all better, leaving the app no more cluttered, but notably more useful. Improvements are in three areas: deadlines and daily writing goals, colored keywords, and syntax highlighting for code blocks.
Phil Schiller Explains Steam Link App Rejection
Valve announced on May 9th that it would release a video game streaming app called Steam Link. According to Valve, that announcement was made after the app was approved by Apple’s App Review team. As we reported Friday, Valve says that App Review reversed its decision the next day, rejecting the app for what Valve describe as ‘business conflicts with app guidelines.’
Steam Link is an app designed to allow users to stream Steam games from a Mac or PC to an iOS device or Apple TV over fast WiFi or Ethernet. Valve appealed the rejection on the basis that it was similar to other LAN-based remote desktop apps available on the App Store, but the appeal was denied. That led some people to question whether Apple’s rejection was motivated by a desire to protect gaming on iOS devices and the Apple TV.
We now have a better idea of the reasons behind the Steam Link rejection thanks to an email message from Phil Schiller, Apple’s Senior Vice President of Worldwide Marketing, to a MacStories reader, the authenticity of which we have verified.
The reader, who asked to remain anonymous, wrote to Schiller asking that Apple reconsider the rejection. In response Schiller said:
We care deeply about bringing great games to all of our users on the App Store. We would love for Valve’s games and services to be on iOS and AppleTV.
Unfortunately, the review team found that Valve’s Steam iOS app, as currently submitted, violates a number of guidelines around user generated content, in-app purchases, content codes, etc. We’ve discussed these issues with Valve and will continue to work with them to help bring the Steam experience to iOS and AppleTV in a way that complies with the store’s guidelines.
Without having tried the app, it’s impossible to know precisely what aspect of the App Review Guidelines Apple concluded Steam Link violated, but Guideline 1.2, requires apps with user-generated content to have a way to filter objectionable content and remove offensive material, for example. In-App Purchases are another area with specific guidelines, many of which apply to games, in-game currencies, loot boxes, level unlocking, and more. Guideline 3.1.4 also forbids apps from using their own mechanisms to unlock content or functionality.
Although it’s disappointing that Steam Link was rejected, it appears from Schiller’s message to our reader that there was more going on in the app than just streaming games from a PC or Mac. The guidelines that Schiller says were violated are not new, but with only the Steam Mobile app on the App Store, Valve probably hasn’t had to address user-generated content or game-specific guidelines in the past. Hopefully, the two companies can find a way to resolve the issues that satisfies the guidelines and allows Valve to provide its users with a way to enjoy their Steam games on iOS and tvOS.