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Last Week, on Club MacStories: A Third-Party Twitter Client, Game Controllers, and Time Tracking

Because Club MacStories now encompasses more than just newsletters, we’ve created a guide to the past week’s happenings along with a look at what’s coming up next:

MacStories Weekly: Issue 342

Spring

Spring


Timery 1.5 Update Released with Lock Screen Widgets, Live Activities, New Shortcuts Actions, and More

Timery has been updated with a long list of new features and improvements that fans of the app are going to love.

Lock Screen Widgets and Live Activities

Timery's new Lock Screen widgets.

Timery’s new Lock Screen widgets.

First off, Timery has added iOS 16 Lock Screen Widgets and Live Activities. The Lock Screen widgets can display your current time entry, the total amount of time tracked today, or start a new timer. Each widget type includes circular and rectangular variants when added beneath the Lock Screen’s time, as well as a narrow in-line version that can be added to the top of the screen. The widgets can be configured to start a specific saved timer or show a list of timers and optionally show the app’s edit view for tweaking the details of the timer you start. It’s worth noting that Timery’s editing view now supports ‘@’ as a way to quickly search and add projects and ‘#’ for adding tags.

Timery's Live Activities.

Timery’s Live Activities.

Live Activities display the current time entry on the iPhone 14 Pro line’s Dynamic Island and the Lock Screen. Long-pressing either reveals additional information about the current project, task, and total time tracked for the day.

I’m a big fan of Timery’s new widgets and Live Activities because they offer the sort of glanceable details that weren’t possible before unless you were using the Mac version of the app and enabled its menu bar app. Now, I don’t have to unlock my iPhone or iPad to check on a timer, which allows me to get the information I want without getting distracted by other things on either device.

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Sebastiaan de With’s iPhone 14 Pro Max Camera Review

Sebastiaan de With, part of the team behind the excellent camera app Halide, has published his annual iPhone camera review, this year putting the iPhone 14 Pro Max through its paces in and around San Francisco, Bhutan, and Tokyo. de With’s review is packed with details about every lens and Apple’s computational photography pipeline, taking readers behind the scenes in ways that Apple simply doesn’t.

Regarding the front-facing camera de With says:

In our testing, the iPhone 14 Pro achieved far sharper shots with vastly — and we mean vastly — superior dynamic range and detail.

The ultra wide camera was substantially improved too:

…with iPhone 14 Pro’s ultra-wide camera comes a much larger sensor, a new lens design and higher ISO sensitivity. While the aperture took a small step back, the larger sensor handily offsets this.

However, it’s the 48MP main lens that impressed de With the most:

While arguably, a quad-bayer sensor should not give true 48-megapixel sensor resolution as one might get from, say, a comparable ‘proper’ digital camera, the results out of the iPhone 14 Pro gave me chills. I have simply never gotten image quality like this out of a phone. There’s more here than just resolution; the way the new 48 megapixel sensor renders the image is unique and simply tremendously different than what I’ve seen before.

Overall, the advances made to Apple’s Pro-line cameras are impressive this year. With new shooting modes and changes across all of the cameras, I’m looking forward to spending more time experimenting with what the iPhone 14 can now do.

Be sure to check out the full review for de With’s stunning photography and details on the iPhone 14 Pro Max’s other lenses, as well as what’s improved and what hasn’t when it comes to Apple’s Photonic Engine processing pipeline.

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AppStories, Episode 303 – macOS Ventura: The MacStories Review

This week on AppStories, we cover Apple’s controversial App Store advertising moves before going in-depth on my macOS Ventura review to discuss Stage Manager, System Settings, and Shortcuts.

Sponsored by:

  • Memberful – Monetize your passion with membership.
  • Pillow – Sleeping better, made simple.

On AppStories+, I explain the unique challenges of finishing this year’s macOS review and some of the tools I used in the process.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.


FITIV Pulse: Your Ultimate Fitness Solution [Sponsor]

FITIV Pulse is the most fully-featured health and fitness app available on iOS and Apple Watch. Leveraging the power of Heart Rate Training, FITIV Pulse helps users plan, track and analyze their progress toward their fitness goals.

FITIV Pulse was designed to solve a seemingly simple problem: tracking and motivating a sustainable healthy lifestyle. Designed specifically for Apple Watch, FITIV has evolved to make use of the ongoing innovation of iOS and watchOS like Live Activities and the iPhone 14 Pro’s Dynamic Island. FITIV Pulse is unique in the Health and Fitness space because of its meticulous work to ensure that FITIV is the only app athletes need to track their fitness progress across the entire breadth of activities they perform.

With finely-tuned customization options, eye catching in-workout visuals, detailed post-workout analysis, a personal health dashboard, and social functions, including workout sharing templates and leaderboards, FITIV Pulse is the perfect companion for athletes of any fitness level.

The FITIV Community within the app allows users to connect with athletes around the world: participating in leaderboards, sharing fitness advice, and posting their accomplishments. The FITIV Community also comes together to participate in monthly challenges, earning badges to celebrate their workout milestones.

FITIV Pulse has also evolved to take advantage of technological advances in iOS and Apple Watch with features like customizable widgets, programmable workout intervals, Apple Watch complications, Live Activities, and much more.

Download FITIV Pulse from the App Store today to get started tracking your workouts.

Our thanks to FITIV Pulse for sponsoring MacStories this week.


MacStories Unwind: A Breaking Bad Rewatch and Metal 3 Comes to macOS Ventura with Resident Evil Village

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This week on MacStories Unwind, Federico is rewatching Breaking Bad having recently finished Better Call Saul, and I share what the Metal 3 frameworks could mean for Mac gaming having tested Resident Evil Village, the first Metal 3 game released on the Mac App Store.

Federico’s Pick:

John’s Pick:


Resident Evil Village, Featuring Metal 3, Debuts on the Mac App Store

Apple spent a considerable amount of time during June’s WWDC talking about Metal 3, the latest iteration of the company’s graphics frameworks for videogames. The suite of technologies offers numerous technologies and tools for developers, including hardware-accelerated graphics, MetalFX Upscaling, which render scenes faster by taking advantage of upscaling and anti-aliasing, fast resource loading that uses asynchronous I/O techniques to speed up the delivery of data to Metal textures, and more. With the release of macOS Ventura, Metal 3 gaming is now available to all Mac users.

Resident Evil Village at WWDC.

Resident Evil Village at WWDC.

At WWDC, Apple announced three games that would be coming to the Mac later in the year that will take advantage of Metal 3:

The first of the games to be released publicly is Resident Evil Village, which is available in the Mac App Store now. I’ve had a chance to test the game in advance of its release for a few days, and from what I’ve seen in my limited time with the game, what Metal 3 enables is impressive.

For those unfamiliar, Resident Evil Village from Capcom was first released in mid-2021 and is available on every major platform. The eighth game in the Resident Evil horror series, Village follows the story of Ethan, whose wife has been assassinated and child abducted. Ethan is abducted, too, but escapes from his captors after their vehicle crashes. In short order, Ethan finds himself in a European village terrorized by zombie-like creatures.

I don’t have a lot to say about the game itself because I’ve only been playing it for a few days and horror games generally aren’t one of my favorite genres. Instead, I spent my time testing the game at various settings to get a sense of what Metal 3 can do, repeating the same section of the game multiple times at different resolutions and with other settings enabled.

I started the game on my M1 Max Mac Studio and Studio Display at 2560 x 1440 with the game’s Prioritize Graphics preset enabled. At those settings, Village generally maintained 60-70 fps with a rare dip into the 50s during one particularly intense scene. Next, I enabled MetalFX Upscaling, which helped hold the frames above 60 and allowed me to increase other settings, like mesh quality, while maintaining 60fps.

At higher resolutions, the frame rates took a hit. For example, 2880 x 1620 dropped the frame rate to around 50 fps. However, once I enabled MetalFX Upscaling, I was right back up to 60 fps. I was even able to maintain a steady 60 fps when I bumped the resolution to 3840 x 2160 and switched the MetalFX Upscaling from the Quality to Performance setting. Bumping up other settings like the shadow and mesh quality didn’t significantly degrade performance either.

I also ran some tests with the game running on my M1 MacBook Air, where I was able to use the same sort of settings tweaks to maintain around 30 fps. The experience wasn’t bad, but Village definitely looked nicer, running on more powerful hardware paired with a Studio Display.

Overall, my first impressions of Metal 3’s enhancements to gaming on the Mac are positive. The results aren’t in the same league as a gaming PC with a dedicated graphics card. For example, I’ve seen benchmarks for Resident Evil Village running with an NVIDIA 3080 card that can run the game at over 120 fps. That’s double what I saw with my Mac Studio, but it’s still better than I’ve experienced in the past with games as recent as Village.

Metal 3 is promising. With just one big-name game taking advantage of it at the moment, it’s too early to judge its impact on Mac gaming, but it’s a step in the right direction. Hopefully, more game publishers will adopt the technology and bring their games to the Mac soon.

Resident Evil Village is available on the Mac App Store for $39.99.


Apple Reports Expectations-Beating Q4 2022 Results of $90.1 Billion

Foreign exchange headwinds dampened Apple results. Source: Apple.

Foreign exchange headwinds dampened Apple results. Source: Apple.

Today, Apple announced its fourth quarter 2022 earnings, exceeding Wall Street expectations and setting a record for Q4 results. During the quarter, Apple recorded $90.1 billion in revenue, an 8% year-over-year increase. Annual earnings per diluted share were $6.11, which is an increase of 9% year over year. In after-hours trading, Apple’s stock was trading down.

Apple's quarterly revenue.

Apple’s quarterly revenue.

According to Apple’s CFO Luca Maestri:

Our record September quarter results continue to demonstrate our ability to execute effectively in spite of a challenging and volatile macroeconomic backdrop. We continued to invest in our long-term growth plans, generated over $24 billion in operating cash flow, and returned over $29 billion to our shareholders during the quarter. The strength of our ecosystem, unmatched customer loyalty, and record sales spurred our active installed base of devices to a new all-time high. This quarter capped another record-breaking year for Apple, with revenue growing over $28 billion and operating cash flow up $18 billion versus last year.

Services were down for the quarter.

Services were down for the quarter.

Looking at the results, Services revenue declined slightly, and iPhone sales were less than analysts expected, both of which contributed to the decline in Apple’s stock price after hours. iPad sales were down too. Although Apple just recently refreshed the iPad lineup, none of those sales were part of today’s results.

Mac had a good quarter, while iPad sales were down a bit, changing the overall mix of the company's revenue sources.

Mac had a good quarter, while iPad sales were down a bit, changing the overall mix of the company’s revenue sources.

Foreign currency exchange rates had a significant impact on Apple’s latest results too. Tim Cook, who was interviewed by CNBC, told Steve Kovach:

The foreign exchange headwinds were over 600 basis points for the quarter. So it was significant. We would have grown in double digits without the foreign exchange headwinds.

To help control ongoing costs, Cook also revealed to CNBC that it has slowed hiring.

Despite some areas of softness, the results reported by Apple were positive overall, especially compared to other recent earnings misses in the tech world. Yesterday, Meta announced a significant earnings miss that led to a nearly 25% drop in its stock price today. Then today, Amazon came up short compared to Wall Street expectations leading to a 16% dip in its stock price.

Additional details regarding Apple’s fourth-quarter performance, including its consolidated financial statement are available on the company’s website. If you missed the earnings call, you can replay it on Apple’s Investors site or read the transcript prepared by Jason Snell at Six Colors, where you’ll also find additional charts.