iPad 3: Where We Predict the Future

At 10 AM tomorrow, Apple will begin the presentation of one of the most (if not the most) anticipated products in the company’s recent history: the iPad 3. Rumored to feature a Retina Display, improved graphics, and a better camera, the next iPad will have to build on the amazing success of the iPad 2 (where by “amazing” we mean “just look at those numbers”) whilst giving owners of the original iPad a reason to upgrade after two years. And with the possible implications behind the rumored new features, it looks like those who stood in line back in April 2010 will have more than one good reason to consider the Next Big Thing.

As a team, we typically refrain from reporting every single rumor that shows up ahead of an Apple product release, leaving our crystal ball and teardrop-shaped hats under the editorial desk. Having considered the variables behind a Retina iPad 3 in the past, however, we couldn’t resist this time – much like we did back at WWDC ‘11, we had to get together (in a cozy Campfire) and share our March 7th Apple Event predictions. Our own Gabe Glick already explained why he thinks a big announcement will be about software – specifically, he neatly illustrated why Aperture may be coming to iOS and the iPad 3. Below, you can follow the rest of the MacStories team as we reflect on what we think has to happen, what could happen, and what we generally would like to see in a Retina-enabled tablet future. Lots of coffee may or may not have been involved in the editing process of said predictions – pardon the excitement, but we think the next iPad is going to be a fantastic upgrade.

After the break, you’ll find our predictions. We will check back on these later this week, and make sure to tune in on MacStories’ homepage tomorrow for our complete coverage. Read more


Adobe Releases Lightroom 4

Initially released as public beta in January, the final version of Adobe’s desktop photo editing and management tool, Lightroom 4, has been made available today starting at $149 on Adobe’s website. Focusing on image quality with new shadow and highlight processing and different output options, Lightroom 4 is largely meant at enhancing the performance architecture and image quality improvements of Lightroom 4. In January, we wrote:

Alongside image refinements and extended, robust video support for organizing, editing and sharing videos on Flickr and Facebook (again, make sure to check out Adobe’s blog for the full details on video adjustments), Lightroom 4.0 beta features photo book creation with over 180 page design layouts, drag & drop support with layout guides, background graphics and integration with the Blurb book printing service. Adobe says photo books have grown in the popularity in the last couple of years, and I have no doubt this is a good move on Adobe’s side (assuming the service is impeccable) at the light of Apple’s moderate success with iPhoto photo books. Lightroom photo books can also be exported to PDF; in this beta, Blurb books are limited to 160 pages.

Similarly to iPhoto, Lightroom 4.0 now allows users to organize and browse photos by location. Thanks to a new Google Maps module (which obviously requires an Internet connection), Lightroom 4.0 will determine a a photo’s location if the camera that created the file supports GPS coordinates; otherwise, users can manually drop photos onto a location and create saved locations for future usage.

Those who downloaded the beta two months ago will find the same functionalities, fine-tuned for the final release (the beta can still be downloaded from Adobe’s website, and used until its expiration date). Among the key improvements of version 4.0, Adobe added native video support, giving photographers the ability to play and quickly edit videos shot on DSLRs, smartphones, and point-and-shoot cameras. The app comes with a series of video presets, and files can be exported to H.264 format or uploaded online to Facebook and Flickr directly within Lightroom.

Adobe Lightroom 4 costs $149, or $79 for upgrades from 3.0 – with this version, Adobe lowered the price from $299 of Lightroom 3 (upgrades used to be $99). Furthermore, Lightroom 4 will also be made available through Adobe’s Creative Cloud once it launches later this year with a subscription model (details here). A full list of features is available here and here; Lightroom 4 for OS X requires a Mac with 2 GB of RAM, 64-bit Intel multicore processor, and 10.6.8 or later. Check out a video of the app after the break.
Read more


Ten One Design Announces iPad 3 Pressure-Sensitive Stylus Powered by Bluetooth 4.0

Ten One Design, makers of the popular Pogo stylus for iOS devices, announced today a brand new product – code named Blue Tiger for now but likely to receive the Pogo monicker come the final release – that the company is marketing as suitable for the yet-unannounced iPad 3. The stylus, pressure-sensitive and powered by Bluetooth 4.0 technology, will work with the iPhone and iPad, and feature an SDK for developers to integrate the pressure-sensitivity technology in their iOS apps.

You may have been hearing good things about Bluetooth 4.0. It’s a fast wireless connection, and is fully supported by the CoreBluetooth framework in iOS 5.

Bluetooth 4.0 devices don’t need to pair with your iPhone or iPad, they just connect and work. Also, the battery life is dramatically better - think months or a year on a single coin battery. We’ve developed the first pressure-sensitive stylus for iPad that uses Bluetooth 4.0.

It’s not clear why would Ten One Design specifically state the new stylus is “made for iPad 3” just a few days ahead of Apple’s announcement, but the fact that the new device will carry Bluetooth 4.0 is an assumption that’s been made by many lately (Apple itself has upgraded several of its devices and computers to Bluetooth 4.0 in the past year). Sample hardware of the Blue Tiger is available for testing today, and, judging from the first video, it appears the stylus in combination with hardware (and, we assume, Bluetooth) will be able to ignore palm and finger touches, focusing exclusively on the custom-made pen tip.

Details are scarce for now, and Ten One Design promises more will be revealed in the coming months as the product is finalized and gets FCC approval. For now, we can only speculate that the iPad 3 will indeed feature Bluetooth 4.0, and watch Ten One Design’s first video of the Blue Tiger, embedded below. Read more


Apple Releases Mac OS X 10.7.3 Supplemental Update

Apple just released a “supplemental update” to OS X 10.7.3, resolving “an issue when restoring a Mac from a Time Machine backup.” Apple also adds in the release notes: “This update is recommended for users running 10.7.3 with Time Machine backups.” OS X 10.7.3 was originally released on February 1, adding a number of fixes and improvements to Lion.

The update is now available on Apple’s website, and through Software Update as a 38 KB Delta update for users running 10.7.3.


TestFlight Acquired By Burstly, Launches TestFlight Live

TestFlight, a popular over-the-air testing platform for developers, has been acquired by app monetization service Burstly, the company wrote in a blog post today. Based off Apple’s OTA install technology for beta applications and iOS’ certificate system, TestFlight has been used by thousands of developers in the past year to provide an easy and intuitive way to their users to install beta versions of iPhone and iPad apps without going into the manual process of managing .ipa files with iTunes on a Mac or PC. With a web app that works on desktop computers and mobile devices, TestFlight has powered “over 70,000 developers sharing more than 130,000 apps with a group of 280,000 testers”. The acquisition, explained here, is meant to extend TestFlight’s capabilities as a platform to enable developers to offer beta apps, track revenue and monetization with Burstly, and collect other sets of data and user engagement with a new product launched today, TestFlight Live.

We always planned on launching a production version of TestFlight, but we wanted to push ourselves to start solving production problems and not simply copy the beta feature set. Along with help from the Burstly team, we think we have taken a great first step with TestFlight Live. Our goal with TestFlight Live is to provide a real-time dashboard that displays actions, symbolicated crash reports, and revenue. For the first time, developers will have a single dashboard that provides enough information to derive insights into Revenue Per User (RPU) and Customer Lifetime Value (CLV) to better understand your app business. Previously, this level of information would be from multiple sources and there was no easy way to collect it.

Burstly was the key contributor to the revenue portion of TestFlight Live, in addition to the concept they actually developed the APIs that make it possible. The revenue source options in TestFlight Live enable developers to include app sales data, in-app purchase data, and ad network revenue from multiple partners. You do not need to work with Burstly to pull in any of this data. If you do not want the revenue segment in your dashboard, we have provided a way for you to hide it.

The real-time, mobile-friendly TestFlight Live can be checked out here, and, apparently, developers willing to implement it in their App Store apps will simply have to add one line of code to their existing software to start getting reports from TestFlight Live, which is a free service. TestFlight Live can track things such as crash reports – allowing developers to instantly understand what’s causing an app to crash, thus enabling them to start working on a fix right away – and user engagement in the form of “checkpoints” (milestones that users unlock using an app, such as “launched the Settings screen”), in-app purchases, device types, and OS versions. This system works in real-time, any minute of any day, as long as a TestFlight-enabled app can connect to the Internet. TestFlight Live has a separate dashboard from regular TestFlight, which will continue to be available as a free service to manage over-the-air beta apps.

Burstly integration, on the other hand, opens the door to a bunch of different functionalities, most of them aimed at data gathering in relation to ads and monetization. Burstly can mediate ads from different networks, cross-promote and track installs, provide ads of different shapes and sizes, and offer “criteria” to developers to control what kind of ads are displayed on screen. The service comes with a series of features that are being used by partners such as Rovio, EA, and Zynga. More details are available here.

TestFlight, meanwhile, says that their products and Burstly will remain separate. TestFlight services will remain free, but the developers are looking at paid options for the future. New features on the roadmap (and on track for a March launch) include better performances, a desktop app for developers, and a new UI.

TestFlight, which launched an enhanced SDK back in September, has become one of the most popular options available to developers to manage apps in their testing stages without forcing users to manually install them with a Mac or PC. Another similar service is HockeyApp, which we covered in May of last year (and has improved a lot since). To read more TestFlight’s new owners and the new services, check out the company’s blog post.


Gallery: Amsterdam Apple Store Grand Opening

On Saturday, Apple officially opened its first retail store in Amsterdam. Located at Hirschgebouw, Leidseplein 25, the first store in the city blends historical architectural elements with Apple’s unique style and approach to retail presentation. Gary Allen of ifoAppleStore has a great recount of the opening day:

In typical Apple fashion, construction of the interior was a labor of love, taken from history. Everything is a recreation, although it is impossible to tell even from a close examination. The employees are still in awe of the store, since they had their first view of the interior just nine days ago. Steve Jobs signed off on the project before the project before he died last year, and Apple has taken great care within the company to credit the artisans, craftsman and construction team who created the store.

The superlatives are many: most number of Apple products on display of any store in the chain, second-largest store in square-footage, and largest volume of any store in the chain. But those are just numbers, when a store should really be judged by its appearance.

Whilst you’ll be able to find more information about the store on Apple’s dedicated retail webpage, we wanted to share a series of photos our friend Jack Amick took last Saturday and sent us. You can find them after the break. Also make sure to check out Jack’s Flickr photostream for some full-size shots, and a video.

Update: We’ve posted a full-size version of the photo showing Senior Director of International Retail Steve Cano at the Amsterdam Apple Store.

Read more


Apple Reveals The 25 Billionth App Downloaded & Winner Of $10,000 iTunes Gift Card

Apple has just issued a press release noting that the App Store hit 25 billion downloads (on Saturday) with the 25 billionth app downloaded being Where’s My Water? Free. The app was downloaded by Chunli Fu of Qingdao, China - that lucky person has won a $10,000 iTunes gift card for being the person who downloaded the 25 billionth app.

“We’d like to thank our customers and developers for helping us achieve this historic milestone of 25 billion apps downloaded,” said Eddy Cue, Apple’s senior vice president of Internet Software and Services. “When we launched the App Store less than four years ago, we never imagined that mobile apps would become the phenomenon they have, or that developers would create such an incredible selection of apps for iOS users.”

View the full press release here or below the break. Be sure to also read our run-down of the apps that Apple have featured in the new “all-time top” section and the trends they show.

Read more


Studio Neat, Makers of The Glif, Release Their First iOS App, Frames

When Thomas Gerhardt and Dan Provost set out to reinvent the market for tripod mounts and stands for iPhone in 2010 with The Glif, little did they know their idea would spur a new generation of creators and designers that seek out resources and funds for innovative iPhone-related projects through crowd-sourcing funding platform Kickstarter. Back when Kickstarter was still relatively “small” – the quotes are necessary here, as the site was already well known among creatives, but clearly not as popular as the service that’s now backing projects exceeding $2 million in funding – Studio Neat became an example in the tech and Apple communities of a great idea (tripod mounts for iPhone) combined with a fantastic everyday product (the iPhone’s camera) for a successful funding campaign. And Studio Neat, unlike others, even gave the whole fund-through-Kickstarter thing a second shot, coming back with an equally popular campaign – this time for an iPad stylus, The Cosmonaut. Both The Glif and The Cosmonaut turned from ideas and funding campaigns into commercially available products and feasible businesses, allowing Tom and Dan of Studio Neat to revamp their website and offer their iOS accessories directly to customers, tweaking The Glif’s package along the way with a Plus version that builds on the original vision, adding more iPhone camera-related goodness to the mix. Today, Studio Neat decides to try something new – not another Kickstarter campaign for a new iOS accessory, but a brand new iOS app available on the App Store called Frames.

Clearly meant to work best in conjunction with The Glif, Frames is an iPhone app to create stop motion and time-lapse movies with an intuitive interface. With a beautiful icon and an elegant dark design with thumbnail-based navigation, Frames makes it extremely easy to capture various “frames” – a sequence of still images – to play them back at a certain speed to achieve the effect seen in stop motion movies.

The app itself is fairly simple, and anyone will be able to pick it up immediately without necessarily being an expert in stop motion animations and editing. A main Projects view lets you create new videos and export them to the Camera Roll at 720p in a native format that can later be recognized by apps like iMovie (something you might want to consider as Frames can’t add music or text to your videos). Once in a project, you can scroll through frames at the bottom, and adjust the number of frames per second with a slider – you can go from 1 FPS up to 120 FPS. A Play button lets you roll the video so you can get an instant preview of what you’ve accomplished, whilst tapping on a + button opens the camera interface to add new stills to a project, choosing between stop motion mode (manual shutter) and time-lapse (automatic shutter: you set a time to lapse between stills, and the camera takes care of the rest).

The camera of Frames comes with a grid view, onion skinning, possibility of switching between rear and front-facing camera, AE/AF lock, and overall clear design that explains how many frames you’ve taken in a given amount of time very well.

I’ve been using Frames on my iPhone 4S, and I’m thoroughly impressed by how Studio Neat managed to turn stop motion into a streamlined process that takes advantage of the iPhone’s hardware to produce great results. Whilst you’d be able to achieve similar results with a video editing application if you know where to look and what to tweak, the focused approach of Frames (something that apps generally share) and its $2.99 price tag more than justify the purchase – personally, I can say I’ve been having fun making time lapse movies using Frames’ easy-to-understand menus and options, whereas a full-featured video editing app or manual process would have probably turned me away in frustration.

Frames is a “neat” utility to create stop motion movies without the complexity of regular video editing. You can get the app at $2.99 on the App Store.
Read more


Square Wants To Get Rid Of Old POS Systems With Its New Square Register App

Mobile payments company Square has today stepped up its game of disrupting payment services with its new Square Register app and service. Directly targeted at retailers, merchants and small business owners, this new iPad app is aimed at replacing the old clunky registers and point-of-sale (POS) systems with the infinitely more flexible and appealing iPad accompanied with the Square reader.

“I truly believe POS, as you know it today, is dead,” says Megan Quinn, director of products at Square. “This will bring Square to an entirely new, small-market audience (bricks-and-mortar stores).”

Integrating support for their existing Card Case app, Square Register can recognise when customers arrive at their store, as well as send the Card Case app information about the business for new customers who haven’t been before. The actual app itself has a main transaction screen that lists “favourite” items (this is completely customisable), but if there are thousands of items, that isn’t a problem either because there is also a list view available. The app has support for loyalty programs to reward loyal customers and customers don’t necessarily have to pay by card, with the app also supporting some cash drawers that can be connected up.

For the business owner or manager, Square Register can require a PIN for staff to access certain functions and custom permissions can be given to staff. The service also offers powerful analytical tools with interactive charts so you can view when the store is busiest and what days may be under performing. Square Register is available for free, with the standard 2.75% processing fee for all card transactions processed through Square, just the same as their existing apps.

[via TechCrunch, USA Today]