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PlaceTagger 2 Releases Universal Build, iCloud Support, Mac App Store Version

PlaceTagger is a veteran iPhone app that has been around for years – originally an app that allows photographers to use their iPhone to geotag the photos taken with a traditional digital camera. Return7, the company behind PlaceTagger and other great apps like Billminder and Debtminder, has a reputation for innovating in every App Store category they take on. This release of PlaceTagger 2.0 including a universal build for iOS devices, a new Mac App Store version, and even iCloud support binding them together, has certainly lived up to their outstanding reputation.

There is no shortage of iOS apps tailored to photographers but PlaceTagger has really excelled in the niche area of providing a quality geotagging product to users of all experience levels. Version 2.0 does a remarkable job at implementing a simplistic user experience for what could have been an extremely complicated outcome. The iOS app is designed to run on iPhones as well as 3G enabled iPads. Although it is possible to run this app on a wifi-only iPad or an iPod touch connected to a wifi network, the results may vary and it is not officially supported. Overall, I found the user interface to be pleasantly minimal while still providing the necessities required to effortlessly start capturing GPS data.

When I first launched the iOS app, my eyes were drawn to a large clock and message reminding me to ensure the time on my camera matched the time on my phone. This was easy to check and was honestly the only thing I had to configure during my entire time using the suite of PlaceTagger apps. Once I had my camera’s clock synced to my iPhone I simply tapped the “Begin” button and stuffed my phone back in to my pocket so I could snap some pictures with my digital camera. I am not a professional photographer or even a decently skilled photographer so I usually rely on my iPhone to take outstanding photos. While I was testing PlaceTagger, I used my point-and-shoot Canon IS770, an iPhone 4S to log GPS data, and PlaceTagger on my MacBook Air to tag the photos. Apart of the new features in version 2 is the ability to tag photos on the iPad with the camera connection kit, however I had neither of these available so I opted for the Mac app. When I was finished taking pictures of my two Jack Russell Terriers, Bob and Daisy, I pulled out my phone and tapped the “Finished” button. That was the only interaction with the iOS app that I had – two taps on one button.

I jumped over to my MacBook Air, popped in my camera’s SD card and pointed the Mac App Store version of PlaceTagger to the pictures on the memory card. Below each picture was a bit of text saying “Location Matched” and all I had to do was select the “Tag Photos” button to complete the process. Right then it clicked, PlaceTagger had magically synced all of the GPS data between my devices with no settings, options, or configuration – it just worked.

PlaceTagger 2 has the most invisible implementation of iCloud I have ever seen.

When the tagging process was complete, I simply imported my photos in to iPhoto just as I normally would and experienced no issues. In iPhoto’s “Info” section for each of these photos is now a little Google Map containing the exact location the photo was taken.

If you are a user of a standard digital camera and have an iOS device then I highly recommend PlaceTagger 2 to add GPS data to all of your future photos. This suite of geotagging apps does not just add functionality to your Apple devices, but it also breathes new life in to older technology like my Canon SD770. You do not have to be a prosumer to enjoy the benefits of PlaceTagger because its polished user interface and refined feature set makes it the ideal companion app to photographers of any skill level.

PlaceTagger 2 is currently available on the iTunes App Store for $4.99 and there is also a version on the Mac App Store priced at $4.99


Metanota Brings Simplenote Organization To OS X

At some point during a writing career there comes that moment, in which you have to decide how to sync your text to all your devices. Some people use Dropbox; others, like me, prefer Simplenote. Metanota is a “new & noteworthy” OS X client for Simplenote which enhances the service’s feature set with different organizing possibilities on the desktop.

My reason for sticking with Simplenote (and Notational Velocity as a Mac client) instead of Dropbox is pretty simple: it’s easy, and it works. There’s a feature, however, that’s lacking in Simplenote – a feature that Federico also pointed out as an advantage of Dropbox: organizing your notes. Especially when you have to manage many lists, information, and text, Simplenote through Notational Velocity can get pretty cluttered and confusing, despite its powerful searching feature, which doesn’t just titles but content as well. Often, I get overrun by my own notes.

Metanota has decent search abilities, and although its note creation is not as smooth as in NV (which incorporates the search and creation features in one single interaction), it possesses a comfortable writing environment. While using Metanota and NV in parallel, text was not always synced properly with the first try, but the app did not create duplicates or deleted notes. Its design isn’t really pleasing, but it’s functional and serves the basic needs of a good note-taking app. Metanota can sync automatically every 20 seconds, 60 seconds, 5 minutes, and 60 minutes; with automatic sync in the background, notes were quickly synced to the Simplenote web app running in my desktop browser. Notes deleted on Simplenote’s website were deleted automatically on Metanota, and, similarly, updates made to a note from the Mac app were saved as “versions” on Simplenote’s website.

I want to focus on the most advantageous feature the app has to offer: sorting notes in folders. Simplenote itself features note tagging — these tags are also shown in the sidebar and on top of any tagged note in Metanota as folders. I believe tagging is not incorporated well in NV, where you just can sort notes after their tag, but not list only those notes with a specific tag with one click. Metanota imports Simplenote tags and allows you to create your own “folders” in the sidebar: these will be synced to Simplenote as tags, but Metanota doesn’t (surprisingly) lets you drag & drop notes between “folders”.

Overall, Metanota is a visually well-arranged Simplenote client with the biggest feature in its two sidebars. It more or less seamlessly syncs with the Simplenote service, it offers some nice features to cope with a large amount of notes and with the task of organizing them, but it doesn’t come with more advanced features such as Markdown support or keyboard shortcuts.

You can try Metanota for free on the Mac App Store (the built-in, unobtrusive ads can optionally be removed through a $9.99 in-app purchase).


Alfred 1.2 Adds 1Password Support, New Themes, Improved Matching Algorithm

Alfred – the productivity tool for Mac OS X that started off as a simple application launcher – has now evolved in to a tool that has literally changed the way so many people now use their computers. The team at Running With Crayons has been hard at work preparing the next release of Alfred, and today they are happy to make version 1.2 available to everyone. It has taken months of hard work, but their software development team has managed to integrate some outstanding new features and general improvements in both the free Mac App Store version as well as the Powerpack version available on their website.

Without a doubt, the single greatest feature added to the latest version of Alfred is one reserved exclusively for paid Powerpack customers which gives users access to the their 1Password 1Click Bookmarks. There has already been a lot of buzz around the web after the developer preview of this feature rolled out, but to see it in action is truly amazing. There is very little to configure and Alfred will attempt to find your 1Password keychain, then store your bookmarks automatically. I was quite impressed because my 1Password keychain is in an obscure spot in my Dropbox folder; however, Alfred had no troubles finding it and accessing my bookmarks. From there, it is a simple command ‘1p’ to begin searching the 1Click bookmarks. In typical Alfred fashion, it searches as much of the criteria as possible including the name and URL of the bookmark to ensure it finds the right one.

I am certain that this feature was a popular request among users, and I love when developers take the time to not only listen to what their customers have to say, but actually deliver updates that reflect that actual desires of those using the software.

In both the paid and the free MAS version, Alfred 1.2 has brought tremendous improvements to the matching algorithm it uses to find files as the developer noted on his blog last week. Sometimes these performance enhancements are hard to visualize when you actually get your hands on the software, but I am confident you will see improved search results in this latest version.

Let me tell you a quick story to illustrate just how great the matching algorithm is in version 1.2. One of my fellow MacStories writers had sent me an iMessage consisting of only a quote that, judging by his continued conversation, it was one he expected me to be familiar with, yet I had no idea. I copied the text from Messages and pasted it in to Alfred intending to search Google in hopes of finding out whom he was quoting. Before I could hit enter, Alfred had found that quote inside a PDF that my fellow constituent had dropped in our shared Dropbox folder. I had no idea this file was even on my computer let alone the quote he had sent was apart of its contents. In the time it took me to type Command+V and hit Enter, Alfred had found the file and opened it for me. Expecting Safari to open with a Google search completed, it took a few seconds for my brain to comprehend what had just happened. Alfred knew exactly what I was searching for despite the fact I had no idea. That is great software.

Other new features in both the paid and free versions of Alfred include two new themes as well as large type support. The two new themes called “Dark and Smooth” and “Pistachio” are a couple of great looking themes that were created by actual Alfred users and then voted on for a the opportunity to become default themes in the application. There are more details about these new themes available on the Alfred website.

Now, not every new feature is going to appeal to everyone. This Large Type support was apparently highly requested among users but I have yet to find a reasonable use for it in my day to day workflow. The basics of this feature are as such – you type any bit of text in to Alfred and then hit Command+L. Alfred will then fill the screen with that text in an extremely large font. According to the release notes, this is great for phone numbers and email address; I have only found it useful for showing dirty words to my wife from across the living room.

I also wanted to briefly mention some of the improvements on Global Hotkeys because it was partly a request of mine. Powerpack users will find a new check box option under Global Hotkey extensions that will allow any selected text to be passed to an extension when the Global Hotkey is triggered. It is hard to comprehend the usability added by this one small feature through simply reading about it so be sure to also check out David Ferguson’s video on how to use the new feature as he also demonstrates his “Drop in Pocket” extension.

Also added to Global Hotkeys was the option to paste the latest history item as plain text and the ability to assign a Global Hotkey to a text snippet. I have already started using the latter to manage my different email signatures with single keystrokes.

As with most general releases of Alfred, these are not the only new features and improvements, but they are some of my favorites. The release notes are quite exhaustive and contain all the additions in great detail. If you have the Mac App Store version then there is an update waiting you in the App Store so go ahead and grab it. If you have the Powerpack version then be even more excited because you also have an update waiting, but with even more awesome features!


Organize And Investigate Your Mobile Screenshots with Screenshot Journal

The first thing I have to mention about Screenshot Journal is that the developers at UIForge who are responsible for this handy and beautiful iPhone and iPad app do a really fast and good support work. Otherwise, I would not have been able to write this review at all, because to my surprise, the app didn’t work at all when I installed it for the first time. Fortunately, I just had to re-activate the location option for my Camera Roll to allow Screenshot Journal to journal my screenshots and myself to finally test it.

Screenshot Journal is a tool for UI designers, artists, and other pixel addicts who care a bit more about their iPhone (or iPad) screenshots than the integrated Camera Roll archive does. The app archives all your screenshots and organizes them chronologically or by marking favorites. After the first launch, Screenshot Journal imports all your existing screenshots within a few minutes, and new ones will immediately get imported after you took them and the app is running in the background. This way, it can handle an immense amount of images — the exact amount and overall data size is also displayed at the top — and you’ll never need to have a look into your Camera Roll again.

When selecting a screenshot, you’ll find the same interaction options as in the system Camera Roll, but all are slightly (one, in fact, immensely) improved. You can copy images, additionally send them via mail or Twitter to the world, and delete them, either individually or via a bulk delete in the trash window. But the real deal of Screenshot Journal is its zooming feature. You can zoom in an image until you can see (and optionally grid) single pixels, which equates an optical enlargement of up to 400 percent. Every detail of your screenshot becomes visible and analyzable; this feature is the reason why Screenshot Journal is a very handy companion utility for designers on the go: you can check any detail, flaws and bugs of beta designs, websites or other releases – wherever you are, almost instantly.

This powerful feature set is packed into a very beautiful UI, just as if Screenshot Journal itself wants to give an example of how such pixels should look like. For the first time, an app I test is that simple, I don’t consider the absence of preferences a drawback. Screenshot Journal doesn’t need preferences: its features are intuitive and arranged well within the app. Unfortunately, Screenshot Journal did not perform quite well on my 3rd-gen iPod running iOS 5. Changing from the main window to an image (and back) always took its 5 to 10 seconds and got pretty annoying after some time.

But nevertheless Screenshot Journal is a very good take on serving UI designers’ needs on the go. This app marks an important step forward in the area of mobile app and UI design, and I recommend it to anyone who needs to take and check a lot of screenshots on his iPhone or iPad.

Screenshot Journal is available as a universal app for $1.99 on the App Store.


Typeli Is A Questionable OS X Note-Taking App

I really thought a long time about the question whether I should review Typeli by Lukasz Dmowski or not. When I looked at the app website for the first time, I was quite impressed by its design and feature set, but after trying it out for some time, most of the magic the website conveys is gone. What remains is just another note taking app with innovative, but very uncomfortable and unfinished styling and organizing features. Read more


Assistant: Older iPhone Generations Just Got Their Own Siri

During the last years, dictation software has become more and more popular with the development of touchscreen devices. Many writers prefer to use mechanical keyboards for typing, because touchscreen keyboards are not suited for longer texts: they can get very uncomfortable for someone who is not used to them. So especially when you’re outside, dictating text or data can be a very comfortable and healthy alternative to touchscreen keyboards. Even Apple has shown a reaction to that development by introducing Siri, the mobile all-in-one voice assistant on the iPhone 4S. Although it works fine and has lots of features, there are still many independent competitors in this area of app development.. Assistant, developed by Appmosphere and designed by talented designer Michael Flarup, is one of the newer, yet slightly more interesting, efforts.

Assistant serves just one feature: setting calendar events and timers via voice recognition. I know, Siri does that as well, plus much more (and might be funnier too). So why mention a more or less obviously inferior competitor, for which you even have to invest extra money when you get Siri for free with your iPhone 4S? Well, first of all, because not everyone owns an iPhone 4S and Assistant works on 3G(s) and 4 models. And to a certain extent, because of Flarup and his UI work.
After firing up the app you’re greeted with that immensely huge and gloomy stainless steel recording button and some examples on how to use the features of Assistant. Tap it and the voice recording via the integrated or attached microphone starts; tap it again to stop it. The app processes your vocal input (using the well-founded technology of Nuance Communications) and shows up a date dialogue afterwards, titled with the dictated appointment content and enhanced by eventually mentioned reminders. That’s it: all these main windows are clean, simple and immediately understandable, and the voice processing is pretty accurate and efficient.

Besides its well-done demo video on the app’s website, Assistant also has many setting possibilities which make the app very flexible and useful. You can select the default calendar in which Assistant will deposit your appointments, and default alter time and event duration. The app currently supports only English language input: you can choose from Britain, American, and Australian English. In addition to that, the settings include examples as to which kind of formulations the voice recognition is able to process. It’s quite variable: for example to set an appointment to a special time you can use direct time spelling (12.00 AM) or prevalent paraphrases like noon.

So now let’s get into the UI. Although I like Michael Flarup’s style of digital design very much and, as I already pointed out, the main window and the dialogue panel look nice and polished, there are two things that made me feel a bit uncomfortable with the overall design of Assistant: the buttons and the (also stainless-steel-like) titlebar used within the settings. The latter might fit pretty well to the main window and the “What can I say?”-example list, since the recording button, the monospace screen at the bottom, and the gloomy red list elements correspond to it. But if you move into the settings and the standard iPhone listing UI used for selecting several options, it becomes a disturbing visual overkill. Secondly the buttons set on it do not have anything in common with the plastic and rather machinery look of the titlebar: in my opinion, they are too smooth and colored too dark to fit to the bright but still cold and “hard” atmosphere the title bar creates.

So, I have to say that giving an exact final statement or even a recommendation for buying Assistant is rather difficult. It definitely has some advantages and provides iPhone 3G(S) and 4 users the possibility of stripped-down voice dictation to quickly create calendar appointments. But its look is a bit uneven and therefore I think not good enough to be considered as a must-have — there are some hot spots in it, but to me it is not completely coherent and attractive to reasonably use because of the design. Still if you’re searching for a stable and quite enjoyable app to solve the problem of not having a Siri-like working robot on your phone, get Assistant for $1.99 to dictate calendar events on your older devices.

 


Insanely Simple

Like many others, I was disappointed by how Walter Isaacson’s official biography of Steve Jobs turned out. With the kind of access that Isaacson had to Jobs’ information, photos, close friends and colleagues, in my opinion, the author should have tried to linger less on the personal reasons that led Steve to walk barefoot around campus, and more on the ideas that shaped the great businessman and inventor that he was.

Steve Jobs was a polyhedric figure, and Isaacson tried to capture the “facts” of his life by focusing on several of his “passions” and “flaws” while, unfortunately, getting many of the facts that helped Apple become the company it is today simply wrong. Perhaps Jobs wanted the book to be a honest representation of “the man behind the business”. Perhaps Jobs’ idea of the book people wanted to read about him was inherently flawed, then. But the way I see it, Isaacson made a choice, independently from Steve, to put the spotlight on certain aspects of Steve’s life, while omitting key details and facts to better understand the Steve Jobs who founded and re-shaped Apple. Maybe “Steve Jobs” is perfect for Joan Baez, or one of Steve’s multiple ex’s in time. But it is not the book I, as someone interested in Steve Jobs the man and businessman, wanted to read.

Ken Segall’s new book, Insanely Simple, is, from this standpoint, a simpler book about Steve Jobs. Rather than attempting to provide a complete and exhaustive picture of Steve Jobs in each and every aspect of his life – something that, as we’ve seen with Isaacson, can be a little daunting – Insanely Simple focuses on one thing: simplicity. Insanely Simple, though Segall’s recollections, wants to help readers understand how some of Steve’s ideas and behaviors came to be by following the principles of Simplicity.

Insanely Simple doesn’t want you to know why Steve didn’t wash for weeks, was a vegan, didn’t speak to his daughter for years, or refused to properly park his car. For as much as those are intriguing (and, to an extent, posthumously voyeuristic) nuggets of information, they won’t make you think about why the products Apple makes are great and profitable – the numbers speak for themselves – when compared to the plethora of options that we have on the market today.

Apple makes consumer products. Insanely Simple focuses on this aspect of the company from two perspectives: Segall’s, who worked at the Chiat\Day advertising agency alongside NeXT and Apple for several campaigns, and Jobs’, whom Segall got to know (and work with) personally. The two perspectives often intertwine and overlap in interesting ways: in the concise, fluent style of the book, Segall takes you through an anecdote about the introduction of the iMac to his ad team, and in the next chapter he’s comparing the shopping experience of Apple.com to Dell’s website.

Segall certainly didn’t write Insanely Simple for “Apple novices”, trying to explain that an iPhone is made of glass or what FireWire stands for (something that Isaacson did in his attempt to produce the universal book about Jobs for the masses). While, say, a less tech-savvy reader like my mother would probably need to look up a reference or two when reading Insanely Simple, I believe anyone will be comfortable within the range of discussion laid out by Segall: how “a deep, almost religious belief in the power of Simplicity” always beats Complexity in every business-related decision.

The thing is, it’s funny how Segall’s sole focus on one core concept – Simplicity – provides a richer and more meaningful tapestry of insight into Jobs’ attitude and actions than Isaacson’s poorly researched technical explanations and sentimental departures. In describing the oft-abused “think different” mindset that drives Apple as a company, Segall tries to portray Simplicity as a “skill” that “takes practice”. Unlike Isaacson’s story of the man, Segall thinks “being brutal and being respected are not mutually exclusive”.

Without spoiling too much of the book, I think a couple of brief excerpts can better put into context the “Power of Simplicity” that Segall wants to turn into the selling point of his work (below, page numbers are reported as provided in the review copy I received).

Page 42:

He stopped cold. His eyes locked on to the one thing in the room that didn’t look right. Pointing to Lorrie, he said, “Who are you?” Lorrie was a bit stunned to be called out like that, but she calmly ex- plained that she’d been asked to attend because she was involved with some of the marketing projects we’d be discussing. Steve heard it. Processed it. Then he hit her with the Simple Stick. “I don’t think we need you in this meeting, Lorrie. Thanks,” he said. Then, as if that diversion had never occurred— and as if Lorrie never existed—he continued with his update. So, just as the meeting started, in front of eight or so people whom Steve did want to see at the table, poor Lorrie had to pack up her belongings, rise from her chair, and take the long walk across the room toward the door. Her crime: She had nothing to add.

Lorrie, as Segall remembers, only added to the complexity of the room. She wasn’t “necessary” in the sense that, for what Steve wanted to accomplish during that meeting, he didn’t think Lorrie could contribute in any substantial way. So he asker her to leave. Where’s the line between honesty and rudeness? Segall continues (page 47):

To this day I have a recurring fantasy when I find myself trapped in a big meeting going nowhere. I imagine what Steve Jobs would say and do if he were sitting in that room, enduring what I’m enduring. In my fantasy, it’s like having a really good seat for a matinee at the Roman Colloseum. Who would Steve verbally dismantle or eject from the meeting? When would he cut the presenter off midsentence and say it’s all bullshit? With all the talk about how rough Steve could be, it should be acknowledged that oftentimes he was only doing what many of us wish we could do. Steve saw no reason to be delicate when his time, and the time of everyone in the room, was being wasted.

How many times have you wished you could simply call out someone during a meeting like that, and tell him he’s not necessary? Self-imposed social rules and the fear of hurting someone else’s feelings often keep us from doing what we want to do with a simple and efficient way. And as Segall says, “showing a little of that brutal honesty at the right time is a pretty good way to earn respect— and keep those smart groups small”.

When he hit something or someone with the “Simple Stick”, however, Steve Jobs didn’t always have the perfect touch or vision. But whilst reading Isaacson’s take on Jobs’ human flaws I had the feeling those traits were treated as “mistakes” without another possible explanation – just “mistakes”. I like how Segall tries to explain Steve’s deviation from the Truth of Simplicity as a result of a “skill” that needs to be learned and practiced. Even Jobs’ mind could sometimes be obfuscated by the appeal of “options” and “extras”; but because he was a visionary that understood the nature of Simplicity better than most people at the company – he could “see a spark in there that nobody else sees” – eventually Simplicity always found the way back to Steve’s vision.

The Ultimate Efficiency

In a way, Segall’s book is limited. It approaches the story of Steve Jobs at Apple with a very specific angle, it doesn’t follow a strict timeline of events, and it builds on the author’s theory that Simplicity leads to more prolific creative efforts with a constant flow of anecdotes and examples that, ultimately, aren’t “facts”. Segall doesn’t want to be a biographer, nor is he trying to put “the better book” about Steve Jobs’ life in the hands of customers. Segall wants to prove a point, and while the memories he uses surely contribute to solidifying his theory, in the end it is up to the reader to decide whether Simplicity really is the right key to understanding Apple’s success and a part of Steve Jobs’ persona.

I think Insanely Simple is honest. At $12.99 on the iBookstore (Amazon editions available here and here), you’re getting a clear, balanced recollection of events that focus on Simplicity, Steve Jobs, and the products and ideas that took place in between.

Insanely Simple may be “simpler” in terms of scope and chronological events, but it left me with a more complex, genuine necessity of reflecting more about Simplicity and its effects on Apple’s history than Isaacon’s book ever did.


Airfoil Speakers Touch 3.0 Review

Ever since developers started reverse-engineering the AirPlay protocol that Apple introduced with iOS 4.2 in November 2010, we have seen all kinds of possible implementations of Apple’s streaming technology being ported to a variety of devices, for multiple purposes and scenarios. From tools to turn Macs into AirPlay receivers for audio, video, iOS Mirroring sessions, then a combination of all them, to more or less Apple-approved “AirPlay audio receivers” sold in the App Store, then pulled, then released in Cydia, the past two years have surely been interesting for AirPlay.

When it comes to dealing with audio on my Macs and iOS devices, however, my preference always goes to Rogue Amoeba’s Airfoil. As covered multiple times in the past here on MacStories, Airfoil is a powerful solution from a renowned Mac development studio that allows you to easily control audio sources on your Mac, and organize how audio is sent across your room through Airfoil Speakers, Airfoil Speakers Touch, or a mix of other utilities as I also previously detailed. I love Airfoil, because it just works. And today it gets even better with a major update to Airfoil Speakers Touch, which reaches version 3.0, becomes universal, and adds a $2.99 in-app purchase to turn any iOS device into an AirPlay receiver for audio.

Available for free on the App Store, the new Airfoil Speakers Touch runs beautifully on iPhones or iPads with Retina display. More importantly, it doesn’t require you to send audio to the app exclusively through Airfoil on your computer (more here), as an in-app purchase will unlock the ability to receive audio from iTunes or any AirPlay-enabled iOS app or device. This is neatly illustrated by the in-app purchase unlocking screen inside Airfoil Speakers Touch 3.0.

By enabling the “Input II” option, you’ll be able to turn a device running Airfoil Speakers Touch into an AirPlay receiver recognized by iTunes on your computer, iOS apps like Rdio, Spotify or Instacast, or iOS itself through the system-wide playback controls in the multitasking tray. In my tests, Airfoil Speakers Touch 3.0 was correctly recognized by iTunes, iOS 5.1 on iPhones and iPads, and any app that allowed for streaming audio through AirPlay.

The true potential of Airfoil, obviously, is unlocked when you start combining the various utilities provided by Rogue Amoeba together to build your own personalized wireless audio setup. Whilst I greatly appreciate the support for native AirPlay integration (at $2.99 and in the App Store, it’s a no-brainer), I still like to control audio in my office or living room with a mix of Airfoil, Airfoil Speakers Touch, and Reemote. The latter is a fantastic third-party utility that, connecting to Airfoil on the Mac with a “server” app, allows you to directly control single audio sources and volume levels on iOS.

This means that, if I want to simply stream audio from iTunes or iOS to my iPhone and iPad I can use Airfoil’s new input method; if the audio I want to stream, though, comes from apps like Rdio for Mac or QuickTime, I can fire up Airfoil, beam the audio with its InstantOn technology, and control everything – sources and volumes and playback controls – with Reemote for Airfoil. I can even control standalone speakers connected to my Mac if I want to get audio both on my iPad and the external speakers. It’s a wireless audio nerd’s dream setup.

Airfoil is one of my favorite apps ever created for the Mac – one that I immediately install every time I set up a new OS X installation – and now the iOS version has proper AirPlay support through a $2.99 in-app purchase that, ultimately, just works. If you’ve been looking for an easy way to, say, beam iTunes or iPad audio to an iPhone connected to your car’s system, the latest Airfoil Speakers Touch gets the job done. And if your audio listening habits are made of more complex and variegate needs, you can stay assured Airfoil Speakers Touch will equally serve you well thanks to the combination of Rogue Amoeba-made and third-party utilities mentioned above.

Get Airfoil Speakers Touch 3.0 here.


The Heist 1.1: Highly Addictive Puzzle Fun

I’m a huge fan of puzzle games. Throughout the years I installed almost every interesting game from this genre on my iPod touch: Cross Fingers and Smart Sokoban are some of my all-time favorites. I have to confess, I didn’t notice MacHeist coming up with their first iPhone game about a year ago. But today, their very sophisticated iPhone game The Heist got updated to version 1.1 and I had the great pleasure to beta test its new features and gameplay. Finally, I also recognized what a great game concept and visual effects The Heist has to offer.

Let’s start out with the actual game features. The Heist has got a small “story” around it:

Some puzzle-obsessed nut has rigged up this vault with state of the art defenses! You’ll have to crack a variety of puzzles to short circuit the lasers, security cameras and electrified bars. Are you up for the challenge?
Because of that, you frequently get calls by your spying colleague Sophia who gives you more instructions and (not really existing) time limits. Every time she calls you, new levels and difficulties are unlocked until you finally reach the vault.

In version 1.1 this story and the whole app has been enhanced by various features and fixes (taken from its App Store description):

  • iPod play through with remote control support
  • Game Center enabled on older devices (iPad 1 and iPod Touch 2nd generation)
  • Awards earned achievements if any were missed
  • Support for unlocking secret Clear theme
  • Vault exit button

As the app is developed by the curators of MacHeist, there are some real loots deposited in this vault: with the new 1.1 version you can get steam codes for various games; you can even unlock a secret theme for Clear 1.1. To get there you have to solve four different puzzle games with 15 levels and four difficulty stages. These games actually include Smart Sokoban-style box puzzles, two sliding puzzles with bars and rectangle pieces. The most difficult — and unique — puzzle game in my opinion was the fourth one: a game where you have to sort differently colored stones marked with symbols on the field without having the same symbol two times in a horizontal or vertical row.

These games are not just addictive: they are surrounded by stunning visual effects and endowed with easy gameplay as well. The Heist is a very good example of how extensive and detailed design and the goal of keeping the gameplay smooth and simple should be mixed. Its use of LED effects, light reflections, and other more or less decorative elements is never disturbing the game’s content, and The Heist is easy and intuitive to play and understand.

With its Game Center integration (which now also works on iPad 1 and the 2nd generation iPod touch) and new achievements, The Heist is a quite substantial and addictive collection of tricky puzzles, and it definitely has the capability of captivating you for some time. If you like small time killers for short train or bus rides, go and get The Heist 1.1 right now for $0.99 (introductory sale price) .