GAget is a Google Analytics app for macOS that started life as a Dashboard widget. These days, GAget resides in macOS’s Today widget panel of Notification Center. If you’ve ever used Google Analytics, you know that its web interface is complex. There’s a place for digging through Google’s many tabs of data, but when all you want are the highlights, GAget is better. It takes Google Analytics’ data and boils it down into cleanly-designed dashboard widgets and alerts that make it easy to understand what is going on with your website at a glance.
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Yesterday YouTube announced a forthcoming TV offering called YouTube TV. The streaming service consists of a bundle of over 40 networks, including ABC, CBS, FOX, NBC, and ESPN. YouTube Red Originals are thrown in too. When it launches this spring, the service will cost $35/month with no contracts or other commitments.
Upon launch, YouTube TV will be available as a new app, separate from the standard YouTube app. Yesterday's blog post mentions an iOS app, but there is no reference to an Apple TV app.
You can watch YouTube TV on any screen—mobile, tablet or computer—and you can easily stream to your TV with a Google Chromecast or Chromecast built-in TV. YouTube TV works on both Android and iOS.
While this could be a simple oversight, it appears that watching on the big screen will require a Chromecast device. We'll have to wait until launch to see for sure. Similarly, it's unknown at this point if the iOS app will support Picture in Picture or Split View on iPad. The lack of an Apple TV app or iPad-specific features would make the service much less appealing to someone who watches most video on those devices.
One of the biggest selling points for YouTube TV is that it includes a cloud DVR with unlimited storage. The freedom to record anything and never worry about storage space is nice. Especially since, unlike many traditional cable or satellite services today, I would expect YouTube's DVR to work flawlessly regardless of whether you're watching on a mobile device or your TV. One small string attached to the DVR is that content gets erased nine months after it's been recorded.
YouTube TV is the latest in a series of TV streaming offerings that bundles together big-name networks in a package resembling a traditional cable bundle. Sling TV was the first major player to dip its toes into the market, followed by PlayStation Vue and DirecTV Now, and Hulu has announced they'll have their own offering available soon. One advantage YouTube TV may have over its current competition is the experience gained from serving a billion hours of video content every day. YouTube should have no trouble scaling the service to reach large numbers of users for things like major sporting events.
Recently I shared in a Club MacStories newsletter how I had cut the cord and ended my satellite service. Because of that, streaming services like YouTube TV are more appealing to me than ever. Though the potential lack of iPad features or an Apple TV app are concerning, YouTube's credentials make its service more appealing in my mind than any of its competition. YouTube knows what it's doing with streaming video, so I'm looking forward to checking this service out.
Last night Facebook launched its first app for the Apple TV. Its technical name is simply 'Facebook,' since it's bundled with the Facebook iOS app, but marketing images dub it Facebook Video. The app provides the first native way to watch video content from Facebook on an Apple TV.
Mozilla Corporation announced today that it has acquired read-it-later service Pocket. Saving stripped down, ad-free versions of articles from the web for reading later has been around for a long time. Pocket and Instapaper were two of the first and have shared a similar trajectory. Both started out as web services that evolved into apps. Most recently, both have been sold to larger companies.
Pocket says that it:
will continue on as a wholly-owned, independent subsidiary of Mozilla Corporation. We’ll be staying in our office, and our name will still be on the wall. Our team isn’t changing and our existing roadmap has been reinforced and is clearer than ever. In fact, we have a few major updates up our sleeves that we are really excited to get into your hands in the coming months.
For its part, Mozilla says:
Pocket will join Mozilla’s product portfolio as a new product line alongside the Firefox web browsers with a focus on promoting the discovery and accessibility of high quality web content.
The evolution of read-it-later services is interesting. If the acquisitions of these services by bigger corporations is an indication of anything, it’s that they are features more than standalone products. As Casey Newton of The Verge highlights, Pocket’s recommendation engine is likely what interests Mozilla, which has launched what it dubs its ‘Context Graph’ initiative that uses browser activity to enhance web discovery. What that means for Pocket’s long-term viability as a standalone app and service remains to be seen, but for now, it remains a separate product.
Many readers may not know this, but for the past few years, MacStories sponsorships were sold by a third party. The arrangement worked well, but for a variety of reasons, it makes sense to manage sponsorships internally now. So, starting today, MacStories.net sponsorships will be handled in-house by MacStories contributor John Voorhees.
As in the past, we will offer exclusive, week-long sponsorships that highlight a sponsor’s product in a sponsored post on MacStories.net. However, we have instituted a new two-tier sponsorship structure. Most of the features of previous MacStories sponsorships are now included in our Basic Sponsorship package. A second tier called the Plus Sponsorship incorporates additional features, including some not previously offered as part of any MacStories sponsorship.
The Basic Sponsorship package includes:
- A sponsored post at the beginning of the week published on MacStories' homepage and to its RSS feed describing the sponsor’s product and including an image. The post copy can be provided by the sponsor or written by us if the sponsor prefers.
- A link to the sponsor’s website at the top of every page of MacStories.net, throughout the week.
- A thank-you tweet from the MacStories Twitter account sent at the beginning and end of the week.
The Plus Sponsorship package includes:
- A sponsored post like the Basic package, but with the option to add an embedded video in the post.
- The option to include a banner image and link at the top of every page of MacStories.net, throughout the week.
- Thank-you tweets from the MacStories, Club MacStories, MacStories Deals, and Federico sent at the beginning and end of the week.
If you are interested in sponsoring MacStories, please contact John Voorhees for rates and to check availability.
In connection with bringing sponsorship sales in-house, we have created a sponsorship policy for MacStories.net. Our readers’ trust is something we work hard to earn and maintain every day, so we feel we owe it to them and to our future sponsors to articulate how we will handle sponsorships.
The full policy and additional background are accessible from the ‘Advertise’ section of the site but, in summary, the policy is as follows:
- We only accept sponsorships for products that we are comfortable recommending to our readers.
- Product reviews are not for sale. A sponsorship of MacStories is not an agreement to review a product.
- The decision of whether to review a product is made separately from whether to accept a sponsorship.
- MacStories retains the final say over the content of sponsored posts, banner images, and any other content that appears on MacStories.net, its social media accounts, and its other publication channels.
- To minimize actual and perceived conflicts of interest, we will not accept sponsorships from app developers, hardware makers, or online services for two weeks following the launch of a major new product or update covered by a MacStories review.
We hope you appreciate that we take the trust of MacStories readers seriously and will continue to do our best to honor it with every editorial and business decision we make. If you ever have any questions or concerns about these policies, feel free to get in touch.
Nearly one year ago Google launched Gboard, a third-party keyboard for iOS that brought the power of Google search to iOS's keyboard. The company has continuously improved the keyboard over time, with updates including support for multiple languages and a 3D Touch-powered trackpad mode. Earlier this year the keyboard was integrated with Google's standard search app. Today the improvements continue with three separate highlights.
The default iOS keyboard has long presented the option to dictate text rather than type it, and Gboard has gained that ability starting today. Users will notice a speaker icon that now appears on the right side of the space bar. Long pressing that speaker icon will engage dictation mode.
Google's Doodles add a sense of whimsy to the company's search page, but until today searching through Gboard meant missing out on Doodles. Going forward, whenever a Doodle is available the "G" button on the left side of the keyboard will animate, indicating you can pull up the Doodle with a quick tap.
Languages and Emoji
In addition to support for many new languages – Croatian, Czech, Danish, Dutch, Finnish, Greek, Polish, Romanian, Swedish, Catalan, Hungarian, Malay, Russian, Latin American Spanish and Turkish – Gboard has also been updated to enable searching for and using the new emoji that Apple added to iOS 10.
Gboard can be downloaded from the App Store.
Design Code Build and Girl Scouts San Diego are developing a curriculum to teach girls programming and design by building a game called Marshmallow Run. It’s an ambitious program to bring Marshmallow Run to life through Scratch, the web, iOS, and Android as a way to reach girls of all age levels and provide opportunities that will appeal to a wide variety of interests. To make the program a reality, Design Code Build and Girl Scouts San Diego launched a Kickstarter campaign to cover the cost of computers, meeting space, developer accounts, and other overhead.
What’s unique about the Marshmallow Run campaign is its breadth. The project isn’t constrained by the programming platform chosen or other structural decisions that might limit its appeal. Design Code Build has developed the characters for Marshmallow Run, but the rest is up to the girls who participate in the program. The participants will have the opportunity to learn to program physics into a game, design levels, set timers, detect collisions, along with everything else that programming a platformer game entails. Girls will also learn graphic design, storyboarding, audio design, and much more. The result is a curriculum designed to foster imagination and creativity in a fun way that teaches new skills.
The project’s campaign has just 3 days left to reach its goal of $25,000. As of publication, pledges are just over 50% of that goal. If Marshmallow Run is funded, backers will receive a variety of rewards depending on their pledge levels including stickers and t-shirts, but the reward that’s most interesting is a programming starter pack for backers who pledge just $25. The starter pack includes character sprites and other game elements for building Marshmallow Run in Scratch. At higher pledge levels backers receive beta access to the web and mobile versions of the game. The starter pack and access to the betas are a terrific way that Design Code Build and Girl Scouts San Diego are sharing what they hope to create beyond their local community.
I have three boys and have experienced the frustration of trying to find opportunities for them when they wanted to learn to program. There just aren’t enough good programs available for kids in general, and even fewer for girls. Marshmallow Run is a chance to start fixing that, foster the next generation of programmers and designers, and make a difference in addressing the gender imbalance in tech fields.
If you want to make a pledge, you can do so on the Marshmallow Run Kickstarter page.
Ken Case, CEO of the Omni Group, wrote today about a new detail of its upcoming OmniOutliner 5 software. In addition to the traditional Pro version, OmniOutliner will also come in a new Essentials version.
In OmniOutliner’s new Essentials edition, your entire focus is on your own content: there are no distracting sidebars or panels. You can choose to work in a window or in a distraction-free full-screen mode, selecting from a set of beautiful built-in themes. As you write, you’ll be able to see some key statistics about your content so you can track progress towards your goals. But our goal is to help you focus on your content and whatever task you’re working on—not on the tool you’re using.
With the Essentials edition, we’ve lowered OmniOutliner’s entry price from $49.99 to an extremely affordable $9.99. And since we want our upgrade price from Essentials to Pro to be $49.99, the new list price for Pro has been lowered to $59.99:
While Case's post references OmniOutliner for Mac specifically, he later confirmed in a tweet that OmniOutliner Essentials would be coming to iOS as well.
P.S. — Yes, OmniOutliner Essentials will be coming to iOS (when we ship version 3 later this year). And yes, it supports document syncing.
— Ken Case (@kcase) February 22, 2017
This announcement represents a shift in direction for the Omni Group. The company's traditional offerings have included Basic and Pro versions of each program, but the Basic version has historically not been anywhere near the price point of this upcoming Essentials edition. It will be interesting to see if this new approach expands to Omni's other apps over time.
Today's news is the second major shift in pricing strategy the Omni Group has made in the past year. Last September saw news that they would begin offering software as free downloads in the App Store, with an In-App Purchase to unlock full functionality. This change in pricing model made it possible to offer free trials, such as with OmniGraffle 7; trials are currently not possible on the App Store under the paid up front model.
Castro 2 launched last August with a new interface for managing podcast episodes that centers around an inbox and queue. With an increasing number of great podcasts available, the traditional model of subscribing to a show and adding all of its episodes to your feed can get overwhelming. In Castro 2 the solution to this problem is to have new episodes land in an inbox. The inbox allows users to decide which episodes make it to their queue for listening, and which don't.
Previously, when notifications for a new episode came in, you were presented the options to play, queue, or archive the episode. But unfortunately, while the episode's title would display in the notification, with many podcasts a title isn't enough information to properly decide whether the show's content is something you'd be interested in. As such, taking action on a notification often couldn't happen in an informed way without opening the full app anyways. That changes with today's update. Thanks to its implementation of iOS 10's rich notification framework, a notification from Castro will now display a show's artwork and a portion of the episode description along with the aforementioned action buttons. So now when a show's episode title is San Frosé, you can be well informed about what the subject matter actually is.
Besides using rich notifications as a triage method, Supertop has one other interesting implementation of the feature. If you pause an episode when there are less than three minutes remaining, Castro will immediately send a silent notification that presents you with the option to archive the show and, optionally, play the next show in your queue. So if a show has a couple minutes worth of outro that you prefer to skip, rather than hitting the skip button several times you can now simply hit pause, then interact with the notification that appears in order to either move to the next show or end playback altogether.