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In New tvOS, Apple Allows Game Developers to Require MFi Controllers

In Apple’s updated Apple TV developer documentation for the new version of tvOS coming this Fall, one line in particular has stuck out to developers in the document about MFi Game Controllers:

When designing a tvOS game, you may require the use of an MFi game controller, but where possible you should also support the Siri Remote.

This line does need to be taken with a grain of salt since these are the preliminary release notes for the just-released beta, and therefore the rules could be changed at any time between now and the Fall. But with that said, it is striking that the line would make its way back into the documentation if it weren’t going to be there to stay. I say “back” because similar language actually existed in the initial tvOS documentation last Fall, but was changed to reflect that under no circumstances would apps be allowed in the store unless they had some sort of support for the Siri Remote rather than solely supporting MFi controllers.

Polygon covered this topic last year, and discussed that Apple may in the future decide to loosen the reigns on this policy and let some MFi controller-only apps into the store.

We’ll have to keep watching through the summer to see for the sure, but it looks like there’s a new glimmer of hope that games with more advanced controls will be able to get into the Apple TV App Store without needing to neuter their control scheme to support a Remote that is not at all optimized for playing games.


You can follow @MacStoriesNet on Twitter or our WWDC 2016 news hub for updates.

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iOS 10 Beta Allows Most Built-In Apple Apps to be Deleted

Earlier today, TechCrunch reported that many of Apple’s built-in apps were starting to show up as separate downloads in the App Store. One big implication of this is that it will allow Apple to update these apps independently of full iOS system updates.

With the iOS 10 beta out in the wild now though, and new support documentation for the OS posted from Apple, we can see that not only are those apps available in the App Store, but they are in fact completely removable from the system in iOS 10 (at least, they are in the initial beta).

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Apple Posts WWDC 2016 Keynote Event Video

For anyone who missed the live stream, Apple has now posted the full two hour video from this morning’s WWDC keynote online.

At WWDC we made lots of major announcements. iOS 10 is our biggest release yet, with incredible features in Messages and an all-new design for Maps, Photos, and Apple Music. With macOS Sierra, Siri makes its debut on your desktop and Apple Pay comes to the web. The latest watchOS offers easier navigation and a big boost in performance. And the updated tvOS brings expanded Siri searches.

We’ll be continuing our coverage of WWDC announcements throughout the day (and the rest of the week), but if you have two hours the keynote is always worth a watch (and don’t worry, this year’s keynote is much tighter than last year’s).


You can follow @MacStoriesNet on Twitter or our WWDC 2016 news hub for updates.

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Apple Introduces the Next Version of tvOS

At today’s WWDC keynote event, Apple introduced the newest features set to come to their tvOS operating system this fall. Among the marquee features of the release are improved Siri functionalities, single sign-on, new developer APIs, a brand new Apple TV Remote app for iOS, and more. During the introduction of the update, Apple’s Eddy Cue also announced that since the introduction of tvOS last Fall, there are now 1300 video channels available for Apple TV, and 6000 total native apps that can be downloaded from the Apple TV App Store.

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Apple Starts Decorating Moscone West for WWDC 2016

Apple has started decorating Moscone West in San Francisco for WWDC, kicking off this year on Monday, June 13.

Every year, Apple decorates the convention center with different sets of banners: the ones matching the event’s tagline and graphics already available on the WWDC website, and others showing the official (and previously unseen) logos of new versions of iOS and OS X. For the first time, Apple will hold this year’s opening keynote at the Bill Graham auditorium, with technical sessions and labs to be held as usual at Moscone during the week.

Apple is expected to introduce iOS 10, watchOS 3, tvOS 10, and the next version of OS X, likely to be renamed “macOS”. While rumors have been scarce, previous reports indicated Apple could bring Siri to the Mac, introduce a Siri API for developers, and redesign their Music app.

Apple has begun decorating Moscone West with its logo earlier today, and, like every year, we’re documenting the process with photos from San Francisco. With preparations now well underway, Apple will continue to decorate Moscone West with new banners in the next few days, possibly showing the official logos for iOS 10 and OS X 10.12.

We will update this post with more photos throughout the week; new updates will be listed in reverse chronological order below.

You can follow @MacStoriesNet on Twitter or our WWDC 2016 news hub for updates.

Our thanks to the Workflow team for providing us with photos from Moscone West in San Francisco.

June 11, 2016 9:00 AM

June 10, 2016


Understanding the New Territory Pricing and Expanded Subscription Price Tiers

Apple yesterday announced a slew of changes to the App Store including an overhaul of subscription pricing policies, paid search ads, faster App Store review times, and more. Amongst the changes to subscription prices was one particular change that I think is really significant, but hasn’t yet got much attention: territory pricing and more pricing tiers.

Apple is saying that starting this Fall, developers will be able to price their in-app subscriptions at different levels depending on the territory of the customer. Currently, apart from a minor exception, developers must set a price by selecting a single “tier” which results in a price that is effectively the same across the world. Here’s how Apple describes the change:

Starting this fall, apps with auto-renewable subscriptions will be able to offer territory-specific prices and will have access to 200 price points across all currencies. You will be able to set the prices you think are suitable for subscribers in different markets, and you will have the flexibility to price your subscriptions at parity if they’re available elsewhere. A new iTunes Connect pricing tool will help you manage pricing based on current exchange rates. If there is a tax increase or currency adjustment in a particular region, the price of subscriptions will generally not be affected unless you decide to pass the adjustment on to your users.

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Sketch Changes Direction on Pricing

Today, Bohemian Coding, the maker of Sketch, a popular vector design program, announced a new licensing program that has some interesting parallels to the app subscription pricing announced several hours later by Apple. Instead of a paid-up-front model with paid upgrades limited to major releases, Sketch customers will pay an annual license fee to receive upgrades for a year, regardless of how big the updates are during that period.

Sketch’s business model has changed a lot since late last year when Bohemian Coding pulled it from the Mac App Store. Among the reasons cited at the time were:

App Review continues to take at least a week, there are technical limitations imposed by the Mac App Store guidelines (sandboxing and so on) that limit some of the features we want to bring to Sketch, and upgrade pricing remains unavailable.

Previously, Sketch was sold for an up-front fee of $99. Like many other developers, when Bohemian Coding launched a major update to Sketch, it was released as a paid upgrade for existing customers, but between major releases, updates and bug fixes were free.

Under the new licensing scheme, paying $99 annually will entitle customers to one year of all upgrades at no additional charge. Bohemian Coding carefully avoids using the term ‘subscription’ to describe its licensing, presumably to avoid confusion with products like Adobe’s Creative Suite, which can no longer be used if a customer cancels their subscription. In contrast, Sketch will continue to work if your do not pay the annual fee, but updates will not be available.

Looking back at the reasons that Sketch left the Mac App Store, I can’t help but wonder whether Sketch may come back to the store someday, which is exactly what Federico and Stephen Hackett speculated about during episode 94 of Connected. After all, review times are substantially improved and the new subscription model announced seems to be designed to achieve many of the same things that Sketch’s new pricing model is intended to accomplish.

Slide listing App Store issues discussed by Pieter Omvlee at Release Notes.

Slide listing App Store issues discussed by Pieter Omvlee at Release Notes.

But having attended Pieter Omvlee’s talk1 at the Release Notes conference last Fall, I’m not sure the changes made so far are sufficient to bring Bohemian Coding back to the Mac App Store. Sandboxing and the lack of a direct connection with customers were among the many factors that resulted in Sketch being pulled from the Mac App Store. There are also major questions that remain unanswered by Apple, like which kinds apps will be able to implement subscriptions. Regardless of how Apple’s announcements today impact Sketch, it will be fascinating to watch Bohemian Coding and other app developers use subscriptions and other pricing tactics to adapt to the economics of the modern app economy.


  1. I highly recommend all the presentations from Release Notes↩︎

Major App Store Changes Announced

Phil Schiller, Apple’s Senior Vice President of Worldwide Marketing, sat down with The Loop and The Verge to announce sweeping changes to the App Store, including changes to App Review, business models, and app discovery.

We have already seen the effect of the changes to App Review. According to Schiller, as a result of changes to the review process, Apple is reviewing 50% of apps within 24 hours and 90% within 48 hours and reviewing over 100,000 apps per week in aggregate.

Apple is also opening up subscriptions to all app types. Participants in the program will be able to offer auto-renewable subscriptions to services and content using in-app purchases. Under the new subscription models Apple will split subscription revenue 70/30 with developers for the first year a customer is subscribed to an app. For customers that subscribe for more than a year, the split with Apple will increase to 85/15 in favor of the developer. Subscriptions will be available world-wide at over 200 price points. Developers will not be able to increase a subscription price without existing customers’ authorization, but will be able to charge new customers an increased price.

We wrote about app discovery just last week and made a laundry list of suggestions about how it could be improved. The app filtering that was first noticed on the Apple TV App Store last week will be rolled out to all the app stores so apps that are already installed on your iOS device will be hidden, ensuring that visitors to the App Store only see new apps. Apple is also adding access to the share sheet via 3D Touch so users can share apps with others from their Home screens.

In addition, as rumored by Bloomberg in April, Apple will soon begin accepting search ads from developers. At the time the possibility of search ads was raised by Bloomberg, many developers were unhappy. Schiller in his interview with The Loop, said that:

Our store is not for sale—that’s not how we handle things,” said Schiller. “We are only going to do this if we can, first and foremost, respect the user and be fair to developers, especially small developers.

Schiller elaborated that there will only be one ad per search that will be clearly marked and contain the same App Store content returned by unpaid search results. Apple also stated that it would not collect analytics about click rates or share any such data with developers. Search ads will be launched through a beta program later this summer.

As we concluded in our story on app discovery last week:

There is no silver bullet that will improve discovery overnight – it’s a problem that needs to be attacked on multiple fronts simultaneously.

That statement holds true not just for app discovery, but the whole of the App Store. There is much more that Apple can and should do to improve the App Store, but the initiatives announced today are a good start. With this sort of major change being announced shortly before WWDC, I can’t help but wonder what Apple has in store for the WWDC keynote.