Federico Viticci

10775 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

iPad 2 Too Popular In South Korea? Carriers Suspend Online Sales

Apple may still be facing problems with tight supplies for the iPad 2 as South Korea’s two major carriers, SK Telecom and KT Corp, announced that they were forced to suspend online sales of the iPad 2 due to “depleted inventory.” According to Reuters, Korean operators are heavily betting on iPad 2 that went on sale in South Korea last week, as well as smartphones and tablets in general – seen as an incredibly profitable source of income due to data expansion and mobile Internet traffic.

Our iPad 2 inventory has been depleted and we apologize for failing to provide enough supplies due to the product’s global supply shortages,” SK Telecom said in a posting on its website.

The companies declined to reveal sales.

The release of the iPad 2 in additional Asian countries (including Hong Kong and Singapore) was originally announced in March. Recently, Apple has been reportedly facing supply issues with key iPad 2 components due to Japan’s earthquake and tsunami that affected many manufacturers and facilities the company relies on, although at the Q2 2011 earnings call Apple COO Tim Cook confirmed that pre-payment deals and outstanding teamwork from Apple will ensure a steady flow of supplies and iPad 2 shipments throughout the quarter. The iPad 2 still reports waiting times of 1-2 weeks in most Apple online stores (including South Korea), but it’s the first time we hear a carrier had to suspend online sales due to high demand and tight supplies.


Apple: Apps Downloaded Using A Promo Code Can’t Be Reviewed Anymore

As noted by forum poster Therealtrebitsch on TouchArcade, Apple recently tweaked the App Store system to prevent users who downloaded apps using a developer’s promo code from leaving a review or rating. The change comes as an unexpected move as it basically doesn’t count promo code-based downloads as regular purchases anymore, but it’s in line with Apple’s latest efforts to modify the App Store’s ranking algorithm to showcase apps based on quality, rather than raw download numbers.

Hi,

Anand here again from iTunes Store Customer Support. Thanks for writing back and letting me know your concern. I understand that you are still not able to write a review. I know how disappointing it can be when things don't work out the way they should.

I am sorry to inform that it is no longer possible to rate or review an app if it was downloaded using a developer’s promotional code.

However, I took the liberty of submitting your feedback to Apple on your behalf. Please know that Apple takes the feedback from our customers very seriously. This is the reason for our feedback page - to create a forum where our users can vent, praise or share whatever feelings they have to allow us to meet your needs, and grow as a company. I suggest that you use the link in order to share your feedback with us. I would also encourage you to share this link with all of your friends and family who wish to submit the feedback, and have them all submit the same request.”

—–

It is no longer possible to rate or review an app if it was downloaded using a developer’s promotional code.

You can review this app by purchasing it on a different iTunes account using something other than a developer’s promotional code, such as a Gift Card, Gift Certificate, or other payment options.

Two weeks ago, several reports indicated Apple had tweaked its App Store algorithm to better promote apps in the Top Free charts based on “ratings and active usage”, rather than download numbers, which could be easily altered by developers using techniques like pay-per-install networks (which Apple doesn’t accept anymore) and promo codes. It was a common practice, in fact, among many developers to give away promo codes (which are limited in the iTunes Connect developer portal and can’t be generated over and over) hoping that customers who got the app for free would leave a positive review or rating. Clearly Apple must have thought that this was another practice to alter the App Store’s ranking system, and introduced a new rule to prevent apps downloaded through a promo code from being reviewed.

I have tested this personally and, sure enough, an app I downloaded last week with a promo code can’t be reviewed or rated in iTunes. An app I downloaded with a promo code last year, however, can still be reviewed. Same applies for a Mac App Store app I redeemed two months ago. It’s unclear how this new system works (Apple hasn’t posted an update in iTunes Connect yet), but we speculate apps recently downloaded with a promo code can’t be reviewed – quite possibly going back until two weeks ago when the rumors about a new algorithm started.


Google Chrome Canary Lands On OS X

With an unexpected move that was reported earlier today by MG Siegler at TechCrunch, Google decided to (finally) release Chrome Canary for Mac. The new, highly unstable and cutting-edge version of Chrome is available for download here. What made Chrome Canary the proverbial unicorn among Mac users is the fact that this version of the browser is considered a pre-developer build – a step above Chromium, but an anticipation of things to come in the Google Chrome Dev, Beta and Stable channels. Available for several months on Windows, Canary is, put simply, the Chrome version to use if you want to see the latest developments, and try early features that will be implemented on other Chrome channels at a later date. Canary is not meant for daily, stable usage – instead, it’s best to run it alongside a beta or stable Chrome installation.

The Google team writes on the official Chromium blog:

The Mac version of Google Chrome Canary follows the same philosophy: it automatically updates more frequently than the Dev channel, and does not undergo any manual testing before each release. Because we expect it to be unstable and, at times, unusable, you can run it concurrently with a Dev, Beta, or Stable version of Google Chrome. Your Canary data remains separate, but if you set up Sync in each version of Chrome that you use, you can automatically continue using the same set of bookmarks, extensions, themes, and more.

The current stable version of Chrome is labelled 11; meanwhile, the Dev and Beta channels are already using version 12, whilst Canary has already made the jump to version 13 – the one that’s going to come out as stable in at least a couple of months from now. But if you want to test the latest features and experience the bleeding edge, Canary is awaiting here. With a shiny new yellow icon.


Penultimate 3.0 Comes With A Paper Shop For Notebook Templates

Penultimate, the popular handwriting app for iPad that’s been sitting in top-selling App Store productivity list for months, was updated earlier today to version 3.0, a major new version that extends the app’s notebook capabilities by embedding a completely new Paper Shop that, through in-app purchases, allows you to customize the look of Penultimate’s pages to your needs.

After playing around with the Paper Shop for a bit, it seems obvious to me that this was the next step for the Cocoa Box Design developers: as they saw people using Penultimate in the most variegate ways (a blank page and an iPad opens to a world of possibilities), they decided to offer alternative page designs that can turn Penultimate into a music annotation tool (staff papers, tablatures, chord charts), a task manager, a game board (tic-tac-toe papers, hangman, dots and boxes) or a professional writing utility. All these papers are available at different prices in the Paper Shop, which is also powered by a delicious design and attention to detail.

On top of that, Penultimate 3.0 can also import your own custom image for a personalized page design. For instance, I imported some of David Seah’s productivity tools as .png files and they were correctly recognized and converted by Penultimate to native app pages, retaining the original structure of the documents. The importing process works with storyboards, language learning grid papers, design docs – you name it. As long as the image is clear and in high-res, Penultimate will turn it into a custom page file that you can sketch and draw on. Terrific.

Penultimate 3.0 is a great update to the most popular and powerful handwriting app for iPad. Get it here.


Planetary: Your iPad’s Music Library Becomes A Galaxy

In what might be the coolest music experiment that has landed on the iPad to date, company Bloom Studio released earlier today Planetary, a new way to explore your iPad’s music library. Bloom Studio promises to deliver “playful, explorable, visually compelling views on personally relevant information from services like Facebook, Twitter, Instagram, and iTunes”, and Planetary is the realization of this mission statement: not only it’s based on the crazy concept of turning your iPad music library into a galaxy, it also works exceptionally well. Since I got my eyes on the teaser website a few days ago, I was looking forward to trying the actual product and see whether it could really bring a different way of exploring music to the tablet: now that I’m using the app, available for free, I have to say Planetary is one of those apps you have to try for yourself, rather than watching in some YouTube demo videos.

So here’s the gist: your music is a galaxy, artists are stars, albums are planets. In the 3D view of Planetary, no two planets are the same as the graphics are generated automatically off an album cover from the iPod app. Similarly, songs are moons: the more you listen to a song, the bigger the moon grows. And there’s more: each moon orbits at a speed related to the song’s length. Indeed, crazy stuff that doesn’t really make any sense until you try it. But on the other hand, it’s clear Bloom Studio set out to create an interesting experiment based on data visualization that merges files synced to your iPad, music, and space. I’m sure Buzz Aldrin would be proud.

While Planetary features some standard music controls like play / pause and back / forward, the key area of the app is support for multitouch gestures: you can pinch the galaxy to zoom on a star, pan and rotate a planet to check out all moons and orbits – overall, do all sorts of zooming and viewing to enjoy the pleasure of having your music available in the form of a galaxy. Like I said above, you just have to try it and see how it works with your music.

At the price of free, Planetary needs to be downloaded now and experienced with a rich iPod library synced to your iPad. Personal recommendation: for greater results, try to sync some Explosions In The Sky.


Review: Driver Feedback App Evaluates Your Driving Performances

Following recent news of Apple building a crowdsourced traffic service to launch in the next few years, it’ll be interesting to see whether competitors and third-party developers will start playing around with more car-oriented and traffic-based services for iOS devices. Insurance company State Farm – which I had never heard of before, but it turns out they’re pretty huge in the United States – released a new iPhone app a few days ago that’s aimed at monitoring your driving performances and giving you a score based on various factors like braking, acceleration and cornering. The concept is really simple: the worse you drive (severe acceleration or braking, for example), the lower score you get at the end of the test. How does the app keep track of all this? Again, simple: it uses a mix of Google Maps, iPhone accelerometer and GPS data to see where you’re going, and how you’re driving. I took the app for a spin tonight to see whether or not it would really work with the awful road that connects San Martino al Cimino to my town, Viterbo.

The app starts up with a screen that asks you to create a new user profile, although everything stays locally and it’s not sent to State Farm’s servers. You can create as many profiles as you want for all members of your family who drive and would like to try Driver Feedback. Once a profile is ready, the app will also ask you to place the iPhone on a flat surface in your car but not on the dashboard, so you won’t be distracted and the iPhone’s accelerometer can work properly to register brakes and stops. Tonight I decided to drive a little faster than I usually do (75 km/h on average instead of the usual 60 km/h on the aforementioned terrible road) to see if Driver Feedback could really give me a bad score once I arrived at my destination. Once you’re ready to go, all you have to do in Driver Feedback is wait for a sound effect (a countdown related to the iPhone being placed on a flat surface, luckily I have one in my VW Polo) and start driving.

It usually takes me less than 10 minutes to drive from San Martino to Viterbo. As I decided to drive relatively worse tonight (of course, without putting anyone to risk) to evaluate the app’s functionalities, I didn’t consider that it was raining, badly. So it turned out to be a pretty awful 7-minute car trip that I honestly won’t repeat ever again. And the app did notice after I was done: I got a 50/100 score with multiple severe acceleration and braking points, and lots of suggestions to improve my driving in the future. Driver Feedback can even keep a log of all your trips and it allows you to check out data points on a Google Map, too. In the Alerts tab, the app explains what you did wrong and why you should improve your driving style, whilst the main screen offers an option to share scores via email or text. The UI is minimal, and elegant.

From what I’ve seen so far, Driver Feedback is a well-realized product that might really help you fine-tune the way you drive. I’d like to see more factors being considered in the future (such as traffic, or weather conditions), but as it stands now State Farm’s Driver Feedback is a cool app for drivers, and a useful product to remind everyone that good driving can save gas, and lives. Go download the app here. Read more


Company Promises To Automate Your Home Using iPads

How great would it be to control everything in our homes using only iOS devices? I’ve always dreamed to fire up my Espresso machine remotely using an iPhone app, or being able to close all my windows from an iPad with live webcam feeds. I know, crazy futuristic stuff that current home automation techniques haven’t fully addressed yet, especially when it comes to security concerns and reliability. But ask Solstice Multimedia about it: the Denver-based company with a decade-long experience in telecommunications and residential services thinks that turning your house into a full-featured iPad-controlled system is totally possible. They even promote a 3,400-square- foot model home with two iPads built-in at $718,000. Okay.

Price of the model home itself aside, the iOS-based system relies on a dual-iPad setup that will cost you roughly $5,000. Optional audio, video and security equipment will take the cost to $60,000 – that’s a whole lot of equipment, right? I assume so. Apparently the system’s “brain” is built into the home’s “mechanical room” with WiFi connection to the 2 iPads, but a third device can be used to control everything without having to touch a screen on your wall. So, basically, the iPad is the engine, and mechanical parts take care of lights, motorized blinds, cameras, and other stuff. The Denver Post reports:

A model home in the Overlook neighborhood in Lone Tree’s Heritage Hills is equipped with two built- in iPads that can control all of the electronic systems in the home, including lights, motorized shades, music and television systems, baby monitors and closed-circuit cameras.

“The iPad has brought the entry-level price point down significantly, because an 8-inch in-wall touch screen before cost upwards of $3,000 or more,” Deatherage said. “Now we can get a $500 iPad and still provide most of the functionality that an in-wall touch panel can give.

I’m pretty sure Apple won’t release an iHome anytime soon, so if you’re willing to automate your living room using iPhones and iPads this might be your best chance yet. Go take a look on Solstice Multimedia’s website. [via Cult of Mac]


Caffeinated RSS Reader for Mac Finally Out As Beta

Back in December 2009, I was browsing Ember looking for some cool new apps to cover on MacStories. As I browsed the online gallery to find interesting projects worth a mention on the site, I stumbled upon the first screenshots of a new RSS reader for Mac, Caffeinated. The app looked elegant and super-slick, and as you may remember from my initial coverage of the private alpha version, it was also a fast way to access Google Reader from the desktop. But since then, the app disappeared from our radars and lots of things changed in RSS app landscape: Reeder for Mac was released as beta, Google Reader clients for iOS started proliferating implementing features that weren’t previously possible on the desktop. Caffeinated, however, wasn’t dead at all: it was being rebuilt from the ground up, and that was a long process looking back at my first article. As promised by the developer a few weeks ago, a first beta of Caffeinated is finally available today.

From a design perspective, not much has changed since my initial coverage. The app still looks as slick as ever with minimal sidebars and iOS-like scrolling and cells, but it’s the underlying engine that went under a massive re-construction. The app is way faster than I remembered, perhaps not as fast as the current Reeder for Mac beta but definitely snappy and promising. The app takes less than a second to start up with a neat opening animation, subscriptions can be manually refreshed with a keyboard shortcut but there’s no way to set automatic reload times yet. In fact, this first beta of Caffeinated is so limited there’s no access to the Preferences yet, and sharing options haven’t been implemented. As the developer writes:

Caffeinated was built for speed and customisability. The app is theme-able, the API exists but I have yet to write documentation or build in appropriate preferences, if you are interested in themeing with this beta, just give me a shout and I can walk you through it – its really not that difficult.

This is mainly a usable taster of what is to come…so be patient ( I know you have already! ) but it will be worth the wait in the end.

Overall, this first beta of Caffeinated – quite possibly one of the most anticipated Mac apps of 2010, before some users lost hope and began to think the project went the way of the dodo – is pretty buggy and clearly unfinished, but it’s a sign of interesting things to come in the (hopefully) near future. If you want to take Caffeinated for a spin, go download beta 1 here.


Things Cloud Sync Beta Goes Live

Years in the making, Cultured Code finally flipped the switch on the initial beta of Cloud Sync for Things, the popular GTD application for Mac, iPhone and iPad. Things, featured several times by Apple in the past and winner of a Design Award in 2009, was long criticized for the lack of over-the-air sync for tasks and projects across desktop and mobile devices, something that was implemented by other GTD-oriented applications like OmniFocus and Wunderlist with decent results in the past few years. Cultured Code, however, decided to wait before making a public announcement about their OTA sync plans; then, back in December, they revealed that, yes, they were working on a sync service for Things (which counts thousands of users worldwide), but it would take longer than expected due to the extremely unique nature of the product. And today, Cultured Code is letting registered beta users try the first version of Things Cloud Sync, although with some limitations.

We’re not able to test the actual implementation of sync right now, but details can be gathered from the developers’ blog and official sync page. This first version of cloud sync for Things will only work Mac-to-Mac, as the iOS clients haven’t been updated to test the functionality yet. The initial rollout of cloud sync is meant to test the reliability and scalability of the service, which, unlike most OTA sync tools out there, doesn’t want you to manually trigger a sync session but it’s aimed at constantly transmitting changes to the cloud – think of a continuous client for GTD. As Cultured Code explains, this is all based on a database system that makes sure current beta users can run the limited Things 1.5 version without corrupting their existing personal Things database. As explained in “State of Sync, Part III”:

Things will sync frequently. While there will be a way to initiate sync manually there should hardly be any reason for doing so. Every change you make is transmitted to the cloud almost instantly. No matter when you quit the app, your data is safe with the server already. Whenever you open Things, switch applications, or wake your computer from sleep, Things will check back with the server to see if there are any updates to pull.

Things will always connect to the server using an encrypted connection. Not only during log-in, as many web sites do, but for every connection. This means that your to-dos will never be sent in the clear.

The current beta of Things 1.5 can be downloaded here, but Cloud Sync is exclusive to users who signed up to Cultured Code’s list months ago and are receiving an activation email today. To stay up to date with Things sync development, follow Cultured Code’s blog here.