Federico Viticci

10865 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

Why Are Apps Putting You On A Wait List?

A good piece by Ellis Hamburger at The Verge, who explains why some recent iOS apps have been putting new users on a “wait list” before they can actually start using an app. This is due to the increasingly cloud-based complex scaling challenges that apps (which are downloaded locally) face when trying to work with online components (remotely) for thousands of users.

I understand the difficulties mentioned by Ellis and the developers he interviewed, but I also see part of Ben’s point when he argues that several of these “wait list apps” are free and don’t seek immediate revenue. Mailbox removed the reservation system after it had been acquired by Dropbox, meaning that Dropbox – a larger company – had the human and financial resources to “throw” at Mailbox’s problem. However, I think that resources aren’t a panacea for new apps that rely heavily on server-side features: if anything, the App Store makes it hard to ship apps that are only available to a subset of users, which is forcing developers to implement ideas such as the aforementioned waiting lists.

A better testing process for App Store developers isn’t a new topic, and I wonder if app testing tools made by Apple with support for thousands (instead of hundreds) of “beta” users would alleviate the issues covered by Ellis.

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Markdown for Keyboard Maestro 2

One of my favorite tools for more efficient writing was recently updated to version 2, which is available for download on GitHub. As Andreas Zeitler explains, the main focus for version 2 was “speed optimization, interaction, accessibility for non-English speakers, and usability”. There’s also a screencast on YouTube showing the new features.

I use Markdown for Keyboard Maestro on a daily basis to speed up my writing in Sublime Text. In fact, many of the workflows that I’ll share when Editorial for iPad will come out have been inspired by Andreas’ work.

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Check Dev Center Status From iOS with Pythonista

A great idea by reader Nicolas Hoibian, which uses BeautifulSoup to fetch the source code of Apple’s System Status page, parse it, and print it with custom fonts and colors in Pythonista’s console.

Here’s my modified version that uses Pythonista’s notification module to re-run the script every 6 hours by firing a local iOS notification on your iPhone or iPad (it assumes the script is named “DevCenter” in Pythonista).

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China Labor Watch Publishes Report With Mention Of New “Plastic iPhone”

MacRumors’ Erik Slivka:

Earlier today, labor rights group China Labor Watch issued a report making claims of poor working conditions at Apple’s assembly partner Pegatron.

The report, available as a PDF here, contains mentions of a new “low-priced” plastic iPhone that will “soon” released by Apple:

Pegatron (Shanghai) Ltd Co. is part of the Pegatron Group, which was a subsidiary of Pegatron Group until 2010. Pegatron primarily assembles cell phones and tablet PCs for Apple. Its assembled products include iPhone 4, iPhone 4s, iPhone 5, and low-priced plastic iPhones. Some of Pegatron’s major equipment, such as micro-computer and detection hosts, is provided by Apple.

In the report, a worker details the actual process of pasting protective film on the back of this unreleased iPhone:

Today’s work is to paste protective film on the iPhone’s plastic back cover to prevent it from being scratched on assembly lines. This iPhone model with a plastic cover will soon be released on the market by Apple. The task is pretty easy, and I was able to work independently after a five-minute instruction from a veteran employee. It took around a minute to paste protective film on one rear cover. The new cell phone has not yet been put into mass production, so quantity is not as important. This makes our job more slow paced than in departments that have begun mass production schedules.

The report also contains photos and details of poor working conditions at Pegatron, to which Apple has responded with an official statement. We’ve already outlined why it’d make sense for Apple to release a low-priced iPhone, and, at this point, several signs seem to be pointing to such a device coming out later this year.

 

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Resolve Short URLs with Pythonista on iOS

Clean URLs

Clean URLs

I don’t like it when third-party apps or services force me to share links to articles or webpages using their own custom shortened links. I understand the appeal of personalized short domains – after all, we tweet mcstr.net links with the @macstoriesnet account – as they can provide analytics to track clicks, can save characters, and, at least in theory, they “look cool”. However, I’ve been long considering the idea of dropping our mcstr.net links, but I think the issue is worse (and more annoying) for apps and services that don’t tweet links to their own content (like we do) but that override others’ links with different domains. An example is Pocket, which gives you the clean, original URL when you choose the “Copy Link” action from the sharing menu, but that instead returns pocket.co links when sending text to Drafts (which I do often). I’ve grown tired of this practice (in Pocket and other services), and I’ve put together a workflow based on a Python script that allows me to easily resolve short links without having to open the browser and tap on multiple menus. Read more


Vintage Apple Ads On YouTube

Husain Sumra:

Old Apple commercials from the 1980s have been resurfacing on YouTube channel EveryAppleAds over the past few days, offering an extensive look at vintage Apple advertising that is normally overshadowed by Apple’s famous Super Bowl commercial “1984”.

The channel’s Recent Uploads section is where you can easily to watch all the videos. Some of them are utterly “vintage” in the way they’re meant for an audience who couldn’t have decades of computer experience like we do today; others are still fascinatingly modern in how they imply the product’s superior functionality in a casual, familiar setting. A great find.

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Superbrothers: Sword & Sworcery EP Sales

Interesting numbers from the developers of one of the most unique iOS games in recent years that was later ported to other platforms. The last chart, iOS revenue by region, shows the importance of Japan, as also outlined by Apple in the Q3 2013 earnings call. I would love to have more details on revenue over time though – such as the impact of making an iPhone version or sales in the first two weeks of Google Play compared to the same period on the App Store.

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The Prompt: Up Next Yesterday

This week, everyone’s favorite international trio discuss a truckload of follow-up, then move on to talk about Apple’s developer site and quarterly results then Google’s new Nexus 7 and Chromecast TV dongle. Myke interrupts the show to find Federico’s alt rock band on MySpace. To wrap up, Chris Bowler files a report on Cloud.typography and Federico gives a tip about bookmarklets in Chrome for iOS.

Without a doubt, the episode recorded in the most original location to date. Get it here.

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EA And The App Store

Jeffrey Grubb at VentureBeat:

The mobile-based future is here, and publisher Electronic Arts is reaping the rewards. EA reported today that it made more money through Apple’s App Store than any other retail distributor. That includes its own Origin digital-download service.

Here’s the thing: I don’t like EA’s shady practices (especially in Real Racing 3), I think that most In-App Purchase-based games should offer more value, but this is working for EA and others (see: Candy Crush Saga). And who’s to blame: consumers for being too credulous? EA and King? Apple? If anything, shouldn’t we be happy because Apple’s strategy is working out?

I, and thousands of old-school gamers like me, don’t like this modern idea of free-to-play games and nickel-and-diming players. I like to think that, eventually, Apple will start caring about quality games. But it’s when I read stories like EA’s that I conclude that, today, Apple doesn’t want to change In-App Purchases, at all.

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