Graham Spencer

917 posts on MacStories since January 2011

Former MacStories contributor.


Evernote’s Most Valuable Users Are On Apple Platforms

There has been some discussion in recent times about whether iOS users are more valuable to a company than Android users may be. Evernote CEO Phil Libin weighed into the debate yesterday and talked about how their revenue varied from platform to platform. Libin used three metrics in evaluating each platform; revenue, users gained and revenue per developer. In all three, iOS was the leading platform with nearly a third of all Evernote’s revenue coming from that platform. It’s where Evernote has gained a large chunk of its users and is perhaps one of the best success stories of the iOS app platform.

Evernote is also a big fan of its Mac users who generate more revenue growth than their Windows counterparts and also stick with the service for longer – although Windows still currently brings in 24% of revenue compared to the Mac’s 20%. Libin is unsure of why Apple users are more willing to pay for their service and additionally notes that the desktop should not be ignored, reflecting upon the fact it still brings in 44% of Evernote’s revenue.

In Libin’s speech at VentureBeat’s Mobile Summit he also noted that most users of his service don’t return after a short period of using the service, but those that do bring in a lot of revenue to Evernote. For example of the 31,334 users who registered in March 2008 only 11,000 remained three months later. In that month those users only brought in $700 to Evernote but by January of 2011 they ended up bringing in over $10,000. Libin attributes this to the fact that as users stick with the service they find it more valuable and end up subscribing for the premium features.

[Via VentureBeat]


BananaTunes Streams Your Music From iOS To OS X Through AirPlay

Erica Sadun, author of the great AirPlay hack BananaTV has come out with a new beta application; BananaTunes. Taking advantage of the recent reverse engineering of AirPlay it will allow you to transmit full stereo music from an AirPlay enabled iOS device to any Mac running BananaTunes.

Previously AirPlay hacks such as BananaTV or AirFlick and AirTuner only expanded upon the video side of AirPlay but thanks to that reverse engineering magic we can now stream music too. TUAW reported mixed results with BananaTunes (it is beta after all) with it working fine with their iPad 2 but having some issues with an iPhone 4. I personally had no issues using both my iPhone 4 and iPad 2 in playing music to my Mac through BananaTV, except a few initial seconds of stuttering that soon disappeared.

Ultimately Erica plans to merge the BananaTuner functionality into the BananaTV software, but for now you can download these two zip files (or this all-in-one installer) to try it out, but be warned it requires OS X 10.6 and only runs as a 64-bit application.

[Via TUAW]


Apple Facing Regulatory Scrutiny In South Korea Over Location Log File

The commotion over that iOS log file, which can to some extent, track the movements of your iPhone or 3G iPad is definitally not fading away. Bloomberg, is today reporting that South Korea’s communication regulator is investigating the issue to see whether or not Apple is breaking South Korean law.

The Korea Communications Commission has issued Apple a series of questions over what information is collected and saved and whether users have a choice over whether it is saved or deleted. Furthermore it has asked Apple to clarify why such data exists and whether it is at all stored on the company’s servers. The Commission has also been formed to investigate how to increase privacy protection for smartphone users.

Earlier today we reported on an email from Steve Jobs in which he said of the issue “We don’t track anyone. The info circulating around is false.” It comes after US Senator Al Franken last week called for an explanation for the file, saying, “it raises serious privacy concerns”. The researchers who discovered the file demonstrated that the log file in question records an approximate location of an iPhone or 3G iPad based on cellular tower vicinity and is presumed to exist either for battery performance or as a reference for the device. Many believe that it is either a bug or oversight that the device does not periodically delete the log file.

[Via Bloomberg]


Rinse: An App for Cleaning Your iTunes Library

As a part of RealNetworks evolution, from a content provider to developer of management and distribution software for digital media, it has released Rinse – a $39 application that offers a promise that it will “seamlessly organize and repair your iTunes music library”.

Like other apps such as TuneUp and Equinux’s Song Genie and CoverScout, Rinse promises to correct any mislabelled (or not labelled) items in your iTunes library, add album artwork and remove those pesky duplicate items. It promises to be smarter than those other apps and that “Rinse’s intelligent database technology will find the matching artwork, remove duplicates and clean things up.”

Peter Kafka from AllThingsD had mixed results trying it out on his library, whilst Ben Brooks found it made quick work of cleaning up those duplicate tracks he had in his library. Rinse is available for OS X as well as Windows XP, Vista and 7 for the rather hefty price of $39.

[Via AllThingsD]

 


iPad App Takes You Behind The Scenes of Portal 2

The Final Hours of Portal 2 is a new iPad app that combines a 15,000 word article with lots of audio, video and other interactive elements (some never before seen) to tell the story of the development and evolution of Portal 2 - perfect for those of you who (like me) love Portal. It’s written by Geoff Keighley, who also wrote “The Final Hours of Half-Life” which kick-started his career in game journalism, and like that first insight, he was again given extensive access to Valve’s offices and employees.

It really is more than just a 15,000-word essay on Portal 2, the interactive elements and multimedia in the app is really done well, definitely exceeding what the Wired app does in its iPad editions. Some of the most interesting elements include user polls, failed experiments by Valve, insights into a shelved Portal prequel and early versions of that memorable end-credits song by Jonathon Coulton.

The Final Hours of Portal 2 is on the App Store for $2 and whilst it is only on available on the iPad at this stage, Keighley is open to expanding it onto other platforms and devices if the iPad app does well and there is demand for it.

[Via MacNN]

 


Samsung Counter Sues Apple For Patent Infringement

In a counterclaim to Apple’s lawsuit filed earlier this week, Samsung said today in a statement that Apple’s iPhone and iPad infringe on 10 of Samsung’s patents and has called for Apple to stop infringing the patents and pay Samsung compensation. Filed in the Seoul Central District Court, the patents involved largely cover technologies surrounding power conservation during data transmission, improving the 3G data transmission and various wireless data communication technology. In a press statement, Samsung said it was

responding actively to the legal action taken against us in order to protect our intellectual property and to ensure our continued innovation and growth in the mobile communications business

The litigation between Apple and Samsung is set to be a heated one and Apple is going after Samsung hard, with Apple earlier this week saying to the press “this kind of blatant copying is wrong, and we need to protect Apple’s intellectual property when companies steal our ideas.” Meanwhile, Apple will continue to be Samsung’s second largest client for various electronic components, which go into the very products that Samsung is alleged to have copied, and last year it brought in $5.7 billion of revenue to Samsung.

Author of a book on Samsung and professor at the National University of Singapore, Chang Sea-jin, said to the Financial Times that such legal spats are common and are unlikely to threaten the business relationship between the two companies, he believes that “Apple is just sending a warning to Samsung that they are watching them.” It has also been suggested that Samsung has in the past actively persuaded Steve Jobs that the electronic components sector of Samsung would not in any way leak or reveal information about Apple’s future component needs to the Samsung mobile unit.

[Via Reuters]

 


OpenFeint Gets Bought For $104 Million By Japanese Mobile Social Network Gree

Japanese company Gree which runs a mobile gaming social network yesterday revealed that it had purchased OpenFeint, which runs a very similar social network, for $104 million. The deal follows the $403 million acquisition of Ngmoco by another Japanese firm, DeNa, last October. However unlike that deal, Gree and OpenFeint will not be merging their social networks into one service, opting instead to unify their codebase so that developers can choose to use either Gree, OpenFeint (or Mig33 which Gree also has a deal with) depending on the specific market which the game is targeted towards.

The appeal for such a service that OpenFeint delivers is that mobile game developers can easily utilise a mature network that offers users a more social experience with leaderboards and challenges whilst also helping developers by easily allowing cross-promotion through the network.  Gree has been a big success in Japan with over 25 million users and a market value of $3 billion, but OpenFeint has gone gangbusters on iOS and Android with over 75 million users and is implemented by over 5,000 games.

OpenFeint’s current CEO, Jason Citron, will remain in his position and said in an interview that the deal will accelerate OpenFeint’s expansion globally, which he believes is a “multibillion dollar opportunity” in conjunction with the increasing dominance of smartphones and tablets. “We are beginning of a new age,” Citron further added. “The economic opportunity here is so tremendous and gaming is the killer app.” Meanwhile, Yoshikazu Tanaka, founder and CEO of Gree said “At Gree, we are socializing the next evolution of games and, as the best-in-class US-based mobile social network, OpenFeint is the ideal partner for us to offer the best mobile social games to the largest global audience.”

[Via VentureBeat]


Rejoice, The Easter Update To Angry Birds Seasons Is Here!

Remember hearing about that “amazing” Easter update for the Angry Birds Seasons game? Well just a few hours ago that update for Angry Birds Seasons went live (for the iPad version too) with version 1.4.0 and its full of 15 new Easter-themed levels, and of course some more of those golden eggs!

The new Easter-themed levels (jump the break for screenshots and a video) look just like you would expect with the strong prominence of the Spring sun, chocolate eggs and of course Easter bunnies. Intriguingly the update also brings the ability to send some Angry Birds and Easter themed cards to others.

EASTER EGGS FOR ANGRY BIRDS!
Spring is upon us and the time is ripe for some chocolate eggs and easter bunnies! So shed the winter gear and get in – Easter Eggs have never been this delicious! If you think St. Patrick’s Day was a blast, well, you ain’t seen nothing yet! This episode will again prove that Angry Birds is the most generous update giver of them all!

New Features in version 1.4.0:

- 15 LEVELS FULL OF SPRING
- NEW THEME TO FIT THE MOOD
- GOLDEN EGGS A-PLENTY
- LISTEN TO THE TWITTER OF BIRDS TO GET MORE

Read more


Wired Adds Sharing and Shopping Features, Gives Away May Edition For Free

Conde Naste is set to offer its May iPad edition of Wired free for 30 days, thanks to a sponsorship with Adobe. The free edition is also being used as a way to promote the app’s new sharing and shopping features in a hope to attract, and bring back, subscribers who have fallen of the Wired iPad edition bandwagon.

The new sharing features, somewhat overdue, allow readers to share links to articles on Facebook and Twitter, including those that are not yet up on the Wired website or won’t ever be. However for articles that aren’t available on the Wired website, the link will lead to a web page that encourages others to download the relevant issue of the Wired magazine. As for those shopping features, Wired readers will be able to click a “buy now” button that opens an in-app browser (sponsored by MasterCard) displaying the relevant Amazon page for a product featured in an article, and any purchases will give Conde Naste a referral payment.

Wired’s monthly subscriber base for the iPad edition has apparently settled into the 20,000 to 30,000 range, which is considerably lower than the first issue which managed to hit over 100,000 downloads. Yet Wired is by no means ditching the subscription model, apparently determined to grow their business through user subscriptions, and ad revenue, which complements subscriptions.

However, Wired VP-publisher Howard Mittman, said that they felt it was time to show users how the Wired app has improved and making it free was a prominent way to do so. Mittman also admits that the social elements need to be enhanced, noting that “’social’ is real interactive, comment-able experiences, so that user feedback and feedback from our community creates a two-way or three-way conversation between the users and between the users and us.”

[Via AdAge]