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Posts tagged with "macOS"

Apple Announces a Trio of Security Features Coming to Its Platforms

Today, Apple announced three new security features.

First, iMessage Contact Key Verification allows users to verify that they are communicating with the person with whom they think they’re communicating. The feature will alert users who use it if someone has infiltrated cloud services to gain access to the user’s iMessage conversations. For even greater security, users can compare a Contact Verification Code in person, on FaceTime, or through another secure channel.

Second, Security Keys lets users adopt hardware security keys when logging into their iCloud accounts. The new system is an enhancement over two-factor authentication because it prevents someone from obtaining a your second factor through a phishing scam.

Third, Advanced Data Protection for iCloud adds encryption on the iPhone, iPad, and Mac for a long list of data categories. According to Apple’s press release:

iCloud already protects 14 sensitive data categories using end-to-end encryption by default, including passwords in iCloud Keychain and Health data. For users who enable Advanced Data Protection, the total number of data categories protected using end-to-end encryption rises to 23, including iCloud Backup, Notes, and Photos. The only major iCloud data categories that are not covered are iCloud Mail, Contacts, and Calendar because of the need to interoperate with the global email, contacts, and calendar systems.

Apple says that iMessage Contact Key Verification will be available globally in 2023, and Security Keys is coming early 2023. Advanced Data Protection for iCloud is available in the US today for participants in Apple’s beta OS program, and will presumably roll out with the next point release to Apple’s OSes.



Apple Frames 3.0: Completely Rewritten, Support for iPhone 14 Pro and Dynamic Island, New Devices, Multiple Display Resolutions, and More

Apple Frames 3.0.

Apple Frames 3.0.

Today, I’m pleased to announce the release of version 3.0 of Apple Frames, my shortcut to put screenshots taken on various Apple devices inside physical frames for iPhone, iPad, Mac, and Apple Watch.

Apple Frames 3.0 is a major update that involved a complete re-architecture of the shortcut to improve its performance and reliability on all Apple platforms. For Apple Frames 3.0, I entirely rebuilt its underlying file structure to move away from base64 and embrace Files/Finder to store assets. As a result, Apple Frames 3.0 is faster, easier to debug, and – hopefully – easier to maintain going forward.

But Apple Frames 3.0 goes beyond a new technical foundation. This update to the shortcut introduces full compatibility with the iPhone 14 Pro and 14 Pro Max with Dynamic Island, Apple Watch Ultra, and the M2 MacBook Air. And that’s not all: Apple Frames 3.0 also brings full support for resolution scaling on all iPad models that offer the ‘More Space’ display mode in iPadOS 16. And in the process, I also added support for ‘Default’ and ‘More Space’ options on the Apple Silicon-based MacBook Airs, MacBook Pros, and iMac. All of this, as always, in a native shortcut designed for high performance that uses Apple’s official device images and requires no manual configuration whatsoever.

Apple Frames 3.0 is the biggest, most versatile version of Apple Frames to date, and I’m proud of the results. Let’s dive in.

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Timery 1.5 Update Released with Lock Screen Widgets, Live Activities, New Shortcuts Actions, and More

Timery has been updated with a long list of new features and improvements that fans of the app are going to love.

Lock Screen Widgets and Live Activities

Timery's new Lock Screen widgets.

Timery’s new Lock Screen widgets.

First off, Timery has added iOS 16 Lock Screen Widgets and Live Activities. The Lock Screen widgets can display your current time entry, the total amount of time tracked today, or start a new timer. Each widget type includes circular and rectangular variants when added beneath the Lock Screen’s time, as well as a narrow in-line version that can be added to the top of the screen. The widgets can be configured to start a specific saved timer or show a list of timers and optionally show the app’s edit view for tweaking the details of the timer you start. It’s worth noting that Timery’s editing view now supports ‘@’ as a way to quickly search and add projects and ‘#’ for adding tags.

Timery's Live Activities.

Timery’s Live Activities.

Live Activities display the current time entry on the iPhone 14 Pro line’s Dynamic Island and the Lock Screen. Long-pressing either reveals additional information about the current project, task, and total time tracked for the day.

I’m a big fan of Timery’s new widgets and Live Activities because they offer the sort of glanceable details that weren’t possible before unless you were using the Mac version of the app and enabled its menu bar app. Now, I don’t have to unlock my iPhone or iPad to check on a timer, which allows me to get the information I want without getting distracted by other things on either device.

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Resident Evil Village, Featuring Metal 3, Debuts on the Mac App Store

Apple spent a considerable amount of time during June’s WWDC talking about Metal 3, the latest iteration of the company’s graphics frameworks for videogames. The suite of technologies offers numerous technologies and tools for developers, including hardware-accelerated graphics, MetalFX Upscaling, which render scenes faster by taking advantage of upscaling and anti-aliasing, fast resource loading that uses asynchronous I/O techniques to speed up the delivery of data to Metal textures, and more. With the release of macOS Ventura, Metal 3 gaming is now available to all Mac users.

Resident Evil Village at WWDC.

Resident Evil Village at WWDC.

At WWDC, Apple announced three games that would be coming to the Mac later in the year that will take advantage of Metal 3:

The first of the games to be released publicly is Resident Evil Village, which is available in the Mac App Store now. I’ve had a chance to test the game in advance of its release for a few days, and from what I’ve seen in my limited time with the game, what Metal 3 enables is impressive.

For those unfamiliar, Resident Evil Village from Capcom was first released in mid-2021 and is available on every major platform. The eighth game in the Resident Evil horror series, Village follows the story of Ethan, whose wife has been assassinated and child abducted. Ethan is abducted, too, but escapes from his captors after their vehicle crashes. In short order, Ethan finds himself in a European village terrorized by zombie-like creatures.

I don’t have a lot to say about the game itself because I’ve only been playing it for a few days and horror games generally aren’t one of my favorite genres. Instead, I spent my time testing the game at various settings to get a sense of what Metal 3 can do, repeating the same section of the game multiple times at different resolutions and with other settings enabled.

I started the game on my M1 Max Mac Studio and Studio Display at 2560 x 1440 with the game’s Prioritize Graphics preset enabled. At those settings, Village generally maintained 60-70 fps with a rare dip into the 50s during one particularly intense scene. Next, I enabled MetalFX Upscaling, which helped hold the frames above 60 and allowed me to increase other settings, like mesh quality, while maintaining 60fps.

At higher resolutions, the frame rates took a hit. For example, 2880 x 1620 dropped the frame rate to around 50 fps. However, once I enabled MetalFX Upscaling, I was right back up to 60 fps. I was even able to maintain a steady 60 fps when I bumped the resolution to 3840 x 2160 and switched the MetalFX Upscaling from the Quality to Performance setting. Bumping up other settings like the shadow and mesh quality didn’t significantly degrade performance either.

I also ran some tests with the game running on my M1 MacBook Air, where I was able to use the same sort of settings tweaks to maintain around 30 fps. The experience wasn’t bad, but Village definitely looked nicer, running on more powerful hardware paired with a Studio Display.

Overall, my first impressions of Metal 3’s enhancements to gaming on the Mac are positive. The results aren’t in the same league as a gaming PC with a dedicated graphics card. For example, I’ve seen benchmarks for Resident Evil Village running with an NVIDIA 3080 card that can run the game at over 120 fps. That’s double what I saw with my Mac Studio, but it’s still better than I’ve experienced in the past with games as recent as Village.

Metal 3 is promising. With just one big-name game taking advantage of it at the moment, it’s too early to judge its impact on Mac gaming, but it’s a step in the right direction. Hopefully, more game publishers will adopt the technology and bring their games to the Mac soon.

Resident Evil Village is available on the Mac App Store for $39.99.


512 Pixels’ macOS Screenshot Library Updated with Ventura Screenshots

Every year, our pal Stephen Hackett updates his macOS Screenshot Library with images from the latest macOS release. Today, on 512 Pixels, he released an extensive set of light and dark mode screenshots from macOS Ventura, which joins sets for each release extending all the way back to the Mac OS X Public Beta.

The Snow Leopard desktop. Source: 512 Pixels.

The Snow Leopard desktop. Source: 512 Pixels.

The collection is a terrific resource for anyone researching the evolution of Apple’s design language over the decades or if you just want to have your own Snow Leopard Moment.

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Music Remote: A Beautiful Retro Utility for Controlling Playback of Apple’s Music App

Music Remote by Mario Guzman is a fun, retro remote control for Apple’s Music app. You may have come across Mario’s work on MacStories before. We interviewed him for MacStories Weekly last spring and covered his Music MiniPlayer on MacStories.

Music Remote is Mario’s third remote app for the Mac version of Apple’s Music app. The first was Music Widget, which is styled after the Tiger-era iTunes Dashboard widget. Next came Music MiniPlayer, which adopted the style of iTunes 10’s mini player. Music Remote reaches further back in time to the Mac OS X Public Beta, recreating the look of Music Player, an app that didn’t last long.

Music Remote up close.

Music Remote up close.

The compact remote requires Apple’s Music app to be running, but once it is, you can minimize Music and use Music Remote instead. The app includes buttons to play/pause and skip forward and back, as well as a couple of unique buttons above and below the play/pause button. Above play/pause is a button that opens a separate window that lets you pick from your playlists. Below is a stop button. It works the same as pause, except that when you resume playback, it will start with the next song in an album or playlist instead of picking up mid-song.

Music Remote's playlist picker.

Music Remote’s playlist picker.

The display above the controls cycles among the song title, artist, and album name. If a text string is too long to fit into Music Remote’s tiny screen, it scrolls horizontally. You can also cycle through the information displayed in Music Remote more quickly by clicking on its screen. The screen shows elapsed song time by default but can be switched to the remaining time in the app’s preferences. At the bottom of the screen is a progress bar. There’s a volume slider at the bottom of the app’s UI, and the app can playback Apple Music radio stations using a slightly different UI, too.

What makes Music Remote such a fun utility, though, is its design. The bubble-like play/pause button and blue LED-inspired screen are from a very different era of Mac design but still look great today. I also appreciate that the app is small. It looks fantastic on my desktop, which is why I immediately turned on the option to float it above my other windows. Because the app is small, though, there’s always a spot for it out of the way. It works perfectly in app sidebars that have a little blank space or the margin of a text editor, for example.

I have all three of Mario’s remote apps installed on my Mac Studio. that may seem like overkill, but I listen to music a lot as I work, so I appreciate having options depending on my mood. However, for the last week, as I put the finishing touches on my macOS Ventura review, Music Remote has been the remote that’s been sitting in the margin of the review as I write, which has been great.

I highly recommend checking out Music Remote, which can be downloaded for free from Mario Guzman’s GitHub page along with his other apps.


Adobe Updates Photoshop Elements and Premier Elements with Apple Silicon Support and New Features

Source: Adobe.

Source: Adobe.

Today, Adobe announced the release of Photoshop Elements 2023 and Premier Elements 2023, its photo and video editing apps for the Mac that guide users through a wide variety of creative projects and support for Apple silicon. The paid-up-front apps, which don’t require a Creative Cloud subscription, have been updated with an extensive list of new features and projects designed to help users get the most from their photos and videos.

Source: Adobe.

Source: Adobe.

Photoshop Elements 2023, which focuses on photo editing projects, features a long list of new features. The centerpiece of the update is the ability to select an area of a photo and animate it, applying a dynamic effect to parts of an otherwise static image. The update to Elements also allows users to add photo overlays that can be used to frame shots, replace image backgrounds and skies, and brushes to add patterns to images.

Premier Elements' new slideshow designs. Source: Adobe.

Premier Elements’ new slideshow designs. Source: Adobe.

Premier Elements 2023, Adobe’s video creation app, includes new effects that can be applied to video to add artistic effects to video. The app also has new collage and slideshow templates with modern designs and more than 100 new soundtrack options.

Both apps have been rebuilt to take advantage of Apple silicon Macs. Adobe also announced a browser-based beta version of Elements.

Both apps are available now for $99.99 or as a bundle for $149.99 from Adobe’s website and other retailers.


The 2022 MacStories OS Preview Series: Everything New Coming to Apple Mail

Email isn’t going anywhere anytime soon despite its flaws. Tools like Slack have replaced the lion’s share of internal communications at many companies, and a long list of messaging apps have chipped away at conversations among individuals. Still, email has proven resilient.

One of email’s many problems is how hard it can be to manage the volume of messages so many of us receive. Over the years, developers have come up with innovative tools layered on top of the core email protocols to improve the experience. However, few of them are with us anymore. Remember Sparrow? How about Mailbox or Acompli? Notice a trend? There are still some bright spots, like Mimestream on the Mac and Spark, but with so few survivors, having a strong choice from Apple has never been more important.

That’s why the situation with Apple’s Mail app has been so distressing in recent years. Mail sat, barely touched on any platform for what seemed like forever. However, this fall, across iOS, iPadOS, and macOS, Apple is finally bringing many of the features pioneered by others to its own Mail app. You won’t find every cutting-edge modern email feature in Mail. Message collaboration and back channel chat about email messages among team members, which Spark and other apps offer, is a good example of a feature Apple has left to others. However, I expect most individuals and teams that aren’t looking to use email as though it were Slack will like what they see in Mail, so let’s dig into the details.

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