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Posts tagged with "mac"

Synology Drops Branded Drive Requirement

Brad Linder, writing for Liliputing:

Earlier this year Synology announced that you’d need to use Synology-branded hard drives in its 2025 line of “Plus” branded network-attached storage devices if you wanted full functionality. While you could theoretically use a non-Synology drive with the Synology DiskStation DS225+, DS425+, DS925+ and other models, you’d be unable to create data storage pools, or use volume deduplication.

As Linder reports, six months later, Synology has reversed course on what was a widely unpopular decision among Mac and PC users that was viewed by many as a way to lock them into overpriced drives unnecessarily. The change of direction was revealed in a Synology press release announcing DiskStation Manager 7.3, the OS that runs the company’s Plus line of NAS hardware.

This is great news for Mac users who felt betrayed by Synology’s previous announcement. However, as Linder also points out it does not change the fact that the same “Plus” series of 2025 NAS hardware does not include hardware-accelerated transcoding of H.264 and HEVC video, which previous models supported.

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First Look: Logitech’s MX Master 4 Adds Haptics, Actions Ring, and a USB-C Bolt Receiver

Source: Logitech.

Source: Logitech.

Today, Logitech introduced an updated version of its MX Master series mouse dubbed the MX Master 4. It’s a good upgrade, but the changes are largely incremental; while I like it a lot, the MX Master 4 won’t be for everyone. Logitech sent me the MX Master 4 to try, and I’ve been using it for the past couple of weeks, so I thought I would share what the experience has been like so far.

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Tot 2.0: A Thoughtful Extension of an Already Elegant Note-Taking App

Late yesterday, The Iconfactory released 2.0 updates to Tot for macOS, Tot Pocket for iOS and iPadOS, and Tot Mini for watchOS. The apps, which The Iconfactory describes as tiny text companions, include a handful of big new features that span all three versions, along with other updates and fixes that are unique to each platform.

What hasn’t changed is Tot’s incredible design and reliable performance across all platforms. The app showcases some of The Iconfactory’s best app design work, which Federico described in his review of version 1.0:

Tot’s colored dots serve the dual purpose of being spatial navigation tool and context indicators. You can navigate across documents in the app with a quick swipe, and in doing so on modern iPhones you’ll feel a delightful haptic tap; alternatively, you can tap the dots to switch documents. As I mentioned above, each dot carries a color, which becomes the background color of the selected document (vibrancy is also used to let the color shine through the software keyboard – a nice touch). The palette chosen by The Iconfactory for Tot’s seven documents is some of the finest selection of colors I’ve seen in a modern iOS app: it looks great in light mode, and it looks amazing in dark mode thanks to its combination of high contrast and translucency.

The combination of that elegant design with reliable sync across multiple OSes and thoughtful Shortcuts integration has understandably made the Tot family of apps integral to a lot of MacStories readers’ workflows. However, if you haven’t tried any of the Tot apps before, it’s worth checking out Federico’s review of version 1.0 for the fundamentals because they haven’t changed, and I’ll be focusing on what’s new.

My favorite 2.0 feature is that Tot now supports automatic indenting. If you indent a line using the Tab key, the next line will begin at the same indentation level when you hit Return. That makes creating hierarchical lists a lot faster than before. My only quibble with the feature is that if you’re making a bulleted list, to indent a line, you can’t indent using just the Tab key if the cursor appears anywhere in your line of text. However, you can use ⌘ + ] and ⌘ + ] to do the same thing. Regardless of how indenting is invoked, it’s an excellent addition to Tot that I was glad to see included in the update.

Tot allows you to define pairs of smart bullets.

Tot allows you to define pairs of smart bullets.

Speaking of bullets, Tot 2.0 also supports customizable smart bullets. From the app’s settings, you can choose from different pairs of symbols and emoji, like empty and filled circles or empty and filled stars. To toggle between the symbols in each pair, all you need to do is click or tap on them. If the eight default pairs aren’t to your taste, there are a bunch of alternatives you can use instead, such as the snowflake and flame emoji. It’s a clever twist on standard checkboxes and radio buttons that I’ve enjoyed because it adds some character and color to the app.

Tot adds eight new text dividers, too. From the classic three dashes used in Markdown to asterisks and more, there’s a nice variety of options. Plus, you can easily insert a divider with the keyboard shortcut Control + Minus.

The Iconfactory has made other platform-specific changes, too:

  • Settings have been redesigned in the Mac version and include new options, such as floating the Tot window over other windows.
  • The iOS and iPadOS versions include a menu button that offers access to the app’s settings along with a couple of bulk operations like saving, sharing, and exporting notes.
  • The watch app’s design has been refreshed with simplified controls and colorful backgrounds.

It’s great to see the Tot apps reach version 2.0. The three tentpole features – automatic indenting, custom smart bullets, and text dividers – are all meaningful improvements that don’t compromise the apps’ simplicity. Those features, along with several quality of life improvements and other bug fixes that you can read about in Tot’s version history, add up to an excellent update that should serve users well for a long time.

Tot is available on the Mac App Store, and Tot Pocket is available on the iOS and iPadOS App Store. Each costs $19.99, though existing users can update to Tot Pocket at no extra cost. Tot Mini, the Apple Watch app, is available as a separate $1.99 purchase.


CD PROJEKT RED Publishes Mac System Requirements for Cyberpunk 2077

Yesterday, I wrote about the upcoming release of Cyberpunk 2077: Ultimate Edition on the Mac. Today, CD PROJEKT RED published a support document, listing the game’s Mac system requirements. As I wrote yesterday, the company says the game will work on all Apple silicon Macs; however, the beefier your CPU and memory, the better.

As reported by Tom Warren at The Verge today, the support document summarizes the game’s system requirements in four categories: Minimum, Recommended, High Fidelity, and Very High Fidelity. It’s worth checking out the support document and Warren’s coverage before buying Cyberpunk 2077, which still hasn’t shown up on the Mac App Store for pre-order, because if you want the Very High Fidelity experience, you’ll need at least an M3 Ultra or M4 Max with at least 36 GB of memory.

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Longplay for Mac Launches with Powerful AI and Shortcuts Integration

Longplay by Adrian Schönig is an excellent album-oriented music app that integrates with Apple Music. The app started on iOS and iPadOS, then later added support for visionOS. With today’s update, Longplay is available on macOS, too, where it adds unique automation features.

If you aren’t familiar with Longplay, be sure to check out my reviews of version 2.0 for iOS and iPadOS and the app’s debut on the Vision Pro. I love the app’s album art-forward design, collection and queuing systems for navigating and organizing large music libraries, and many other ways to sort, filter, and rediscover your favorite albums. Here’s how Adrian describes Longplay in a post introducing the Mac version:

It filters out the albums where you only have a handful of tracks, and focusses on those complete or nearly complete albums in your library instead. It analyses your album stats to help you rediscover forgotten favourites and explore your library in different ways. You can organise your albums into collections, including smart ones. And you can go deep with automation support.

With the introduction of Longplay for Mac, the app is now available everywhere, with feature parity across all versions. Plus, Longplay syncs across all devices, so your Collections and Smart Collections are available on every platform.

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Cyberpunk 2077 for Mac Arrives Thursday

Source: CD PROJEKT RED.

Source: CD PROJEKT RED.

Last fall, alongside the announcement of the M4 MacBook Pro, Apple and CD PROJEKT RED said that Cyberpunk 2077 was coming to the Mac in early 2025. But when WWDC rolled around last month with no more news about when the game would come to the Mac, I thought it might slip to the fall when macOS Tahoe is expected to be released with Metal 4 and other game-friendly features.

So it was a pleasant surprise to find out that Cyberpunk 2077: Ultimate Edition, which includes the Phantom Liberty DLC, will be out this Thursday on the Mac App Store, as well as on GOG.com, Steam, and the Epic Games Store. Cyberpunk, a notoriously demanding game when it comes to system resources, will run on any Apple silicon Mac with 16GB of memory that is running macOS Sequoia (or the Tahoe developer beta).

Source: CD PROJEKT RED.

Source: CD PROJEKT RED.

To support every 16GB Apple silicon Mac since the M1 MacBook Air, Cyberpunk relies on the latest Metal technologies, including Tile-Based Deferred Rendering and tools like Metal’s C++ interface and the Metal Shader Converter, to optimize for Apple GPUs. The game also takes advantage of Apple’s MetalFX Upscaling.

CD PROJEKT RED has gone all out with other compatibility features to make its game feel at home on the Mac, too, including:

  • “For This Mac” graphics presets that are optimized for the Apple silicon hardware running the game, which promises to take the guess work out of configuring graphics settings;
  • AMD FSR upscaling and frame generation optimized for Apple silicon Macs;
  • Support for Spatial Audio and head tracking for those playing with AirPods;
  • HDR support that is dynamically optimized for Apple’s XDR displays and HDR output for calibrated external displays;
  • Magic Mouse, Magic Trackpad, and controller support; and
  • Cross-progression across all platforms.

In the fall, Apple says Cyberpunk will get a boost from the videogame technologies announced at WWDC 2025. Those include MetalFX Frame Interpolation to increase and stabilize frame rates, which Apple says will allow the game to hit 120 fps using the game’s Ultra settings when combined with MetalFX Upscaling. Cyberpunk will utilize MetalFX Frame Denoising to clean up the noise produced by its path-tracing renderer, too.

Source: CD PROJEKT RED.

Source: CD PROJEKT RED.

I’m looking forward to trying Cyberpunk on the Mac. I already own it on Steam and have played it on the Steam Deck and the Nintendo Switch 2, both of which should be excellent points of comparison to the wide range of Macs that Apple says will run Cyberpunk 2077.

The Mac version of Cyberpunk 2077 will debut this Thursday, July 17. There is no additional charge for the Mac version if you already purchased the game from one of the stores that offers it. Alternatively, you can purchase the game from the Mac App Store, where Cyberpunk 2077 is making its debut.


My Latest Mac Automation Tool is a Tiny Game Controller

Source: 8BitDo.

Source: 8BitDo.

I never expected my game controller obsession to pay automation dividends, but it did last week in the form of the tiny 16-button 8BitDo Micro. For the past week, I’ve used the Micro to dictate on my Mac, interact with AI chatbots, and record and edit podcasts. While the setup won’t replace a Stream Deck or Logitech Creative Console for every use case, it excels in areas where those devices don’t because it fits comfortably in the palm of your hand and costs a fraction of those other devices.

My experiments started when I read a story on Endless Mode by Nicole Carpenter, who explained how medical students turned to two tiny 8BitDo game controllers to help with their studies. The students were using an open-source flashcard app called Anki and ran into an issue while spending long hours with their flashcards:

The only problem is that using Anki from a computer isn’t too ergonomic. You’re hunched over a laptop, and your hands start cramping from hitting all the different buttons on your keyboard. If you’re studying thousands of cards a day, it becomes a real problem—and no one needs to make studying even more intense than it already is.

To relieve the strain on their hands, the med students turned to 8BitDo’s tiny Micro and Zero 2 controllers, using them as remote controls for the Anki app. The story didn’t explain how 8BitDo’s controllers worked with Anki, but as I read it, I thought to myself, “Surely this isn’t something that was built into the app,” which immediately drew me deeper into the world of 8BitDo controllers as study aides.

8BitDo markets the Micro's other uses, but for some reason, it hasn't spread much beyond the world of medical school students. Source: 8BitDo.

8BitDo markets the Micro’s other uses, but for some reason, it hasn’t spread much beyond the world of medical school students. Source: 8BitDo.

As I suspected, the 8BitDo Micro works just as well with any app that supports keyboard shortcuts as it does with Anki. What’s curious, though, is that even though medical students have been using the Micro and Zero 2 with Anki for several years and 8BitDo’s website includes a marketing image of someone using the Micro with Clip Studio Paint on an iPad, word of the Micro’s automation capabilities hasn’t spread much. That’s something I’d like to help change.

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MacStories Setups Update: Fresh Approaches, Wi-Fi Upgrades, and Handhelds

Our setups.

Our setups.

It’s time for another update to the MacStories Setups page, where you’ll find all the gear and apps that Federico and I use for work and play. With Prime Day upon us, it’s a great time to revisit our setups and see what’s on sale. Plus, there’s a handy changelog at the top of the page for those of you who are only interested in what’s new. If you want to hear more about what drove the latest changes to our setups, we’ll be discussing them in more detail on this week’s episode of MacStories Unwind, too.

Federico's PC accessories.

Federico’s PC accessories.

It’s been a little while since we last heard from Federico about his setup, which took a recent turn with the developer beta of iPadOS 26. The iPad Pro is back at the center of Federico’s workflow, but he’s been able to keep everything as streamlined as ever with the help of his ASUS ROG PG27UCDM monitor that features a built-in KVM switch. That display lets him easily switch between the iPad, an M4 Max Mac Studio, his custom-built gaming PC, and the Nintendo Switch 2. When he’s not at his work and gaming monitor, Federico has the latest Viture Pro XR glasses that serve as a USB-C connected external display.

One highlight of both of our setup updates is the TP-Link WiFi 7 Deco BE85 routers. Federico got a two-pack, and I have a three-pack, thanks to my three-story condo. Home Wi-Fi 7 mesh networks are still on the expensive side, but they are much faster than Wi-Fi 6 and 6E in my experience, and the models that Federico and I each installed earlier this year are discounted during Prime Day.

My 11" iPad Pro and GL.iNet portable Wi-Fi 7 router.

My 11” iPad Pro and GL.iNet portable Wi-Fi 7 router.

My setup has been simplified a bit with my latest update. I’m carrying a smaller tomtoc bag when I’m away from home (which I’ve been loving), I upgraded my travel router to Wi-Fi 7 with the GL.iNet GL-BE3600 (Slate 7) Portable Travel Router, and I’m a big fan of the compact elegance of the MOFT Invisible Laptop Stand that I reviewed earlier this year.

At my desk, I swapped a Belkin AirPlay 2 receiver for the more powerful Arylic LP10 AirPlay 2 Wireless Music Streamer, which drives my Harmon Kardon SoundSticks III speakers. I also replaced a pair of broken podcasting headphones with the inexpensive but very comfortable CCZ Yinyoo Melody In Ear Monitors. And I recently started using the Kensington SD5000T5 Thunderbolt 5 Docking Station to expand my Mac Studio’s peripheral options.

Finally, you’ll notice I’ve trimmed down my handheld console setup. There’s still a lot there, but I’ve been focused on flip-style handhelds and picking a favorite of each form factor instead of jumping endlessly from one handheld to the next. With this update, the big additions are the Retroid Pocket Flip 2 and the Miyoo Flip.

Both of us have added other apps and gear, too, so be sure to browse through the Setups page to find the complete listing of our current setups.

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Hands-On: How Apple’s New Speech APIs Outpace Whisper for Lightning-Fast Transcription

Late last Tuesday night, after watching F1: The Movie at the Steve Jobs Theater, I was driving back from dropping Federico off at his hotel when I got a text:

Can you pick me up?

It was from my son Finn, who had spent the evening nearby and was stalking me in Find My. Of course, I swung by and picked him up, and we headed back to our hotel in Cupertino.

On the way, Finn filled me in on a new class in Apple’s Speech framework called SpeechAnalyzer and its SpeechTranscriber module. Both the class and module are part of Apple’s OS betas that were released to developers last week at WWDC. My ears perked up immediately when he told me that he’d tested SpeechAnalyzer and SpeechTranscriber and was impressed with how fast and accurate they were.

It’s still early days for these technologies, but I’m here to tell you that their speed alone is a game changer for anyone who uses voice transcription to create text from lectures, podcasts, YouTube videos, and more. That’s something I do multiple times every week for AppStories, NPC, and Unwind, generating transcripts that I upload to YouTube because the site’s built-in transcription isn’t very good.

What’s frustrated me with other tools is how slow they are. Most are built on Whisper, OpenAI’s open source speech-to-text model, which was released in 2022. It’s cheap at under a penny per one million tokens, but isn’t fast, which is frustrating when you’re in the final steps of a YouTube workflow.

An SRT file generated by Yap.

An SRT file generated by Yap.

I asked Finn what it would take to build a command line tool to transcribe video and audio files with SpeechAnalyzer and SpeechTranscriber. He figured it would only take about 10 minutes, and he wasn’t far off. In the end, it took me longer to get around to installing macOS Tahoe after WWDC than it took Finn to build Yap, a simple command line utility that takes audio and video files as input and outputs SRT- and TXT-formatted transcripts.

Yesterday, I finally took the Tahoe plunge and immediately installed Yap. I grabbed the 7GB 4K video version of AppStories episode 441, which is about 34 minutes long, and ran it through Yap. It took just 45 seconds to generate an SRT file. Here’s Yap ripping through nearly 20% of an episode of NPC in 10 seconds:

Replay

Next, I ran the same file through VidCap and MacWhisper, using its V2 Large and V3 Turbo models. Here’s how each app and model did:

App Transcripiton Time
Yap 0:45
MacWhisper (Large V3 Turbo) 1:41
VidCap 1:55
MacWhisper (Large V2) 3:55

All three transcription workflows had similar trouble with last names and words like “AppStories,” which LLMs tend to separate into two words instead of camel casing. That’s easily fixed by running a set of find and replace rules, although I’d love to feed those corrections back into the model itself for future transcriptions.

Once transcribed, a video can be used to generate additional formats like outlines.

Once transcribed, a video can be used to generate additional formats like outlines.

What stood out above all else was Yap’s speed. By harnessing SpeechAnalyzer and SpeechTranscriber on-device, the command line tool tore through the 7GB video file a full 2.2× faster than MacWhisper’s Large V3 Turbo model, with no noticeable difference in transcription quality.

At first blush, the difference between 0:45 and 1:41 may seem insignificant, and it arguably is, but those are the results for just one 34-minute video. Extrapolate that to running Yap against the hours of Apple Developer videos released on YouTube with the help of yt-dlp, and suddenly, you’re talking about a significant amount of time. Like all automation, picking up a 2.2× speed gain one video or audio clip at a time, multiple times each week, adds up quickly.

Whether you’re producing video for YouTube and need subtitles, generating transcripts to summarize lectures at school, or doing something else, SpeechAnalyzer and SpeechTranscriber – available across the iPhone, iPad, Mac, and Vision Pro – mark a significant leap forward in transcription speed without compromising on quality. I fully expect this combination to replace Whisper as the default transcription model for transcription apps on Apple platforms.

To test Apple’s new model, install the macOS Tahoe beta, which currently requires an Apple developer account, and then install Yap from its GitHub page.