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Posts tagged with "iPhone"

Apple Contributes Magnetic Coupling Tech to the Qi Charging Standard

Sean Hollister of The Verge reports that Apple is contributing aspects of its MagSafe charging technology to the Qi wireless charging standard, which will bring magnetic coupling to Qi2-compatible mobile phones, including Android phones. According to Hollister’s interview with Paul Golden, a spokesperson for the Wireless Power Consortium:

There’s no reason to think a future Qi2 charger wouldn’t work seamlessly and identically with both Android and iPhones, Golden says when I ask. That’s because Apple, a WPC “steering member” (and chair of the board of directors) is contributing essentially the same “magnetic power profile” as MagSafe to the new Qi2 standard.

Hollister also reports that faster charging speeds are next on the Wireless Power Consortium’s to-do list:

That’s not all the WPC is working on, either! While the Qi2.0 release is largely just about adding magnets — it’s still primarily for phones, still tops out at 15 watts, still has the same foreign object detection, etc — the WPC intends to take advantage of guaranteed magnetic coupling to give us faster charging speeds, too. “When we finish with the spec for Qi2, we’ll immediately start working on a significantly higher power profile level for the next version of Qi2,” says Golden.

I’m glad to see Apple contributing to the Qi standard. Very few third-party manufacturers are using the official MagSafe standard, which usually means they charge more slowly. By standardizing the underlying magnetic connection and focusing next on charging speeds, we’ll hopefully see broader adoption of faster wireless charging across mobile phone accessories.

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Freeform Leverages the Freedom and Flexibility of a Blank Canvas

Freeform is a brand new iPhone, iPad, and Mac app from Apple that lets users create multimedia boards on an infinite canvas that include text, images, drawings, links, files, and more. It’s an ambitious entry into a crowded category of apps that take overlapping approaches, emphasizing everything from note-taking to collaborative design to whiteboarding.

As is so often the case with Apple’s system apps, Freeform falls squarely in the middle of the landscape of existing apps. Freeform isn’t going to replace apps that are deeply focused on a narrow segment of apps in the blank canvas category. Instead, Freeform is targeted at a broader audience, many of whom have probably never even considered using this sort of app. For them, and for anyone who has felt constrained by more linear, text-based ways of exploring ideas, Freeform is a perfect solution.

At first blush, Freeform’s spare interface may give the impression that it’s a bare-bones 1.0 release, but that’s not the case. The app is easy to use and impressively feature-rich for a new release. So, let’s dig into the details to see what it can do.

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ReadKit 3.1 Adds Smart Folders, More Customization Options, and New Lifetime Purchase Options

Around this time every year, I tend to start fiddling with my RSS setup. Last year, I drastically simplified my setup, and it worked well. Still, with Twitter’s fate uncertain, I thought it would be an excellent time to reexamine what various sync services and apps have to offer to refine my RSS reading experience.

One of my goals with this year’s experiments is to find better ways to filter and sort the articles in my feeds. Folders are a useful top layer of organization, but I’ve wanted more control over my feeds for a while now, especially when I’m busiest. One way to accomplish advanced filtering is server-side with an RSS sync service, but support for them by third-party RSS apps is limited. That’s why I was excited to see that ReadKit 3.1 has added a new smart folders feature.

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Gamevice Begins Taking Pre-Orders for the Flex, Its New iPhone Game Controller

Source: Gamevice.

Source: Gamevice.

Today, Gamevice announced pre-orders for the Flex, a new MFi-certified, case-compatible game controller for the iPhone. Like the Backbone One and Razer Kishi V2, the Flex separates an Xbox-style controller into two halves that connect to the ends of your iPhone for playing controller-compatible iOS games. I haven’t had a chance to try the Gamevice Flex, but based on the company’s announcement video, there are a handful of features that set it apart from the Backbone One and Razer Kishi V2 that are worth considering if you’re shopping for an iPhone game controller.

Like the Razer Kishi V2, the Gamevice Flex uses spacers to accommodate a long list of Apple and third-party cases, an advantage over the Backbone One, which requires you to remove your case before using it. The downside, of course, is keeping track of the collection of spacers to allow for moving to a different case in the future.

Gamevice says that the Flex uses Hall effect triggers, a technology that uses magnetic field sensors instead of mechanical parts to cut down on the wear and tear on components. The company hasn’t said if the Flex’s thumbsticks use the same technology or not.

Like the Backbone One, the Flex includes passthrough charging via a Lightning port on the end of one of the controller’s grips and a headphone jack on the other grip. The Razer Kishi V2 includes a Lightning port for charging but not a headphone jack. Although you can never be sure about how a controller will feel to use until you have it in your hands, I like the look of Flex’s grips too.

Originally announced in August with the video above, 9to5Mac has a hands-on with a prototype of the Flex with more details on what the device is like to use.

Set to start shipping later this month, the Gamevice Flex costs $109.95 for the iPhone model, which is about $10 more than the Backbone One or Razer Kishi V2, and $99.95 for the Android version. Customers who order before October 14th can get one month of Xbox Game Pass Ultimate free with their purchase.


iPhone Gaming with the Razer Kishi V2 and Backbone One

Razer Kishi V2.

Razer Kishi V2.

When I look at the innovation happening in handheld gaming at all levels with devices like the Analogue Pocket and Steam Deck, I can’t help but wonder, “What if Apple really jumped into the videogame market and put the power of its hardware and software design teams behind devices that could play everything from Candy Crush Saga to Elden Ring?” Apple hasn’t, and I don’t expect it will, but every time I use my iPhone, I look at its gorgeous ProMotion OLED display and want to use it for more than the gaming experiences that the App Store offers.

That said, there is still gaming fun to be had on the iPhone. For me, that occasionally takes the form of an Apple Arcade game like the excellent Shovel Knight Dig that was released on the service last week, and I’ll cover this week on MacStories Unwind. Other times, it’s an indie platformer like the Dadish series or a classic Nintendo handheld game via Delta. With a fast enough WiFi connection, I’ve even found myself streaming games from my Xbox Series X, Microsoft Game Pass, and PlayStation 5. It’s not everything I think gaming could be on the iPhone, but it’s not bad either.

Despite Apple’s perplexing relationship with videogames, the last few years have seen the company expand controller support, which has gradually led to an increase in support among developers. That, in turn, has prompted me to try a lot of different controllers and conclude that with the iPhone, nothing beats an integrated Nintendo Switch-style controller solution.

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Apple’s September 2022 Event: All The Small Things

Source: Apple.

Source: Apple.

As usual, Apple covered a lot of ground quickly today, and since the event concluded, more details have emerged about everything announced. We’ve been combing Apple’s product pages, Twitter, and other sources to learn more about its services, iPhones, Apple Watches, and AirPods Pro, which we’ve collected below:

iPhones

Source: Apple.

Source: Apple.

Apple Watch

Source: Apple.

Source: Apple.

  • Not technically from today’s event, but yesterday, 9to5Mac reported that Apple is distributing a GymKit Certification Assistant app in the App Store to help gym equipment manufacturers integrate with Apple’s health and fitness products and services.
  • Hardware frames are also available for the Apple Watch Series 8 and Ultra.
  • MacRumors reports that the Apple Watch Ultra ships with a charger that includes a braided cable, an Apple Watch first.
  • Benjamin Mayo reports for 9to5Mac that the Nike Analogue, Bounce, Compact, Digital and Hybrid watch faces will no longer be tied to Nike versions of the Apple Watch and will be available for everyone when watchOS 9 is released September 12th.
  • I’m not sure there will be too many people pouring one out for the Apple Watch Series 3, which has worn out its welcome in Apple’s lineup, but as Juli Clover reports for MacRumors, it was officially discontinued yesterday.

Third-generation AirPods

Source: Apple.

Source: Apple.

  • Apple quietly released version of the third-generation AirPods that charges using a Lightning cable only, according to MacRumors.

Services

Source: Apple.

Source: Apple.


You can follow all of our September 2022 Apple event coverage through our September 2022 Apple event hub or subscribe to the dedicated September 2022 Apple event RSS feed.



Apple’s September 2022 Event: By the Numbers

Apple sprinkled facts, figures, and statistics throughout its presentation today. Here are highlights of some of those metrics from the event that was held online at the Steve Jobs Theater in Cupertino, California.

iPhone

Source: Apple.

Source: Apple.

iPhone 14

  • 6.1 and 6.7” displays with 1200 nits peak brightness and 2 million:1 contrast ratio
  • A15 Bionic 6-core processor
  • 12MP TrueDepth camera with a 𝑓/1.9 aperture
  • 12MP Main camera with a 𝑓/1.5 aperture
  • 49% low-light performance improvement with the Main camera and 38% better low-light performance with the front-facing camera
  • Cinematic Mode can shoot video at 4K at 30 fps and 4K at 24 fps (also available on Pro models)
  • Crash detection (also on Pros) with the ability to detect 256 g of force

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Apple’s September 2022 Event: Apple Announces iPhones, Apple Watch, and AirPods Pro Availability

Apple announced the following pre-order and availability dates for the products announced today:

iPhone 14, 14 Plus, 14 Pro, and 14 Pro Max

Pre-Order: September 9th
Availability: Friday, September 16th, except for the iPhone 14 Plus which is coming October 7, 2022

Apple Watch Series 8 and SE

Pre-Order: Today
Availability: Friday, September 16th

Apple Watch Ultra

Pre-Order: Today
Availability: Friday, September 23rd

AirPods Pro

Pre-Order: Friday, September 9th
Availability: Friday, September 23rd


You can follow all of our September 2022 Apple event coverage through our September 2022 Apple event hub or subscribe to the dedicated September 2022 Apple event RSS feed.