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Posts tagged with "iPadOS 26"

Jump Into the Liquid Glass Pool: A MacStories OS 26 App Roundup

Liquid Glass is the sort of change that takes some getting used to from the perspective of both users and developers. The design language shifted a lot over the course of the summer beta season, which made developers’ lives tougher than in some years. This has resulted in a variety of Liquid Glass implementations across our favorite apps, which is a fascinating study in the range of designs Liquid Glass encompasses.

Today, we wanted to share some of our favorite implementations of Liquid Glass and other features debuted this fall by indie developers. We’ll have more coverage in the weeks ahead, but let’s dive into some of the best OS 26 updates we’ve seen so far.

Devon

Art of Fauna

From developer Klemens Strasser, Art of Fauna is a unique jigsaw puzzle game with a focus on accessibility and animal conservation. Each puzzle features a gorgeous wildlife illustration from the 18th or 19th century and can be solved either by aligning pieces of the picture or by rearranging written descriptions of the animal pictured phrase by phrase. Everything about the app, from the font to the colors to the complexity of the puzzle phrases, can be adjusted to fit each user’s needs. With its beautiful artwork, intuitive gameplay, ambient sound design, and adaptability, it’s no wonder the app won an Apple Design Award for Inclusivity this year.

Version 1.8 of Art of Fauna came out alongside iOS 26 with Game Center integration and Liquid Glass design elements in its navigation buttons. But the most interesting new feature is integration with a new app from the team behind Structured called Awake. Put simply, Awake is an alarm clock app that helps you wake up by challenging you to accomplish a task before you can disable your alarm in the morning. With this integration, you can choose to make an Art of Fauna puzzle your morning mission, starting your day with some brain training and a beautiful puzzle. In Awake, you can select the difficulty level of the puzzle you’re presented with each morning, as well as whether you’d like the app to prefer unplayed puzzles over previously played ones.

Art of Fauna is available on iPhone and iPad. It can be downloaded from the App Store and includes ten puzzles for free. There are 100 other puzzles available from five different biomes that can be purchased all at once for $8.99 or in packs of 20 for $2.99 each. 20% of all proceeds from the app are donated to nature preservation causes, and you can learn more about the supported causes in the app’s Giving Back section.

Play

Marcos Tanaka’s watch later utility is a go-to for many – myself included – when it comes to saving, organizing, and watching YouTube videos. With its latest update, version 2.6, Play has added several features enabled by iOS 26.

First up is a Liquid Glass redesign. The sidebar, toolbar, and buttons are all elevated above the content and incorporate the transparent glass material. Buttons and view transitions now feature some fun animations, too, like when the ‘+’ button morphs into the Add Video popover once it’s tapped.

The on-device Apple Intelligence model has enabled Tanaka to add a couple of new AI features as well. Each video’s detail view now includes a ‘Generate’ button that will create and present a text summary of the video’s contents. For those who want to get an idea of what a video is about before watching it, or for those who want a quick refresh on a video they’ve watched before, this feature will come in handy, and it’s a clever application of the on-device model now available to developers. Also, when adding tags to a video, Play can now suggest tags based on a video’s contents, both existing tags and new tags that you can create.

Play is available on iPhone, iPad, Mac, Vision Pro, and Apple TV and can be purchased from the App Store for $2.99. Additional features, like subscribing to channels within the app and searching video transcripts, require a subscription to Play Premium, which costs $2.99/month, $19.99/year, or $99.99 for a lifetime subscription.

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Reports of Slide Over’s Death Were Greatly Exaggerated

Well, that didn’t take long.

In yesterday’s second developer beta of iPadOS 26.1, Apple restored the Slide Over functionality that was removed with the debut of the new windowing system in iPadOS 26.0 last month. Well…they sort of restored Slide Over, at least.

In my review of iPadOS 26, I wrote:

So in iPadOS 26, Apple decided to scrap Split View and Slide Over altogether, leaving users the choice between full-screen apps, a revamped Stage Manager, and the brand new windowed mode. At some level, I get it. Apple probably thinks that the functionality of Split View can be replicated with new windowing controls (as we’ll see, there are actual tiling options to split the screen into halves) and that most people who were using these two modes would be better served by the new multitasking system the company designed for iPadOS 26.

At the same time, though, I can’t help but feel that the removal of Slide Over is a misstep on Apple’s part. There’s really no great way to replicate the versatility of Slide Over with the iPad’s new windowing. Making a bunch of windows extra small and stacked on the side of the screen would require a lot of manual resizing and repositioning; at that point, you’re just using a worse version of classic windowing. I don’t know what Apple’s solution could have been here – particularly because, like I said above, the iPad did end up with too many multitasking systems to pick from. But the Mac also has several multitasking features, and people love the Mac, so maybe that’s fine, too?

Slide Over will be missed, but perhaps there’ll be a way for Apple to make it come back.

The unceremonious removal of Slide Over from iPadOS 26 was the most common comment I received from MacStories readers over the past month. I also saw a lot of posts on different subreddits from people who claimed they weren’t updating to iPadOS 26 so they wouldn’t lose Slide Over functionality. Perhaps Apple underestimated how much people loved and used Slide Over, or maybe – like I argued – they thought that multitasking and window resizing could replace it. In any case, Slide Over is back, but it’s slightly different from what it used to be.

The bad news first: the new Slide Over doesn’t support multiple apps in the Slide Over stack with their own dedicated app switcher. (This option was introduced in iPadOS 13.) So far, the new Slide Over is single-window only, and it works alongside iPadOS windowing to put one specific window in Slide Over mode. Any window can be moved into Slide Over, but only one Slide Over entity can exist at a time. From this perspective, Slide Over is different from full-screen: that mode also works alongside windowing, but multiple windows can be in their full-screen “spaces” at the same time.

On one hand, I hope that Apple can find a way to restore Slide Over’s former support for multiple apps. On the other, I feel like the “good news” part is the reason that will prevent the company from doing so. What I like about the new Slide Over implementation is that the window can be resized: you’re no longer constrained to using Slide Over in a “tall iPhone” layout, which is great. I like having the option to stretch out Music (which I’ve always used in Slide Over on iPad), and I also appreciate the glassy border that is displayed around the Slide Over window to easily differentiate it from regular windows. I feel, however, that since you can now resize the Slide Over window, also enabling support for multiple apps in Slide Over may get too confusing or complex to manage. Personally, now that I’ve tested it, I’d take a resizable single Slide Over window over multiple non-resizable apps in Slide Over.

Between improvements to local capture and even more keyboard shortcuts, it’s great (and reassuring) to see Apple iterate on iPadOS so quickly after last month’s major update. Remember when we used to wait two years for minor changes?

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iOS and iPadOS 26 Review Extras: eBooks, Drafts Actions, Apple Intelligence Shortcuts, and a Special Edition of MacStories Weekly

Today’s the day! This morning, Federico published his comprehensive review of iOS and iPadOS 26, covering the systems’ design, new app features, and more – including, of course, big changes to iPadOS. His review kicks off a really fun week here at MacStories, and we’re making it extra special with exclusive perks for Club MacStories members. Here’s what’s in store.

For Club MacStories members, we’ve got some exciting perks to help you dive deeper into Federico’s review:

  • An eBook edition of iOS and iPadOS 26: The MacStories Review that you can download and read on your favorite device or app
  • A behind-the-scenes making-of story in the next MacStories Weekly with details on how Federico researched, wrote, and compiled the review

If you’re not already a member, you can join Club MacStories for $5/month or $50/year using the buttons below:

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iOS and iPadOS 26: The MacStories Review

Old and new through the liquid glass.

My first job, I was in-house at a fur company with this old pro copywriter, Greek, named Teddy. And Teddy told me the most important idea in advertising is “new”. Creates an itch. You simply put your product in there as a kind of calamine lotion. But he also talked about a deeper bond with the product: nostalgia. It’s delicate, but potent.

– Don Draper (Mad Men Season 1, Episode 13 – “The Wheel”)

I was reminded of this Don Draper quote from one of my all-time favorite TV scenes – the Kodak Carousel pitch – when reflecting upon my contrasting feelings about iOS and iPadOS 26 a few weeks ago. Some of you may be wondering what I’m doing here, starting my annual review of an operating system with a Mad Men reference. But here we are today, with an eye-catching iOS update that, given the circumstances, is betting it all on the glittering allure of a new visual design, and a tablet operating system that comes full circle with old, almost nostalgic functionalities repurposed for the modern age.

I’ve spent the past three months using and working with iOS and iPadOS 26, and there’s this idea I keep coming back to: the old and new coexist in Apple’s software strategy this year, and they paint a hyperrealistic picture of a company that’s stuck in a transition phase of its own making.

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Thoughts on iPadOS 26: Hello, It’s Good to Be Back

iPadOS 26.

iPadOS 26.

Apple released the first public betas of iOS and iPadOS 26 last week, and I’m going to cut to the chase with this story: although I’m still wrapping my head around Liquid Glass and trying to understand where this new design language will land, iPadOS 26 has fundamentally revolutionized my workflow in just a little over a month. While talking to Craig Federighi at WWDC, I did get the sense that Apple was approaching the iPad platform from a different – perhaps more humble – perspective, with a newfound willingness to listen to power users and find a better balance between the simplicity of the iPad and its flexibility. Actually using iPadOS 26, however, has far exceeded my expectations – which pushed me to completely rethink my desk setup (again) and the apps I use around the iPad Pro and iPadOS 26.

Conversely, I’ve been struggling to understand iOS 26 and the role of Liquid Glass. I’ve documented my issues with Apple’s new design with a variety of examples recently, but the truth is that at this point in the beta cycle, I don’t know what to write about Liquid Glass yet. For this reason, despite my many attempts to write this story over the past few weeks, I’ve decided to take a different approach.

Today, I only feel comfortable sharing my opinion about iPadOS 26, and I’ve chosen to delay my analysis of iOS 26 until later this year. I’ve found it incredibly challenging to form an opinion on Liquid Glass and iOS 26 when everything is still so in flux and being adjusted on a beta-by-beta basis. I feel like sharing what I think about Liquid Glass right now would be a fruitless exercise, or shortsighted perhaps, one way or another. Instead, since I find iPadOS 26 to be more of a known entity at the moment, I’ve decided to focus on that and how this software update is changing the way I work. The time will come for me to write about Liquid Glass and Apple’s vision for the future of its software design. Today, though, I’m all about the iPad.

It’s been an interesting month since WWDC. This year more than ever, I have a feeling that Apple isn’t done tweaking its OSes and much will continue to change between now and September. But for now, as always, let’s dive in.

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Initial Notes on iPadOS 26’s Local Capture Mode

Now this is what I call follow-up: six years after I linked to Jason Snell’s first experiments with podcasting on the iPad Pro (which later became part of a chapter of my Beyond the Tablet story from 2019), I get to link to Snell’s first impressions of iPadOS 26’s brand new local capture mode, which lets iPad users record their own audio and video during a call.

First, some context:

To ensure that the very best audio and video is used in the final product, we tend to use a technique called a “multi-ender.” In addition to the lower-quality call that’s going on, we all record ourselves on our local device at full quality, and upload those files when we’re done. The result is a final product that isn’t plagued by the dropouts and other quirks of the call itself. I’ve had podcasts where one of my panelists was connected to us via a plain old phone line—but they recorded themselves locally and the finished product sounded completely pristine.

This is how I’ve been recording podcasts since 2013. We used to be on a call on Skype and record audio with QuickTime; now we use Zoom, Audio Hijack, and OBS for video, but the concept is the same. Here’s Snell on how the new iPadOS feature, which lives in Control Center, works:

The file it saves is marked as an mp4 file, but it’s really a container featuring two separate content streams: full-quality video saved in HEVC (H.265) format, and lossless audio in the FLAC compression format. Regardless, I haven’t run into a single format conversion issue. My audio-sync automations on my Mac accept the file just fine, and Ferrite had no problem importing it, either. (The only quirk was that it captured audio at a 48KHz sample rate and I generally work at 24-bit, 44.1KHz. I have no idea if that’s because of my microphone or because of the iPad, but it doesn’t really matter since converting sample rates and dithering bit depths is easy.)

I tested this today with a FaceTime call. Everything worked as advertised, and the call’s MP4 file was successfully saved in my Downloads folder in iCloud Drive (I wish there was a way to change this). I was initially confused by the fact that recording automatically begins as soon as a call starts: if you press the Local Capture button in Control Center before getting on a call, as soon as it connects, you’ll be recording. It’s kind of an odd choice to make this feature just a…Control Center toggle, but I’ll take it! My MixPre-3 II audio interface and microphone worked right away, and I think there’s a very good chance I’ll be able to record AppStories and my other shows from my iPad Pro – with no more workarounds – this summer.

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Interview: Craig Federighi Opens Up About iPadOS, Its Multitasking Journey, and the iPad’s Essence

iPadOS 26. Source: Apple.

iPadOS 26. Source: Apple.

It’s a cool, sunny morning at Apple Park as I’m walking my way along the iconic glass ring to meet with Apple’s SVP of Software Engineering, Craig Federighi, for a conversation about the iPad.

It’s the Wednesday after WWDC, and although there are still some developers and members of the press around Apple’s campus, it seems like employees have returned to their regular routines. Peek through the glass, and you’ll see engineers working at their stations, half-erased whiteboards, and an infinite supply of Studio Displays on wooden desks with rounded corners. Some guests are still taking pictures by the WWDC sign. There are fewer security dogs, but they’re obviously all good.

Despite the list of elaborate questions on my mind about iPadOS 26 and its new multitasking, the long history of iPad criticisms (including mine) over the years, and what makes an iPad different from a Mac, I can’t stop thinking about the simplest, most obvious question I could ask – one that harkens back to an old commercial about the company’s modular tablet:

In 2025, what even is an iPad according to Federighi?

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iOS 26, iPadOS 26, and Liquid Glass: The MacStories Overview

During today’s WWDC 2025 keynote, held in person at Apple Park and streamed online, Apple unveiled a considerable number of upgrades to iOS and iPadOS, including a brand-new design language called Liquid Glass. This new look, which spans all of Apple’s platforms, coupled with a massive upgrade for multitasking on the iPad and numerous other additions and updates, made for packed releases for iOS and iPadOS.

Let’s take a look at everything Apple showed today for Liquid Glass, iOS, and iPadOS.

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