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Posts tagged with "games"

Monument Valley 3 Is Heading To Netflix Games Along with the Series’ First Two Installments

Yesterday, during Gamescom’s opening night ceremonies, Netflix Games released a trailer for Monument Valley 3. The franchise’s sequel from Ustwo Games, which has been in development for five years, will be published exclusively on Apple’s App Store and Android by Netflix Games on December 10th. Monument Valley 1 and 2 are also moving to Netflix Games on September 19th and October 29th, respectively. Both games previously launched on the App Store as paid titles and were later added to Apple Arcade.

Few details have been shared about Monument Valley 3, although the trailer does reveal that the game’s protagonist Noor will sail a boat for the first time. According to Jennifer Estaris, Ustwo’s Game Director of Monument Valley 3:

Monument Valley is a title that has pushed boundaries of what is possible in games, from the power of minimalist design, to the simplicity of play and the emotion of interactive storytelling. Our goal is to bring our biggest Monument Valley yet to as many people as possible, which is why we partnered with Netflix to deliver the game to hundreds of millions of players around the world as part of their memberships.

Netflix has promised additional information about the game during its September 16th Geeked Week event.

I’ve had my eye on Netflix Games for a while. Its catalog, which we discussed on NPC: Next Portable Console and I’ve written about a lot, is full of high-quality indie games as well as casual games and TV tie-ins. I’ve half expected Netflix to veer in a more Arcade-like direction, but so far, the company’s game library continues to outdo Apple Arcade in terms of game quality and balance among genres.


The Epic Cost of Tim Sweeney’s App Store Disputes with Apple and Google

Source: Epic Games.

Source: Epic Games.

Epic Games launched its iOS alternative app marketplace in the EU today with three of its games: Fortnite, Rocket League Sideswipe, and Fall Guys. Those games are also available from AltStore PAL and will be available later from Aptoide, both of which offer alternative storefronts in the EU. Epic has also said that third-party games will be added by the end of the year.

According to Stephen Totilo, who interviewed Epic CEO Tim Sweeney and others earlier this week for his excellent newsletter Game File:

The company has spent hundreds of millions battling Apple and Google since 2020 to get to this point, Sweeney told Game File during an interview conducted earlier this week.

And, he added, Epic may have missed out on as much as $1 billion in Fortnite revenue in the process,

Tim Sweeney can be a little over the top at times when talking about his company’s disputes with Apple and Google, but his in-depth response to Totilo’s question about the impact of App Store fees on the mobile gaming industry are excellent and rang true to me. Both he and Altstore co-founder Riley Testut explained to Totilo that mobile gaming and Apple would thrive if fees were reduced, with Testut pointing to changes in App Review Guidelines about emulators and virtual machines as evidence of the positive results of competition.

For anyone in the EU interested in installing the Epic Game Store, Epic has published a walkthrough video on YouTube:

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Interview: Game Developer Zach Gage on Pile-up Poker and Resisting Dark Patterns

Jason Snell has an excellent interview on Six Colors with Zach Gage one of the creators of Puzzmo and a ton of other games we’ve covered on MacStories over the years. Federico and I interviewed Zach ages ago on AppStories, and more recently at WWDC, and the only thing I like more than hearing him talk about game design and theory is playing his games.

As I read the interview, I was struck by the thoughtfulness with which Zach’s games are made, including this tidbit about Pile-Up Poker, the most recent addition to Puzzmo:

We have a lot of games on the website right now that are very cerebral and based on you and trying hard and being at your peak. And for me, thinking about how we balance a portfolio of games, I really wanted to have something in there that would be a lot more random every day and would still fit the guidelines that we have for Puzzmo. The game should be healthy. It should be a thing where you are creative and clever and improve your strategy. It should be something that anybody at any skill level can play and win, but people who are really highly skilled can play at a super high level and really compete.

Poker is one of my favorite games ever. I think it’s a magical game. For me, the biggest trick of poker is that you can play poker with your friends for 20 years and then someone can show up and have never played poker before and win. And that is something that doesn’t exist with, I don’t think, any other game. So it felt like the right kind of game to bring to Puzzmo to find something that fits that space. It would be super approachable, but also there’s a depth.

If you haven’t tried Puzzmo yet, I highly recommend it.

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Developers Claim Apple Arcade is ‘Directionless’

Earlier this year, Neil Long of mobilegamer.biz published an inside look at Apple Arcade from game developers’ perspectives. The story reflected developers’ frustration stemming from their interactions with Apple, project cancelations, declining revenue, and more. The story didn’t paint a pretty picture.

This week, Long is back with a follow-up story that cites anonymous developer sources, claiming that developers have to wait months for payments, Apple is slow and unresponsive to support requests and other inquiries, and the Vision Pro struggles to run ‘complex’ games.

The list of problems cited is long and worth reading in full because it has led some of Long’s sources to conclude that they’re symptoms of a more fundamental problem:

…[J]ust like last time, most developers agreed that Apple sees games and game developers as a ‘necessary evil’, and that Arcade appears to be directionless and lacking in support from the rest of the tech giant.

“Arcade has no clear strategy and feels like a bolt-on to the Apple company ecosystem rather than like it is truly supported inside the company,” said one source. “Apple 100% does not understand gamers – they have little to no info on who plays their games that they can share with developers, or how they interact with games on the platform already.”

It’s important to take the complaints of unnamed sources with a grain of salt. However, it’s impossible to look at what’s going on with Arcade and App Store gaming in general – which Brendon and I discussed on NPC: Next Portable Console this week – and not conclude that Apple needs to shake up its approach to videogames.

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Federico’s Updated Setup Is Designed for Modular Simplicity

Federico has been on quite a journey with his gear setup over the past few months. If you’ve been following along on NPC: Next Portable Console, MacStories Unwind, and AppStories, you know that he’s been assembling a modular system that lets him switch effortlessly from work to play. He’s working on a story that pulls the threads of his experience together for readers, but in the meantime, Federico has updated our dedicated Setups page with what’s changed.

If you start with Federico’s latest entry in our Setups changelog, you’ll notice right away that the updates he’s made to his setup are all about simplifying his tech life. But, while many things have been taken away, several have been strategically added too. Let’s take a look.

The additions to Federico’ desk include:

Like me, Federico has also been experimenting with video and has added the Elgato FaceCam Pro and Elgato Key Light with Mini Mount to his setup.

As for gaming, Federico is still using the Lenovo Legion Go, but he upgraded to a new Steam Deck OLED with an etched glass display and added a bunch of Legion Go accessories, along with a custom-built eGPU:

On the home automation front, Federico has added Aqara E1 cameras and an Aqara Camera Hub G3 to his setup along with a variety of Philips Hue lights, a smart plug, and more.

For the complete list of gear in Federico’s setup, along with mine, be sure to check out our dedicated Setups page.

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New Projects, New Setup

The past few months have been busy at MacStories. The release of new iPads was followed by our launch of new podcasts and then WWDC. Along the way, my gear setup has changed a little, too.

Portable Setup Changes

11” iPad Pro and Accessories

Leading up to Apple’s spring event and knowing that it would feature new iPads, I was on the fence about buying one. The Pencil Pro and the Tandem OLED display tipped the balance, though, and I ended up getting the 11” Wi-Fi-only model with a Magic Keyboard Case, a Smart Folio cover, and Apple Pencil Pro.

I was tempted by the nano-texture display but ultimately passed on it as well as cellular connectivity. I expect there’s a nano-texture device of some sort in my future, but even without it, the iPad Pro’s Tandem OLED display works better in sunlight than previous displays. I don’t use an Apple Pencil often, but with the new Pro model, I plan to play around with it more to see if I can find a place for it in my day-to-day computing. The lack of meaningful iPadOS 18 updates coming this fall is a letdown, but I’m still pleased with my purchase because the smaller form factor and fantastic display have led me to use my iPad Pro more.

Desk Setup Changes

Balolo's tablet holder accessory.

Balolo’s tablet holder accessory.

With the change in iPad sizes, the articulating arm I used for the 12.9” iPad Pro no longer worked for me. Instead, I’ve transitioned to another Balolo accessory, the Tablet Holder. It sits neatly in the center of my Desk Cockpit shelf, where I can set my iPad for use with Sidecar or Universal Control. If you’re a Club member and interested in Balolo’s Desk Cockpit setup, which I covered in detail this past February, there’s a coupon code for 10% off on the Club Discounts page.

My new video gear from Elgato.

My new video gear from Elgato.

I have been experimenting more with video in recent weeks, too. That led to the addition of an Elgato Facecam Pro and Key Light to my desk, along with an Elgato Mini Mount stand for the camera.

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My Top Amazon Prime Day Picks

There are thousands of things on sale during Amazon Prime Day, including a lot of my favorite gadgets, so I thought I’d highlight the deals I’ve found for the gear I’ve used, tested, and love. Here are my top picks.

Apple Hardware and Accessory Deals

Apple Studio Display with Adjustable Stand (15% off)

Source: Apple.

Source: Apple.

I’ve had an Apple Studio Display for two years now and love it. Colors are bright, text is crisp, and having a set of additional Thunderbolt ports available on its rear panel comes in surprisingly handy.

Apple iPad mini (6th Gen), 256GB Storage, Wi-Fi (15% off)

Source: Apple.

Source: Apple.

It may be getting a little long in the tooth, but I still love my mighty iPad mini. My new 11” iPad Pro has absorbed some of the reading and video-watching I used to do almost exclusively on the mini, but the mini’s size is perfect for reading, which is what I still use it for almost every day.

Beats Fit Pro (25% off)

Source: Beats.

Source: Beats.

I haven’t gotten around to writing about the Beats Fit Pro yet, but I picked up a pair a couple of months ago, and I love them. They’re smaller than the Powerbeats Pro that wrap around your ears, which I like, and because they use Apple’s H1 chip, they include features like fast pairing with the Apple Watch and transparency mode. They don’t have every feature of the latest AirPods Pro, but they have the most important ones that I want when I go out for a run on a hot day.

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Delta 1.6 Released in the EU and for Patreon Members with a Worldwide App Store Release in the Works

Delta, the retro gaming emulator that took the App Store by storm when it was released earlier this spring and now has over 10 million users, has been updated in the EU via AltStore PAL and for Patreon members, who can sideload the app. An update to the App Store version has been submitted to the App Store for the rest of the world but has not been approved yet.

Playing the SNES version of Donkey Kong Country.

Playing the SNES version of Donkey Kong Country.

The update brings official iPadOS support to Delta for the first time. That means support for native iPad features like Split View, Stage Manager, multiwindowing, and even Handoff, which can be used to move a game from one device to another. The update also introduces a refinement of Delta’s new icon, which was changed because Adobe thought it looked too much like its own logo and demanded that Delta make changes to the icon. Delta’s built-in skins have been updated too to work with the iPad’s larger screen:

Multiwindow gaming.

Multiwindow gaming.

I’ve had a chance to try the new Delta 1.6 iPad features and they’re great, so it was disappointing to see that the app has been rejected by App Review. According to the AltStore Mastodon account, the reason was that the app included a link to the developers’ Patreon page, even though that link appeared in prior versions of the app. The Patreon link has been removed and the app resubmitted, so hopefully the update will be available worldwide soon.

It’s a shame that Delta 1.6 is being held up in App Review, but barring any further objections from Apple, I expect we’ll see the update on the App Store soon.


The Story Behind Half-Life’s Canceled Mac Port

Half-Life was a defining game of the late 90s, which is why Mac users were excited when a Mac OS port was announced in 1999. However, within months, the game was canceled. As Greg Gant writes on Inaudible Discussion:

The official reason why the port was axed was given by Gabe Newell, president of Valve, citing the lack of Team Fortress Classic and multiplayer with PC users and fear of releasing an inferior product.

However, according to a companion video version of the post on the Definitive Mac Upgrade Guide channel, the real reason was bad blood between Apple and Valve, Half-Life’s developer:

Drawing from an interview with developer Rebecca Heineman, who worked on the port, the video explains that Valve canceled the port after being misled by an Apple games evangelist about expected sales figures.

In addition to Heineman’s story about the cancellation of the Mac port of Half-Life, the video covers how Valve intended to bring the technology that powers the Steam Deck to the Mac and why it never did. Plus, for those who have always wanted to play Half-Life on the Mac, Gant explains the best ways to do so on a variety of Mac architectures.

Gant’s story of the failed Half-Life port is an interesting bit of Apple history from a time when most major videogames were ported to the Mac. That’s no longer the case, although Apple seems to be making efforts to turn that tide. Gant’s story shows that there’s a lot of history to overcome.

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