The App Store looks a little different today. If you opened it and thought you accidentally landed on the Games category page, it would be understandable. But that’s not what’s happening. Instead, Apple has launched a major promotion of the finest indie games available on iOS. According to the App Store Games Twitter account, the promotion is running for the next twelve days.
The sheer volume of games on the App Store can make the choices feel overwhelming at times. That’s why it’s great to see Apple spotlighting the very best indie games available on iOS. With 12 days to go in the promotion, I expect it will be worth revisiting Apple’s picks. There are currently some gaps in some of the categories highlighted that I expect will fill in with more games as the promotion continues.
The Escapists is an award-winning indie title from Mouldy Toof Studios and Team17 that has been available on consoles and PCs since 2015. This week marked the title’s first appearance on mobile systems, though, with simultaneous releases on iOS and Android. The goal of the game is straightforward – escape from a series of prisons with varying levels of security – but there are so many complex variables at play that The Escapists is good for many hours of exploration.
Many of the best games I’ve played on iOS recently remix elements of existing genres in new and unexpected ways. Evergrow by Imagility does just that, mixing puzzle, action, and tower defense elements into a fun, colorful game that keeps things interesting by throwing new details at you throughout the game.
Today on their blog, to commemorate the second anniversary of Alto’s Adventure, Snowman published the first trailer for the game’s sequel, Alto’s Odyssey. They also revealed that the game will launch this summer.
From the brief glimpse of gameplay in the trailer, the game appears very similar to its predecessor, with the most significant visible change being the setting: Alto’s Odyssey takes place in the desert.
Today’s news follows last week’s announcement that another of Snowman’s upcoming titles, Where Cards Fall, will launch this fall. We now know that Alto’s Odyssey will precede that game’s release.
As part of celebrating Alto’s Adventure’s anniversary, Snowman has put the game on sale for a short time. It is now available on the App Store for $1.99, down from its regular $4.99 price.
There is a certain amount of ‘trust me, just play this game’ involved with recommending Causality by UK-based Loju because it’s such a brain-meltingly complex puzzle game that it’s hard to explain in writing. In many respects, this game has to be experienced to understand it.
Causality blends time manipulation with a familiar grid-based puzzle game in a way that transcends other games in the puzzle genre. The result is a fresh, compelling game that stands out from the pack.
I’ve never had much interest in real golf, a sport that requires more money, patience, and dedication than I will allocate to anything besides my significant other and Apple products. I have to admit, though, that I’m a sucker for anything on the videogame golf spectrum, from the ultra-simplistic Desert Golfing to Wii Sports’ golf.
Much of what I enjoy about golf videogames appears in OK Golf, a zen, bite-sized take on the genre. It’s no mini-golf simulator, though, and its distinction will leave you immersed in a tiny world of varying terrain and challenging gameplay.
Where Cards Fall is the newest title coming from Snowman, publishers of the beloved Alto’s Adventure. Today the company announced a fall 2017 release date for the game and confirmed its release platforms: iPhone, iPad, Apple TV, Mac, and PC.
Snowman also shared a new trailer today that contains the most revealing look at the game so far.
A blog post from Snowman breaks down the trailer and provides additional details about the core of the game:
In Where Cards Fall, you’ll build houses of cards to form and shape the world around you. These houses not only help you move through imaginative puzzles, but also bring to life vivid memories of adolescence.
This particular memory [from the trailer] is of teenagehood in the suburbs. Filled with far more cacophonous uncertainty than the playful magic of the forests, the suburbs are home to a crucial question: who will you become? Would you rather remain comfortable at home, or venture into the world outside?
At its core, Where Cards Fall is an exploration [of] these questions, and a look at the way our most fragile memories of the past can become the strongest foundations of our future.
On the heels of the success Snowman found with Alto’s Adventure, it’s exciting to see the company continue to push themselves to explore new and unique ideas in their next game. Where Cards Fall looks like it will be a highlight of the gaming scene when it hits later this year.
Hidden Folks, by game developer Adriaan de Jongh and illustrator Sylvain Tegroeg, is a relaxing diversion into beautifully-detailed, hand-drawn worlds. The object of the game is simple: find people, animals, and objects in huge illustrated landscapes. After you’ve found enough items in each area, the next one is unlocked and ready to explore.
The comparison that comes to mind immediately is the Where’s Waldo book series for kids. But there’s a lot more going on here than that suggests, and this is not a game that’s just for children. Hidden Folks comes alive with whimsical animations and over 960 silly mouth-generated sound effects. Each of the fourteen hand-drawn, black-and-white scenes is vast and full of minute details that make finding each item challenging.
I love puzzle games and have seen some great ones debut on the App Store recently, but now and then, I want to play something different. This week, different meant Glitchskier, an endless runner-style arcade shooter by Shelly Alon. It has an off-kilter video game glitch aesthetic and challenging gameplay that together, hooked me immediately.
From the get-go, Glitchskier takes you back to early PC hardware. The screen is distorted to look like you’re playing on a curved, low-resolution CRT monitor. If the CRT look is too much for you, it can be turned off in settings. In the background, a dull hum and whir of electronics and fan blades add to the atmosphere. It’s an opinionated design that goes all-in with the retro PC look, which may turn off some people initially, but drew me in as soon as I started playing.
To start Glitchskier, you double tap a Windows-style folder and then glitchskier.exe. The gameplay is reminiscent of spaceship shooter games like Galaga. You maneuver your spaceship by dragging your finger around the screen. At the same time, the environment advances down the screen, endless runner-style. That, and the enemies that descend from the top of the screen, make avoiding your ship’s destruction difficult.
Your guns shoot automatically as long as your finger is on the screen. The more things you destroy, the higher your score climbs. As you move through the landscape, there are also weapons to collect that help you defeat enemies and bosses. Make it far enough, and you begin to unlock different colored themes too.
Part of the novelty of Glitchskier is the environment through which you fly your spaceship. The screen is littered with computer glitch obstacles like random characters that form barriers. The chaotic universe and enemies relentlessly descending on you is disorienting at first, but quickly becomes familiar and comfortable when you figure out what can be blasted to bits and what you need to avoid.
The unforgiving onslaught of enemies keeps you on your toes and requires split-second decisions. The sense of urgency is heightened by a synth soundtrack that fits perfectly with the game’s aesthetic and reminds me a little of the excellent Stranger Things soundtrack. But Glitchskier is more than just an homage to 80s arcade games. Beneath its carefully-crafted design is a fun game that’s easy to learn and extremely hard to master. The combination of the two sucks you into Glitchskier’s crazy world in a thoroughly entertaining way.