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Posts tagged with "apple"

“Back to the Mac” Event in 100 Seconds, Full 1080p Video Now On Youtube

For those of you who’ve just come home from work and would like to fire up some videos on that shiny new Apple TV: you can either choose between a 50 to 1 slimmed down version of the Back to the Mac event video, or enjoy the full show in 1080p on Youtube.

Both videos are embedded below. With HD version finally available for streaming, expect us to dig into those Lion screenshots even more. Read more


“Apple Sacrificing Usability For Platform Consistency”

“Apple Sacrificing Usability For Platform Consistency”

Craig Grannell on iOS scrollbars coming to OS X and the mute button on iOS 4.2 for iPad:

Both these things point to Apple wanting to merge concepts in iOS and Mac OS X at all costs. Some cross-pollination is undoubtedly a good idea—Mac OS X having system-wise auto-save/app-resumption will be a major productivity boost if implemented properly; but Apple must also remember that what works on one system won’t necessarily work on the other—and it should also realise that some things really don’t work from a usability standpoint on iOS as it is, and so welding such concepts to Mac OS X isn’t a great idea.

The mute button is a terrible idea. As for iOS scrollbars and scrolling system coming to the desktop, my only concern is whether these features will bring any real improvement besides graphical eye candy. On the iPhone and iPad, rubber-banding is nice because you actually touch the screen and you get this neat scrolling effect. What about the Mac, though, where you place your fingers on a trackpad and you see a pointer on screen?

[via Dan Frakes]

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Lukas Mathis On Lion’s Fullscreen Mode

Lukas Mathis On Lion’s Fullscreen Mode

Apple has added «systemwide support for full-screen apps» to Lion. While I agree that the window management system we currently have often causes huge usability issues, simply doing away with it altogether is not solving the problem. It’s capitulating.

There has got to be a way of managing windows that gets rid of the problems caused by overlapping windows, while still giving people the ability to see more than one app at a time. How often do people write text while referring to a webpage? How often do people drag a picture from iPhoto into a Word document, or a file from a Finder window into an email message? Even the most basic tasks commonly require people to see more than one app at a time.

While I don’t mind making the Mac easier to use and learn, I feel that simply switching to full-screen modes isn’t a good way of doing that.

But Apple is not thinking about users who constantly jump back and forth between OmniFocus and Chrome. By making the experience “immersive” and letting you concentrate “on every detail”, they’re clearly trying to appeal those users fascinated by iOS’ way of dealing with applications. Frankly, I don’t think I’ll use fullscreen apps that much.

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More Details On Apple’s North Carolina Data Center

Last night we reported that Apple’s new data center in Maiden, North Carolina is, according to many sources, ready to begin operations “any day now”. In the past weeks we heard rumors about Apple willing to double the size of the facility to 1 million square feet, being the current size 500,000 square feet.

Now it turns out Apple was planning to increase the size of the data center all along, the project is named “Dolphin” and the “phase 2” should include the aforementioned expansion. Read more


Apple’s Massive Data Center Beginning Operations “Any Day Now”

Apple’s $1 billion million data center in Maiden, North Carolina is where iTunes in the cloud will live. And the Mac App Store. And MobileMe. And whatever Apple has in mind for its cloud-based features.

According to a report by DataCenterKnowledge, the data center “is expected to begin operations any day now”. Which means it’s ready, and as Apple promised in July it’ll be up and running before the end of the year. Read more


Mac App Store and Micro-Apps

Mac App Store and Micro-Apps

MG Siegler:

This weekend, Ryan Block put up an interesting post on gdgt entitled: Will the Mac App Store have enough to sell? He raises a number of good points for why Apple may not be able to replicate their current App Store success with this new desktop store. But I’m left wondering if the store won’t lead to a new class of app: a sort of micro-app for the desktop.

Block makes the following points: a) high-end software like Photoshop won’t be placed in this store because Adobe won’t want to give Apple a 30 percent cut of all sales. b) most paid desktop software is dead or dying due to free replacements on the web. c) Apple’s strict rules will prevent developers from using this new store for test or demo software. I agree with all of those points. And that’s why I’m wondering if this store won’t instead lead to this new type of app environment.

Yours truly, two days ago:

The worst scenario would be: “simple apps” are sold in the Mac App Store, “real apps” are available on the developers’ website. For as much as the Mac App Store is a great opportunity and I’m sure it’ll be huge among consumers, I can imagine some developers, frustrated either with Apple’s restrictions or lack of trial support, will end up selling software only on their websites.

Either “micro” or “simple”, it is clear that the biggest issue Apple has to face is convincing the big names to jump on board. Or maybe Apple doesn’t need them, as they’ll come back on their own once they’ll see the money “simple micro apps” can make.

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iPod: Rise & Fall

Remember when the iPod used to be the most important product for Apple? Now it’s all about the iPhone and iPad. The Mac’s coming back (and frankly, with Lion and the Mac App Store what a comeback), and the iPod sales are slowing down.

The chart below, Sonic-style, gives you an idea of how times change. [via Fortune] Read more


A Tale Of Two Mac App Stores

In our previous Mac App Store coverage we focused on how, among other things, it will be very likely that Apple won’t allow the release of “trials” and “demos” in the new Store for Mac. As Mac developers also noticed and wrote in blog posts, it’s unknown at this point whether Apple will introduce new rules for volume licensing, educational discounts and other purchase systems Mac developers have been using for years on their websites.

The fears and doubts of Mac developers are worth our consideration as Apple has a huge deal on its hands, and nobody wants to see Apple “screw up” with an App Store on the Mac. So let’s just consider this: what if Apple doesn’t change the rules and understands that the Mac is ultimately different from iOS when it comes to customer experience? What if the first version of the Mac App Store that will roll out in January will be a simple “copy” of the one seen on iOS? In that case, there’s a chance for developers’ websites to stay in the game and become the real alternative to the Mac App Store, and not a “system from the past” headed to disappear. Read more


Apple Confirms Macs Won’t Come with Flash Pre-Installed In The Future

So, about the new MacBook Airs shipping without Flash pre-installed: Apple PR just confirmed to Engadget that the same will happen with other Macs in the future, in order to allow customers to go download the most recent version of Flash on Adobe’s website on their own.

We’re happy to continue to support Flash on the Mac, and the best way for users to always have the most up to date and secure version is to download it directly from Adobe.

Simple answer. Of course Apple cares about its customers and computers running software up to date, but there’s clearly more than ” the best way for users” in this story. By keeping Macs Flash-free out of the box, Apple wants users to lack the need of installing Flash, as the web is slowly moving to a broader HTML5 adoption.

Perhaps this won’t happen in a matter of a few months, but that’s a first step.