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Posts tagged with "apple tv"

Apple Hits Restart on Game Controller Support

It’s hard to believe it’s been nearly six years since Apple added game controller support to iOS. The big news at WWDC in 2013 was the iOS 7 redesign, but for game developers, it was rivaled by the announcement that third-party Made For iPhone (MFi) controllers were coming.

The game press and developers understood the potential of controller support immediately. Even though it wasn’t announced there, Chris Plante of Polygon declared controller support the biggest story of E3, the game industry trade show that was happening at the same time as WWDC. Plante imagined that:

If Apple finds a way to standardize traditional controls, every iOS device will become a transportable console. In a year, both iPhones and iPads will approach the processing power of the current-generation devices. Companies will have the ability to port controller-based games for the mobile devices in millions of pockets — an install-base far greater than they’ve ever had before.

Game industry veteran Gabe Newell, the co-founder of Valve, saw Apple’s entry as a big risk to companies making PC and console games:

The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform…I think Apple rolls the console guys really easily.

I was right there with them. iOS devices couldn’t match the power of a traditional console in 2013, but you could see that they were on a trajectory to get there. With the addition of controller support, Apple felt poised to make a meaningful run at incumbents like Sony and Microsoft.

It didn’t work out that way though. iOS’ controller support was rushed to market. Early controllers were priced at around $100, in part because of the requirements of the MFi certification, and they couldn’t match the quality of controllers from Sony and Microsoft.

As anticipated, controller support was extended to the Apple TV when its App Store launched in 2015. Initially, it looked as though Apple would allow game developers to require a controller. In the end, though, the company went an entirely different direction by requiring that games support the Apple TV Remote, a decision that complicated development and dumbed down controller integration to match the remote’s limited input methods. Apple changed course eventually, and now lets developers require controllers, but by the time of that change the damage had been done. Many developers had already lost interest in controller support. It didn’t help either that for a very long time, the App Store didn’t indicate which games were compatible with MFi controllers, leaving the void to be filled by third-party sites.

Last year, when I looked back at the history of games on the App Store for its tenth anniversary, I came away pessimistic about the future of games on Apple’s platforms. After a decade, I felt like we were still asking the same question that Federico posed in 2013:

Will Apple ever develop a culture and appreciation for gaming as a medium, not just an App Store category?

Sadly, Federico’s question remains as relevant today as it was six years ago. Still, I’m cautiously optimistic based on what’s happened in the past year. Part of that is the App Store editorial team’s excellent track record of championing high-quality games in the stories published on the App Store. Another factor is Apple Arcade, the game subscription service we still don’t know a lot about, but which appears designed to showcase high-quality, artistically important games.

The latest cause for optimism is Apple’s announcement at WWDC this past June that iOS, iPadOS, tvOS, and macOS would all support the Sony DualShock 4 and Bluetooth-based Xbox controllers when Apple’s OSes are updated this fall. The reaction from developers and other observers was a combination of surprise and excitement that was uncannily similar to the MFi announcement in 2013. Yet, the news begs the question: ‘How is this time any different?’ The answer to that question lies in how the new controllers work and the role they will play in Arcade.

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Apple’s New TV Strategy Might Just Work

It’s been a very significant week for Apple’s TV efforts. On Monday the company debuted its first full-length trailer for an Apple TV+ original; that trailer was for The Morning Show, which has long been destined as a tentpole title for Apple. From what I’ve seen online, the trailer has been well-received, aided by an aggressive marketing push on YouTube and Twitter.

While The Morning Show’s first full trailer is a big occasion, and we’ll likely start seeing promos for other Apple TV+ shows soon with its fall launch fast approaching, the most important TV news in Apple’s week came from Disney.

Disney announced that its Disney+ streaming service would launch with native iOS and tvOS apps, which will use Apple’s In-App Purchase system for subscriptions, and the service will be “fully integrated with the Apple TV app.” Depending on your interpretation of that quote, Disney didn’t technically announce that Disney+ would be a channel in the TV app, but “fully integrated” is a strong phrase, and since Disney’s adopting Apple’s In-App Purchase system and integrating in some way with TV already, there’s virtually no reason to think it won’t be a full-fledged channel.

Following these two key events – the marketing push for Apple TV+ starting to gain steam, and Disney+ partnering with Apple in a key way – I’ve been reflecting on what Apple’s future in TV may hold.

We’ve known since March what the company’s TV strategy entailed: putting the TV app everywhere as an aggregator, bolstered by channels and Apple TV+. With the TV app Apple can do something that no one else seems to be trying: control the full stack of TV experience through integrating hardware, software, and services – the classic Apple playbook. But Apple needs partners to make this vision a reality. Without TV app commitments from big players like Netflix or Disney, it was unlikely that Apple’s strategy could ever find success. Signing Disney+, however, changes everything.

Absent Disney, failure seemed inevitable. The lack of both Netflix and Disney+ would have been a death blow to Apple’s plans. But with the home of Disney, Pixar, Marvel, and Star Wars now on board, I’m starting to think Apple’s TV strategy might just work. Here’s why.

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Disney+ Will Launch with iOS and tvOS Apps and Integration with TV App

Disney announced today which platforms its Disney+ streaming service would be available on at launch, and unsurprisingly iOS and tvOS are on the list. One tidbit that’s particularly noteworthy, however, comes from Chris Welch’s report for The Verge:

Disney also plans to integrate its content with the Apple TV app so that movies, originals, and shows will appear there among other suggested things to watch.

Integration with the TV app means Disney+ subscribers will be able to add the service’s content to their Up Next queue inside TV, in addition to seeing recommendations for movies and shows like Welch mentions. This is a significant piece of news for people like myself who rely on the TV app for much of their TV viewing. Also noteworthy is that Disney+ will support Apple’s In-App Purchase system for subscriptions, so you can subscribe directly through Apple rather than needing to set up a separate Disney account.

This is a big win for Apple’s TV ambitions, as Disney+ is expected to quickly grow into one of the most popular streaming services on the market. Netflix, the current streaming king, doesn’t integrate at all with Apple’s TV app, and recently it even abandoned Apple’s In-App Purchase system for subscriptions. If Disney had followed in Netflix’s footsteps, Apple’s hopes of the TV app gaining widespread adoption would have been slim to none.

The only outstanding question concerns whether Disney+ will become a full-on channel inside the TV app, or if it will rely on the legacy integration that apps like Hulu and Amazon Prime Video currently utilize. Welch writes:

A Disney spokesperson told The Verge that Disney has nothing to announce regarding “channel” marketplaces like Apple TV Channels or Amazon Prime Channels. I wouldn’t bet on Disney giving Apple (or anyone) extra control over its hugely important service; allowing Disney+ to be streamed entirely within the Apple TV app would be a nice convenience for the customers who want it, but I don’t see it happening.

My take is that Disney+ becoming a channel actually makes a lot of sense for the company. Since it’s already going to integrate with TV, and use In-App Purchases, there’s little to no “extra control” Disney would be handing Apple if Disney+ became a channel. All the control is already conceded. The only advantage of forcing people to jump from the TV app into the Disney+ app would be that, when a movie or show finishes playing, users would find themselves in Disney’s app rather than Apple’s. But that’s a small bit of ground to give up considering all the control Disney’s already forfeited.

If Disney+ becomes a channel, it will make for a better user experience for everyone, including parents who can download content offline for their kids via the TV app. Plus, if Disney only supports TV’s legacy integration, that will mean it’s only available in Apple’s TV app on Apple devices; third-party streaming sticks and TV sets that include the TV app wouldn’t offer Disney+ content at all, which again would make for a worse experience.

I expect that Disney’s hesitation to announce channels support is only temporary. Either the company is still negotiating its exact deal with Apple, or an announcement is being held back for Apple’s iPhone event in September. The latter scenario seems likely: Disney+ garnering stage time at the biggest marketing event of the year for one of the world’s biggest companies is a win for both Apple and Disney.

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tvOS 13: The MacStories Overview

The first half of 2019 has in many ways mitigated the Apple TV’s usefulness. Early in the year we learned that smart TVs would gain support for AirPlay 2 and HomeKit, which were formerly exclusive to Apple’s set-top device. Then more recently, Apple launched a brand new TV app which will also live on both smart TVs and third-party streaming sticks. Following these announcements, it was unclear whether Apple was content to let the Apple TV become even more of a niche product than before, or if the company would put renewed efforts into the product to help differentiate it from new competition. It turns out the latter was true – at least to a degree.

tvOS 13 is perhaps the most substantial update to the Apple TV’s software since the debut of tvOS in 2015. That’s not saying a lot, because past updates have been relatively lackluster, but it does say something about Apple’s commitment to the Apple TV platform. Taken in combination with the redesigned TV app that arrived last month, this latest version of tvOS makes a strong case for Apple finally taking television seriously – particularly as the launch of Apple TV+ draws nearer.

The latest version of tvOS starts with an updated Home screen, which includes a Control Center pane, and most notably adds multi-user functionality, as well as expanded game controller support, plus a few other upgrades.

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Apple Launches Dedicated YouTube Channel for Apple TV

Over the last few weeks Apple has quietly debuted a new YouTube channel dedicated to one of its services: Apple TV. The Apple TV channel is home to a variety of videos, like trailers for upcoming films and TV shows, exclusive behind the scenes clips and interviews tied to popular shows and movies, and, of course, videos highlighting Apple’s own original content efforts, like an Apple TV+ trailer and Carpool Karaoke previews.

Every video on the channel appears to be ad-free, which could offer a compelling reason to watch trailers for upcoming films, such as Star Wars: The Rise of Skywalker, through the Apple TV channel rather than a competing channel where ads are commonplace.

The launch of an Apple TV channel on YouTube is no big surprise, particularly as Apple moves further into the video and entertainment space. However, the channel does have an odd, yet interesting relationship with Apple’s own TV app. While the channel serves to promote the Apple TV service, its videos by and large aren’t available on that service’s app. The behind the scenes clips and interviews found on this new channel are not currently available in the Apple TV app, only on YouTube – though it’s certainly possible that will change in the future. Similarly, most of the trailers on YouTube are unavailable in the TV app, since unreleased films and shows don’t exist in TV’s content database.

Trailers for unreleased films have historically been served through Apple’s iTunes Trailers platform, which is still alive though somewhat stagnant – the iOS app hasn’t been updated for a year and carries many dated design conventions. However, the launch of an Apple TV YouTube channel may indicate Apple’s plans to slowly shutter that service.

As Apple’s redesigned TV app launches next month as part of tvOS 12.3 and iOS 12.3, and we draw nearer to the launch of Apple TV+ this fall, it will be interesting to see what kind of content Apple funnels through this new YouTube channel rather than the TV app itself. Will most videos continue to be YouTube-exclusive, simply serving to promote films and shows that can be watched in the TV app? Or will the TV app eventually house all of this content as well, with YouTube merely serving as a means of greater exposure for Apple’s TV efforts? We shouldn’t have to wait long to find out.



Developer Demos HomeKit’s New Integration with Smart TVs

Benjamin Mayo, writing for 9to5Mac:

Developer Khaos Tian hacked the HomeKit protocol to simulate adding a smart TV accessory to the Home app. He shared some screenshots and videos of these features ‘in action’ …

By essentially faking the existence of a HomeKit-compatible Smart TV accessory on his network, he was able to add a television tile into his Home app.

This reveals new interfaces for controlling the TV. You can tap on the tile to turn it on or off and access the Details menu to change input.

Tian has posted a series of examples of this new HomeKit integration on his Twitter account, including one where he was able to control his LG TV running webOS from the iPhone’s Home app.

Interestingly, Tian has already contributed an update to homebridge – the third-party plugin to add all kinds of different accessories and platforms to HomeKit – with support for HomeKit’s new TV control APIs. Here’s where this gets really interesting for me: despite the launch of an online petition, LG has only confirmed that their latest 2019 TV sets will receive official HomeKit support. Thanks to homebridge, however, it should be possible to add native HomeKit integration to older LG televisions (such as my 2017 model) with plugins that bridge the webOS API to HomeKit’s new endpoints. This is precisely what Tian is doing for his demo.

Now, as someone who’s been running homebridge and the homebridge-webos-tv plugin for the past few months (and I promise I will write about this eventually), I’m excited about the idea of having a native interface for controlling my TV from the Home app (and, ideally, Siri too). As you can see, the plugin I’m currently using can only “fake” controls in the Home app by adding switches. It can get…confusing:

Configuring homebridge plugins (left) requires working with a JSON document.

Configuring homebridge plugins (left) requires working with a JSON document.

But it works. I’ve been running homebridge and this plugin without issues for months now, and I’ve gotten so used to asking Siri to change inputs on my TV, I can’t imagine not having these integrations anymore. A recent update to homebridge-webos-tv even added support for individual channel input and more remote control buttons. For this reason, assuming that the folks at LG don’t change their mind and ship a HomeKit software update for older TV sets, I think I’m going to experiment with a dual setup for webOS TV support in HomeKit: some controls based on the official HomeKit API, and others provided as custom switches – both based on homebridge plugins. But that’s a story for another time.

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The State of Gaming on the Apple TV

Samuel Axon of Ars Technica published an article over the weekend about the state of gaming on Apple TV, inspired by the recent demise of Minecraft on the platform. In it he shares quotes from notable iOS and tvOS game developers about Apple’s problems with the Apple TV as a gaming platform.

On the subject of Minecraft, Team Alto developer Ryan Cash said:

“If I were in charge of the game…I think I’d really try to stay there. While the platform certainly isn’t the biggest, it continues to grow, and it’s a great way for certain types of audiences to experience gaming, often for their first time.”

Strange Flavour’s CEO Aaron Fothergill expressed similar sentiments, highlighting how easy it is to port a game from iOS to tvOS. He did, however, share one common request for the platform:

“I…like the idea of game controllers (ideally Apple ones) being bundled with the Apple TV as an actual Apple option. So there’s an Apple TV being sold specifically for games.”

Finally, developer Patrick Hogan shared three things he believes Apple should do:

  • Include an Apple-branded, full-featured controller with every Apple TV.
  • Market the Apple TV as a gaming platform.
  • “Spend a lot of money on funding platform exclusives, ports, and presence at every major gaming expo and conference to break the chicken-egg problem of getting customers to make it viable to devs.”

Gaming is clearly an area where Apple could have more success if it wanted to. Producing a controller to bundle with the Apple TV, even if it were just included with certain SKUs of the device, wouldn’t be that difficult for the company. Clearly it’s just something that the execs in Cupertino don’t want to pursue at this time.

It could be challenging bridging the gap between the touch-first games of iOS and potential controller-first titles on the Apple TV, but if Nintendo can walk that line successfully with the Switch, I don’t doubt that Apple could do the same. Until such a strategy shift takes place though, Apple TV gaming is likely to remain stuck in mediocrity.

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Apple Is Targeting Spring or Summer 2019 to Launch Its Video Service According to TV Executives

According to a report in the New York Times, producers and executives who have met with Apple recently said the company is targeting sometime between March 2019 and summer 2019 to launch a video service. With about a dozen shows signed in the past several months, the Times says Apple is on track to spend significantly more than the $1 billion or so that it told TV executives last year it had budgeted to spend on programming. The report says the turning point came last summer:

The week after “Planet of the Apps” made its debut, Mr. Cue greatly improved the company’s standing in the entertainment industry by hiring the veteran television executives Zack Van Amburg and Jamie Erlicht away from Sony Pictures Television, the studio behind “Breaking Bad” and “The Crown.”

The two executives moved quickly to build Apple Worldwide Video from the ground up, expanding its staff to roughly 40 people and opening divisions for adult dramas, children’s shows and Latin American and European programming. In putting together its slate of 12 projects (and counting), Mr. Van Amburg and Mr. Erlicht made deals with big names including Reese Witherspoon (for three shows), Steven Spielberg, Damien Chazelle, M. Night Shyamalan, Jennifer Aniston, Octavia Spencer and Kristen Wiig.

As reports have trickled in about new shows that Apple has signed, it’s become clear that the company has plans to launch a full slate of original programming. Although it remains unclear how Apple intends to roll the shows out to consumers, the New York Times’ report provides an interesting peek at where the project stands today and when it might launch.

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