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#MacStoriesDeals: 20% Off Hazel Screencast & Superstorm Sandy Donations

#MacStoriesDeals: 20% Off Hazel Screencast & Superstorm Sandy Donations

Last week, I linked to Mac OS X Screencasts’ Hazel tutorial, a 1-hour screencast detailing several Hazel features:

I have watched the entire video, and, indeed, I think it’s one of the best resources you can buy to get started with Hazel and understand all of the its potential. Screencast quality is good, with on-screen guides and labels, zoomed views on specific sections and menus, and clean transitions. The voiceover is concise and to-the-point. The video lasts an hour, but it passes quickly thanks to the provided examples and explanations – it’s definitely not boring, as most video tutorials can be nowadays.

Should you get it? Yes. If you’re new to Hazel, this will get you up to speed very quickly. And, even as a long-time Hazel user, the screencast refreshed my memory on several aspects of Noodlesoft’s app.

Thanks to Mac OS X Screencasts, we can offer a 20% discount off the Hazel screencast (regular price €10) with the coupon code MACSTORIES-IS-AWESOME. The coupon code is valid from November 1st - 18th. Simply head over to Mac OS X Screencasts’ website and paste our coupon code to receive a 20% discount.

But there’s more. For every screencast sold with our coupon code, Mac OS X Screencasts will donate €1.50 to American Red Cross to help people impacted by Hurricane Sandy in the United States. If you purchase the Hazel screencast without our coupon code, Mac OS X Screencasts will donate €3 to American Red Cross for every screencast sold.

The Hazel screencast offer is available here. If you’d like to donate to American Red Cross without having to buy the Hazel screencast, we recommend Apple’s own donation page available on iTunes.

UPDATE: Together with Mac OS X Screencasts we’re giving away 5 free screencasts for this Hazel tutorial. To enter, tweet to @macstoriesdeals with the hashtag #macstorieshazeltutorial and we’ll pick 5 winners later today! GOOD LUCK!

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Evernote 5 Public Beta Now Available

Announced last week, Evernote has today released version 5.0 of its Mac client as a public beta. Sporting a redesigned interface and over 100 new features, Evernote 5.0 is a complete rethinking of the desktop experience, built with easier access to most used notebooks and notes in mind. As I wrote last week:

Evernote 5 will primarily focus on improving the way users manage and access their notes, tags, and notebooks. With a new sidebar, users can drag items into the Shortcuts area; user shortcuts are accessible using CMD+1/9 keyboard shortcuts – just like bookmarks in Safari. Advanced users will still be able to “show lists” in the sidebar, but, overall, according to Evernote, the redesign will be focused on making the sidebar more visual, compact, and easier to use. In fact, the new sidebar will also list the five most recent notes for quick access. Evernote says there are over 100 new features in v5.0. These include a new iPad-like Cards view for notes, improved sharing, a new look for the notes editor, more keyboard shortcuts, new views for tags and notebooks, and more.

The new interface is primarily based on the new sidebar, which lists all the “shortcuts” created by the user. A shortcut can be a notebook, a tag, a note – anything that can be selected and dragged in the app can be manually placed in the Shortcuts area. Read more


October 2012 In Review

We’re back again with another month in review, and what a month October has been. On the news front there was, of course, the October 23rd Apple event which saw the launch of the iPad mini, fourth generation iPad,  13” MacBook with Retina Display, new Mac mini and iMac. Apple also had their fourth quarter earnings call and remembered the first year anniversary since the passing of Steve Jobs.

October was also chock full of new apps and big app updates. Tapbots in particular had a big month with the launch of Netbot and Tweetbot for Mac, Marco Arment launched The Magazine, Loren Brichter made his comeback with Letterpress, Pocket released a Mac app, and iPad drawing app Paper got a big update.

On the stories front, Federico has had a lot of fun putting together a number of guides and tutorials this month and we’ve collected them all together below. Federico also interviewed Loren Brichter for the launch of his new Letterpress app, talked about the leadership changes at Apple and I mapped out the entertainment ecosystems of Apple, Google, Microsoft and Amazon.

Be sure to check out our previous Month in Review posts here

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Apple Releases iOS 6.0.1 [Direct Links]

Apple just released iOS 6.0.1. The software update has hit Apple’s servers and is propagating now; iOS 6.0.1 is a bug fix release, which improves reliability of the iPhone 5 and iPod touch 5th gen on WiFi networks with WPA2 encryption, fixes the widely-reported issue of horizontal lines showing up on the software keyboard, and improves the behavior of the Camera flash.

iOS 6.0.1 changelog

  • Fixes a bug that prevents iPhone 5 from installing software updates wirelessly over the air
  • Fixes a bug where horizontal lines may be displayed across the keyboard
  • Fixes an issue that could cause camera flash to not go off
  • Improves reliability of iPhone 5 and iPod touch (5th generation) when connected to encrypted WPA2 Wi-Fi networks
  • Resolves an issue that prevents iPhone from using the cellular network in some instances
  • Consolidated the Use Cellular Data switch for iTunes Match
  • Fixes a Passcode Lock bug which sometimes allowed access to Passbook pass details from lock screen
  • Fixes a bug affecting Exchange meetings

For over-the-air updates, iPhone 5 users will have to install an iOS Updater utility first, which requires a full reboot of the device before installing iOS 6.0.1. After the restart, the Software Update panel in settings will allow you to download iOS 6.0.1.

iOS 6.0.1 direct download links below (build number 9B206).


iStat 2 Review

I like Bjango. They make the kind of simple, polished, and useful software that defines OS X as a platform with equal attention to beautiful pixels and powerful features. I was already a big fan of Consume and Skala. Bjango’s latest release, iStat 2, falls exactly under this category of apps: great-looking and efficient at the same time.

Mac Servers

I own a 13-inch MacBook Air and a 21.5-inch iMac. My MBA is the “work machine”, whereas the iMac has always been the media center of the house, as it’s connected to a couple of external drives with my iTunes library on it. For the past few months, however, I’ve been increasingly switching every part of my “entertainment workflow” from local to cloud-based. It started with Rdio a year ago (now, I have a Family account and I’m not switching any time soon). For iTunes, it means I’ve slowly uploaded my library to a Mac mini hosted on Macminicolo. As documented elsewhere, I’m very happy with Macminicolo, their reliability, and the overall message of a Mac mini server always available in the cloud.

But I’m not a “server guy”. I don’t understand the teminology behind server management, and my limited skills go as far as restarting WebDAV and Apache. I use my Mac mini primarily for media streaming through Plex and as a server for Mail, OmniFocus, Dropbox, and other services or apps that allow me to automate my workflow in the cloud. All my Dropbox-based scripts for plain text and OmniFocus are created with the Mac mini in mind, because it’s always-on and lets me receive results in real time. Hazel is another invaluable utility when it comes to automating a remote Mac.

I do put my Mac mini through some more processor-intensive tasks every once in a while. Usually, it’s movie conversion through Handbrake or movie streaming through Plex Media Server. I recoginize this doesn’t compare to using a mini as an Xcode build server, but it’s still something that I want to keep an eye on. Read more


The Value Of In-App Purchases

punch quest

punch quest

The Verge writes about to commercial failure of the first version of Punch Quest, a new game by Rocketcat Games:

But the reality was much different. Despite surpassing 600,000 downloads, Punch Quest only just crossed into the five figure range in terms of revenue. “The really scary thing is that profits tend to drop off sharply a week after an app’s out,” Auwae says. “I hear it’s a bit better for free apps, but a paid app often makes most of its money in the first week of being out.”

Figuring out where the problem lies is a difficult task. Punch Quest seems to have done many things right, with a game that has proved popular with a wide audience and was designed from the beginning with the concept of IAP in mind, but obviously something is missing. “There’s a lot of stuff that could be wrong,” says Auwae, “but we’re just not sure.

Earlier this year, our Graham Spencer wrote an extensive feature story on the state of game In-App Purchases, the best practices for developers, and reactions from users to various kinds of IAPs. He concluded:

On the other hand, people are much more appreciative of paying for something that is more tangible — like more levels or new game modes. They are more substantial than a new gun, or some in-game coins that can buy you a power-up. I think this feeling is amplified when a user moves on from a game and looks back at what they payed for. If they were just buying currency for power-ups, there really isn’t anything to show for that money that they once spent. On the other hand if they bought a new game mode, they can see that additional mode and if they decide to come back to the game at a later date, they’ll still have that and be able to take advantage of it.

As Andrew Webster wrote at The Verge, I think Punch Quest’s case is primarily an issue of perceived value. I don’t think Punch Quest’s virtual currency-like model for IAP is a sustainable model.

On the other hand, I don’t think it’s a problem of “small Buy button” (as suggested by The Verge): Loren Brichter’s Letterpress is a different genre, but some mechanics of revenue generation with IAP are comparable with Punch Quest. Loren said he didn’t make any “IAP optimization” to guide users towards spending money, yet Letterpress is a success. I believe it ultimately goes down to the fact that Letterpress’ IAP feels like a must-have, as I wrote in my review.

I think it’s a smart move, because Letterpress’ in-app purchase is a must-have so, essentially, you’ll be purchasing a $0.99 paid app. In this case, the “free” price tag is an illusion to draw more customers to download the app right away: think of it as a “trial” version of the real Letterpress. This is what the App Store dynamics have become, and Brichter is simply experimenting with something completely new for him while playing by the market’s rules. Because while I could go by without themes – I just use the default one – more simultaneous games and played words is what you’re really looking after.

Punch Quest doesn’t make me feel like I’m missing out. It doesn’t leverage the addictive nature of the game to draw me to the IAP options; at the contrary, the fact that it’s easy to collect currency in the game makes me feel like the IAP is unnecessary: I can play this because I like it and I’ll collect coins anyway.

Letterpress, on the flip side, doesn’t trade your time for options. You’re always going to miss themes and simultaneous games if you don’t pay. The IAP of Letterpress is an exclusive option that is based on the game’s essence: playing games against friends. You like this game so much you want to play more games? Then pay. Otherwise, you won’t have the feature. Simple and effective.

With In-App Purchases, I want to feel like I’m paying for something that I need. Even better, I want that to be more than a feeling: it’s got to be a fact.

Personally, I believe developers shouldn’t settle on “established” ways to implement IAPs. For instance, despite the completely different category, I like what iThoughts HD is doing with IAP: the regular app is $9.99 and already a sustainable business model, but if you want, you can pay more. Paying $3.99 for the IAP will unlock “Early Access” features, which include things like Search and Doodling on mind maps. These are features that will come to the main app eventually, but you can pay to get them now.

iThoughts’ IAP works from both technical and conceptual perspectives. By paying, you know you’re supporting the ongoing development of an app you like, and that is a powerful concept by itself. But, at the same time, you’re also getting new features before other people – you’re unlocking new exclusive stuff. Features that make the app better and that are cleverly targeted at people who use iThoughts on a regular basis. It feels like a must-have.

It’s marketed differently, but iThoughts’ IAP is actually very similar to Letterpress: it understands the app’s user base and allows customers to get more functionality by paying.

In-App Purchases are tricky. To get a complete overview of this phenomenon in games, I still recommend reading Graham’s story from June, which includes various surveys with developers and users. Overall, I believe IAPs can be a stable (and possibly more intelligent) business model, but developers should consider the value perceived by their customers before and after the purchase.



Paper for iPad Adds a Color Mixer, Custom Palettes, and Support for Pressure Input with Pogo Connect

Paper

Paper

I think the incredible thing about an app like Paper is that it allows someone like me to feel like an artist, even though I’m clearly not. It’s an app that brings out childlike joy and creativity in people who’d otherwise say they have no ability to draw or paint well. Paper is probably one of the most interesting apps on the iPad to look at for this reason; it manages to capture the essence of what makes doodling something on paper so fun, without making you feel inadequate thanks to its decidedly simple presentation and a carefully chosen color palette (originally: black, gray, white, orange, yellow, blue, green, and violet). Paper launched with just nine colors and five basic tools.

Paper’s next major update addressed a popular feature request; Version 1.1 introduced several new organizational features such as rearranging pages between journals and duplicating pages. Ink itself became more fluid, more closely matching finger and stylus input thanks to improvements to FiftyThree’s Expressive Ink Engine.

Today’s update further addresses another common feature request. While people have submitted some really amazing things to Made With Paper, I’d expect to see even more spectacular drawings thanks to the addition of the Mixer, Palettes, and support for the Pogo Connect. Not only have FiftyThree added more colors, they’ve added all of the colors.

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