In Search of the Perfect Writing Font

The folks at iA have been looking for new font to use in their iA Writer app (version 5.0 for iOS was launched just a couple of weeks ago), and they settled on the idea of a duospace font:

This year, again, we set out exploring our own writing font. We started from scratch, moved from proportional to monospace to three spaces (50% for i and j) and ended up with duospace for MWmw. Progressively, we came to realize that the right question is how to make a proportional font look like a monospace, but how many exceptions you allow until you lose the benefits of a sturdy monospace.

With Latin characters you need to free the m’s from their obsolete mechanical straight jacket. What about the w’s then? And if you give room to lower case letters, what about their parents? The M and the w look alright in mono, no? They almost look better, even… Well, not next to a free m. In Cyrillic, there are a couple of characters more that need breathing room. If you give 150% to the letters w, W, m, and M, you get a text image that has almost all benefits of a monospace font, but the text flows nicely. And born was the duospace concept.

Duospace is a notion familiar from Asian fonts where there are single and double width characters. Our candidate is a bit different. It offers single and four 1.5 width characters.

I’ve always loved the thought and care that goes into iA Writer’s typography. In fact, I like iA Writer’s approach so much, I bought the Nitti family last year and have been using it as my writing font in Ulysses since. Standard Nitti looks terrific in Ulysses, but the new iA Writer Duospace (which is based off the recently released IBM Plex) is gorgeous as well. I mean, just take a look at this.

I’m going to experiment with iA Writer Duospace as my writing font in Ulysses for a few weeks. Installing custom fonts in Ulysses for iOS is easy: go to the GitHub page, download each one, and open them in Ulysses (with the share sheet) to install them. Alternatively, I recommend using AnyFont to make custom fonts available system-wide in any native font picker for iOS.

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Dual Lens Switching on iPhone X

Dan Provost of Studio Neat (makers of the excellent Glif) ran some tests to analyze the low-light performance of the iPhone X’s telephoto lens:

Last year, when the iPhone 7 Plus was released, Glenn Fleishman wrote a terrific piece for Macworld about how the dual lens camera system works. In short, when you zoom-in to 2X, the camera does not always switch to the telephoto lens. In some cases (typically in low light scenarios), you will be presented with a cropped image from the wide angle lens instead. This was sacrilege to camera nerds, but Apple would argue that if the cropped image looks better in those low light situations, then that is the correct approach.

Results are impressive:

As you can see, the iPhone X required very little light before it decided to use the telephoto lens. The iPhone 7 Plus required quite a bit more. I used the app Light Meter to measure the light at each interval, which I denote in the video. The app measures the lux, which is a measure of illuminance equal to one lumen per square meter. (I measured from both devices and averaged the results, as the readings were slightly different. I wouldn’t expect an app to function as well as a true light meter, but this probably gets us in the ball park).

Make sure to check out the video to see the lens switching in action. The difference between the iPhone 7 Plus and the X is substantial when it comes to the amount of light required for the system to pick the telephoto lens.

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Apple Posts ‘Sway’ Holiday Ad Featuring AirPods and Apple Music

Just ahead of Thanksgiving in the United States, Apple posted their annual holiday ad on YouTube earlier today. The company’s holiday commercials have become a tradition in recent years, and they tend to carry a message that goes beyond advertising the specific features of Apple products.

This year’s ad, titled Sway, is all about AirPods and Apple Music. The video is set on Tuesday, December 19, and follows a woman who starts dancing and walking down a street as she listen to Sam Smith’s Palace on her AirPods. The performance continues after she bumps into a man walking by and the two start dancing together in the snow while sharing AirPods. The ad cuts back to reality and the tagline “move someone this holiday” appears. As with holiday ads in previous years, Apple picked a beautiful song to accompany the video; the incredible choreography nicely complements the idea of sharing a moment with someone through music.

Apple’s 2017 holiday commercial follows last year’s ‘Frankie’s Holiday’ and 2015’s ‘Someday at Christmas’ featuring Andra Day and Steve Wonder. You can watch the video below.

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Connected, Episode 169: Really Regular Nightstand

Stephen is struggling with a lot of things and makes a task management confession, but Federico broke his iPhone X, so it all comes out in the wash. Oh, and Myke is gone, so don’t tell him he was right about the HomePod being delayed.

On this week’s Connected, Stephen and I talk about the iMac Pro, task managers and smart speakers (again), and my broken iPhone X. You can listen here.

Sponsored by:

  • TextExpander, from Smile: Communicate smarter with TextExpander. Get 20% off your first year when you tell them you came from this show.
  • Timing: The automatic time tracking app for macOS. Use this link to get 10% off your purchase of Timing.
  • Simple Contacts: Contact lens prescriptions from home: Use offer code Connected for $30 off your contact lenses
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#MacStoriesDeals Black Friday 2017: The Best Deals for iPhone & iPad Apps, Games, and Accessories

Every year, thousands of iOS and macOS app deals are launched for Black Friday and Cyber Monday. At MacStories, we handpick the best deals for iOS and Mac apps and collect them in a single roundup with links to buy or share discounted products directly. You don’t have to be overwhelmed by app deals; we take care of finding the best ones for you.

This year, in addition to app deals, we’re expanding our Amazon coverage with deals on accessories that work with Alexa, HomeKit devices, 4K TVs (great for modern gaming and the latest Apple TV), and more. You can find hardware deals (with links to Amazon.com) at the end of the list.

Bookmark this post and come back to find updated deals starting today through Monday. Updates will be listed as new entries at the top of each section; iOS apps are organized in sub-categories for easier navigation.

For real-time updates, you can find us as @MacStoriesDeals on Twitter.

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What Face ID Means for Accessibility

Steven Aquino on the accessibility implications of Face ID on the iPhone X:

The way Apple has built Face ID, hardware- and software-wise, into iOS quite literally makes using iPhone a “hands-free” experience in many regards. And that’s without discrete accessibility features like Switch Control or AssistiveTouch. That makes a significant difference to users, myself included, whose physical limitations make even the most mundane tasks (e.g., unlocking one’s device) tricky. As with so many accessibility-related topics, the little things that are taken for granted are always the thin

The combination of Face ID with Raise to Wake (or, arguably, the simplicity of Tap to Wake) truly sounds like a remarkable improvement accessibility-wise, perhaps in a way that we didn’t foresee when we started speculating on Apple abandoning Touch ID. Hands-free unlocking is one of my favorite aspects of the iPhone X experience so far.

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Animal Crossing Debuts on iOS a Day Earlier Than Expected

This past Friday, Nintendo America announced via Twitter that Animal Crossing: Pocket Camp would be available on iOS worldwide on November 22nd.

Instead, the game showed up unexpectedly early on November 21st. This isn’t the first time Nintendo has surprised fans with an early release. In September, after announcing a release date for a major update to Super Mario Run on the App Store, Nintendo released that game a day early too.

In a move that may be in response to complaints that some levels of Super Mario Run required an in-app purchase, Animal Crossing is up front about its pricing, imposing a popup during the setup process that explains that Leaf Tickets, which are an in-game currency, can be purchased, but are optional. Before you can get started, there are also other instructions and a 99 MB update to download. It’s a laborious process but doesn’t take long if you have a good Internet connection.

Animal Crossing is based on Nintendo’s 3DS title Animal Crossing: New Leaf - Welcome amiibo and includes some of the same characters. You play as the manager of a campground, building your campsite and interacting with animals you meet. As you play, you collect items and complete tasks for the animals you meet. The materials you collect are used to craft items to decorate your campsite. Leaf Tickets, which you can earn in-game or purchase as an In-App Purchase can be used to purchase accessories for your campsite or speed up the construction of items.

I have only just scratched the surface of Animal Crossing, but it looks great, especially on an iPhone X. The game’s colors are vivid, and it takes full advantage of the iPhone X’s display. While not as deep as the Animal Crossing games available on Nintendo’s hardware, Pocket Camp looks like a fun way to spend some time over the long Thanksgiving weekend in the US. I’m also looking forward to connecting with friends who have Nintendo accounts to see what kinds of campsites they build.

Animal Crossing: Pocket Camp is available on the App Store as a free download.