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Twitterrific for macOS Adds Poll Support and Other Refinements

The Iconfactory is on a tear with Twitterrific for macOS updates. Version 5.0, the crowdfunded rebirth of the app, launched less than a month ago. A couple of weeks later, Twitterrific 5.1 added muffles and mutes, which we discussed on AppStories this week. Then yesterday, Twitterrific 5.2 dropped, with support for polls and and an enhancement of its user search functionality.

Poll support is notable because third-party developers don’t have access to Twitter’s polling APIs. Instead, users of third-party Twitter clients have had to go to the official Twitter client or the web to vote in polls, which I rarely bothered to do. Lack of API support hasn’t stopped The Iconfactory from implementing a workaround to make polls available to its users though. The feature isn’t perfect, but in my preliminary testing, I’ve been impressed with how well it works.

Twitterrific detects tweets that include polls by looking for clues like whether ‘#poll’ or the graph or ballot box emoji are used. The app also looks at the format of the question posed. If a tweet looks like a poll, Twitterrific displays a button below the text of the tweet. When the poll button is clicked, a popover with a mini-browser opens the poll so you can vote and see the results. If you want to monitor a poll, drag the popover away from your timeline to transform it into a standalone window that will stay put and can be refreshed with the latest results.

Poll creation still requires Twitter’s app or website, which cannot be avoided. Nonetheless, I can already tell that being able to open a poll, vote, and view results all from Twitterrific is going to increase my participation in them. For now, the feature is available on macOS only, but it is under consideration for the iOS app depending on how well it is received by users on the Mac.

Use the Cmd+U keyboard shortcut to search for a Twitter user quickly.

Use the Cmd+U keyboard shortcut to search for a Twitter user quickly.

Twitterrific also added fast user searching via the Cmd+U keyboard shortcut and has improved syncing of your timeline position between iOS and macOS. Next up for both versions of the app is support for Twitter’s new 280-character tweet limit, which, unlike polls, is available to third-party developers.

If you’re interested in trying a new Twitter client, Twitterrific is an excellent choice. The handful of gaps in the macOS version’s original feature set are being addressed rapidly and innovative approaches to things like polls set it apart from its competitors.

Twitterrific 5.2 is available on the Mac App Store.


Animoji and AvatarKit

Developer Simon Støvring has put together SBSAnimoji, an iPhone X app that uses Apple’s private AvatarKit framework to let you record Animoji videos that aren’t limited to 10-second clips or the Messages app. You can download the project from GitHub and install it with Xcode on your iPhone X.

It’s fascinating to consider how Animoji could expand beyond iMessage through AvatarKit, or how the same tech that powers the framework could be used for the creation of different system avatars not necessarily modeled after popular emoji. Also: wouldn’t it be interesting to have AvatarKit as a proper API for third-party developers?

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Twitter Adopts 280-Character Tweet Limit

Twitter extended the 140-character limit of tweets to 280 characters for a test group of users in September. In a blog post today, Twitter’s Aliza Rosen proclaimed the test a success noting that the additional characters have been used where needed, but that most tweets remain under the previous 140-character limit.

As a result, Twitter has begun to roll out the new feature worldwide for every language where ‘cramming’ was an issue. The company describes cramming as:

the deviation of the actual length distribution from the theoretical log-normal distribution near the character limit — “cramming,” as it likely reflects people’s attempts to “cram” their Tweets within the character limit.

In plain English, cramming is when your tweet is just a little long, and you spend time editing it to fit into 140 characters. According to Rosen:

Historically, 9% of Tweets in English hit the character limit. This reflects the challenge of fitting a thought into a Tweet, often resulting in lots of time spent editing and even at times abandoning Tweets before sending. With the expanded character count, this problem was massively reduced – that number dropped to only 1% of Tweets running up against the limit. Since we saw Tweets hit the character limit less often, we believe people spent less time editing their Tweets in the composer. This shows that more space makes it easier for people to fit thoughts in a Tweet, so they could say what they want to say, and send Tweets faster than before.

Cramming is a bigger problem for some languages than others. At the other end of the spectrum are languages like Chinese, Japanese, and Korean, which can express more in fewer characters and will continue to have 140-character limits.

The new tweet length limit is still rolling out to users. If you don’t have 280 characters to work with yet, check the official Twitter again later because it will undoubtedly take a while to propagate to all users.



Connected, Episode 167: Dissolving of the Plus Club

On this week’s episode of Connected, we share our first impressions on the iPhone X and discuss the experience of using the device. This is a long one. You can listen here.

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Introductory Pricing Coming to App Subscriptions

Earlier today, Apple released iOS 11.2 beta 2 to developers. The release notes accompanying the beta include the following announcement:

Soon, you’ll be able to offer new customers a discounted introductory price for your auto-renewable subscriptions on the App Store. iOS 11.2 introduces new classes … and new properties … to provide details on the introductory pricing and billing period you’ve selected for your auto-renewable subscriptions. You’ll be able to configure introductory pricing on your in-app purchase page in iTunes Connect soon.

Auto-renewing subscriptions were made available to all app developers with iOS 10 and already include the option to offer a free trial. With iOS 11.2 though, developers will have added flexibility to help them attract customers.


The High Stakes Secret Release of Monument Valley 2

Monument Valley 2 was announced and released during the WWDC keynote this past June. Andrew Webster at The Verge talked to the team behind the game about keeping the sequel a secret and the success the game has enjoyed in the subsequent months.

Since WWDC, the follow-on to one of the biggest App Store hits in recent years is selling well, including in China where sales are greater than in the US. Still, it remains to be seen whether ustwo’s latest release can match the original, which did even better in its second year on the App Store. Asked about how that kind of success can be replicated, ustwo head Dan Gray said:

“Your game needs to operate on a number of levels — at least that’s how we work,” he says. “When we think about how kids interact with Monument Valley, they treat it like a toy. There are these amazing structures, and it’s very tactile, there’s a lot of audiovisual feedback. That’s the most simple form of interaction. And then there are the people who understand the basic premise. In Monument Valley 2, that is a mother and child trying to solve problems together. Then there are the people who talk on internet forums and Twitter, and have really high-level, deep discussion.”

The Verge’s profile coincides with the release of a behind-the-scenes video created by ustwo that follows its team as they fly to San Jose and reveal Monument Valley 2 to the world.

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iPhone Reborn: Initial Thoughts on the iPhone X

This is not just another iPhone.

Spend enough time with an iPhone X, and every prior iPhone will feel surprisingly foreign. The radically new display and Face ID are not mere features of this new device – they are foundational pieces of a new iPhone experience that, once lived with, you’ll never want to go back from.

While Federico is hard at work on his full review of the iPhone X, I wanted to share my early impressions of the device after a few days of use.

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iPhone X and AppleCare+

I received my iPhone X earlier today, but because I didn’t add AppleCare+ to my shopping bag when the preorders opened (I wanted to be as quick as possible, and I was sleepy), today I had to buy it separately.

AppleCare+ came in handy earlier this year when I (inexplicably) bent my 12.9-inch iPad Pro and the repair’s cost ended up being €49 instead of €550. After Stephen Hackett pointed at the more expensive repair costs for the iPhone X, I was even more convinced to add the extra coverage to my new iPhone. Buying AppleCare online is surprisingly easy: you receive an email from Apple with a link, which takes you to iOS’ built-in diagnostics app that verifies your device’s eligibility with Apple’s servers. It takes a couple of minutes, after which you can continue with the checkout in Safari. I never did this myself before because I thought driving to the Apple store just to buy AppleCare was easier; it’s not. The diagnostics app has an iOS 11 large title design, too.

If you also have a new iPhone X without AppleCare, Apple has a support document that explains how you can purchase it here.

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