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Connected, Episode 173: The Final Robin

Round out 2017 with fake apps and an anti-wishlist.

In the final episode of Connected for 2017, we revisit the classic wish list with a twist: what are the things we’d like Apple to stop doing? You can listen here.

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Apple Addresses Reported iPhone Slowdowns After Software Updates

There’s an age-old conspiracy theory that Apple intentionally slows down older iPhone models to compel upgrades to new ones. Every year around the time a new version of iOS releases – which also happens to be the time new iPhone models launch – users report that their old phones aren’t as speedy as before. While some of this felt downgrade is to be expected with new features introduced in major iOS versions, Apple today confirmed that there is in fact more to it than that – at least, in certain cases.

Earlier this week John Poole shared Geekbench results that seemed to indicate some level of throttling of iPhones after certain software updates. His charts showed that for an iPhone 6s, iOS 10.2.1 introduced a performance change, while for the iPhone 7, iOS 11.2 did the same. Seemingly in response to these tests, Apple has released a statement to Matthew Panzarino of TechCrunch that aims to make sense of the inconsistencies.

“Our goal is to deliver the best experience for customers, which includes overall performance and prolonging the life of their devices. Lithium-ion batteries become less capable of supplying peak current demands when in cold conditions, have a low battery charge or as they age over time, which can result in the device unexpectedly shutting down to protect its electronic components.

Last year we released a feature for iPhone 6, iPhone 6s and iPhone SE to smooth out the instantaneous peaks only when needed to prevent the device from unexpectedly shutting down during these conditions. We’ve now extended that feature to iPhone 7 with iOS 11.2, and plan to add support for other products in the future.”

Panzarino explains:

Basically, iPhones were hitting peaks of processor power that the battery was unable to power and the phones were shutting off. Apple then added power management to all iPhones at the time that would ‘smooth out’ those peaks by either capping the power available from the battery or by spreading power requests over several cycles.

While Apple’s lack of communication on this matter can certainly be viewed as a problem, ultimately the issue appears rooted in battery technology generally rather than in iPhones specifically. Lithium-ion batteries have certain limitations, which are exacerbated in certain conditions, and Apple made the decision to reduce peak performance in those conditions rather than leave users facing unexpected device shutdowns.

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#MacStoriesDeals Holiday Edition 2017: The Best Deals for iPhone, iPad, and Mac Apps & Games

Every year, thousands of iOS and macOS app deals are launched for the holidays. At MacStories, we handpick the best deals for iOS and Mac apps and collect them in a single roundup with links to buy or share discounted products directly. You don’t have to be overwhelmed by app deals; we take care of finding the best ones for you.

Bookmark this post and come back to find updated deals starting today through the rest of the week. Updates will be listed as new entries at the top of each section.

For real-time updates, you can find us as @MacStoriesDeals on Twitter.

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AutoSleep 5 Adds Automatic Apple Watch Sleep Tracking and Much More

Slowly but surely, the Series 3 has changed my Apple Watch habits. I abandoned earlier models of the Watch for most tasks other than notifications and workout tracking because, with some notable exceptions, few apps worked well enough to be more convenient than pulling out my iPhone in most circumstances.

The Series 3 Watch is different. Not only is it faster, but the battery life is significantly better. The changes have caused me to rethink how I use my Apple Watch and look for new ways to use it. So when I heard AutoSleep, an app that Federico uses and has reviewed in the past, was getting a big update that includes enhanced Apple Watch functionality, I saw another opportunity to extend how I use my Series 3.

I haven’t been disappointed. AutoSleep 5 is a broad-based update that touches every aspect of the app, but what I like best is its Apple Watch integration, which has begun to give me new insight into my sleep patterns. Although I find the amount of data displayed in AutoSleep overwhelming at times, after spending several days with the app, I plan to stick with it as I try to adjust my schedule to get more rest each week.

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Pokémon GO’s ARKit-Powered Release Coming Soon

The most well-known augmented reality smartphone game will soon be better than ever. As was previously announced at WWDC, Pokémon GO is adopting Apple’s ARKit framework to provide a more true-to-life AR experience. The Pokémon GO website announced that this update, featuring what the post dubs ‘AR+’, is launching very soon.

AR+ will not only make Pokémon appear more accurately in space, but it also brings enhancements to actual gameplay. Because the game will be able to better measure distance and placement of objects, each Pokémon found in the wild will now have an awareness meter. The meter fills up as Pokémon grow more aware of your looming presence, and if the meter fills up completely, the Pokémon will run away. But if you sneak up carefully, not only will you prevent the Pokémon from fleeing, but you’ll earn some nice perks: an Expert Handler bonus that increases the amount of XP and Stardust you receive, and a better chance at earning Great and Excellent Throw bonuses. These additions are a clever way of using ARKit to not only improve the realism of the game’s visuals, but its mechanics too.

One either nice perk of AR+ is that, as a side benefit of being fixed to a precise point in space, Pokémon will display in an accurate scale, so you can walk up and see just how big or small a Pokémon truly is.

While Pokémon GO’s days as a worldwide phenomenon are over (at least for now), the game continues to receive important updates, and the adoption of ARKit appears to be a key one. The update’s exact release timeline is unclear, but by all indications it’s imminent.


My Must-Have iOS Apps, 2017 Edition

With the transition to iPad Pro as my primary computer fully achieved in 2016 and not surprising anymore, in 2017 I turned my attention to three other key areas of my life: working with the MacStories team, managing my time, and finding my favorite apps among many competing alternatives.

For the first time in several years, I didn’t publish a story documenting my journey towards the iPad and iOS in 2017. In many ways, that’s a closed chapter of my career: the iPad Pro has convinced millions of people that it can be a suitable replacement for or addition to a Mac; with iOS 11 and its productivity features, Apple only cemented that belief. While part of me misses arguing in favor of the iPad against widespread skepticism, I felt it was time to move on from explaining the “why” of the iPad to helping others get the most out of the device. For this reason, I spent the better part of 2017 covering iOS 11 (first with my wish list, then with an in-depth review), discussing the details of iPad productivity, and creating advanced workflows for Club MacStories.

As much as I like to write in isolation, MacStories is also a team that requires a direction and a business that begets further responsibilities. Learning how to balance the multifaceted nature of my job with my hobbies and personal life (which got busier thanks to two puppies we adopted in April) has been an interesting challenge this year, and one that taught me a lot about allocating my time and attention, as well as the kind of writer I am and aspire to be.

There has been a recurring theme that has characterized my relationship with iOS in 2017: I’ve made a conscious effort to try as many new apps and services as possible, ensuring I would have a basic knowledge of all the available options on the market for different categories.

As I was settling on a routine and set of apps that worked well for me, I realized that I didn’t want to lose the spark of excitement I used to feel when trying new apps in previous years. My job is predicated upon writing about software and having a sense of where our industry is going; while finding something that works and using it for years is great, I don’t want to become the kind of tech writer who’s stuck in his ways and doesn’t consider the possibility that better software might exist and is worth writing about. Even though my experiments didn’t always lead to switching to a different app, they made me appreciate the state of the iOS ecosystem and helped me understand my app preferences in 2017.

Thus, I’m going back to basics for my annual roundup this year. In the collection below, you’ll find the 75 apps I consider my must-haves – no web services, just apps for iPhone and iPad. Apps are organized by category and, whenever possible, include links to past coverage on MacStories.

As in previous years, you’ll find a series of personal awards at the end of the story. These include my App of the Year and Runners-Up; this year, I also picked winners for Feature, Redesign, Update, and Debut of the Year.

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    Rainbrow, a Game Controlled by the iPhone X’s TrueDepth Camera

    Joe Rossignol, writing for MacRumors about Rainbrow, a free arcade game for the iPhone X that requires you to raise your eyebrows or frown to move the character on screen:

    Simply raise your eyebrows to move the emoji up, frown to move the emoji down, or make a neutral expression and the emoji stays still. Note that if you raise your eyebrows, and keep them raised, the emoji will continue to move in an upwards direction, and vice verse when maintaining a frowning expression.

    While there are no levels, the game gets increasingly difficult as more obstacles appear. The goal is simply to get the highest score possible, but players can only compete against themselves right now. Gitter told us that he plans to integrate Apple’s Game Center for multiplayer competition in a future update.

    Here’s a video of the game in action:

    I played this for 20 minutes last night. It’s genius. Using the TrueDepth camera on the iPhone X, Rainbrow can detect the movements of muscles around your eyes and thus ask you to raise or lower your eyebrows to move an emoji up and down to collect points. What makes this game feel like magic – as if the iPhone is reading your mind – is that there’s no camera preview on screen and no buttons to press: you don’t see your face in a corner; the game simply reacts to your expressions in real-time without an interface separating you from the actual gameplay. It’s fun, and it’s a good demonstration of the accuracy of the TrueDepth system.

    Here’s what I wrote two weeks ago in the TrueDepth section of my iPhone X story:

    I’ve been asking myself which parts of iOS and the iPhone experience could be influenced by attention awareness and redesigned to intelligently fit our context and needs. I don’t think this idea will be limited to Face ID, timers, and auto-lock in the future. What happens, for example, if we take attention awareness farther and imagine how an iPhone X could capture user emotions and reactions? TrueDepth could turn into an attention and context layer that might be able to suggest certain emoji if we’re smiling or shaking our heads, or perhaps automatically zoom into parts of a game if we’re squinting and getting closer to the screen. A future, more sophisticated TrueDepth camera system might even be able to guess which region of the display we’re focusing on, and display contextual controls around it. Siri might decide in a fraction of a second to talk more or less if we’re looking at the screen or not. Lyrics might automatically appear in the Music app if we keep staring at the Now Playing view while listening to a song.

    It might be a silly game, but Rainbrow is the kind of different application of TrueDepth I had in mind. The same goes for Nose Zone, a game that uses ARKit’s TrueDepth-based face tracking to turn your nose into a cannon to shoot squares (I’m serious). While these first TrueDepth games are fun gimmicks, I believe we’re going to see invisible, persistent attention awareness and expression tracking become embedded into more types of apps over the next year.

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