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Ars Technica Interviews Apple Representatives and Developers about Catalyst

Samuel Axon spoke to developers and marketing, developer relations, and engineering representatives from Apple in a story for Ars Technica about Catalyst, Apple’s project for bringing iPad apps to the Mac.

Prior to WWDC, Apple gave a handful of companies access to Catalyst. Axon spoke to three of them about their experiences so far. Nolan O’Brian of Twitter, which discontinued its Mac app in 2016, had this to say about the experience:

“What Project Catalyst specifically offers is the ability to use our existing codebase, meaning that we don’t have to maintain separate code or a separate team to support Twitter for Mac,” he went on to say.

O’Brien said it was relatively easy to get going with the new app: “The surprising thing that got us excited about Project Catalyst was how much of our existing iOS codebase was able to just work.”

TripIt and Gameloft had similar experiences bringing their apps to the Mac.

Addressing the concern that Catalyst means the end of powerful AppKit-based apps on the Mac, Shaan Pruden, Apple’s senior director of partner management and developer relations, explained that there’s a place for ground-up AppKit apps as well as Catalyst apps:

“Good developers will know their audience and their users and what they’re going to want,” she said. “This just opens the door for lots of people to consider coming that wouldn’t have even thought about it before. And I think that’s more the target for this particular technology as opposed to someone who has a very complicated, big, heavy-lifting kind of creative app.”

Todd Benjamin, Apple’s senior director of marketing for macOS, elaborated saying that he:

…believes there are fundamentally multiple types of apps, and they’re not mutually exclusive with one another on a platform. And this is key to understanding Apple’s approach, here. He said:

I think apps on the Mac have always been these large and complex and highly capable apps that are very broad. And I think apps on iOS by nature are a little bit more focused. They’re highly designed. They’re very much considered in what they do and how they do it. And I think that’s changed how people look at apps, right?

The full story, which is full of detailed developer and Apple insights about Catalyst, is worth a read especially since it demonstrates just how nuanced the issues surrounding Catalyst are.

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Game Day: Worse Than Death

Worse Than Death is a narrative-driven horror game from Toronto-based Benjamin Rivers, the developer of Home. The two games share some similarities. Both games feature creepy, small-town mysteries where you play as a pixelated protagonist in a chunky-pixel world. What’s different about Worse Than Death is that it interweaves comic book-style, hand-drawn art throughout the story including cut scenes, when examining objects, and for dialogue. It’s a unique style that helps bring the characters and their surroundings to life in a way that pixel art alone can’t.

In Worse Than Death you play as Holly, who has returned home from the city to attend her high school reunion. When she arrives in town, she stops by the local bar where she meets with Flynn, an old friend who we learn was engaged to a woman named Grace before she died in an accident.

I don’t want to spoil the story, but what seems like a typical reunion when Holly and Flynn arrive turns out to be anything but ‘typical.’ Soon you’re racing around town faced with a growing number of gruesome deaths and chased by unseen monsters from whom you need to hide to survive.

The game does an excellent job of ratcheting up the tension as it progresses. I found myself jumping more than once as unexpected things happened during the game. As you make your way through the town trying to solve the mystery of what has happened, you face a series of puzzles that get progressively harder to solve, but clues are everywhere, so be sure to examine everything.

The gameplay is simple. Tap the left and right sides of the screen to walk that direction and double tap to run. Examining objects and interacting with other elements of the game is as simple as tapping icons that appear around Holly.

Worse than Death also supports MFi controllers. The onscreen controls aren’t difficult to use, but with a narrative game like Worse Than Death, I like to lean back with a controller with my iPad Pro in the Brydge Pro Keyboard so I can get the angle just right and relax. The SteelSeries Nimbus’ thumbstick and buttons were perfect for exploring the game.

I also highly recommend playing while listening with headphones. The sound design is fantastic and an integral part of the tension built by the story. Sounds come at you from every direction thanks to a 3D audio track that’s a perfect match to the game.

I also love the hand-drawn art and the way it contrasts with the pixelated gameplay. It’s a combination that makes Worse Than Death stand out from other action adventure games and succeeds in conveying strong character emotions, which adds to the tension that builds through the game. What’s more, the many hand-drawn images used in the game were drawn entirely on an iPad Pro using the app Procreate. Here’s a time-lapse that developer Benjamin Rivers posted on Twitter of the art being created:

https://twitter.com/benjaminrivers/status/1131553256960942080

It’s a testament to the iPad Pro and Procreate that such a large part of this game’s artwork could be done using the combination.

The hand-drawn artwork in Worse Than Death was created on an iPad Pro using Procreate.

The hand-drawn artwork in Worse Than Death was created on an iPad Pro using Procreate.

I’m not usually a fan of horror games, but I love a good mystery and puzzles, which Worse Than Death delivers on. With simple gameplay and story-driven action, Worse Than Death is like a creepy mystery you take with you on summer vacation. Wrapped in terrific artwork and absorbing sound design, Worse Than Death is a game that shouldn’t be missed.

Worse Than Death is available on the App Store for $3.99.


Track Your Time Automatically with Timing [Sponsor]

Have you heard of Screen Time, Apple’s time tracking feature for iPhone and iPad that shows how long you use each app on your iPhone or iPad? Good news — Screen Time is coming to macOS Catalina this fall! And if you haven’t heard of this feature yet, you may want to check out the Timing guide to Screen Time.

However, Screen Time’s feature set is fairly limited: it only lets you view the past 30 days of activity, and you only get a rough overview of what apps you used. That’s not sufficient for time tracking in a professional environment.

Enter Timing. Like Screen Time, Timing automatically tracks how much time you spend on each app and website. In addition, Timing also tracks every document you work on and lets you categorize your time into custom projects. This gives you a much more detailed overview of where your time went.

You can also add manual time entries for occasions like phone calls and breaks — another feature not present in Screen Time. The built-in calendar integration even lets you create time records for calendar events in just one click. And when it’s time to export a detailed report, Timing has you covered, too.

So, if you’d like to take advantage of all these benefits right now, check out Timing’s blog article on getting Screen Time’s functionality on your Mac with Timing. Then, download the 14-day free trial and save 10% when you buy!

Our thanks to Timing for supporting MacStories this week.


Adapt, Episode 4: Making an eBook and Multitasking’s Evolution

Federico gets creative making an eBook with Apple’s Pages app, then the guys go deep into the strengths and challenges of the new multitasking system in iPadOS 13.

In this week’s episode of Adapt, I had a lot of fun playing around with Pages for Ryan’s challenge; we also dig deeper into the multitasking changes of iPadOS. You can listen below (and find the show notes here), and don’t forget to send us questions using #AskAdapt and by tagging our Twitter account.

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Adapt, Episode 4

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The End of the Genius Era

Excellent piece by Dieter Bohn at The Verge following news of Jony Ive’s coming departure from Apple:

While Apple might have a good story about having been founded in a garage, the true founding myth of Apple is the myth of genius. You know the fable, which has the benefit of also being true. When Steve Jobs was in charge, Apple made amazing things: the Apple computer, the Mac. Jobs not in charge: the very bad ‘90s with Scully and the Newton. Jobs back in charge: the renaissance, the iPod, the iPhone.

After Steve Jobs, that mantle was passed to Jony Ive. And he quietly (quite literally) took it. It was important to our concept of Apple that there be a single, discerning decision maker. Somebody uncompromising about quality. Somebody with very good taste. A capital G Genius.

Bohn makes the case, based on solid evidence from other sources, that Apple has operated for years without being driven by a singular “genius” but rather a collaborative, highly-capable team – and while that seems to have been more true than ever lately, to a degree it’s always been the case. In spite of the mythos surrounding Steve Jobs, responsibility for Apple’s best work falls not just on his shoulders, but on that of the team he was surrounded by.

Ive’s absence will certainly be felt, but the hole he leaves is likely much smaller than his “legend” would imply. As Bohn remarks, “we should stop thinking of Apple as the singular expression of one person’s genius. History has moved beyond the Great Man theory, and so too should our ideas about how Apple operates.”

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The End of the Ive Era

Great piece by John Gruber on Jony Ive leaving Apple and the end of the Ive era at Apple:

I think Tim Cook is a great CEO and Jeff Williams is a great COO. But who’s in charge of product design now? There is no new chief design officer, which, really, is what Steve Jobs always was. From a product standpoint, the post-Jobs era at Apple has been the Jony Ive era, not the Tim Cook era. That’s not a knock on Tim Cook. To his credit, Tim Cook has never pretended to be a product guy, which is exactly the hubris that John Sculley succumbed to back in the early ’90s, leading to the Newton being launched far before it was ready and the Macintosh platform languishing.

My gut sense for years has been that Ive without Jobs has been like McCartney without Lennon. Or Lennon without McCartney — take whichever analogical pairing you prefer. My point here is only that the fruit of their collaborations were, seemingly magically, far greater than the sums of the duos’ talents and tastes.

Assuming Ive’s exit has been planned for a while, it makes little sense to me that Apple’s new design leaders (Hankey and Dye) are reporting to Jeff Williams, the company’s chief operating officer – unless Apple has bigger plans for him in the near future. Then again, Gruber’s point still holds: who’s Apple’s Chief Design Officer now?

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Jony Ive to Leave Apple to Form New Design Firm and Sabih Khan Named SVP of Operations

Tim Bradshaw of the Financial Times dropped a bombshell: Jony Ive is leaving Apple to start his own design firm called LoveFrom, and Apple will be its first client. Ive told Bradshaw:

While I will not be an [Apple] employee, I will still be very involved — I hope for many, many years to come,” Sir Jonathan told the FT in an exclusive interview. “This just seems like a natural and gentle time to make this change.

Ive’s transition from his role as Apple Chief Design Officer where he oversees the design of both hardware and software to his new company will begin later this year with LoveFrom launching in 2020. Marc Newson who has collaborated with Ive in the past will join him as part of the LoveFrom design team. In addition to continuing ongoing projects for Apple, Ive told the Financial Times he would work on unspecified ‘personal passions.’

Ive has led Apple’s design team since 1996 and is responsible for the company’s iconic product designs like the iMac, iPod, and iPhone. He also guided the design and construction of Apple Park. In a press release issued by Apple, Tim Cook said:

Jony is a singular figure in the design world and his role in Apple’s revival cannot be overstated, from 1998’s groundbreaking iMac to the iPhone and the unprecedented ambition of Apple Park, where recently he has been putting so much of his energy and care,” said Tim Cook, Apple’s CEO. “Apple will continue to benefit from Jony’s talents by working directly with him on exclusive projects, and through the ongoing work of the brilliant and passionate design team he has built. After so many years working closely together, I’m happy that our relationship continues to evolve and I look forward to working with Jony long into the future.

Apple has not announced a replacement for Ive. Instead, the company’s press release says that design team leaders Evans Hankey, Vice President of Industrial Design, and Alan Dye, Vice President of Human Interface Design, will report to Apple’s Chief Operating Officer Jeff Williams. Of the design team, Ive had this to say:

After nearly 30 years and countless projects, I am most proud of the lasting work we have done to create a design team, process and culture at Apple that is without peer. Today it is stronger, more vibrant and more talented than at any point in Apple’s history,” said Ive. “The team will certainly thrive under the excellent leadership of Evans, Alan and Jeff, who have been among my closest collaborators. I have the utmost confidence in my designer colleagues at Apple, who remain my closest friends, and I look forward to working with them for many years to come.


Separately, Apple announced that it has named Sabih Kahn as joined the company’s executive team as Senior Vice President of Operations. In a press release, Apple said that Khan who has been at the company since the mid-90s:

will be in charge of Apple’s global supply chain, ensuring product quality and overseeing planning, procurement, manufacturing, logistics and product fulfillment functions, as well as Apple’s supplier responsibility programs that protect and educate workers at production facilities around the world.

According to Apple CEO Tim Cook and Williams:

Sabih leads our Ops team with heart,” said Tim Cook, Apple’s CEO. “He and his entire worldwide team are committed to delivering unmatched experiences to our customers, treating workers everywhere with dignity and respect, and protecting the environment for future generations.

I’ve been privileged to work with Sabih for more than 20 years, and you won’t find a more talented operations executive anywhere on the planet,” said Williams. “He is a world-class leader and collaborator, and I have no doubt that he will be the best leader of the Ops team in Apple’s history.

This is a surprising turn of events. Ive will continue to work with Apple, but it clearly won’t be his sole focus anymore. He’s left a lasting imprint on Apple over the course of almost three decades and is leaving behind design team led by Apple veterans, which leaves the company in good hands. Still, it’s a shame to see Ive go.

The addition of Kahn to the leadership team who, along with the company’s two design leads, will report to Jeff Williams is interesting too. I wouldn’t be surprised if Williams is being groomed to take over as CEO someday.


Connected, Episode 249: Federighi Snapped His Fingers

Myke resumes his role as the tvOS guy and Federico’s Memoji have all been killed. Apple’s Public Betas have arrived, as have new rumors of a future small iPhone. Stephen preaches the good news of Carbon.

On this week’s episode of Connected, we discuss Apple’s latest public betas and the future of Catalyst apps. You can listen below (and find the show notes here).

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Connected, Episode 249

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Secure ShellFish Review: Adding Your Mac, or Another SSH or SFTP Server, to Apple’s Files App

All my cards on the table: until I tried Anders Borum’s new app, Secure ShellFish, I had no idea what an SSH or SFTP server even was. I’ve never had the need for a file server, and have thus considered it one of those technical computing concepts that’s over my head and exists only for a certain type of user. My guess is that many other people feel the same way, not just because of the concept of servers itself, but also because the tools available for configuring and accessing servers can tend to be overly complex. Secure ShellFish, on both iPad and iPhone, aims to be the opposite: it makes configuring servers easy, and accessing them even easier because it’s built around integration with Apple’s Files app.

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