Club MacStories Turns 5: A Month-Long Thank You to Members Featuring Exclusive Discounts and Many More Perks

Today marks the fifth anniversary of Club MacStories. For the past five years, the Club has grown to become an integral part of what MacStories is. It’s the fuel that has allowed us to do more on the site, add new perks for Club members, and expand into podcasts.

Thank you to all of our Club members, past and present. You’re a big part of what allows us to do what we love, and we truly appreciate it. A special thanks to those of you who have been along for the ride for all five years too. There are quite a few of you, and your loyalty is humbling.

To celebrate this year’s anniversary, we’ve got a lot planned over the next four weeks:

  • App, Service, and Hardware Discounts: Below are discounts from developers of some of our favorite apps, services, and hardware.
  • App Giveaways: We periodically do app giveaways in MacStories Weekly, one of the Club’s email newsletters, but we’re taking that to a whole new level over the next four weeks, as you’ll begin to see in this Friday’s issue.
  • eBooks: When Federico’s iOS and iPadOS 14 review is published, and we’ve concluded our Summer OS Preview series, both will be available as eBooks exclusively to Club members.
  • Shortcuts and Automations: Alongside his review, Federico will share a set of advanced iOS 14 shortcuts and automations in MacStories Weekly.
  • ’Making Of’ the iOS 14 Review: When Federico’s review is published, we’ll have a behind-the-scenes look at the making of the review in MacStories Weekly.
  • MacStories Unplugged: We’ll also publish special episodes of MacStories Unplugged, our Club podcast, covering the nerdy, behind-the-scenes details of Federico’s review and our favorite iOS and iPadOS 14 apps.
  • Surprises: Of course, it wouldn’t be a MacStories celebration without a few surprises, so keep an eye on MacStories Weekly for more details in the coming weeks.

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Muse: Tool for Thought on iPad [Sponsor]

A new professional app for the iPad launched last week. It’s called Muse, and it turns your iPad into a tool for thought.

Muse gives you a spatial canvas for your research notes, sketches, screenshots, PDFs, and bookmarks. File managers and note-taking apps put your content into sorted lists and grids. By contrast, Muse is inspired by your desk: personal, creative, even a little messy.

You can pull in documents and clippings from iCloud or Dropbox, your iCloud photo library, or drag-and-drop from other apps. Use your Pencil to draw on, around, or in between everything, discovering and making connections between ideas as you go. And the zooming interface allows you to nest all your content to create a beautiful, explorable knowledge garden.

Muse is $99.99 per year, but you can try it for free with up to 100 cards. It’s a terrific way to dig in and understand how Muse can help you organize your projects.

Download Muse from the App Store today. Because deep thinking doesn’t happen in front of a computer.

Our thanks to Muse for sponsoring MacStories this week.


MacStories Unwind: A New App for Focused Work, an Upcoming Apple Event, and Oprah’s Podcast

AppStories+ Deeper into the world of apps
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AppStories+ Deeper into the world of apps


Sponsored by: Textastic – The code editor for your iPad and iPhone

This week on MacStories Unwind:

MacStories

Club MacStories

  • MacStories Weekly
    • A grab bag of iOS games
    • Ryan’s iOS 14 widget and Home screen setup
    • How to quick-launch files and folders on iOS and iPadOS 14
    • Reader Q&A
    • Lots of new apps
  • MacStories Unplugged:
    • A Club MacStories 5th anniversary preview
    • Burned burrito follow-up
    • Teaching Ticci: The Italian beef sandwich
  • Join Club MacStories

AppStories

Unwind



Apple Updates Multiple App Review Guidelines Addressing Game Streaming Services, In-App Purchases, Advertising, and More

Today Apple released an update to its App Review Guidelines that address many of the gray areas surrounding them that have been the subject of multiple controversies in recent weeks.

The guidelines are effective as of today, but Apple says they want to work with developers to give them as much time as possible to implement these changes, which should provide developers some time to make any necessary adjustments.

The changes today include the following:

Game Streaming Services

Under section 3.1.2(a), games offered via game streaming services must be downloadable from the App Store. Unless changes are made to the services, this precludes apps that would allow console games to be streamed to iPhones and iPads using services like Google’s Stadia or Microsoft’s xCloud, but it would not change the status of game subscription services like GameClub. Services should also be designed to avoid duplicate payment by subscribers and should not disadvantage non-subscribers.

Guideline 4.9 provides that game streaming services must also comply with the same requirements as apps downloadable from the App Store including app review, providing metadata for search, and In-App Purchases must be used to unlock features an functionality. Each game that is part of a streaming service must be submitted to the App Store as a separate app, so it has a product page on the Store and is subject to the same guidelines as other apps. Section 4.9.2 further clarifies that game streaming services can provide a catalog app to assist users with signup and finding games if they comply with app review guidelines including using In-App Purchases to pay for subscriptions and Sign In with Apple. According to Apple, the requirements of Section 4.9 would allow a streaming service to offer the game as a download on the App Store with basic functionality with additional levels and gameplay streamed to a player’s device.

The rules also clarify in Section 2.3.1 that games cannot include hidden, dormant, or undocumented features and that the functionality must be clear to users and App Review, an addition clearly prompted by Apple’s recent dispute with Epic Games.

Person-to-Person Experiences

Section 3.1.3(d) of the guidelines clarify that the use of In-App-Purchases is not necessary for one-to-one experiences like tutoring or fitness classes but must be used for one-to-few or one-to-many services.

App Clips, Widgets, Notifications, and Extensions

According to new guideline 2.5.16, App Clips, widgets, notifications, and extensions cannot include advertising, must be included in the app’s binary, and their functionality must be related to the content and functionality of their app. Nor should ads be placed in third-party keyboards or Watch apps, according to guideline 3.1.7.

Personal Loans

Section 3.2.2(x) requires apps that offer personal loans to clearly identify the terms of the loans and provides some specific guidelines regarding certain loan terms.


There are other modifications to the App Review Guidelines including a few very narrow exceptions to the requirements that developers use In-App Purchases, but it’s clear from the changes that the primary goal of them is to clarify Apple’s stance on game streaming services. While not precluded outright, the requirement that they include a separate App Store app puts substantial requirements on service providers that many may not be able to comply with our for technical or practical reasons.


iOS and iPadOS 14 Users Can Now Set Google Chrome as the Default Browser

Apple is hosting its first fall event in a matter of days, and a public release for all the company’s latest OS updates is expected to follow not long after. However, today anyone using the beta versions of those updates can benefit from a new feature ahead of time: setting Google Chrome as the default browser on iPhone and iPad.

iOS and iPadOS 14 both include the ability to set a third-party browser or email app as the system default, replacing Safari and Mail. Up until now, however, beta users couldn’t yet try the feature because it’s usually not possible for third-party apps to support new OS features until after the beta cycle is complete. That’s not the case with Chrome, though, which as of its latest update can now be configured as the default iOS and iPadOS browser. You have to be running the iOS or iPadOS 14 beta for this to work, but if you are, all you have to do is visit Settings ⇾ Chrome ⇾ Default Browser App to make the change.

Once Chrome is set as your default, any link you tap systemwide will open in Chrome rather than Safari. It’s that simple. Whether you’re opening a link in an app like Messages or even from inside Siri results, the OS will always launch links directly in Chrome. The one point of friction that remains is apps that use Safari View Controller as an in-app browser rather than sending you to a separate app when you tap a link. Slack, for example, behaves this way. Fortunately, all you have to do is hit the Safari-inspired icon inside Safari View Controller that sits next to the share icon and the page will open in Chrome.

Now that Chrome supports this new iOS and iPadOS 14 feature, we may start seeing other browser apps and even email clients debut updated versions that can be set as defaults. I wouldn’t be surprised to see Gmail follow Chrome’s lead before long.



Focused Work Review: Staying on Task Amidst Growing Distractions

Working from home isn’t for everyone. Many of us have been challenged by the loss of structure that an office or other public workspace provides. Not only that, but homes often provide far more distractions than a dedicated workspace. As a result, I expect that more people than ever need aids to help them do focused, productive work.

A new app from developer Michael Tigas aims to help. Focused Work is a simple, but valuable utility for creating timed focus sessions of productivity. While this may sound like merely a Pomodoro timer app, what I appreciate about Focused Work is that while it can be used with the Pomodoro Technique, it’s much more flexible than that because it enables creating any timers or sequence of timers that will best meet your own needs and fit with the way you work.

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Apple Announces Fall Event

As first reported by Rene Ritchie on Twitter, Apple has announced a media event for September 15, 2020 at 10:00 am Pacific.

https://twitter.com/reneritchie/status/1303350114342273036?s=21

Based on widespread speculation, Apple is expected to introduce its new lineup of iPhones, iPads, and Apple Watches. Rumors also point to the possibility of headphones and so-called AirTag location trackers. It’s also possible Apple will take the opportunity to preview upcoming Apple Silicon-based Macs, which the company said at WWDC are coming before the end of the year.

In addition to hardware, Apple is expected to announce release dates for updates to its operating systems, including iOS and iPadOS 14, macOS 11.0 Big Sur, and watchOS 7. As in the past, Apple should release a Gold Master of the OSes shortly after the event with a public release date within approximately 10 days.