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HomeRun Adds Thousands of Icons for Customizing Your Watch HomeKit Triggers

Browsing custom icons in HomeRun's iPhone companion.

Browsing custom icons in HomeRun’s iPhone companion.

Customization options have never hurt an app, and in many cases they make apps far more functional and endearing. Today HomeRun, the Apple Watch app for running HomeKit scenes, has expanded its customization options immensely by adding over 4,400 new icons that can be used for configuring the app’s grid of HomeKit scenes, and also for adorning your watch face via HomeRun’s complications.

HomeRun debuted last November as the best option for running HomeKit scenes from your Apple Watch. Unlike Apple’s own Home app, which only displays two scene triggers on-screen at once, with HomeRun you can fit up to 12 on-screen with a 44mm Watch, plus create complications for those scenes that run on a user-set schedule, so the right scene complication is always present at the right time.

HomeRun's scene grid (left) and custom complication (right).

HomeRun’s scene grid (left) and custom complication (right).

Previous releases enabled customizing HomeRun’s scene grid, which makes up the app’s main UI, by choosing from different colors and glyphs for each of your HomeKit scenes. The number of options was fine before, but now it’s much more than fine. Developer Aaron Pearce has added thousands of new icons by including the full set of Apple’s SF Symbols, the full set of Simpaticons, plus emoji options. The over 4,400 icons can be browsed inside HomeRun’s companion iPhone app, where a search option has thankfully been included.

I love that these new options work not only inside HomeRun’s grid, but also for configured complications. The sole exception is emoji, since they don’t fit watchOS’ design standards for complications. That slight drawback aside, this is a fantastic release for HomeRun that ensures I have no reason to ever look elsewhere for HomeKit scene control on the Apple Watch.

HomeRun 1.3 is available now on the App Store.


Connected, Episode 269: Read My Email Through My Eyes

On this week’s episode of Connected:

There’s a new MacBook Pro in town, bringing with it an updated design and a new keyboard, and Apple’s rumored AR glasses make everyone feel old. Myke is crowned the Popsocket Enthusiast, Stephen gets an email and Federico explains Toolbox Pro.

You can listen below (and find the show notes here).

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01:37:37

Connected, Episode 269

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Adobe Previews Direct Photo Import from External Storage Coming to Lightroom for iPad

In a video shared earlier today, Tom Hogarty, who’s a Lightroom product manager at Adobe, demonstrated an upcoming feature of Lightroom for iPad – the ability to import photos from external devices (such as cameras, drives, or SD cards connected over USB-C) into Lightroom’s library without copying them to the Photos app first.

Here’s how it’s going to work:

The workflow looks very nice: an alert comes up as soon as an external device is detected, photos are previewed in a custom UI within Lightroom (no more Photos overlay) and they’re copied directly into the app. I think anyone who uses Lightroom for iPad to edit photos taken with a DSLR is going to appreciate this addition. Keep in mind that the 2018 iPad Pros support up to 10 Gbps transfers over USB-C, which should help when importing hundreds of RAW files into Lightroom.

Direct photo import from external USB storage devices was originally announced by Apple at WWDC 2019 as part of the “Image Capture API” for iPadOS. When I was working on my iOS and iPadOS 13 review, I searched for documentation to cover the feature, but I couldn’t find anything on Apple’s website (I wasn’t the only one). Eventually, I just assumed it was part of the functionalities Apple delayed until later in the iOS 13 cycle. It turns out that this feature was quietly introduced by Apple with iOS and iPadOS 13.2, as also suggested by Hogarty in the Lightroom video.

According to this thread on StackOverflow, direct photo import is part of the ImageCaptureCore framework, which is now also available for iOS and iPadOS. I still can’t find any documentation for it on Apple’s developer website.

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Apple Music Introduces Replay, a Rolling Playlist of Your Most-Played Music

TechCrunch reports that Apple Music has added a new automatically-generated playlist called Replay that collects your top 100 songs for each year you’ve subscribed to the music streaming service. The concept is similar to Spotify’s year-end Wrapped playlist but differs in that it is updated every Sunday throughout the year.

According to Sarah Perez’s story on TechCrunch:

With Apple Music Replay, subscribers will get a playlist of their top songs from 2019, plus playlists for every year you’ve subscribed to Apple Music, retroactively. These can be added to your Apple Music Library, so you can stream them at any time, even when offline. Like any playlist, your Apple Music Replay can also be shared with others, allowing you to compare top songs with friends, for example, or post to social media.

If you don’t see your 2019 Replay playlist in Music, I was able to force it onto my devices by visiting replay.music.apple.com, adding my 2019 playlist, and then playing it. A couple of minute later it showed up in the Recently Played section of For You on iOS, though it seems to be taking longer to show up on my Mac.

I’ve always hoped Apple Music would do something like this, as has Federico who took matters into his own hands and created his Apple Music Wrapped Shortcut that you can find in the Music section of the MacStories Shortcuts Archive. I also appreciate that the playlist will be available throughout the year as a snapshot of my current favorite songs.

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CNET Interviews Phil Schiller About the New MacBook Pro, iPad Pro, and More

To mark the release of the new 16-inch MacBook Pro, Roger Cheng of CNET interviewed Apple’s Phil Schiller. The interview begins with a discussion of the laptop’s new keyboard but covers the role of the iPad Pro in Apple’s hardware lineup as well as Macs in education too.

According to Schiller, Apple spent a lot of time talking to pro users in the wake of criticisms of the MacBook Pro’s butterfly keyboard and was told that pro users wanted something like the Magic Keyboard available for desktop Macs. Of that process Schiller told CNET:

There’s a bunch of learning that happened. Some because of moving the desktop keyboard to the notebook and some because we just learned more along the way and wanted to further advance the technology.

Conspicuously absent from the interview though is any mention of changing the keyboard in response to the hardware failures that many users reported.

Cheng also asked Schiller where the iPad Pro fits in Apple’s pro lineup and whether there are plans to merge it with the Mac lineup. As Apple executives have told CNET for years, Schiller was clear that the compromises that a hybrid touch-based Mac would require wouldn’t benefit either platform. Specifically with respect to the iPad Pro, Schiller said:

It was literally to create a different product category. A couple years ago, we split off and created the iPad Pro. This has been a wonderful thing because it allowed us to create two models where we can push the technology. It really accelerated the use cases for iPad.

So now there are a lot of cases where people will use iPad, especially with Pencil, as an artist-creation tool or as a field-compute tool. What we find is there’s a fair number of people who actually spend more of their compute time on their iPad than personal computer. They didn’t choose one or the other. That’s just where they spent a lot of their time.

It’s refreshing to hear Schiller push back on the notion that Macs and iPads will inevitably merge or that consumers need to choose between the two. As someone who uses a Mac and an iPad Pro, I know that’s nonsense, but I also understand that a ‘winner-takes-all’ narrative is more entertaining.

The interview closes with a short discussion of the Mac in the education market where it has struggled at times against Chromebooks. As a parent who’s seen two of my kids learn to code on a Mac while a cheap, locked-down Chromebook sits idle in my house, except when it’s used to turn in assignments and take tests, this from Schiller resonated with me as true:

Kids who are really into learning and want to learn will have better success. It’s not hard to understand why kids aren’t engaged in a classroom without applying technology in a way that inspires them. You need to have these cutting-edge learning tools to help kids really achieve their best results.

Yet Chromebooks don’t do that. Chromebooks have gotten to the classroom because, frankly, they’re cheap testing tools for required testing. If all you want to do is test kids, well, maybe a cheap notebook will do that. But they’re not going to succeed.

Don’t miss Roger Cheng’s full interview on CNET with Schiller. It’s one of the best articulations of Apple’s pro hardware perspective and the place of the iPad in the company’s hardware lineup that I’ve read in a long while.

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Toolbox Pro Review: A Must-Have Companion Utility for Shortcuts Power Users

When I covered the updated Shortcuts app in my iOS and iPadOS 13 review earlier this year, I argued how, thanks to parameters, Shortcuts actions provided by third-party apps could become native features of the Shortcuts app.

With his debut app Toolbox Pro, released today on the App Store, developer Alex Hay has taken this idea to its logical conclusion: Toolbox Pro is a new kind of “headless” app – a utility whose sole purpose is to complement and extend Apple’s Shortcuts app with over 50 new actions, providing a native implementation of functionalities that Apple hasn’t brought to Shortcuts yet. After having used Toolbox Pro for the past couple of months, not only is the app a clever idea well suited for Shortcuts’ parameter framework, but it’s also a must-have for anyone who relies on Shortcuts on a daily basis.

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Game Day: NABOKI

NABOKI, a brand new puzzle game by Maciej Targoni, is a masterpiece of mobile game design. Targoni is the developer of klocki, which I previously reviewed, and several other games that feature a similar minimalist aesthetic that I love.

I started NABOKI for the first time on a recent early-morning flight to California. I couldn’t have picked a better game to make my uncomfortable surroundings melt into the background.

The game has no tutorial and virtually no UI. Instead, NABOKI relies on exploration and the player’s curiosity to propel it forward. Coupled with a soothing nature-inspired soundtrack, NABOKI creates a calming environment of thoughtful concentration that’s a great way to relax.

NABOKI opens with a single white cube with rounded edges and a red arrow-like character on one side. Swiping on the screen spins the cube in three dimensions. Tapping on the cube provided immediate audio feedback, playing one tone when I tapped a blank side of the cube and another when I tapped the side with the arrow, causing the cube to launch itself offscreen.

The early levels of the game introduce the basic concept of tapping the arrow side of cubes to clear them from the screen and rotating the puzzle to consider your options from all angles, as you would a Rubik’s cube. As the puzzles become more complex, featuring blocks of several contiguous cubes, you need to clear pieces in a particular order to clear a path for others, and often to expose the arrows you need to reach before they can be cleared.

After several more levels, NABOKI begins to introduce different behaviors to cubes. There are circles that rotate cubes, switches that shift cubes and blocks of cubes, unclearable blocks, and blocks with patterns that have to be matched to clear them, for instance. Each puzzle builds on the new types of blocks introduced, combining them in clever ways that amp up the difficulty gradually in a way that isn’t frustrating.

Each type of cube also provides different audio feedback, which I enjoy, but I’d like to see haptic feedback added to interactions. NABOKI is the kind of game that I’m far more likely to play on my iPhone, and I think haptic feedback would draw players into the game’s world even more quickly and deeply.

NABOKI should be played with headphones because the soundtrack is a fantastic synthesis of instrumentation and sounds from nature. The soundtrack reminds me a little of the Brain.fm music. It’s a wonderful complement to a puzzle game like NABOKI, that creates a relaxed, contemplative environment in which it’s easy to lose yourself.

The single dot in the top-left corner reveals navigation buttons to replay solved puzzles and a button to turn the soundtrack on and off. There’s no scoring, leaderboards, or other competitive aspect of NABOKI. It’s just you against the puzzles.

Crammed into a narrow seat with a tray that was too small to use my iPad Pro, and with no WiFi, NABOKI was the perfect way to pass a big chunk of my weekend flight. A few levels are also a great way to unwind after a long day. I highly recommend NABOKI to anyone who’s a fan of puzzle games.

NABOKI is available on the App Store for $0.99.


Apple Announces New 16” MacBook Pro with Redesigned Keyboard, Thinner Display Bezels, and Updated Processors

Apple has announced a new 16-inch model of the MacBook Pro that features a redesigned keyboard with keys that use a scissor mechanism, a larger screen with thinner bezels, and 9th generation Intel Core i7 and i9 processors. The new model replaces the existing 15-inch MacBook Pro.

Rumored since early this year, the new laptop is almost identical in size to the 15-inch MacBook Pro, which is 0.61 inches (1.55 cm) tall, 13.75 inches (34.93 cm) wide, and 9.48 inches (24.07 cm) deep. In contrast, the new 16-inch model is 0.64 inches (1.62 cm) tall, 14.09 inches (35.79 cm) wide, and 9.68 inches (24.59 cm) deep. The new MacBook Pro is also heavier, weighing in at 4.3 pounds (2.0 kg) compared to the 15-inch laptop, which is 4.02 pounds (1.83 kg).

The slight increase in size is thanks primarily to the reduction of the new MacBook Pro’s display bezels, which have been virtually eliminated. The laptop features a new high-resolution display too, which Apple lists as 3072 x 1920 pixels with a 226 ppi pixel density. The display is driven by new AMD Radeon Pro 5000M series graphics. Also, the MacBook Pro boasts significantly-improved 6-speaker setup and high-quality microphones to capture less background noise when recording.

Apple has also returned to a scissor mechanism for the new MacBook Pro’s keyboard. It remains to be seen whether the updated design is an improvement over the butterfly mechanism used for the past few years in Apple’s laptops. Before the company moved to the butterfly mechanism, which allowed for reduced key-travel and, consequently, thinner devices, a scissor keyboard mechanism was used in the MacBook Pro.

The keyboard on Apple’s latest pro-level laptop is also notable because it features the return of a physical escape key. The escape key was eliminated in Touch Bar-enabled MacBook Pros in favor of a software escape key on the Touch Bar, but the latest model shortens the Touch Bar to make room for a physical escape key, which many users missed. The new keyboard also features an inverted-T arrow key layout. Apple says:

The 16-inch MacBook Pro features a new Magic Keyboard with a refined scissor mechanism that delivers 1mm of key travel and a stable key feel, as well as an Apple-designed rubber dome that stores more potential energy for a responsive key press. Incorporating extensive research and user studies focused on human factors and key design, the 16-inch MacBook Pro delivers a keyboard with a comfortable, satisfying and quiet typing experience. The new Magic Keyboard also features a physical Escape key and an inverted-“T” arrangement for the arrow keys, along with Touch Bar and Touch ID, for a keyboard that delivers the best typing experience ever on a Mac notebook.

The 16-inch MacBook Pro also features an updated Intel 9th generation i7 and i9 processors with up to 8 cores. The base model runs at 2.6 GHz, which users can upgrade. RAM starts at 16GB and is configurable up to 64GB. Storage starts with a 512GB SSD, which can be increased to as much as 8TB.

To learn more about the new MacBook Pro, listen to episode 271 of Upgrade from Relay FM where Six Colors founder Jason Snell interviews Apple’s MacBook Pro Product Manager Shruti Haldea.

The new laptops are already available to order on apple.com and with the Apple Store app starting at $2,399, the same price as the old 15-inch model, with deliveries beginning later this week. Apple also notes that the Mac Pro will be available to order in December.


FoodNoms: A Privacy-Focused Food Tracker with Innovative New Ways to Log Meals

FoodNoms is a new privacy-oriented food tracking app that tackles the tedium of logging what you’ve eaten in innovative ways that make it one of the most promising apps in this category that I’ve seen in a long time.

Too often during the year, I find myself eating what’s easy, not what’s healthy. When I sense that happening, the first step I take is to open a food tracking app and log what I’ve been eating. The process imposes the discipline to help get me back on track with healthier eating habits. However, I don’t usually stick with food tracking long, mostly because I find the process tedious.

With FoodNoms, I’ve found it easier to stick with food tracking than ever before. The app’s database of foods seems a little limited compared to other apps I’ve used, and I’d like to see more ways to visualize trends over time added to the app. Still, those limitations are largely made up for by the ability to log portion accuracy and scan nutrition labels, along with the multitude of other ways to log meals. Add FoodNoms’ privacy focus, and I expect it’s going to win over a lot of people.

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