This week on AppStories, John is joined by Relay FM co-founder Myke Hurley to talk about the apps he uses to stay in touch with the hosts of the network’s shows and manage sponsorship sales, show research, episode production, and more.
One of the promises regularly made by apps transitioning to a subscription model is that they’ll be able to deliver more regular, incremental updates rather than going untouched for extended periods of time, and they can also focus on adding functionality that existing users will appreciate rather than needing to build something entirely different to attract a new target market. Ulysses has been a subscription app for nearly three years already, and I believe it’s one of the apps doing the best job of delivering on both of those fronts.
A quick search on MacStories will show that I’ve covered Ulysses a lot, in part because it’s my primary Markdown editor, but also because there are consistently several updates per year that stand out as noteworthy and meriting a fresh review. Today’s version 20 is no exception, introducing an advanced grammar and style check ‘revision mode’ on the Mac (coming soon to iPad and iPhone) and a new dashboard view across all platforms. Both enhancements leave what was already great about Ulysses alone, while offering valuable new utility for writers sure to delight existing users and perhaps even draw a flock of new ones.
In April 2019, Apple published a video called The Underdogs that followed the story of a team of co-workers designing a round pizza box. Today, the quartet is back in a sequel of sorts called The Whole Work-From-Home Thing.
The new video follows the same group of colleagues as they attempt to design an all-new box while working from home. The story follows the quartet as they work around the clock on a tight deadline while juggling personal obligations and coping with working remotely.
The pace is frenetic. Over the course of the multi-day ordeal, the group turns to their Macs, iPads, and iPhones to come up with ideas and design the box. They also rely on a wide array of apps, including third-party apps like MindNode and Adobe InDesign.
Like its predecessor, ‘The Whole Work-From-Home Thing’ is funny but succeeds at demonstrating ways that Apple hardware and apps can solve some of the problems facing many people these days. This video may hit a little too close to home and stress some people out a bit, but I enjoyed the lighthearted fun poked at working from home and think it’s well worth watching.
Magic Lasso Adblock is an efficient and high-performance ad blocker for the iPhone, iPad, and Mac.
It allows you to experience a cleaner, faster web – without ads. As a native Safari content-blocking extension, Magic Lasso blocks intrusive ads, pop-ups, and trackers when browsing the web.
Magic Lasso Adblock provides a 2.0x speed increase on common websites, improves your privacy and security by removing ad trackers, and works with Safari across all Apple devices. It’s as if Apple itself had designed an ad blocker.
And unlike some other ad blockers, Magic Lasso Adblock respects your privacy, doesn’t accept payment from advertisers, and is 100% supported by its community of over 150,000 users.
Version 2.0 delivers a host of new features, including:
Battery Boost: Additional ad blocking rules target and block JavaScript which uses significant CPU energy, ensuring pages are responsive while improving browser battery life
New look and feel: The new three-pane interface provides a quick overview of current status, easy access to see recent rules updates, and a simple way to view and configure allowed sites
Download the app for free today from the Magic Lasso website, the App Store, and the Mac App Store.
Our thanks to Magic Lasso Adblock for sponsoring MacStories this week.
Sponsored by OffScreen – Leave Your Phone, and Focus on Real Life
This week on MacStories Unwind:
No single feature of the iOS 14 betas has had as immediate an impact on my daily iPhone use as Home screen widgets. Together with the App Library, the features can radically change the way apps are organized and accessed by everyone. Users don’t have to use widgets or the App Library, but they’ve been designed to feel familiar and inviting, echoing the iPhone’s grid layout, folders, and search systems. The result is a deft balancing act that gently introduces the iPhone Home screen’s most significant makeover since it was launched, which I think will be a big hit with users and developers alike.
Widgets’ impact is less pronounced on the iPad, where their placement is less flexible, and there is no App Library. Widgets can’t do quite as much in iOS and iPadOS 14 betas as they can under iOS 13 either. Those are fairly significant caveats depending on how you currently use widgets and should be kept in mind, but it’s also worth remembering that this is the first public beta release. There are still many weeks before iOS and iPadOS 14 will be released, and users’ feedback could influence what the final implementation of widgets looks like.
Despite the current limitations, widgets have profoundly changed the way I use my iPhone and have the potential to do the same on the iPad. The impact surprised me because, after two and half weeks on the developer betas, the only widgets I’ve tried so far are based on Apple’s system apps. As a result, I wanted to share my first impressions and thoughts on widgets, the App Library, and how I’m using both on the iPhone and iPad. I also thought it would be fun to show off some of the ideas being explored by third-party developers, which I’m excited to try soon.
For the past two weeks, I’ve been using the developer beta of iPadOS 14 on my 2018 12.9” iPad Pro – my main computer and production machine. Although I feel like it’s too early for me to offer a definitive assessment of iPadOS 14, I figured it’d be interesting to share some initial thoughts on the evolution of the iPad platform now that iPadOS 14 is available as a public beta as well. These are just some of the key takeaways and “core themes” I’ve been mulling over since WWDC; I plan to dig deeper into every aspect of iPadOS 14 in my annual iOS and iPadOS review in the fall.
Apple has opened its public beta program for iOS 14, iPadOS 14, and tvOS 14 on the Apple Beta Software Program website.
Developers, who can access betas of Apple’s OS releases before the general public, received the first developer betas on June 22nd, the first day of WWDC and a second version earlier this week. If past practice is a guide, the public beta released today should be identical to the second developer beta released on Tuesday.
If you would like to sign up but haven’t, visit beta.apple.com and log in using your Apple ID. It should go without saying that you should only install betas on your devices after you’ve taken appropriate steps to protect your data and are willing to endure potentially buggy software.
For more on what’s in the betas check out our full overviews of iOS 14 and iPadOS 14 and tvOS 14, which are terrific overviews that we published during WWDC.
Stay tuned for more over the summer too. The MacStories team is working on special preview stories that cover a wide range of features in the public betas as we approach the publication of our annual OS reviews this fall. Federico and I will also be doing some special interview episodes of AppStories this summer to dig deeper into what the new OSes will mean to MacStories readers and the apps they love.
Update: An earlier version of this story stated that the macOS Big Sur and watchOS 7 public betas have been released too, which was incorrect. We expect macOS Big Sur and watchOS 7 to be released soon, but they are not yet available.
Epic Games has released a new iPhone app for videogame developers that captures facial expressions, piping them into the company’s Unreal Engine in real-time. As explained on the Unreal Engine blog:
Live Link Face streams high-quality facial animation in real-time from your iPhone directly onto characters in Unreal Engine. The app’s tracking leverages Apple’s ARKit and the iPhone’s TrueDepth front-facing camera to interactively track a performer’s face, transmitting this data directly to Unreal Engine via Live Link over a network.
What I find most interesting about Live Link Face is that Epic says it scales from solo developers working at home to sophisticated stage productions involving actors in motion capture suits and multiple iPhones. If so, that will make the app a terrific example of the sort of democratization of complex tools that technologies like ARKit and hardware like the iPhone’s TrueDepth camera make possible when integrated into existing workflows.