Apple Services Preview: Better Integration, Increased Customization, and Sharing Options

Source: Apple.

Source: Apple.

Apple’s services have become an increasingly important part of the company’s product lineup, but they didn’t get a lot of time at WWDC this year. However, that doesn’t mean there aren’t some interesting new features coming with OS releases and beyond. There are a wide variety of updates coming that promise to better integrate services, allow for greater user customization and sharing, plus provide other day-to-day enhancements.

Apple Podcasts

Source: Apple.

Source: Apple.

Perhaps the best example of Apple’s approach to services this year is Apple Podcasts, which will add new software features and act as the glue that integrates other services. My favorite upcoming feature is Podcasts’ new queueing system. Episodes of shows can be added to a listening queue from any list of episodes by long-pressing on an episode or using the More menu and choosing ‘Add to Queue,’ which appends the episode to the bottom of your queue.

Tapping the queue button from the Now Playing screen reveals the Playing Next screen, which includes the current episode at the top, along with any upcoming episodes that you’ve queued for playback with drag handles for reordering the list. If you finish everything in your queue, Podcasts reverts to Up Next, the app’s automatically-generated list of suggested next episodes. The Playing Next screen also includes a triangular disclosure button for revealing chapter titles in podcast episodes that include them. Tapping a chapter title skips to that chapter.

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Faking ‘Clamshell Mode’ with External Displays in iPadOS 17

A simple setting can be used as a workaround for clamshell mode in iPadOS 17.

A simple setting can be used as a workaround for clamshell mode in iPadOS 17.

Fernando Silva of 9to5Mac came up with a clever workaround to have ‘clamshell mode’ in iPadOS 17 when an iPad is connected to an external display. The catch: it doesn’t really turn off the iPad’s built-in display.

Now before readers start spamming the comments, this is not true clamshell mode. True clamshell mode kills the screen of the host computer and moves everything from that display to the external monitor. This will not do that. But this workaround will allow you to close your iPad Pro, connect a Bluetooth keyboard and mouse, and still be able to use Stage Manager on an external display.

Essentially, the method involves disabling the ‘Lock / Unlock’ toggle in Settings ⇾ Display & Brightness that controls whether the iPad’s screen should lock when a cover is closed on top of it. This has been the iPad’s default behavior since the iPad 2 and the debut of the Smart Cover, and it still applies to the latest iPad Pro and Magic Keyboard: when the cover is closed, the iPad gets automatically locked. However, this setting can be disabled, and if you do, then sure: you could close an iPad Pro and continue using iPadOS on the external display without seeing the iPad’s built-in display. Except the iPad’s display is always on behind the scenes, which is not ideal.1

Still: if we’re supposed to accept this workaround as the only way to fake ‘clamshell mode’ in iPadOS 17, I would suggest some additions to improve the experience.

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AppStories, Episode 339 – The Impact of OS Updates on Third-Party Apps

This week on AppStories, we consider the impact that this year’s OS releases will have on third-party apps.

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On AppStories+, we dig into the details of iOS 17’s StandBy feature and I share my thoughts on why the Vision Pro’s upcoming launch feels more like the iPhone’s debut than the iPad’s.

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From Conference to Festival: The Evolution of WWDC

WWDC never gets old. There’s the excitement surrounding Apple’s announcements, but it’s far more than that. At its heart, the value of WWDC is in the people you see.

Ten years ago, I attended my first WWDC ever as the parent of what is now called the Swift Student Challenge. At the time, I’d already begun dipping my toe into iOS development and arrived knowing nobody. By the end of the week, I’d met long-time indie developers like Daniel Jalkut, Craig Hockenberry, and Paul Kafasis, plus a couple of baby podcasters named Myke and Stephen.

WWDC 2013.

WWDC 2013.

WWDC was in San Francisco in those days, which had its pluses and minuses. There were great restaurants and a vibrant nightlife, but the city was also crowded and expensive. I’m glad Federico got to experience that version of WWDC in 2016, but I was happy about the switch to San Jose. The city is sleepier than San Francisco, but the big courtyard outside the convention center and the handful of hotels people stayed at made it easier to bump into people than you could in San Francisco.

When WWDC kicked off this year, I could have comfortably sat at home at my desk in my home office, taking in the keynote. If I’d done that, I certainly would have written more and gotten podcast episodes out faster. Still, I would have lost something far more valuable: the chance meetings with MacStories readers, podcast listeners, developers of the apps we cover, and the Apple engineers and other Apple folks who work hard to make WWDC something special every year.

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Fin: Beautiful Budget Tracker for iPhone, iPad, and Apple Watch [Sponsor]

Fin is a simple and elegant way to track your finances on your iPhone, iPad, and Apple Watch. The app takes the hassle out of keeping tabs on your income and expenses with a straightforward, modern interface that supports multiple accounts, including cash tracking.

Fin privacy-focused approach to budgeting doesn’t require you to sign up for an account, so there’s no login process, and the app works offline, so it’s always available. To get started, just set up a budget, and track your income and expenses across customizable categories. Fin also supports data import and recurring transactions and offers attachments like photos and PDFs, searching with powerful filtering, customizable notifications, and weekly reports.

Fin, which has been featured multiple times on the App Store, makes sharing easy too. You can share your accounts using iCloud Sharing. Plus, the app supports the latest OS technologies like Home and Lock Screen widgets, Focus filters, Live Text, and Shortcuts and is continuously updated. Everything in Fin syncs via iCloud for easy access, and if you need to use your data elsewhere, Fin can export it too.

However, tracking your finances is just half of the equation. Fin also features beautiful charts and graphs to help you gain insights into your finances. Armed with the data, you’ll be able to meet your budget and gain control of your finances like never before.

Download Fin from the App Store and start saving money and reaching your financial goals today.

Our thanks to Fin for sponsoring MacStories this week.


MacStories Unwind: A Chicken Truck, Ice Water, and boygenius

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This week, John discovers chicken trucks, Federico has some thoughts on American cuisine, and John unwinds post-WWDC with a trip to Wilmington, North Carolina to see boygenius in concert.

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Apple’s Game Porting Toolkit’s Support for DirectX 12 is a Big Deal for Gaming on the Mac

Source: Apple.

Source: Apple.

Earlier this week, I linked to Tom Warren’s story on The Verge about Apple’s Game Porting Toolkit and gamers’ early experiments with running Windows games on Apple silicon Macs running macOS Sonoma. Yesterday, Christina Warren, writing for Inverse, published an in-depth look at why Apple’s innocuously Game Porting Toolkit has the potential to be a big deal:

…buried in the keynote was a macOS feature that Apple should have called out with more fanfare: DirectX 12 support for macOS. As PC gamers already know, this software support means the floodgates are open for some real games — not that casual Apple Arcade stuff — on Mac. Maybe, just maybe, this is the beginning of the end to the old joke that Macs can’t play AAA games.

As Warren explains, Apple’s DirectX 12 support is thanks to a patch to Wine that the company developed:

That toolkit largely takes place as a 20,000 line of code patch to Wine, a compatibility layer designed to bring support for Windows games to platforms such as Linux, BSD, and macOS. Wine, which is primarily supported by the company CodeWeavers (which also makes a commercial version called CrossOver), works by converting system calls made to Windows APIs into calls that can be used by other operating systems. It isn’t emulation, but translation (an important semantic difference).

If this all sounds a lot like what Valve did with Proton and the Steam Deck, it’s because it is:

In some ways, the fate of Mac gaming mirrored another desktop platform: Linux. Like the Mac, and in spite of a very vocal contingent of users, Linux gaming largely remained largely elusive until Valve introduced Proton in 2018, a way to play Windows games on its Linux Steam client and on its Linux distribution SteamOS (which at the time, was primarily used for its failed Steam Machine devices). And notably, the open-source technology at the heart of Proton, is the same technology that Apple is using for its Game Porting Toolkit.

Does all of this mean that the Mac is on the cusp of becoming the AAA gaming platform that has eluded it for years? As Warren rightly notes, it’s too early to go that far, but it is cause for optimism and is a big deal even if it remains a niche way to play DirectX 12 games on a Mac.

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Stephen Hackett Announces Kickstarter Campaign for His 2024 Apple History Calendar

Today, our friend Stephen Hackett launched a follow-up to his successful series of Apple history calendars with a campaign on Kickstarter. This year’s calendar features more of Stephen’s excellent photography, along with notable dates in Apple’s services and retail history.

Here’s what Stephen has to say about this year’s calendar:

The calendar features my own product photography of Apple products, with each month highlighting some of Apple’s services and retail announcements over the years. Each calendar measures 20 inches by 13 inches (50.8  x 33.02 cm) when it’s hanging on your wall with a simple thumbtack or pin.

You can watch Stephen’s announcement video here:

You can also read more about the campaign, which has already reached its goal, on Stephen’s website, 512 Pixels.

In addition to the wall calendar, Stephen has created a digital wallpaper pack for backers who pledge $5 or more. If you pledge $10 or more, you get the wallpapers and a .ics file version of the calendar. Pledge $36, and you’ll add the physical calendar and pledge $40, and you’ll also add four stickers.

The hard work and care that have gone into each of the prior editions of the Apple History Calendar show and make this year’s version a great purchase for any Apple fan, whether that’s you or a friend. I can’t wait to see the images and events Stephen has collected for 2024’s calendar.

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AppStories, Episode 338 – What’s Next for Notes, Reminders, and Macs

This week on AppStories, I was joined by Alex Guyot to talk about the new features coming to Apple Notes and Reminders, as well as new Mac hardware announced at WWDC.

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On AppStories+, Alex shares his thoughts about WWDC after four years away and I explain what it was like to record in the Apple Podcasts studio at Apple Park.

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