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Kickstarter: Do More with the iPad + Brydge

Wow, Kickstarter has been on fire lately. People have some really great ideas that everyone wants to be a part of. Remember the Pebble from two weeks ago? It was looking for $100,000 in funding and now is at almost $7 million with 22 days left. Amazing!

Another product that’s getting a lot of attention is the Brydge, an accessory that turns your iPad into an Apple worthy laptop. “Brydge is an elegant solution to the lack of quality iPad keyboards and accessories currently on the market.” It’s made from aerospace-grade aluminum and optional stereo speakers. Load your iPad into the patent-pending extra-strong hinge and connect via a Bluetooth connection. The optional built-in stereo speakers are an excellent addition to the Brydge since the iPad lacks stereo sound.

Video after the break. Read more


Airfoil Speakers Touch 3.0 Review

Ever since developers started reverse-engineering the AirPlay protocol that Apple introduced with iOS 4.2 in November 2010, we have seen all kinds of possible implementations of Apple’s streaming technology being ported to a variety of devices, for multiple purposes and scenarios. From tools to turn Macs into AirPlay receivers for audio, video, iOS Mirroring sessions, then a combination of all them, to more or less Apple-approved “AirPlay audio receivers” sold in the App Store, then pulled, then released in Cydia, the past two years have surely been interesting for AirPlay.

When it comes to dealing with audio on my Macs and iOS devices, however, my preference always goes to Rogue Amoeba’s Airfoil. As covered multiple times in the past here on MacStories, Airfoil is a powerful solution from a renowned Mac development studio that allows you to easily control audio sources on your Mac, and organize how audio is sent across your room through Airfoil Speakers, Airfoil Speakers Touch, or a mix of other utilities as I also previously detailed. I love Airfoil, because it just works. And today it gets even better with a major update to Airfoil Speakers Touch, which reaches version 3.0, becomes universal, and adds a $2.99 in-app purchase to turn any iOS device into an AirPlay receiver for audio.

Available for free on the App Store, the new Airfoil Speakers Touch runs beautifully on iPhones or iPads with Retina display. More importantly, it doesn’t require you to send audio to the app exclusively through Airfoil on your computer (more here), as an in-app purchase will unlock the ability to receive audio from iTunes or any AirPlay-enabled iOS app or device. This is neatly illustrated by the in-app purchase unlocking screen inside Airfoil Speakers Touch 3.0.

By enabling the “Input II” option, you’ll be able to turn a device running Airfoil Speakers Touch into an AirPlay receiver recognized by iTunes on your computer, iOS apps like Rdio, Spotify or Instacast, or iOS itself through the system-wide playback controls in the multitasking tray. In my tests, Airfoil Speakers Touch 3.0 was correctly recognized by iTunes, iOS 5.1 on iPhones and iPads, and any app that allowed for streaming audio through AirPlay.

The true potential of Airfoil, obviously, is unlocked when you start combining the various utilities provided by Rogue Amoeba together to build your own personalized wireless audio setup. Whilst I greatly appreciate the support for native AirPlay integration (at $2.99 and in the App Store, it’s a no-brainer), I still like to control audio in my office or living room with a mix of Airfoil, Airfoil Speakers Touch, and Reemote. The latter is a fantastic third-party utility that, connecting to Airfoil on the Mac with a “server” app, allows you to directly control single audio sources and volume levels on iOS.

This means that, if I want to simply stream audio from iTunes or iOS to my iPhone and iPad I can use Airfoil’s new input method; if the audio I want to stream, though, comes from apps like Rdio for Mac or QuickTime, I can fire up Airfoil, beam the audio with its InstantOn technology, and control everything – sources and volumes and playback controls – with Reemote for Airfoil. I can even control standalone speakers connected to my Mac if I want to get audio both on my iPad and the external speakers. It’s a wireless audio nerd’s dream setup.

Airfoil is one of my favorite apps ever created for the Mac – one that I immediately install every time I set up a new OS X installation – and now the iOS version has proper AirPlay support through a $2.99 in-app purchase that, ultimately, just works. If you’ve been looking for an easy way to, say, beam iTunes or iPad audio to an iPhone connected to your car’s system, the latest Airfoil Speakers Touch gets the job done. And if your audio listening habits are made of more complex and variegate needs, you can stay assured Airfoil Speakers Touch will equally serve you well thanks to the combination of Rogue Amoeba-made and third-party utilities mentioned above.

Get Airfoil Speakers Touch 3.0 here.



The Heist 1.1: Highly Addictive Puzzle Fun

I’m a huge fan of puzzle games. Throughout the years I installed almost every interesting game from this genre on my iPod touch: Cross Fingers and Smart Sokoban are some of my all-time favorites. I have to confess, I didn’t notice MacHeist coming up with their first iPhone game about a year ago. But today, their very sophisticated iPhone game The Heist got updated to version 1.1 and I had the great pleasure to beta test its new features and gameplay. Finally, I also recognized what a great game concept and visual effects The Heist has to offer.

Let’s start out with the actual game features. The Heist has got a small “story” around it:

Some puzzle-obsessed nut has rigged up this vault with state of the art defenses! You’ll have to crack a variety of puzzles to short circuit the lasers, security cameras and electrified bars. Are you up for the challenge?
Because of that, you frequently get calls by your spying colleague Sophia who gives you more instructions and (not really existing) time limits. Every time she calls you, new levels and difficulties are unlocked until you finally reach the vault.

In version 1.1 this story and the whole app has been enhanced by various features and fixes (taken from its App Store description):

  • iPod play through with remote control support
  • Game Center enabled on older devices (iPad 1 and iPod Touch 2nd generation)
  • Awards earned achievements if any were missed
  • Support for unlocking secret Clear theme
  • Vault exit button

As the app is developed by the curators of MacHeist, there are some real loots deposited in this vault: with the new 1.1 version you can get steam codes for various games; you can even unlock a secret theme for Clear 1.1. To get there you have to solve four different puzzle games with 15 levels and four difficulty stages. These games actually include Smart Sokoban-style box puzzles, two sliding puzzles with bars and rectangle pieces. The most difficult — and unique — puzzle game in my opinion was the fourth one: a game where you have to sort differently colored stones marked with symbols on the field without having the same symbol two times in a horizontal or vertical row.

These games are not just addictive: they are surrounded by stunning visual effects and endowed with easy gameplay as well. The Heist is a very good example of how extensive and detailed design and the goal of keeping the gameplay smooth and simple should be mixed. Its use of LED effects, light reflections, and other more or less decorative elements is never disturbing the game’s content, and The Heist is easy and intuitive to play and understand.

With its Game Center integration (which now also works on iPad 1 and the 2nd generation iPod touch) and new achievements, The Heist is a quite substantial and addictive collection of tricky puzzles, and it definitely has the capability of captivating you for some time. If you like small time killers for short train or bus rides, go and get The Heist 1.1 right now for $0.99 (introductory sale price) .


Apple Offers 150 Student Scholarships For WWDC 2012

Full-time or part-time students over the age of 13 have the chance of winning one of 150 scholarships to attend this year’s WWDC. Apple says that it wants to  “reward outstanding student developers with the opportunity to attend this year’s conference on a WWDC 2012 Student Scholarship”. It means that for those lucky (and talented) students selected, they can attend the WWDC conference free of charge (tickets are on sale today for $1599). Apple will be judging the applicants on a few key criteria:

  • Technical ability
  • Creativity of ideas expressed in products/projects
  • Prior WWDC attendance
  • Technical and work experience

Due to the low age-limit, some events such as the WWDC Bash may restrict some students if they are under 18. Apple has posted a full list of eligibility requirements and more details on the application process and it should be noted that applicants also be a member of the iOS Developer Program, iOS Developer Enterprise Program, or Mac Developer Program, or an iOS Developer University Program Student and they must have been a member prior to August 1st, 2011.

You can lodge your own application for the 2012 WWDC Student Scholarship here, or view all the details on the 2012 WWDC page. The deadline for sending in your application is Wednesday, May 2, 2012 at 5:00 PM PDT.


Apple Opens Nominations For 2012 Apple Design Awards

Along with announcing the dates for WWDC 2012, Apple has today also opened nominations for this year’s Apple Design Awards. The award, which aims to “recognize state of the art iOS and OS X apps that reflect the very best in design, innovation, and technology adoption”  has become a staple of every WWDC and  is perhaps the most prestigious recognition an Apple developer can receive. The award criteria is founded in the following characteristics:

  • Well-Designed: Apps that are inviting, engaging, easy to use, intuitive, and compelling.
  • State of the Art: Apps that take advantage of the latest hardware, OS releases, and technologies to offer rich functionality, high performance, and extensive system integration.
  • Innovative: Apps that are revolutionary, inspiring, and do things in new and creative ways.

To be considered for the award, the app must be on the App Store or Mac App Store by May 1st in order to be eligible, but a nomination is not necessary (Apple can choose the award winner regardless of whether it was nominated or not). Developers can nominate an app via Apple’s developer portal.

You can also review the winners of the 2011 Apple Design Awards.


Apple Announces WWDC 2012: Kicks Off June 11

UPDATE: Apple has confirmed that tickets for WWDC 2012 are already sold out.

Apple has announced the official dates for WWDC 2012. The developer event kicks off in San Francisco on June 11 and runs through June 15. Tickets are on sale for $1599, and are limited to one ticket per person or five tickets per organization. This year, app developers under 18 years old (13 - 17) can have their legal guardian purchase a WWDC ticket and approve their attendance at the conference — budding developers do not have to miss out on this year’s events.  Despite being an ever popular event that sells out quickly, WWDC 2012 still takes place at Moscone West.

We have a great WWDC planned this year and can’t wait to share the latest news about iOS and OS X Mountain Lion with developers,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “The iOS platform has created an entirely new industry with fantastic opportunities for developers across the country and around the world.

Registration for the event will take place on June 10th starting at 9:00am. If the event cannot be attended, videos from this year’s sessions will be made available for download. It’s best to go in person so experts can answer your development related questions. This year’s topics will include information about OS X Mountain Lion, which will be made available later this summer, alongside iOS app development sessions.

WWDC 2012 will cover six technical tracks with over 100 sessions and labs. Tracks include:

  • Essentials
  • App Services
  • Developer Tools
  • Graphics, Media, and Games
  • Safari and Web
  • Core OS

Alongside ticket sales, Apple has opened nominations for the 2012 Apple Design Awards. Nominated apps will be considered for an ADA and must be made available on the App Store or Mac App Store by May 1st. Students can also look forward to a great time at WWDC, and earn the chance to attend the conference free of charge on a scholarship.

Activities at Apple’s WWDC 2012 include:
more than 100 technical sessions presented by Apple engineers on a wide range of technology-specific topics for developing, deploying and integrating the latest iOS and OS X technologies;100 hands-on labs staffed by more than 1,000 Apple engineers providing developers with code-level assistance, insight into optimal development techniques and guidance on how they can make the most of iOS and OS X technologies in their apps;the opportunity to connect with thousands of fellow iOS and OS X developers from around the world—last year more than 60 countries were represented;engaging and inspirational lunchtime sessions with leading minds and influencers from the worlds of technology, science and entertainment; andApple Design Awards which recognize iPhone®, iPad® and Mac® apps that demonstrate technical excellence, innovation and outstanding design.

PR after the break!

Read more


“Send to Kindle for Mac” Now Available

“Send to Kindle for Mac” Now Available

Jacqui Cheng, reporting for Ars Technica:

More than three months after releasing software for Windows-users to send documents to a Kindle, Amazon has now released the Mac version. Announced on Tuesday afternoon, the “Send to Kindle for Mac” application allows Mac users to wirelessly send personal documents to their Kindles via drag-and-drop in the Dock or within the app itself. Users can also send documents to the Kindle by printing from any Mac application.

I have tried the new Amazon desktop utility, and it also allows you to upload files to your Kindle library (devices and Kindle apps) with a contextual Finder menu. The app comes with options to select the Kindle device you want to upload files to, and gets rid of the old email-based “file forwarding” system by integrating a simple upload status indicator within the main interface. Documents can be archived in your Kindle Library (which was recently introduced on Kindle for iOS), and there is an option to convert PDFs to Kindle format. A Getting Started guide with a list of supported file formats is available on Amazon’s website.

Download the “Send to Kindle” Mac app here.

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Apple Q2 2012 Results: $39.2 Billion Revenue, 35.1 Million iPhones, 11.8 Million iPads Sold

Apple has just posted their Q2 2012 financial results for the quarter that ended on March 31, 2012. The company posted revenue of $39.2 billion, with 11.8 million iPads,  35.1 million iPhones and 4 million Macs sold. Apple sold 7.7 million iPods, a 15 percent unit decline from the year-ago quarter. The company posted quarterly net profit of $11.6 billion, or $12.30 per diluted share. iPhone represented a 88 percent unit growth over the year-ago quarter, while iPad reported a 151 percent unit increase over the year-ago quarter. International sales accounted for 64 percent of the quarter’s revenue.

We’re thrilled with sales of over 35 million iPhones and almost 12 million iPads in the March quarter,” said Tim Cook, Apple’s CEO. “The new iPad is off to a great start, and across the year you’re going to see a lot more of the kind of innovation that only Apple can deliver.”

“Our record March quarter results drove $14 billion in cash flow from operations,” said Peter Oppenheimer, Apple’s CFO. “Looking ahead to the third fiscal quarter, we expect revenue of about $34 billion and diluted earnings per share of about $8.68.

Estimates and Previous Quarters

For Q2 2012, Apple set its guidance at $32.5 billion revenue and diluted earnings per share of about $8.50.

The Street consensus’ estimate was earnings of $10.06 per share and revenue of $36.81 billion; on April 1, 2012, 16 independent analysts polled by Fortune forecasted earnings of $12.66 per share and revenue of $42.68 billion. On April 23, Philip Elmer-Dewitt put together an updated chart tracking predictions from 23 independent and 34 Wall Street analysts.

In Q1 2012 – the company’s biggest quarter to date – Apple posted record-breaking revenue of $46.33 billion, with 15.43 million iPads, 37.04 million iPhones and 5.2 million Macs sold. Apple sold 15.4 million iPods, a 21 percent unit decline from the year-ago quarter. The company posted quarterly net profit of $13.06 billion, or $13.87 per diluted share. iPhone represented a 128 percent unit growth over the year-ago quarter, while iPad reported a 111 percent unit increase over the year-ago quarter. In the year-go quarter, Apple posted revenue of $24.67 billion, with 4.69 million iPads, 18.65 million iPhones, and 3.76 million Macs sold.

As we reported in our Q1 2012 coverage:

Apple CEO Tim Cook remarked how the company was seeing China as “an extremely important market”, with “staggering demand” for iPhone. Cook also revealed that, in spite of the “bold bet” they took in terms of iPhone supply, Apple was short of iPhone supply throughout the quarter; the situation had improved by the time of the earnings call, but the company was still short in some areas. In the conference call, Cook also referred to iCloud as the company’s “big insight” for the next decade.

In his own estimates for the upcoming Q2 results, Asymco’s Horace Dediu had forecasted the following numbers:

  • iPhone units: 37.3 million (100%)
  • Macs: 4.7 million (25%)
  • iPads: 12.2 million (160%)
  • iPods: 7 million (-22%)
  • Music (incl. app) rev. growth: 40%
  • Peripherals rev. growth: 25%
  • Software rev. growth: 10%
  • Total revenues: $42.7 billion (growth: 73%)
  • GM: 44.7%
  • EPS: $12.0 (88%)

Apple will provide a live audio feed of its Q2 2012 conference call at 2:00 PM Pacific, and we’ll update this story with the conference highlights. You can find the full press release and a graphical visualization of Apple’s Q2 2012 after the break.

A recap of estimates and product releases happened during the quarter is available here. Read more