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Game Day: Eggggg

Eggggg, by Norwegian developer Hyper Games, bills itself appropriately enough as a platform puker. You play as Gilbert who jumps out a window and into a giant egg to escape his mean Aunt Doris who won't let him go to a birthday party. The trouble is, Gilbert is allergic to eggs. They make him vomit – a lot. Thrown into a world of eggs and cyborg chickens, Gilbert uses what he's got – his vomit – to propel him through each level. If Eggggg sounds odd, that's because it is, but it's also not as gross as you might expect, and it's a whole lot of fun.

Eggggg draws inspiration from many sources. The levels are reminiscent of Mario platformers. Each is full of secret items to collect and hard-to-reach areas to explore. Eggggg only has 20 levels, but they are more complex and varied in their look and feel than most mobile games, which makes them a joy to replay.

When I first tried Eggggg, I immediately thought of Adventure Time. Eggggg shares a certain visual absurdity and bizarreness with the popular Cartoon Network show thanks to the fantastic artwork of Brosmind, a design studio based in Barcelona, Spain. But the visual style of Eggggg also harkens back to 90s cartoons like Rugrats. It's an interesting mix of styles that feels fresh and works well in the game.

The sound design of Eggggg is just as fun and fits perfectly with the game's style. The sound effects all started with mouth sounds recorded by Bendik Høydahl who has a great post on Hyper Games' website that demonstrates how he recorded the sound effects. I also love that there's a compilation of the effects on SoundCloud.

Eggggg’s game mechanics are simple, but a little different than you might have seen in other games – not different in a bad way, but they take some getting used to. You can tap on either side of the screen to send Gilbert in that direction. A second tap makes Gilbert jump. So, if Gilbert is running left, tapping the right side of the screen changes his direction and tapping again makes him jump. If Gilbert is already running to the right tapping just makes him jump. Fortunately, the first two levels of the game have no obstacles and are enough practice to get the hang of the controls before you start battling enemies.

Each level includes unique obstacles like chicken-spiders, buzzsaws, chickens in flying saucers, and more. You are timed as you race through each level, which gives you some incentive to go back and try levels again to see if you can beat your time and move up the Game Center leaderboards, though the game is just as fun when you take it at your own pace.

Platformers are hard to get right on mobile devices without joysticks and dedicated buttons. Eggggg's controls took some getting used to, but I think Hyper Games made the right choice by avoiding dedicated buttons or simulated joystick controls on the screen. The blend of deep Mario-style levels, colorful artwork, and squishy sound effects come together to make Eggggg one of the best platform games I've seen on iOS. It's definitely one worth trying.

Eggggg is available on the App Store for $1.99.


PDF Viewer Delivers Free PDF Viewing and Editing Tools

PDF Viewer's name belies the power under its hood. This is more than just a viewer app. PDF Viewer includes powerful PDF editing tools on par with, and in some cases more extensive than, some of the best PDF apps I’ve tried. That's not to say that there aren't a few rough edges and limitations, but for a free app, PDF Viewer should suit the PDF viewing and editing needs of most people.

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Screens Updated with Mobile Trackpad and Dark Mode

Screens 4, which I reviewed in April, improved the process of logging into and controlling a desktop computer remotely with a long list of features that eliminated hassles inherent in trying to control a desktop computer from a touchscreen display. Screens 4.2 continues down the same path offering a host of smaller refinements along with two headline features – Mobile Trackpad, which lets you use an iPhone as a trackpad for the computer you are connected to remotely, and Dark Mode.

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Moleskine Releases Timepage for iPad

Moleskine's Timepage has been a MacStories favorite ever since I reviewed it for the iPhone back in January. With its innovative design and slick group of features, it was an easy pick for my calendar of choice – with one big caveat: no iPad version.

Last week, the team at MacStories finally got our wish in Timepage for iPad. In it, we get all the same features we've come to love in previous versions in a beautifully designed package supporting the larger screen.

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Game Day: Mini Metro

I haven't been able to put Mini Metro down all week. The game, by New Zealand-based Dinosaur Polo Club, debuted on the desktop with promises of an iOS version 'soon.' It took about two years, but the wait was worth it. Touch Arcade is right on point with its assessment:

the iOS version [of Mini Metro] may well be the definitive version of one of the best indie puzzle games of recent years.

That's high praise, but deserved. Mini Metro combines simple mechanics with elegant, minimalist artwork and challenging puzzles into a whole that transcends the sum of its parts.

What makes the iOS version of Mini Metro special is how you interact with it. The premise of the game is simple. You are in charge of building a transit system for your citizens. Mini Metro starts by tasking you with building London's Tube from a few initial train stops that you connect with rail lines by dragging your finger between them. It’s the direct manipulation of the transit system – building parts up and tearing others down – that makes Mini Metro so engrossing.

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SoundShare Adds an iMessage App

SoundShare is designed to bring music lovers together regardless of the streaming services they use. I reviewed SoundShare back in May when it launched a big update and since then, Matt Abras has continued to refine and improve the app with a series of updates.

Today, SoundShare released an update that includes a great iMessage app. From SoundShare’s iMessage app, you can pick a song from among the iTunes Top 100 list or search for something else using the search bar at the top of the iMessage drawer. Tapping a song adds album art, the title, and artist to a message ready to send with or without a comment.

What makes SoundShare’s iMessage app so handy is that when your recipient taps on the album art, it opens full screen with options to open the song in iTunes, Apple Music, YouTube, or the SoundShare app. This isn’t the full compliment of services that SoundShare works with, but the others (Spotify and Deezer) can be accessed through the ‘Open in SoundShare’ option. That opens the SoundShare iOS app and immediately starts playback of the song with one of those services if you are logged into them through SoundShare.

We have started to see some interesting iMessage apps a month into the iMessage App Store that take advantage of platform. SoundShare is one of my favorites so far because it removes the friction of sharing music. I can send a nicely formatted link to a song without thinking about whether the person on the other end of my message has the correct service to play it.

SoundShare is iPhone-only and can be downloaded for free on the App Store.


Game Day: Invisible, Inc.

iOS gaming is epitomized by games with short, simple interactions, which is why arcade and puzzle games dominate the platform. There’s nothing inherently wrong with that – it plays to the strengths of the iPhone where most iOS game are played. But the success of Apple’s smallest iOS device doesn’t have to be at the expense of its bigger cousin, the iPad. With lots of power under the hood, a big battery and a gorgeous screen, the iPad has a lot to offer as a gaming platform. Yet, games that take advantage of the iPad’s strengths feel few and far between.

Earlier this month, Klei Entertainment, the Canadian studio behind Don’t Starve, released Invisible, Inc., an iPad-only turn-based stealth and strategy game that demonstrates what’s possible on the iPad. Invisible isn’t a new title. The game debuted on the PC and Mac in 2015 and earlier this year on the PS4, but this is Invisible’s first appearance on a touch-based device.

Invisible is set in a future where the world is dominated by corporations. Your security team has been compromised and you have 72 hours to solve a variety of missions leading up to a counterstrike against your enemy. Each mission poses unique challenges and obstacles that require stealth and strategy. The missions are also necessary to collect gear you will need to make your final assault on your enemy’s base.

The turn-based nature of Invisible gives you time to consider the best way to get around guards, cameras, drones, and other obstacles, but at the same time, Invisible creates a sense of urgency. Each turn you take raises the alarm status in the facility you’ve infiltrated, which leads to further complications as you navigate your enemy’s defenses. Guards you take out don’t remain unconscious indefinitely either. Waste too many turns and guards start to come to and look for you. Add to that an ominous electronic soundtrack, and you’ve got a game with a nearly perfect level of intensity.

Invisible is a deep game that is worth playing multiple times. You can unlock ten different agents to take through the missions, which are procedurally generated, adding variety to each play-through. You will fail missions over and over, but Invisible gives you ‘rewinds’ to retry missions, learning the best way to navigate their threats. On top of that, there are five game modes, all of which adds up to hours of challenges that are never the same twice.

Klei’s experience with bringing desktop gaming to the iPad shows. Invisible feels perfectly natural as an iPad app. The choice to bring the game to iPad only for now was a smart one. The game benefits from the larger screen. Klei did the same with Don’t Starve, but eventually did bring that game to the iPhone too. I could see that happening here as well, but doing so would undoubtedly require significant effort to make the interface work on a smaller screen.

I would love to see more games of Invisible’s ambition and quality on the App Store. The success of a game like Invisible on iOS seems like a no-brainer. A high-quality game for $4.99 that would cost you $20 on another platform is a great bargain. Unfortunately, people have been conditioned to expect games on iOS that are free or maybe a dollar or two at most. That’s a problem for the future of gaming on iOS, but with releases of top-notch games like Invisible, Inc., I remain optimistic that there is still a place for premier games to carve out a place for themselves on iOS.

Invisible, Inc. is available on the App Store for $4.99.


OmniGraffle Standard and Pro for Mac Gets a Big Update

It's hard to capture exactly what OmniGraffle 7 is. Sure, it's a vector drawing and diagraming tool, but the power of OmniGraffle lies as much in the flexibility of its tools as anything else. By giving users the ability to tweak virtually any property of a shape, line, or other graphic element on its canvas, OmniGraffle works equally well for prototyping an iPhone app as it does for laying out an addition to your house or creating a corporate organization chart. With Version 7 of OmniGraffle, The Omni Group plays to its strengths, further extending the power, adaptability, and ease of use of those tools in what adds up to an outstanding update.

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Game Day: Zip Zap

Zip Zap, by Philipp Stollenmayer, combines physics and timing in a unique and lighthearted puzzle game. The interaction with the game couldn’t be simpler. You tap to contract Erector Set-like pieces at their hinges and release to retract the hinge, which makes pieces creep, hop, jump, and swing across the playing area. That’s it. The game even helpfully reminds you that swiping doesn’t do anything.

Each of the over 100 levels requires you to maneuver one of the pieces or a ball into a specific spot. What makes Zip Zap work is the realistic physics and variety of ways tapping affects the interaction of the piece you control with the obstacles in the game environment. Precise timing plays a big role too, complicating each level and requiring close attention and concentration.

The difficulty of the levels ramps up gradually, but before long, the route to the goal is no longer obvious and requires experimentation. There is no score or penalty for retrying a failed level and no timers. You just swipe from the right to reset the pieces to their starting positions if you want to retry a level. As a result, Zip Zap is low-stress. Add to that an upbeat soundtrack, bright colors, and the playfulness of the game mechanics and you've got an excellent puzzle game that’s great when you need a break fro whatever you’re doing.

Zip Zap is available on the App Store for $1.99.