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Day One 1.5 for iOS: Now With iCloud Sync

Earlier this year, I started using Day One. Not just another text editor with Mac and iOS versions and support for Markdown formatting, Day One is at the same time a flexible and focused solution to archive your thoughts, memories, experiences into a well-built interface that keeps everything in sync across Macs and iOS devices. A fresh take on the old paper journal, Day One takes advantage of modern technologies such as local reminders to tell you when it’s time to write your journal; on the iPhone and iPad, the app supports different font sizes and Markdown, so you’ll be able to write nicely formatted documents that you can easily export to HTML. On the Mac, Day One comes with a standalone menubar application that makes it incredibly fun and quick to jot down thoughts whenever you want.

Day One’s 1.5 update for iOS, released today on the App Store, brings a more powerful Dropbox sync for iPhones and iPads (Day One can store its database in Dropbox, and it allows you to export notes on the Mac via File>Export) and the long-awaited iCloud sync, which I’ve been able to test on my iPhone 4S and iPad 2 (Day One 1.5 for Mac isn’t live yet, but it’s been submitted to the Mac App Store).

I came from an old installation of Day One with a Dropbox database synced to my iPhone and iPad. As I upgraded to version 1.5 and launched the app on both devices, I was asked to disable Dropbox sync if I wanted to use iCloud. I disabled Dropbox, and waited a few minutes for the initial iCloud background sync to finish (it had to pull at least 50 entries to begin with).

Once iCloud is up and running in Day One, it is extremely reliable, fast, and invisible. Unlike Dropbox, it’s not manual sync you have to initiate or automatically perform upon launch and quit – it’s push technology that constantly sends changes back and forth between devices. As an example, I started writing a new entry on my iPhone and it showed up after a few seconds on my iPad, which was running Day One. The main list of notes on the left basically refreshes to accomodate a new note – no manual sync needed. For the same reason, notes are pushed with iCloud as you write them – typos included.

Day One 1.5 clearly fits in a much bigger picture with the Mac client constantly receiving changes from the cloud, but this doesn’t mean you can’t enjoy Day One 1.5 for iOS now. In fact, I often find myself writing my journal on iOS devices rather than the Mac, so iCloud support (with this kind of invisible push technology) is more than welcome.

Day One for iOS is $1.99 on the App Store.

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Mac App Store: Year One

One year ago today, Apple’s Mac App Store officially opened for business. Bundled into Snow Leopard’s 10.6.6 software update, and later installed by default on OS X Lion, the Mac App Store is a native, built-in marketplace for third-party developers and Apple’s own software. Just as the iOS App Store has contributed to the solidification of a software ecosystem built around iPhones, iPods and iPads in the past three years, helping “indie” as well as bigger developers achieve a sustainable business model in selling smartphone and tablet apps, in the past 365 days the Mac App Store has quickly reshaped and fundamentally changed the OS X software landscape and users’ perception of “desktop apps”.

It’s not absurd to say many didn’t even know it was possible to “install apps” on a Mac before the launch of the Mac App Store. What the Mac App Store did – besides allowing long-time Mac users and developers to consolidate their software library in a single place and provide them with a better way to discover and showcase the latest indie hit – is it finally created a viable and consumer-friendly way to find and buy apps. Before the Mac App Store, the average Mac user could get work done easily with just Safari and Mail because he or she knew those were all the apps a Mac came with. Great apps, for sure, but just those apps. The Mac App Store, just like the iOS App Store, opened a whole new portal for users and a market for developers (and a way for Apple to break even on costs with a 30% cut) to know a completely new world made of utilities, productivity apps, games, news readers and more. The Mail aficionados of 2010 have likely jumped over to Sparrow, and those who swore by Preview perhaps have found something more attractive in Pixelmator 2.0.

With 100 million downloads under its belt and Apple’s latest major OS X revision, Lion, available digitally, there’s no denying the Mac App Store had a great run in 2011. Here’s a look back at these 365 days, and how the Mac App Store we know today (quickly) came to be. Read more

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Apple Planning Media Event to be Held in New York at the End of January, Says All Things D [Update!]

While a highly anticipated iPad 3 and iTV are expected by the mainstream media to be unveiled later this year, it’s a forthcoming event at the end of this month that could kick off another year full of surprises from Apple. Unrelated to the rumored products, Kara Swisher from All Things D writes that Apple is planning a media-focused event to be held in New York City at the end of the month, possibly pertaining to advertising or publishing deals.

According to sources “close to the situation”, Apple SVP of Internet Software and Services Eddy Cue is reported to be involved in the announcement. Eddy Cue oversees Apple’s wide media domain, including the iBookstore, iTunes, iAds, and Apple’s iCloud services. Cue unveiled News Corp.’s online magazine, The Daily, at a media event in NYC last February.

Media is the key word in Swisher’s announcement, and while it’s possible that the upcoming event could detail some new deals for iTunes Match (perhaps for video), a sole event will promise and detail a longterm vision of Apple’s content strategy. As we saw with the international iTunes Match rollouts, I can’t see Apple using this event to make that that announcement. Siri currently has limitations outside the United States, but that too doesn’t seem like it would constitute its own event if it were to gain better international support. Apple is paving the way for something special, and if you asked me, I’m hoping Apple is starting to sit down with digital publishers to help create tools and develop experiences that are standardized and fluid on the iPad.

[via All Things D]

Update: Alexia Tsotsis from TechCrunch writes that she has independently confirmed Apple’s January event, which will be focused on the iBooks platform. While the details are still relatively unknown, the industry-oriented event will focus on publishing and eBooks. Alexia claims that the event itself isn’t “major,” meaning there will be no product launches. It is expected that improvements to the iBooks platform will be unveiled.

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My Educated Guess On What The Next Apple TV Will Be

I’d like to create an integrated television set that is completely easy to use,’ [Steve Jobs] told me. ‘It would be seamlessly synced with all of your devices and with iCloud.’ No longer would users have to fiddle with complex remotes for DVD players and cable channels. ‘It will have the simplest user interface you could imagine. I finally cracked it.

In the past two months since Walter Isaacson’s biography hit the bookshelves and people read that paragraph I quoted above, rumours of an Apple TV have hit a fever-pitch. Only a few people really know what Jobs meant by the quote and what his intentions were, but regardless, many people have speculated on what it is he “finally cracked”.

I’ve been following along closely to the discussion because I’m fascinated by where the TV industry is inevitably headed and because I want to see how Apple will come into another new industry and try to disrupt it (presuming they do, of course). More than that, I am some what of an outsider to the latest developments in the TV industry - living in Australia where TV content offerings are years behind that of the US and (to a lesser extent) Europe. Local TV stations have (forever) been slow in acquiring US content, taking weeks, months, if not years to show a popular US series and our online choices have been minimal - with the exception of ABC iView and some dismal options from other networks.

So it is with this point of view, that I want to take a crack at figuring out what exactly this new Apple TV will be, why Apple wants to build one and how it might change our consumption of content. Jump the break to read it all.

Read more

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Zephyr Jailbreak Tweak Enables Cohesive iPhone Multitasking Gestures

The iPad brought four (or five) finger gestures for multitasking in iOS 5, but due to the screen size, the iPhone didn’t receive the same gestures. Today however, Grant Paul (known more commonly as chpwn) has released a jailbreak tweak that brings gestures to the iPhone for those same multitasking functions.

The tweak, named Zephyr, is available on the Cydia store and is currently made up of two key gestures. The first is based on Max Rudberg’s concept video from earlier this month, and is essentially a single finger swipe up from the bottom of the screen (ie. the Notification Center gesture but from the bottom of the screen, moving up) and it reveals the multitasking tray. The second gesture is swiping in from the sides of the iPhone screen, allowing you to go back to your last opened app and then back again.

Emulating the gesture functions of the iPad and iOS 5, this Zephyr tweak looks and works really well and it’s clear that Paul took the time and effort to perfect how it works. It’s available for jailbroken devices for $2.99 on the Cydia store. Unlike some other, similar tweaks, Zephyr does not require Activator or other jailbreak tweaks to work.

Paul says he is looking to update the tweak with more gestures and actions in the future, including perhaps a gesture to exit to the home screen (as is possible with the iPad on iOS 5). You can view a demonstration of the tweak below the break.

Read more

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Concept: Redesigning the Update UI for Mac Apps

With the introduction of the Mac App Store, Mac applications are starting to follow iOS’s updating process which involves visiting the Update tab, optionally reading about what’s changed, and updating your applications from a central hub. We’re accustomed to this on iOS — it makes sense where control over each mobile application has been centralized from the very beginning and where you’re likely to have a greater abundance of small apps to update. The transition from third party software suites to the Mac App Store, however, has caused a bit of a clash between applications and how they update themselves. Coming from a world where Sparkle informs us of updates when we launch applications, we’re accustomed to seeing pop-ups informing us of new updates for our few Mac apps as we need them. I myself prefer this type of notification on the desktop.

There are problems with both methods. Sparkle’s update pop-up forces you to stop what you’re doing to deal with the update notification, and currently the Mac App Store doesn’t notify you of updates unless you manually check the store. With these two problems in mind, Lennart Ziburski designed a concept that freshly implements ideas already familiar to us from apps like Safari and Spotlight on Lion.

Read more

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MacStories Apps Of 2011: Reader’s Choice Winners

We’ve had a great response to our search for the best iPhone App, iPad App, Mac App and iOS/Mac Game with votes numbering in the thousands and people really excited about the huge giveaway that we ran alongside the vote. We’ve given away most of the codes but the final winners will be emailed over the next few days, so keep your eyes peeled for that.

We’ve tallied the votes and figured out who you, our readers, have deemed as the best apps and games of iOS and Mac. The winners may be largely what is expected, but it is interesting to see who the runner-ups were - there are a few interesting results there.

Just a quick note to all those who voted; thank you! We didn’t know whether you would embrace this idea or not, and we’re thrilled that so many of you voted and that we got such a large sample of our reader’s opinions on the best apps and games of 2011.

Jump the break to find out who all those winners and runner-ups all are.

Read more

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Real Racing 2 Now Also Available On The Mac App Store

Firemint’s hit iPhone and iPad game, Real Racing 2, has today launched on the Mac App Store. The game features the same campaign mode, tracks and cars as the iPhone and iPad versions but also allows you to optionally use an iPhone or iPad as a controller.

The most critically-acclaimed iOS racing game comes to the Mac Store! Featuring visually-stunning graphics and state-of-the-art handling, experience the excitement, competition and glory of authentic championship racing with Real Racing 2.

BURN RUBBER ON YOUR MAC!
Take control of the wheel with your iPhone or iPad – or use your Mac to steer your way to first place!

It’s the latest iOS game to be ported over to the Mac and distributed through the Mac App Store, which Firemint itself has previously done with Flight Control. It’s something that wasn’t very common just 12 months ago when the Mac App Store was yet to launch and demonstrates how the ease of use and popularity of the store has led to a surge of casual games being launched on the Mac - where previously it was thought that there was an insufficient audience for it to be practical.

The game weighs in at over 700 MB and costs $12.99 on the Mac App Store (non-US users can purchase it via this link). Jump the break for the full release notes.

Read more

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Evernote Releases Skitch for iPad

Skitch is a popular tool for annotating screenshots and images with the ability to quickly share them with others. It was purchased by Evernote back in August of this year and today they are proud to present Skitch for iPad.

Skitch is the amazingly fun and surprisingly powerful way to move your ideas and projects forward using fewer words. With Skitch, annotate and draw on just about anything that you see, whether it’s a new or existing photo, a webpage, screenshot, map, or a blank canvas. Then, share your work with friends, colleagues or save it all to Evernote. It couldn’t be simpler.

Skitch for iPad has a handful of useful features as well as some not so useful features, all of which are housed in the very common “home screen” style interface. I am not personally a fan of apps that lump their main features in to a grid of large square icons. I think it is a lazy approach to user experience on a touch screen device. The fonts, colors and images used for the layout elements makes the entire app feel like a cartoon. After all the featured icons are the thumbnails of the drawings you have added. To remove them you have to tap and hold like you would expect to do on a home screen except the icons don’t jiggle as an indication. Because of this, it feels like an unfinished implementation. When you are finished removing images you can’t just tap in an empty area of the screen like you would with an actual home screen, you have to find the tiny Done button on the bottom corner of the screen. These are certainly not a huge issues, just more like disappointments and it all goes back to the lack of thought that went in to the design of this app.

Read more

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