Federico Viticci

10859 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

A More Friendly and Motivational Health App

I love this concept by 9to5Mac’s Michael Steeber, who imagined how Apple’s Health app could become a friendly, useful motivational tool instead of being just a pretty collection of charts and data points:

The majority of people using iPhones and Apple Watches to track their health have the simple wish to reach their goals and monitor their wellness. While today’s Health app is rich with data points and charts, it takes valuable time to dive in and parse the information. Even more challenging is drawing accurate and informed conclusions from the data without a medical background.

The Health app of the future could be a dashboard for your body, filled with daily insights into your wellness. Helpful tips for living a better life could be drawn from the treasure trove of data synced from your Apple Watch and connected apps, tailored to your specific health history and needs. Rather than just a data aggregator, Health could become a proactive and motivational tool.

Not only is Michael exactly right about the features missing from the Health app – his mockups are beautiful, and I could see the card-style UI fitting nicely within Health.

As I was reading Michael’s article, I was reminded of something I wrote three years ago in my iPhone health story, after I spent months tracking everything about myself:

What I’m missing, however, is advanced and intelligent connections between the pieces of data I’m tracking about myself. I’ve spent months logging all I could about my body and daily activity using my iPhone. I’d love to see a smart AI capable of understanding actual patterns about my lifestyle and that could give me more detailed insights about my habits. What happened in the week I ate more vegetables than meat – did I lose weight and sleep better? What are the locations where I tend to walk more and when during the week? I can see how steps taken correlate with sleep quality, but how about something more practical such as, for instance, caffeine and food plotted against sleep?

This was published in March 2015, before I got an Apple Watch. Three years later, the Health app is still largely the same. I think it’s time for Apple to consider how data tracked in the Health app could be used in meaningful, practical ways going forward. I hope something similar to Micheal’s ideas is in the works.

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Connected, Episode 183: PodStorm

Stephen’s family staged a HomePod intervention, Myke names his favorite Apple Watch apps, Apple kills off iTunes LP and Federico has some news.

We discussed a variety of fun and interesting topics on Connected this week, but MacStories readers shouldn’t miss the final part of the show. You can listen here.

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HomePass Can Store All Your HomeKit Setup Codes

Developed by Aaron Pearce (the creator of Homecam, one of my favorite iOS apps this year), HomePass is a handy utility for iPhone and iPad to store HomeKit setup codes.

If you’ve been playing around with home automation on iOS, you know that managing accessory pairing codes isn’t exactly fun or convenient. While iOS 11 added support for QR codes and special NFC pairing tags, most accessory makers still stick basic alphanumeric codes on the back or at the bottom of accessories and essentially require you not to lose them. That’s not ideal. HomePass aims to be a single repository where you can easily keep track of all your setup codes, sync them across devices with iCloud, and even protect them with Face ID. Instead of taking pictures of your codes and storing them in Apple Notes (which is what I’ve been doing), you can collect every HomeKit code in HomePass, where they’ll be presented alongside device names, HomeKit rooms they belong to, and custom icons.

I’ve been testing HomePass for the past couple of weeks, and there are some nice touches I want to point out. First, if you grant the app access to your HomeKit data, it’ll be able to see existing accessories and allow you to simply enter the code without choosing a device name or icon (you can also create new accessories from scratch). In addition, the code displayed in the Code field of a device’s detail view is formatted with the same shape and font used on physical setup codes; this means you can open HomePass on your iPad and scan a code directly with the Home app on your iPhone. Lastly, you can add notes to your accessories and export everything as CSV if you prefer to have an additional backup of your accessory database.

One of the many shortcomings of Apple’s native Home app is the lack of deeper organizational tools for users who own dozens of HomeKit accessories and need a better way to store their codes. Ideally, such a feature shouldn’t be needed, but in my experience things sometimes go wrong and you may need to reset an accessory and add it to HomeKit again. When that happens, you don’t want to go hunting for the setup code on the back of a thermostat. I highly recommend using HomePass instead, which is available at $2.99 on the App Store.


Workflow 1.7.8 Adds ‘Mask Image’ Action, Things Automation Support, PDF Text Extraction, and More

In the first update since November 2017, Apple today released version 1.7.8 of Workflow, the powerful iOS automation app they acquired last year. The latest version, which is now available on the App Store, introduces a brand new Mask Image action, adds support for Things’ automation features, and improves the ability to extract text from PDFs using the company’s PDFKit framework, launched in iOS 11. While the unassuming version number may suggest a relatively minor update, Workflow 1.7.8 actually comes with a variety of noteworthy changes for heavy users of the app.

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10 Years of iPhone SDK

Whether you’re a developer who’s working on mobile apps, or just someone enjoying the millions of apps available for your phone, today is a very special day. It’s the ten year anniversary of the original iPhone SDK.

I don’t think it’s an understatement to say that this release changed a lot of people’s lives. I know it changed mine and had a fundamental impact on this company’s business. So let’s take a moment and look back on what happened a decade ago.

Craig Hockenberry published a fantastic retrospective on a decade of the iPhone SDK, which, after months of jailbreaking, allowed developers to start making real iPhone apps in 2008. It’s an excellent, well-researched story (with a lot of links, which you should open in new tabs; take your time to explore) that brings back a lot of memories. You should also check out the replies (standard and quoted) to Craig’s tweet for a lot more interesting stories.

It’s not an exaggeration to say that I wouldn’t be here, typing this post today, hadn’t Apple decided to open iPhone app development to third-party developers 10 years ago. I think many of us in this community of people who still care about this stuff at least partially owe our careers to the iPhone SDK. I’ve shared this story before, but in 2008 I dropped out of university, got a job at a physical “eBay store”, and later started blogging with a free WordPress website because I wanted to write about apps. But really, I wanted to write about iPhone apps and try as many as possible to share my thoughts with other people. That website eventually became MacStories and these words I’ve been putting out for almost 9 years now.

In hindsight, it feels strange that thousands of jobs around the world were created or inspired by a huge and sprawling corporation, but it didn’t feel that way back then. Even as a nobody watching and blogging (in poor English) from the sidelines of a burgeoning industry, that period between the spring of 2008 and early 2009 carried a palpable sense of discovery, surprise, and wild experimentation that I remember fondly. I saw app developers as pioneers charting a future we couldn’t even imagine. It was, in many ways, a different, ingenuous, more enthusiastic era – one that I hope to live through again someday.

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Halide 1.7 Brings New Depth Photography and ARKit Features, Darkroom Integration

We first reviewed Halide, the powerful third-party camera app by Ben Sandofsky and Sebastiaan de With, when it debuted in the summer of 2017, providing a powerful and elegant alternative to Apple’s Camera app that fully embraced RAW photography and advanced controls in an intuitive interface. We later showcased Halide’s iPhone X update as one of the most thoughtful approaches to adapting for the device’s Super Retina Display; to this day, Halide is a shining example of how the iPhone X’s novel form factor can aid, instead of hindering, complex app UIs.

While Halide was already regarded as an appealing alternative to Apple’s stock app for professional photographers and RAW-curious iPhone users (something that designer de With covered in depth in his excellent guide), it was lacking a handful of key features of the modern iPhone photography experience. Sandofsky and de With want to eliminate some of these important gaps with today’s 1.7 update, which focuses on bringing the power of Portrait mode to Halide, supporting the iPhone X’s TrueDepth camera system, and extending the app’s integrations via a special ARKit mode, new export options, and native integration with the popular Darkroom photo editing tool.

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An Interview with Harry Nesbitt and Ryan Cash About Alto’s Odyssey

AppStories+ Deeper into the world of apps

AppStories Episode 45 - An Interview with Harry Nesbitt and Ryan Cash About Alto’s Odyssey

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AppStories+ Deeper into the world of apps

Federico and John interview two members of Team Alto, Harry Nesbitt and Ryan Cash, about Alto’s Adventure, the challenges they faced in following it up with Alto’s Odyssey, the creative process of making games, and the mobile game industry.

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iPads Around the World

For the second installment of our iPads Around the World section, we’ve talked to Alexander Drechsel and Josh Goldsmith, two interpreters who, besides interpreting for the European Parliament and other large institutions, also train their colleagues on how to use iPads while interpreting. Alex and Josh were among the first Club members to get...