John Voorhees

5782 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

Working Remotely with Belkin’s BoostCharge Pro

Update (October 14, 2024): The Belkin BoostCharge Pro Wireless Charger has been recalled and should not be used. Details here.

It’s Tuesday morning, and I didn’t feel like working at home today, so after breakfast, I headed out to the co-working space I joined in the spring. As I got ready, I realized my MacBook Air’s battery was a little low. I used it a lot yesterday and didn’t charge it overnight. My Apple Watch Ultra battery was a bit low, too, thanks to the extra drain of the watchOS 10 beta.

With plans to spend most of the day away and on foot, I wanted to travel light, so instead of grabbing my big 25,600 mAh Anker battery, I went for the Belkin BoostCharge Pro charger. The compact charger, which Belkin sent me for testing about a week ago, seemed perfect for this kind of scenario. The charger is compact and lightweight compared to larger options and has the added benefit of a built-in Apple Watch charging pad.

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Has Apple Overshot the Market with the New Mac Pro?→

Source: Apple.

Source: Apple.

Monica Chin, writing for The Verge, interviewed more than 20 professionals to try to figure out who the Mac Pro is for and gauge interest in Apple’s most powerful desktop computer:

I wanted to know whether Apple’s purported target demographic — people who spend their days animating, making visual effects, and doing various other tasks generally associated with big, powerful computers — were actually interested in purchasing this machine. So I asked a bunch of them, and the answer, basically across the board, was no. Not because the Mac Pro is bad but because Apple’s other computers, namely its laptops, have just gotten too good.

For everyone Chin interviewed, one of Apple’s other portable or desktop options was already meeting their needs. Another potential issue for the Mac Pro is its lack of eGPU support:

The lack of support for external GPUs makes the feature particularly confounding for graphic professionals. “GPU support, that’s what we mostly use PCIe for,” said Tom Lindén, who runs a 3D animation agency. Other than a capture card, he says, “there are not that many expansion cards that would be useful.”

Between the MacBook Pro and Mac Studio, it seems that the professional market is satisfied:

“The offering across the board from Apple has gotten so powerful that, frankly, the Mac Pro feels a little unnecessary,” echoes Nathan, who has owned a number of Mac Pros throughout his career but is now very happy with his 14-inch MacBook. “I think we all appreciate it for what it is and what it demonstrates, but at no point has anyone said to me, ‘So when are we getting an office load of these?’”

The Mac Pro has always been a niche product. However, ever since it was announced, there has been a sense among many who write about the Mac that the new Pro is more niche than any of its predecessors, which is borne out by Chin’s reporting. That doesn’t make it a bad computer, but it’s also one that 99.9% of users don’t need, especially at a substantial premium compared to Apple’s other pro Macs. Absent new uses for the Mac Pro emerging, I wouldn’t be surprised if the Mac Pro doesn’t remain a product in Apple’s lineup for long.

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Do Wishes Come True? (Part 1)

AppStories+ Deeper into the world of apps

AppStories Episode 340 - Do Wishes Come True? (Part 1)

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AppStories+ Deeper into the world of apps

This week, Federico and John revisit their pre-WWDC OS wishes, including visionOS, macOS, and iPadOS, and look at which came true.

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Interesting Links

HomeKit News and Reviews reports that Eve Systems is working on an AirPlay 2 hub that could be used to bridge stereo receivers and powered speakers with music streaming services. (Link) Dropbox is getting into AI with Dash, a universal search tool that can retrieve documents from a variety of sources and Dropbox AI,...


Controlling Music Playback on an iPhone from macOS Sonoma

I wanted to share something I discovered yesterday about macOS Sonoma desktop widgets and the iPhone. When I’m at my desk, I often use my iPhone to AirPlay music to my Sonos Move speaker using Apple’s Music app. I do this because Music on the Mac is buggy compared to the iPhone version of the...



Apple’s Vision for Spatial Computing

NASA’s efforts to send astronauts to space have led to a wide variety of new technologies that have benefitted people back on Earth, with items like LEDs and cordless vacuums. That’s the beauty of big goals like exploring space. The research along the way leads to everyday advances and conveniences. I expect the same will...


MacStories Unwind, AV Club Edition: The Legend of Zelda: Tears of the Kingdom

AppStories+ Deeper into the world of apps
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39:46

AppStories+ Deeper into the world of apps


This week on MacStories Unwind, Federico and John are joined by Jonathan Reed and Roman Lefebvre, the developer of Sequel, to discuss The Legend of Zelda: Tears of the Kingdom. This week’s show was recorded live in the Club MacStories Discord community as part of the Club MacStories+ AV Club.

The Legend of Zelda: Tears of the Kingdom

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Developers’ Early Experiments with visionOS

Source: Apple.

Source: Apple.

Yesterday, Apple released the visionOS SDK and updates to its Human Interface Guidelines and developer documentation for visionOS. Within hours, developers had downloaded the Xcode beta and begun testing the visionOS waters, building their apps for the Apple Vision Pro. Although there is undoubtedly a lot of work to be done to fine-tune their apps for use in a spatial computing context, it’s impressive how quickly Apple’s new tools allow developers to get started.

To give readers a sense of what the developers of some of our favorite apps have been able to accomplish in under 24 hours, we’ve collected posts we’ve found on Mastodon and Twitter below.

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