Daft Music asks a question that’s been on my mind for a long while: what if Apple Music started over with a new Mac app? As a service, I love Apple Music. I’ve been a subscriber since day one. But I’m less enamored with the Music app, especially on the Mac.
Music on the Mac has a long history dating back nearly 25 years to Apple’s acquisition of SoundJam MP, which became iTunes, an app for organizing your music collection, syncing it to your iPod, and, later, buying music. Over the years, iTunes expanded to encompass TV, movies, books, apps, and even courses, which was too much for one app. So Apple began dismantling iTunes, with the final blow coming in 2019 with the release of macOS Catalina. The update retired iTunes, replacing it with Apple Music and dedicated apps for other types of media.
Music was a significant break from the design of iTunes, but as a long-time user of both iTunes and Music, what didn’t seem to change as much was the app’s underlying code. That’s consistent with reporting at the time that Music was an AppKit app built on the bones of iTunes. The choice to build Music for macOS on top of the iTunes foundation had the advantage of allowing Apple to preserve iTunes features that the Music app lacked on other platforms. However, the decision had a big downside, too. Built on what was already a nearly 20-year-old code base, Music inherited iTunes’ bugs, which have hung around unfixed for years.
That’s where Daft Music by Dennis Oberhoff comes in. It’s a simple, elegant Apple Music “do-over” that also happens to be the first Mac app I’ve tried that was built from the ground up for Liquid Glass. There’s a lot to cover, so let’s dig in.