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Posts tagged with "iOS"

Apple Releases Betas with Face ID Plus Apple Watch iPhone Unlocking, App Tracking Transparency, and Other New Features

Betas of iOS, iPadOS, tvOS, and watchOS are out today with some interesting features. Last week on World Privacy Day, Apple announced that App Tracking Transparency is coming in the spring, so it’s no surprise that iOS and iPadOS 14.5 include the feature. However, there are several other features coming in the next round of OS releases, as summarized by Rene Ritchie in this tweet:

https://twitter.com/reneritchie/status/1356309325820665857?s=20

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Apple Releases OS Updates with Better Music Hand Off for HomePod mini, Improvements to QR Code Scanning and Bluetooth Settings, the Unity Watch Face, and More

Today, Apple released iOS and iPadOS 14.4, HomePod 14.4, watchOS 7.3, which introduce a limited collection of new features along with the usual bug fixes.

On the iPhone and iPad, the Camera app can now scan smaller QR codes, which is handy for those tiny codes that are often used on product labels. The Bluetooth section of Settings has been updated with an option to identify the type of device connected to your iPhone, so it knows when headphones are connected for the purpose of sending audio notifications.

HomePod 14.4 adds a few new features that work in concert with the iPhone’s U1 chip. There is new visual, audible, and haptic feedback when music is handed off from an iPhone to a HomePod mini. The update also provides personalized listening suggestions when an iPhone is placed near a HomePod mini that isn’t currently playing audio. Media playback controls also appear automatically when an iPhone is nearby without having to unlock it first.

I have done some very preliminary testing of the new HomePod mini features and like them a lot. The haptic feedback is a quick slightly sustained vibration that lets you know that the music is being transferred. The animation that slides into view from the top of the screen includes a terrific little animation too. Bring your iPhone close to your HomePod mini again, and a button appears offering to transfer playback back to the iPhone. It’s a good example of how small changes together can make a big difference in the quality of the user experience.

The Apple Watch Unity watch face is part of watchOS 7.3.

The Apple Watch Unity watch face is part of watchOS 7.3.

As we reported earlier today, watchOS 7.3 includes the new Unity watch face. The colors of the face are inspired by the Pan-African flag and its shapes change throughout the day as you move. The ECG app has been added in Japan, Mayotte, the Philippines, and Thailand for Apple Watch Series 4 and later. Irregular heart rhythm notifications are now available in those same countries, plus Taiwan too. Apple’s release notes also mention the new Time to Walk feature in the Workout app, but that actually shipped yesterday with a server-side update.


Doodle Jump 2 Review: A Modern Take on a Classic

As I wrote in a recent issue of MacStories Weekly, the original Doodle Jump is one of my all-time favorite iOS games. This classic features an adorable doodle (officially dubbed “The Doodler”) bouncing its way up what appears to be a sheet of notebook paper. The beautifully simple controls consist of tilting your device to maneuver The Doodler and tapping your screen to fire projectiles at the monsters and UFOs that are trying to put an end to your adventure. The game is, at its core, an infinite runner. The higher you jump, the higher you score, and that’s Doodle Jump.

Doodle Jump’s initial release was in 2009 — an astounding 12 years ago this April. With so much time having passed since the original, I never really expected to see a sequel. This felt especially true to me since the original Doodle Jump absolutely still holds up after all this time. As it turns out though, Lima Sky — the development studio behind the game — wasn’t done with ideas for the Doodle Jump world. Last month, Doodle Jump 2 was released, and fans of the old game will not be disappointed.

Doodle Jump 2 is instantly familiar to anyone who has played the original. The controls haven’t changed at all, nor has the core idea of The Doodler bouncing its way to ever-increasing heights. However, the game’s art and animations have been completely revamped, with tremendous results.

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Puppr Review: Teach Your Dog New Tricks

I came across Puppr during its recent feature as Apple’s App of the Day and decided to give it a try. The app is a simple and fun instructional tool for teaching your dog new behaviors and tricks. Since I’ve been staying with my parents for the last couple of months, I decided to take it for a spin doing some training with the family dog.

Puppr’s Home view consists of a scrolling list of categories for dog lessons. You can start simple with the ‘New Dog’ or ‘Basics’ categories, but it quickly ramps up from there. Each category consists of a series of behaviors or tricks, and tapping one opens its details view. Within this view you can see a brief video of the trick in action with a real dog. There’s also a difficultly rating, a description, and a badge for whether it’s safe to teach this trick to puppies. Each trick includes a status dropdown which you can use to note that you’re in progress of teaching it to your dog, or that your dog has mastered it.

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WallCreator 2.0 Adds Ability to Set Wallpapers, Save and Restore Favorites, Plus Automation Support

WallCreator 2.0.

WallCreator 2.0.

In September, I shared WallCreator, a shortcut to generate wallpapers for iPhone and iPad using gradients or solid colors. The first version of WallCreator allowed you to generate randomized wallpapers with just a couple taps from either the Shortcuts app or Home Screen widget. Because it was built entirely with native HTML and CSS actions, the shortcut had no external dependencies and didn’t require any third-party apps or connections to web servers. Here’s what I wrote:

Here’s the gist of what WallCreator can do: with just a few taps, you can either generate a wallpaper with a solid color or gradient. You can choose to enter your own colors (using their English names or Hex codes) or, even better, let WallCreator generate random solid colors or gradients for you.

You don’t need to worry about anything else: WallCreator will create the right version of a wallpaper for different iPhone and iPad models automatically, without having to specify any option; at the end of the shortcut, you can preview the newly-generated wallpaper and, if you like it, save it as an image to the Photos app. Otherwise, you can tell WallCreator you want to generate another image and start over.

Today, I’m pleased to announce the release of WallCreator 2.0, which has been updated for iOS and iPadOS 14.3 and Shortcuts’ new ‘Set Wallpaper’ action. Among other additions (which I’m going to detail below), WallCreator can now both save and install wallpapers on your device for you. Furthermore, thanks to the comeback of the ‘Set Wallpaper’ action, I’ve been able to create a WallCreator “spin-off” that runs as a headless automation and can change either your Home Screen or Lock Screen wallpaper (or both) on your behalf, with no manual interactions required. This is a pretty big update to WallCreator, so let’s dive in.

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Headland Review: Fight Your Way Through a World of Imagination

Headland is a new game for iOS and Android by the award winning game studio Northplay. The game revolves around a young boy exploring a world of his own imagination; fighting enemies and hunting down the missing shards of his robot friend’s “imagination core.” I played through Headland over the last few days and found it to be a well-made and overall quite enjoyable experience.

I really like that Headland plays in portrait orientation. Most games like it run in landscape, which is fine, but it’s nice to have a change. On my iPhone Mini I can actually play Headland entirely one-handed, which makes the game feel more light and casual even though its gameplay is engaging. Playing two-handed on my iPad Pro was still fun though since I could support the device with a single hand and play with the other.

The key to this is the game’s excellent controls, which are intuitive and only require a single finger at any given time. To move your character, you place your finger anywhere on the screen and then rotate it. This is essentially a joystick movement control, but it works so much better because the joystick will appear underneath your finger wherever you place it. My struggle with most touch-joystick games is that I end up placing my finger off-center from the stationary joystick and then I move in an unwanted direction. This never happens in Headland.

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Apple Releases iOS and iPadOS 14.3 with Apple ProRAW, App Clip Codes, Fitness+ Support, and Direct App Launches from Shortcuts

Today Apple released iOS 14.3, a mid-cycle update which includes quite a few very nice features. App Clip Codes were announced alongside iOS and iPadOS 14 at WWDC, so it’s good to see them finally making it out to the public. Similarly, Apple ProRAW was touted as a feature of the new iPhone 12 Pro cameras, but hasn’t been available to iPhone 12 Pro users until today (unless you were running the iOS 14.3 beta, of course). iOS 14.3 does include support for Apple’s impending Fitness+ subscription service, but as of this writing that feature is still disabled prior to the service’s launch.

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Apple Frames, Now with Support for the iPhone 12 mini and iPhone 12 Pro Max

John Voorhees' iPhone 12 Pro Max Home Screen, framed with Apple Frames.

John Voorhees’ iPhone 12 Pro Max Home Screen, framed with Apple Frames.

When I released the updated version of Apple Frames, my shortcut to quickly put screenshots inside physical frames of Apple devices, in late October, I was only able to add support for the iPhone 12 and 12 Pro. Unlike other shortcuts you may find on the Internet, Apple Frames is based on Apple’s official device images, which are available on the company’s Marketing page here. At the time, the .zip file labeled ‘iPhone 12’ only contained assets for the iPhone 12 and 12 Pro, and I promised I’d add support for the smallest and biggest iPhone models as soon as possible.

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ShortSwitch: A Shortcut to Quickly Import Screenshots and Videos from a Nintendo Switch on Your iPhone and iPad

ShortSwitch for iOS 14.

ShortSwitch for iOS 14.

Last week, Nintendo rolled out a new feature that simplifies importing screenshots and videos taken on a Nintendo Switch on any smart device. As part of the console’s 11.0 firmware, you can now share up to 10 screenshots or a single video capture from the Nintendo Switch media gallery and, by scanning a series of QR codes with your phone or tablet, wirelessly connect your device to the console and save them via a web browser. Although Nintendo’s approach may not be as intuitive or modern as, say, Microsoft automatically saving all screenshots you take on an Xbox console and uploading them to your Xbox account, it is a clever, platform-agnostic solution that will keep working with any device that can scan a QR code and connect to the console’s Wi-Fi network.1

As someone who plays a lot of Nintendo Switch games2 and has always disliked having to share screenshots via Nintendo’s Twitter integration on the Switch, I’ve long wanted an easier way to send images and videos from the console to my iPhone and iPad. As soon as I tested Nintendo’s new feature, I had a feeling I could further speed up the process with Shortcuts and remove the (little) friction left in Nintendo’s system for sharing media between the console and smart devices.

The result is ShortSwitch, a shortcut that automatically recognizes media being shared by a Nintendo Switch over Wi-Fi and which gives you the option to save all items at once in Photos or Files, share them via the share sheet, or copy them to the clipboard. ShortSwitch does this by directly accessing the local web server created by the Nintendo Switch to share media; because it doesn’t need to connect to the Internet or use third-party apps, ShortSwitch runs instantly and allows you to save multiple items at once in just a couple seconds. Even better, you can configure ShortSwitch to run as a Personal Automation on your iPhone and iPad, which means the shortcut will run automatically as soon as you connect your iPhone or iPad to a Nintendo Switch.

You can download ShortSwitch at the end of this article and find it (alongside 220+ other free shortcuts) in the MacStories Shortcuts Archive. Now, allow me to explain how ShortSwitch works and how I put it together.

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