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Posts tagged with "iOS"

iPad 2 Launch Details Roundup

There has been an avalanche of information regarding the iPad 2 launch since the Apple event last week so if you are confused, unsure or just want a refresher on the launch details just jump the break for a full roundup of all the important details!

Also be sure to check out our iPad 2 roundup to get all the details what exactly is new and awesome about the iPad 2.

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iOS Multitasking: It Doesn’t Need To Be PC-like

In a recent article on his personal blog, Lukas Mathis argues that the iPad’s multitasking doesn’t actually help people get things done and focus more as it forces you to constantly switch between apps. He writes:

a task (or an app) on a computer, and a task performed by a human don’t map to each other one-to-one. In fact, a single task performed by a human can easily make use of several applications running concurrently on a computer.

For example, right now, I’m typing this text in Notational Velocity, and I’m looking at the New York Times in a browser. The computer is showing me two windows at the same time. It is multitasking. I, however, am not. I’m absolutely focused on writing this essay. In fact, the computer’s multitasking is precisely what allows me to focus on writing my essay. I can type text into this window while looking at the Times article in another window without being forced to interrupt my task, and consciously switch between apps.

This is a common point being raised by people curious to try out iOS, but afraid it won’t help them be productive: “can I see multiple apps at once”? No, with iOS you can’t. And the way I see it, there’s good reason to enforce this implementation. First off, let’s consider the devices iOS runs on: iPhone, iPod touch, iPad, Apple TV. The Apple TV 2nd gen doesn’t exactly have apps and I don’t understand why would anyone want to see multiple photos and movies at once. The iPhone and iPod touch? The screen is so small (in spite of high resolution) I honestly can’t believe some people are exploring the possibility of seeing multiple apps on a single screen. It doesn’t make sense. Read more



Personal Hotspot Lets Another iPhone Connect and Use FaceTime Over 3G

Here’s an interesting feature we didn’t know had been implemented on iOS 4.3 that has been brought to our attention this morning by German blog Macerkopf.de [Google Translation]: on the iOS 4.3 GM (released last night) you can start Personal Hotspot and let a second iPhone connect to use FaceTime over 3G.

Personal Hotspot creates a WiFi connection, but we know that’s actually a shared 3G one. Starting with an active 3G connection on the first iPhone running iOS 4.3, up to 5 other devices can connect to the Personal Hotspot, which is recognized in the Settings as a WiFi network. Macerkopf speculates that the fact that iPhones can connect to Personal Hotspot and use FaceTime is new to the 4.3 GM build seeded to developers yesterday.

I’ve tested this with my two iPhone 4s and a Mac running FaceTime, and it works. With the first iPhone, I made sure I had 3G active and created a WiFi network with Personal Hotspot. With the second iPhone 4, I connected to Personal Hotspot and called my Mac using FaceTime. It worked the other way around as well. Video quality and sound weren’t excellent (like I said, it’s a 3G connection) but definitely acceptable.

This is an interesting little detail because Apple doesn’t want you to use FaceTime over 3G. A number of Cydia tweaks surfaced in the past to overcome Apple’s restrictions, like Facebreak and My3G. But if you happen to have two iPhones (say, your wife’s) and you really need to use FaceTime on the go to call someone, Personal Hotspot will let you do that. Even if it’s actually a 3G connection, it appears that as long as the iPhone “sees” the network as a WiFi one, it’s fine. Clearly the second iPhone isn’t able to tell whether the connection comes from 3G or not.

We don’t know if this was possible on the previous betas of iOS 4.3, so if you’re still running one of those and the method works, please let us know in the comments below.


Want To Get Rid of Twitter’s Quick Bar? There’s A Cydia Tweak For That

By now you’ve probably updated your iOS Twitter app and noticed that the iPhone version comes with a new “Quick Bar” at the top that’s meant for letting you cycle through…the popular and beloved Twitter trends. Really, that translucent bar doesn’t do anything else but putting trends and promoted tweets (thus, ads) in your timeline. It doesn’t follow you around as you scroll, but it appears every time you tap on the timeline tab or switch back and forth between, say, mentions and the Twitter timeline. We get it: it’s annoying and partially ruins the design of Tweetie – ehm, Twitter for iPhone.

But here comes a solution: if you’re running a jailbroken device and you want to get rid of the Quick Bar, go install Twizzler now from Cydia, for free. It removes the Quick Bar and gives you control back over what appears in your timeline. That’s it.

Did we say it’s free?


Apple Releases iOS 4.3 GM [Update: Gestures, Home Sharing]

A few minutes ago Apple seeded the GM seed of iOS 4.3 to developers. It’s available now in the iOS Dev Center. Build number is 8F190. Updated versions of the iOS SDK and Apple TV pre-release software have been released as well. iOS 4.3 beta 3 was released on February 1st.

iOS 4.3 is set to come out on March 11 together with the release of the iPad 2. This GM build should include the new iTunes Home Sharing feature announced by Apple yesterday.

Update: We have received word from several developers that the multitasking gestures for iPad can still be activated in the GM build with Xcode. At this point it sounds like Xcode will be able to activate gestures in the final release as well, but the general public won’t have this feature – it’s exclusive to developers for testing. Read more



Twitter Updates iOS App with Lots Of New Features

An interesting (and rather huge) update to the official Twitter app for iOS was released a few minutes ago, and it includes improvements both for the iPhone and iPad version of the client. New features has been added to this release as well, which unlike previous updates doesn’t only focus on bug fixes and stability improvements.

First off, the tweet compose screen has been greatly improved and redesigned to have a much cleaner UI and buttons to attach media for easier photo uploading; location info and usernames shortcuts are part of the redesigned screen, too. There’s even username auto-completion now, which is very nice on the iPhone considering one doesn’t always have time to type a long username on the virtual keyboard.

Trends have been improved, the app now shows trends for your specific location and there’s also a bar on top of the timeline called “Quick Bar” that allows you to cycle through trends. I wonder if there’s a way to disable it from the new Settings view. Twitter for iOS can also look in your local address book now to find friends that you might want to follow. This has been enabled both on the iPhone and iPad. Local trends, on the other hands, can be ignored thanks to an option in the Settings.

We are looking for new features and details right now and we’ll update this post as we find more interesting stuff. Check for more screenshots below, and go download the app here.

Update: The app seems a lot stable on the iOS 4.3 beta, and the bug that caused DMs and mentions to be marked as “unread” on each launch has been fixed. Finally, DM conversations behave like you would expect, too.

Update #2: Surprisingly enough, Twitter for iPad doesn’t seem to have the Quick Bar. Also, Quick Bar on the iPhone only stays at the top of the list and doesn’t follow you when scrolling the timeline.

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Nintendo Still Doesn’t Get The (New) Mobile Market

Nintendo Still Doesn’t Get The Mobile Market

Nintendo CEO Satoru Iwata, speaking about “quality video games” and mobile platforms like iOS and Android:

In a feisty attack on the fastest-growing sectors of the video-game industry, Nintendo CEO Satoru Iwata said that smartphone games and social-media games focus on quantity instead of quality.

“They are not like gaming consoles, there’s no motivation [for] high-value video games,” Iwata said at the Game Developers Conference in San Francisco.

I’d say this is one of the biggest problems a company like Nintendo is facing right now: trying to compete in the mobile gaming space with a device that’s just meant for gaming, while consumers are demanding something that goes beyond cartridges and games sold at $40 a piece. And so they try to build “social functionalities” into their consoles, hoping that an avatar creation feature or in-console communication would provide a solution to a market that’s deeply changed in the past four years.

Should Nintendo change at its roots and start doing all that consumers want? No. But the way I see it, they should pull their head out of the sand and understand that the rules have changed and it’s time to stop complaining, and start building to stay in the game. Those Angry Birds won’t go away by themselves.

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