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Posts tagged with "games"

The High Stakes Secret Release of Monument Valley 2

Monument Valley 2 was announced and released during the WWDC keynote this past June. Andrew Webster at The Verge talked to the team behind the game about keeping the sequel a secret and the success the game has enjoyed in the subsequent months.

Since WWDC, the follow-on to one of the biggest App Store hits in recent years is selling well, including in China where sales are greater than in the US. Still, it remains to be seen whether ustwo’s latest release can match the original, which did even better in its second year on the App Store. Asked about how that kind of success can be replicated, ustwo head Dan Gray said:

“Your game needs to operate on a number of levels — at least that’s how we work,” he says. “When we think about how kids interact with Monument Valley, they treat it like a toy. There are these amazing structures, and it’s very tactile, there’s a lot of audiovisual feedback. That’s the most simple form of interaction. And then there are the people who understand the basic premise. In Monument Valley 2, that is a mother and child trying to solve problems together. Then there are the people who talk on internet forums and Twitter, and have really high-level, deep discussion.”

The Verge’s profile coincides with the release of a behind-the-scenes video created by ustwo that follows its team as they fly to San Jose and reveal Monument Valley 2 to the world.

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Nintendo Disappointed by Super Mario Run Profits

As part of its earnings report, Nintendo announced today that its iOS game, Super Mario Run, has not yet reached ‘acceptable profits.’ At this point, nearly a year after the game’s debut, it’s hard to imagine when, if ever, that point will be reached barring a major shift in the game’s business model.

Super Mario Run took the App Store by storm in December 2016 breaking download records and topping the charts around the globe. But the game, which is free to download costs $9.99 to unlock all the levels. That’s a steep price by App Store standards for games. About a month later, the Wall Street Journal reported that Super Mario Run had been downloaded 78 million times and earned $53 million in revenue.

In contrast, Nintendo says that Fire Emblem, which was released in February and features a free-to-play model, has met its profit objectives. The same in-game consumables model has been adopted for Animal Crossing: Pocket Park, which is available in Australia and New Zealand but won’t debut in the rest of the world until late November.

I’m not a fan of free-to-play games in general, although they can be done tastefully. Perhaps Nintendo’s profit expectations for Super Mario Run were too optimistic from the start, but it’s hard to argue against free-to-play for a company like Nintendo when even its most beloved franchise is perceived a failure on mobile platforms.


Motherboard Reviews Animal Crossing: Pocket Camp

Most of the world has to wait until late November for Animal Crossing: Pocket Camp to arrive on iOS, but if you live in Australia or New Zealand, you can play the game now. Jed Whitaker has an early review at Motherboard where he provides additional details about the game’s free-to-play mechanic and stacks it up against Animal Crossing: New Leaf, a 3DS game on which Pocket Camp is based.

According to Whitaker:

One major change to the Animal Crossing formula here is that almost all items must be crafted instead of simply purchased, and the time it takes to craft something passes in real time. The game starts out by having every item only take one minute to craft, but three hours in, wait times get much longer, and you can pay real world money to purchase the premium currency, Leaf Tickets. These can be used to craft items instantly and to basically speed up every facet of the game.

Wait times in Pocket Camp are three hours. By comparison, New Leaf wait times are three days, which Whitaker points out should make Pocket Camp more tolerable to fans of the franchise. Still, if you simply must have an item right away and can’t wait a few hours, you can buy Leaf Tickets as an In-App Purchase.

Fans of the Animal Crossing series may also need to lower their expectations a little. At launch, there are only 40 animals to befriend in Pocket Camp, a small number compared to the over 300 available in New Leaf. Still, even if it’s not as deep as other incarnations of the series, Pocket Camp looks as though it strikes a good balance that should make the free-to-play aspects of it tolerable.

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Animal Crossing: Pocket Camp Is Coming to iOS

Nintendo has announced that Animal Crossing: Pocket Camp will be released on iOS and Android. The game, which follows a free-to-play model like Fire Emblem Heroes that debuted earlier this year, will be familiar to anyone who has played other titles of Nintendo’s Animal Crossing franchise. Originally expected by March 2017 along with three other games, Nintendo’s latest iOS game will be released in late November 2017, although it is already available in Australia.

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Game Day: Fowlst

Sometimes the best distraction from a frantic and chaotic day is an even more frantic and chaotic game. Fowlst, which developer CatCup Games, describes as ‘an action game about an owl that is trapped in Hell for some reason’ is perfect for just such an occasion.

Fowlst is an arcade-style action, dodging game. You play as the owl, pursued by demons that shoot lasers at you while you try to avoid buzzsaws, fire, and other obstacles. The game gets crazy fast.

The mechanics remind me of Don’t Grind, one of my favorite arcade-style games released last year. You control your owl by tapping on the left and right-hand sides of the screen, which makes your owl fly in a bouncy kind of way in the direction of your taps. The controls purposefully require a careful coordination of left and right taps to navigate your owl. Power-ups are activated by swiping up on the screen. It’s a simple control scheme that makes Fowlst easy to pick up and start playing, but difficult to master.

Demons are defeated by colliding with them before you run out of hearts from being hit by lasers or other obstacles. Unlike Don’t Grind, you don’t have to keep your owl aloft constantly. You can rest on the bottom of any stage or a perch, but constantly moving helps make it harder for the demons to get you. There are also periodic bosses theoughout the game to mix up the pace of the action.

When you defeat a demon, it’s replaced with a floating sack of money and occasionally a heart or power-up that disappears after a few seconds. To collect items, you need to steer your owl into them while simultaneously dealing with other demons and obstacles. The cash you collect can be spent to upgrade your owl with health and weapons.

The game ends when you run out of hearts. Fowlst then tallies the money you collected, the number of levels cleared and shows how you did compared to your high score, which has the effect of making the game wonderfully-compulsive to play. Fowlst keeps things interesting by randomizing the levels you are presented each time you play through. It’s a carefully struck balance that keeps the gameplay familiar enough to avoid frustration but also avoids becoming monotonous.

Fowlst combines its arcade action with pixelated art, a complementary chiptune soundtrack, and lots of ‘pew-pew’ laser sound effects. The result is an addictive arcade game that has almost no learning curve and is easy to pick up and play for short periods of time but is difficult to master and hard to put down. It’s a perfect combination for a mobile game, making Fowlst a title I’m going to be returning to often.

Fowlst is available on the App Store.


Stranger Things Retro-Style Game Launched

Season 2 of Netflix’s original series Stranger Things will debut on October 27th. To promote the new season, a retro-style RPG game featuring the characters and scenes from the show has been released on the App Store.

The free game promises hours of gameplay with 7 playable characters, 6 dungeons, and 30 quests. There are two difficulty levels, ‘Normal’ and a punishing ‘Classic’ mode, and lots of in-game collectibles and puzzles to solve along the way.

I have only had a short time to start exploring Stranger Things: The Game, but anyone who enjoys the TV show and retro-style games should have fun playing through the Stranger Things world and listening to the excellent chiptune soundtrack.

Stranger Things: The Game is available on the App Store.


Critically Acclaimed Flower Debuts on iOS

Flower, by thatgamecompany, was released today on the App Store. The game, in which players direct flower petals by manipulating the wind, captured numerous awards and is part of the Smithsonian Museum’s permanent collection.

Flower was originally released in 2009 on Sony’s PlayStation 3. The game is designed to be a simple relaxing experience that’s accessible to anyone, not people who identify as gamers. On iOS, Flower takes advantage of iOS devices by incorporating tilt to control the petals as they float through the sky. If you missed Flower on Sony’s platforms, a big iPad Pro screen is the perfect place to give this classic a try. Of course, now I want Journey too.

Flower is available on the App Store.


Super Mario Run Update Released A Day Early

A major update to Super Mario Run, which, according to a feature on the App Store, was scheduled for release tomorrow, debuted a day early. The update features a brand new mode called Remix 10, a new World Tour course, and more.

The goal in Remix 10 is to find Princess Daisy by navigating 10 short courses that change each time you play. Regardless of whether you complete a level, you move onto the next until you finish all ten. There are new items in Remix 10 that you can collect to decorate your Mushroom Kingdom. Princess Daisy, who features a double jump ability, is also a playable character who is unlocked after playing through enough Remix 10 levels. The new mode is an interesting twist on the existing game that works well on mobile for when you may not have as much time to play or just want to practice the game.

A new World Star level has been added to World Tour mode that is accessible after you complete the first six worlds. World Star features all new courses like a forest and ship packed with coins.

There are other small enhancements to Super Mario Run too. For example, if you listen to music while playing, the characters will appear wearing headphones. Also, new buildings are available for your Mushroom Kingdom by playing Bonus Games in Remix 10.

Super Mario Run is available on the App Store. Through October 12th, the price of Super Mario Run’s In-App Purchase has been reduced from $9.99 to $4.99.


PCalc’s Delightfully Insane About Screen

As apps updated for iOS 11 begin to trickle out onto the App Store, it’s fitting that the first of what will be many reviews on MacStories in the coming days features ARKit, which from all indications is a big hit with developers. Even more fitting though, is that the app reviewed is PCalc by James Thomson. PCalc is an excellent calculator app that was one of Federico’s ‘Must Have’ apps of 2016. It’s available on iOS devices, the Apple Watch, and even the Apple TV. Still, you wouldn’t expect it to incorporate 3D animation or augmented reality, but that is exactly what the latest version of PCalc has tucked away in its settings.

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