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Posts tagged with "developers"

App Store’s Christmas Brings Millions of Downloads to Developers

All those new iPhone and iPod touch users tracked by the official Facebook app? Yeah, the spike in traffic and new users isn’t limited just to the Facebook app. According to numbers reported by The Next Web and Business Insider, Rovio’s blockbuster iOS game Angry Birds and Tapulous’ Tap Tap Revenge 4 generated over 1 million downloads and twice the level of traffic of last year, respectively. Put simply: this year’s App Store and iOS growth showed its results on December 25th by bringing tons of new customers and downloads to apps that already managed to gain a prominent position in the Store. Or was it because of all those people that got an iPhone, iPod touch or iPad under their Christmas trees?

A little bit of both, in my opinion. Surely lots of people got an iDevice for Christmas and rushed to the App Store to buy apps; we shouldn’t ignore the fact, though, that several developers discounted their apps before the iTunes Connect shutdown (which ends tomorrow, by the way) forcing many users like me to save money for Christmas (or iTunes gift cards) and buy apps altogether right before the family dinner. Either way, those are impressive numbers. Read more


Apple Shuts Down Mac OS X Downloads Page

Well, we all knew this was going to happen sooner or later. Apple is shutting down the OS X Downloads page, in lieu of the Mac App Store which is launching on January 6th. Here’s the email Apple just sent out to Mac developers:

Thank you for making the Mac OS X Download site a great destination with apps that offer users new ways to work, play, learn, and create on their Mac.

We recently announced that on January 6, 2011, the Mac App Store will open to users around the world, presenting you with an exciting, new opportunity to reach millions of customers. Since the introduction of the App Store in 2008, we’ve been thrilled with the incredible support from developers and the enthusiastic response from users. Now we’re bringing the revolutionary experience of the App Store to Mac OS X.

Because we believe the Mac App Store will be the best destination for users to discover, purchase, and download your apps, we will no longer offer apps on the Mac OS X Downloads site. Instead, beginning January 6, we will be directing users to explore the range of apps available on the Mac App Store.

We appreciate your support of the Mac platform and hope you’ll take advantage of this new opportunity to showcase your apps to even more users. To learn how you can offer your apps on the Mac App Store, visit the Apple Developer website at http://developer.apple.com/programs/mac.

The Mac OS X Downloads website provided for years a way for developers to showcase their Mac apps for free to the large audience of Apple’s website. It also served as a great way to get new Mac users started on third-part software for OS X. Clearly Apple thinks this is all going to change with the Mac App Store, which will be included in a Software Update for all Snow Leopard users.

No details have been provided about other categories of software currently promoted on the Downloads site, such as Automator workflows and Dashboard widgets.


Backflip Games: 20 Million Monthly Active Users

Backflip Studios is a profitable game development team. In the past two years they pulled out hits like Paper Toss and NinJump, and they’re making half a million dollars per month through in-game advertising. That’s a remarkable result, especially considering that when the app’s free, most developers struggle to find a sustainable business model.

Clearly that’s not the case with Backflip which, according to a report from Mobile Ent, has now ninjumped to 20 million active users per month. Active users, not just people who open the App Store to download apps.

Mobile game developer Backflip Studios says it has now racked up more than 65 million downloads of its games across iOS and Android.

The company had more than 20 million monthly active users last month, and more than two million daily active users.

Backflip isn’t stopping anytime soon. The company has recently started porting its portfolio of iPhone games to Android devices, with NinJump already available in the Marketplace. Backflip released another game today, Backflip Slots, which is another take on the classic slot machine game with fancy graphics and the usual Backflip style.

Who’s going to buy Backflip Studios?


This Is The Ultimate App Store Infographic

Sure, we have seen infographics about the App Store before. But right ahead of the iTunes Connect holiday shut down and with more than 50,000 iPad apps out in the wild – this is the only one you need to look at now.

Created by the folks over at App of the Day and available in its full-size glory here, the infographic provides a lot of insight into the mechanics of Apple’s App Store for the iPhone and iPad. For instance, out of 300,000+ apps 67% are paid and 33% are free apps. Of all apps, 50% are between $0.99 and $2.99. A stunning 85% is made of iPhone apps (not a surprise, considering the iPhone has been around since 2008) and 8% are universal apps.

There are 62,126 unique developers selling software in the App Store, with apps that carry an average price of $2.43. Oh, and those reviews people seem to love so much? Three-stars is the average rating. The official Facebook app is the only one with more than 1,000,000 ratings.

Again, App of the Day’s infographic is full of numbers and interesting details. It also looks great. Check it out here.


Apple Offering Free iOS Development iBooks

If you’re a Mac or iOS developer and happen to have an iPhone, iPod Touch or iPad running the iBooks app, go open the iBookstore and search for “apple developer”. As you can see, Apple is offering iOS / Mac development iBooks completely for free.

The six books, published by Apple Developer Publications, include “iOS Technology Overview”, “Cocoa Fundamentals Guide” and the popular “iOS Human Interface Guidelines”. Some books report a release date of “November 2010”, but Apple is making sure you’re running the latest iBooks version by writing in each description “This book displays best with iBooks 1.2 or later”.

Indeed the books are elegant and come with a lot of detailed graphics and screenshots. Sure they’re not illustrated books (supported in iBooks 1.2), but I can see why Apple is recommending the latest version of their ebook reading software. Read more


Developers, Submit Your Mac Apps By December 31

With the Mac App Store now officially launching on January 6, it’s no surprise Apple has put a deadline for developers to submit their Mac apps. If you’re a developer and you’d like to have your app ready for the grand opening of the new Store, you’ll have to submit it by December 31.

Submissions for Mac apps opened on November 4th. The first public rejections are already in, and it will be interesting to see what kind of apps will be featured by the official opening of the Mac App Store.


Unreal Development Kit For iOS Coming This Week

Unreal Development Kit For iOS Coming This Week

The Wall Street Journal is reporting that the UDK for iOS will be released for free on Thursday:

Epic Games is planning to release an updated version of its game-development tools, known as the Unreal Development Kit, to the public Thursday. The kit, which is free to download, will include new tools to create high-quality graphics and animations on iOS, effectively simplifying and speeding up the development processes for games. Epic doesn’t charge license fees to tinker with the kit nor to make free games. But, if developers want to sell their apps, they have to pay a $99 licensing fee and 25% royalties after the first $5,000 in sales.

“Apple’s App Store is the most vibrant market for mobile gaming,” said Epic co-founder Mark Rein. “If you’re going to make a game for a mobile device, and you want to make the most money, you’re nuts not to make it for iOS.

Rein also expressed his concerns about the Android platform, which doesn’t allow for apps larger than 50MB to be sold in the Marketplace and it’s too “fragmented” for game developers.

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Apple: No Promo Codes In The Mac App Store

The good news today is that promo codes for iOS apps are no longer limited to the U.S. App Store, but it looks like the upcoming Mac App Store (set to launch in January 2011, even though someone says it may open as early as next week) will be based on a different system. In fact, it appears that developers won’t have the possibility to generate promo codes for Mac apps sold through the Mac App Store.

In the iTunes Connect Developer Guide (version 6.2, last updated on November 1, 2010 - PDF) Apple mentions that promo codes are exclusive to iOS and won’t be available for Mac apps:

Promo Codes button (for iOS apps only). See the Requesting Promo Codes section to learn about promotional codes)

Promotional codes are not available for Mac OS X apps.

Read more


Apple Is Improving Security of Push Notifications

Seems like Apple is changing quite a few things for developers today. First they announced promo codes have gone international, now, as reported by iClarified, Apple apparently sent out a notification to some developers informing them that, starting December 22, Apple will improve the system behind the Push Notification Service to use more secure connections.

On December 22, 2010, the production Apple Push Notification service will begin to use a 2048-bit TLS/SSL certificate that provides a more secure connection between your provider server and the Apple Push Notification service.

To ensure you can continue to validate your server’s connection to the Apple Push Notification service, you will need to update your push notification server with a copy of the 2048-bit root certificate from Entrust’s website. This will not require a change to your iOS apps – this update only applies to provider servers.

Developers who have released apps that rely on push notifications will need to update their provider servers with the new certificate. More info available here.