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Posts tagged with "developers"

Backflip Games: 20 Million Monthly Active Users

Backflip Studios is a profitable game development team. In the past two years they pulled out hits like Paper Toss and NinJump, and they’re making half a million dollars per month through in-game advertising. That’s a remarkable result, especially considering that when the app’s free, most developers struggle to find a sustainable business model.

Clearly that’s not the case with Backflip which, according to a report from Mobile Ent, has now ninjumped to 20 million active users per month. Active users, not just people who open the App Store to download apps.

Mobile game developer Backflip Studios says it has now racked up more than 65 million downloads of its games across iOS and Android.

The company had more than 20 million monthly active users last month, and more than two million daily active users.

Backflip isn’t stopping anytime soon. The company has recently started porting its portfolio of iPhone games to Android devices, with NinJump already available in the Marketplace. Backflip released another game today, Backflip Slots, which is another take on the classic slot machine game with fancy graphics and the usual Backflip style.

Who’s going to buy Backflip Studios?


This Is The Ultimate App Store Infographic

Sure, we have seen infographics about the App Store before. But right ahead of the iTunes Connect holiday shut down and with more than 50,000 iPad apps out in the wild – this is the only one you need to look at now.

Created by the folks over at App of the Day and available in its full-size glory here, the infographic provides a lot of insight into the mechanics of Apple’s App Store for the iPhone and iPad. For instance, out of 300,000+ apps 67% are paid and 33% are free apps. Of all apps, 50% are between $0.99 and $2.99. A stunning 85% is made of iPhone apps (not a surprise, considering the iPhone has been around since 2008) and 8% are universal apps.

There are 62,126 unique developers selling software in the App Store, with apps that carry an average price of $2.43. Oh, and those reviews people seem to love so much? Three-stars is the average rating. The official Facebook app is the only one with more than 1,000,000 ratings.

Again, App of the Day’s infographic is full of numbers and interesting details. It also looks great. Check it out here.


Apple Offering Free iOS Development iBooks

If you’re a Mac or iOS developer and happen to have an iPhone, iPod Touch or iPad running the iBooks app, go open the iBookstore and search for “apple developer”. As you can see, Apple is offering iOS / Mac development iBooks completely for free.

The six books, published by Apple Developer Publications, include “iOS Technology Overview”, “Cocoa Fundamentals Guide” and the popular “iOS Human Interface Guidelines”. Some books report a release date of “November 2010”, but Apple is making sure you’re running the latest iBooks version by writing in each description “This book displays best with iBooks 1.2 or later”.

Indeed the books are elegant and come with a lot of detailed graphics and screenshots. Sure they’re not illustrated books (supported in iBooks 1.2), but I can see why Apple is recommending the latest version of their ebook reading software. Read more


Developers, Submit Your Mac Apps By December 31

With the Mac App Store now officially launching on January 6, it’s no surprise Apple has put a deadline for developers to submit their Mac apps. If you’re a developer and you’d like to have your app ready for the grand opening of the new Store, you’ll have to submit it by December 31.

Submissions for Mac apps opened on November 4th. The first public rejections are already in, and it will be interesting to see what kind of apps will be featured by the official opening of the Mac App Store.


Unreal Development Kit For iOS Coming This Week

Unreal Development Kit For iOS Coming This Week

The Wall Street Journal is reporting that the UDK for iOS will be released for free on Thursday:

Epic Games is planning to release an updated version of its game-development tools, known as the Unreal Development Kit, to the public Thursday. The kit, which is free to download, will include new tools to create high-quality graphics and animations on iOS, effectively simplifying and speeding up the development processes for games. Epic doesn’t charge license fees to tinker with the kit nor to make free games. But, if developers want to sell their apps, they have to pay a $99 licensing fee and 25% royalties after the first $5,000 in sales.

“Apple’s App Store is the most vibrant market for mobile gaming,” said Epic co-founder Mark Rein. “If you’re going to make a game for a mobile device, and you want to make the most money, you’re nuts not to make it for iOS.

Rein also expressed his concerns about the Android platform, which doesn’t allow for apps larger than 50MB to be sold in the Marketplace and it’s too “fragmented” for game developers.

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Apple: No Promo Codes In The Mac App Store

The good news today is that promo codes for iOS apps are no longer limited to the U.S. App Store, but it looks like the upcoming Mac App Store (set to launch in January 2011, even though someone says it may open as early as next week) will be based on a different system. In fact, it appears that developers won’t have the possibility to generate promo codes for Mac apps sold through the Mac App Store.

In the iTunes Connect Developer Guide (version 6.2, last updated on November 1, 2010 - PDF) Apple mentions that promo codes are exclusive to iOS and won’t be available for Mac apps:

Promo Codes button (for iOS apps only). See the Requesting Promo Codes section to learn about promotional codes)

Promotional codes are not available for Mac OS X apps.

Read more


Apple Is Improving Security of Push Notifications

Seems like Apple is changing quite a few things for developers today. First they announced promo codes have gone international, now, as reported by iClarified, Apple apparently sent out a notification to some developers informing them that, starting December 22, Apple will improve the system behind the Push Notification Service to use more secure connections.

On December 22, 2010, the production Apple Push Notification service will begin to use a 2048-bit TLS/SSL certificate that provides a more secure connection between your provider server and the Apple Push Notification service.

To ensure you can continue to validate your server’s connection to the Apple Push Notification service, you will need to update your push notification server with a copy of the 2048-bit root certificate from Entrust’s website. This will not require a change to your iOS apps – this update only applies to provider servers.

Developers who have released apps that rely on push notifications will need to update their provider servers with the new certificate. More info available here.


Finally: App Store Promo Codes No Longer Limited To The U.S.

This is great news. With a brief note on iTunes Connect’s website, Apple informed developers that promo codes, the ones to redeem apps in the App Store, are now working worldwide:

Your promo code distribution is no longer limited to U.S. customers. Promo codes in iTunes Connect can now be redeemed by all App Store customers worldwide. Your Team Agent can request 50 codes per version of your app in iTunes Connect and your customers can redeem these codes in any App Store. To learn more about requesting promo codes in iTunes Connect, see the iTunes Connect Developer Guide.

Previously, promo codes only worked in the U.S. Store, forcing developers who were willing to gift apps to the press or users to make sure they had a U.S. iTunes account. Now promo codes are international. In the past we at MacStories indeed had a few headaches trying to explain you guys that, due to Apple’s limitations, promo codes were only available for US customers.

It took Apple two years, but it’s over. Really good news for users, developers and bloggers.

Finally! [9to5 via MacKinando]


Apple Confirms Devs Can Use The Same App Name Across iOS and Mac App Store, Provides Other Tips

Three weeks ago we reported Apple updated its Mac App Store submission FAQ for developers to inform developers that it was possible to submit apps with identical names to the iPhone, iPad and Mac App Store. Today they’re making it official by posting the news on the Developer News website:

You can now submit a Mac OS X version of your app to the Mac App Store with the identical name as your iOS app on the App Store. Having the same name for your app on both the App Store and Mac App Store allows you to maintain the consistency of your brand and makes your app easily recognizable to customers.

Earlier today Apple also posted a series of tips regarding in-app purchases and app metadata. Apple reminds developers that “there is certain metadata which cannot be edited, such as keywords and the name of your app” and suggests in-app purchases should come with accurate screenshots and predictions.

According to a rumor surfaced yesterday, Apple may be a targeting an early Mac App Store opening for next week. We haven’t been able to verify this rumor with the developers we contacted, though, as no one apparently got notified from Apple about the change of schedule.