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Posts tagged with "airplay"

Philips Introduces New AirPlay Products at CE Week 2011

At the CE Week 2011 event in New York City, Philips has unveiled new AirPlay-compatible speakers that will allow Mac and iOS users to beam audio from their devices to the external speakers instantly, without the need of an AirPort Express station. These speakers, in fact, come with AirPlay integration built-in thanks to a wireless chip that uses the licensed AirPlay technology to allow users to stream audio from mobile devices.

Following the Fidelio SoundSphere speaker unveiled back in March, Philips has outed four new products of the Fidelio line, all compatible with AirPlay, as reported by iLounge: the Fidelio SoundSphere DS6800W, the Fidelio DS8800W, the circular Fidelio DS3881W, and the Fidelio AD7000W. With the exception of the DS8800W shipping this July at $400, Philips’ new speakers will be available this holiday season with prices ranging from $229 to $500.

Engadget has also posted a hands-on with Philips’ new AirPlay speakers, you can check out the embedded video after the break and read the original report and with photo gallery here.
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Apple Releases iTunes Festival 2011 App with Live Shows and AirPlay

Kicking off on July 1 at the Roundhouse in London for 31 nights of consecutive live performances from 62 bands, the iTunes Festival 2011 has seen Coldplay, Beady Eye, Arctic Monkeys, Foo Fighters and Mogwai signing up for Apple’s annual initiative, among others. Today Apple released an official app for the iTunes Festival 2011 which, besides letting you check on the schedule for the venue and check out more information about the performing bands, will enable you to follow shows live or on demand “for a limited period from wherever you are in the world”, as well as beam video contents from your iPhone or iPad to an Apple TV or unofficial third-party receiver like MacStories staff favorite AirServer. This is the first time Apple is supporting both the iPhone and iPad with options for live streaming, AirPlay and Apple TV. Apple’s recent experiments with live streaming events include special media events and WWDC keynotes, though they have seemed to refrain from streaming announcements as of lately. It’ll be interesting to see how the app will allow users to watch live concerts come July 1.

You can download the iTunes Festival London 2011 app for free here.


Video Of iOS 5 AirPlay Mirroring

One of the big features coming with iOS 5 on the iPad 2 is AirPlay mirroring, a new functionality that, using the AirPlay technology for streaming content introduced in iOS 4.2, will allow users to beam their iPad’s screens directly to an Apple TV without the need for a cable. In spite of the iPad being capable of mirroring its screen through HDMI to a TV, Apple has decided to step its game up and allow Apple TV owners with a decent local network to stream apps, games, and whatever it is people do on an iPad without anything but a WiFi connection and a control button in the multitasking tray.

TUAW points today to a video posted by Apple’n’Apps that details how AirPlay mirroring will work with the iPad 2. The setup is very easy: once you’ve made sure both the iPad and Apple TV are running iOS 5, all you have to do is enable AirPlay Mirroring from the switcher’s controls and check out the iPad’s screen on the TV right away. In the video, you can see the Springboard, as well as regular apps and games being beamed from the tablet to the Apple TV. Scrolling doesn’t look as smooth as it is on the device when you’re directly interacting with it, but we assume it depends on the kind of wireless connection you have.

In a similar post, Engadget shows AirPlay Mirroring with Angry Birds Rio HD for iPad and Real Racing 2 HD.

For this game (and we imagine many more to come), you use the iPad as the controller – both while navigating through menus and in race mode – while the game appears only on your TV (though the tablet does display some vitals, and a map of the track). There’s noticeable lag between the iPad and Apple TV when using AirPlay, which may be an issue for games where timing is important, such as Rock Band, but didn’t seem to set us back while playing Firemint’s racing game.

Firemint has announced that Real Racing 2 HD will support AirPlay Mirroring once iOS 5 comes out this Fall, and it appears that the feature is already enabled in the first beta of iOS 5 available now to developers. Check out the videos after the break. Read more


Boxee Getting an Update on Mac, PC, and Linux This Fall

Just because Boxee’s released the Boxee Box doesn’t mean they’ve forgotten about our beloved desktop clients. Straight from the Boxee blog, Avner Ronen writes:

We are going to release an update for the downloadable version this fall, and hope to keep it more up to speed with the CE version going forward. We also hope to make the open source version of the downloadable version easier to use for people who want to build out their own versions of Boxee. That said, updates for the downloadable version will most likely lag behind the versions of Boxee for devices.

Before Boxee released the Boxee Box with D-Link, their efforts were focused on supporting their device for consumers. Now that the device is on the market (and from the sounds of things doing okay), the Boxee team wants to bring an updated version back to the desktop to remove usability issues. Lastly, the company wants to open-source their app so developers can bring Boxee to new platforms and devices. That’s pretty cool if you ask me.

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AirServer 2.2: AirPlay On OS X Already Working with Lion and iOS 5

AirServer is an OS X utility I first reviewed in May that allows you send music, photos and videos from iOS devices to a Mac’s display using AirPlay. Unlike similar apps that enabled such functionality before, AirServer stood out because the first release was stable, fast, and cheap at $3. Since then the price increased to $4.99, but the developers released a plethora of updates (seriously, I’m pretty sure I updated the app more than 10 times) to bring several other functionalities like dual display support, a different icon, a settings panel, audio controls, service rebroadcasting, and more.

With the latest 2.2 update, however, the developers have gone all out to implement early support for iOS 5 and OS X Lion. Both OSes aren’t out yet, but if you’re rocking the betas on your device or computer you’ll be able to use AirServer to beam music and videos – you’ll just have to disable dual-mode AirPlay on iOS 5 for now. The devs also said that they’re looking into implementing iOS 5’s AirPlay Mirroring on AirServer (iOS apps mirrored on a Mac, that would be nice), but that could be difficult as it uses Apple’s FairPlay encryption.

Alongside OS compatibility, recent AirServer updates also brought audio controls in video apps, support for Boxee, XBMC, FrontRow, Wake on Demand, as well as 24-bit audio support. I’ve tested AirServer with iOS 5 and Snow Leopard and it works very well, with songs and YouTube videos playing just fine on my MacBook Pro.

Go download Air Server here.


iPad Games on Apple TV: Firemint Announces Real Racing 2 HD with iOS 5 AirPlay Mirroring

One of Scott Forstall’s big iOS 5 announcements at the WWDC ‘11 keynote on Monday was the possibility for iPad 2 owners to wirelessly mirror the entire device’s screen to an Apple TV on a local network. Thanks to the AirPlay technology previously used for videos and photos and following the concept of mirroring via HD cable introduced with the iPad 2, iOS 5 will allow users to see exactly what they’re seeing on the tablet’s multitouch display on the TV’s bigger screen. An Apple TV will be required for this (meaning the HDMI cable will still be sold for all other televisions and users who don’t want to buy an Apple TV), and since we heard about the feature one obvious possibility came to our minds: games. Think about it: with nothing more than a wireless network and the $99 little black box, you’ll be able to play iPad games on a TV.

Yet Firemint, as usual, wants to deliver more than simple mirroring to the screen and upscaled content. Just like the development studio (to be acquired by EA) was first to the market to support 1080p TV-out with the iPad being used for additional functionalities, Firemint has announced that Real Racing 2 HD will support full AirPlay wireless gaming – with the TV displaying the game without black borders, and the iPad visualizing additional information and graphics. Whilst standard AirPlay mirroring allows users to see content both on the iPad and TV screen, Firemint’s solution will let iPad 2 owners “split” content between the TV and the tablet using AirPlay.

With Apple’s announcement of iOS 5 and AirPlay mirroring at WWDC 2011, Firemint is thrilled to report that, come the new OS, Real Racing 2 HD will be the first title to support full screen wireless gaming over AirPlay!

This isn’t just mirroring – you’ll be able to play Real Racing 2 HD on your big screen without a cable, while your iPad 2 displays racing telemetry in real-time. No black borders, no wires – just iOS racing at its finest.

We think the concept is great and we can’t wait to see how developers will take advantage of the Apple TV and AirPlay to provide alternative views of their apps for when users are at home, checking out content on their TVs. Real Racing 2 HD won’t officially support this new feature until iOS 5 comes out publicly this fall, but in the meantime you can download the app here.


GarageBand for iPad Gets AirPlay and Copy & Paste, iMovie Updated with Various Fixes

A few minutes ago Apple released updates to GarageBand for iPad and iMovie for iOS, bringing the apps to versions 1.0.1 and 1.2.1, respectively. The most notable update in GarageBand is the inclusion of AirPlay audio output which now allows to send tracks to external speakers wirelessly. GarageBand also got Bluetooth compatibility and HDMI output with Apple’s Digital AV Adapter. Alongside bug fixes, stability improvements and possibility to import AIFF, WAV, CAF audio files and Apple Loops at 16 bit /44.1 kHz, the new GarageBand for iPad can receive audio files from the system clipboard via copy & paste. A support document details the new functionality:

You can paste an audio file from an app that supports copying audio to the clipboard. GarageBand for iPad supports uncompressed audio files with a sample rate of 44.1 kHz and 16-bit depth (the standard for audio CDs).

Audio files copied from another app can be pasted to Audio Recorder or Guitar amp tracks.

iMovie for iPhone and iPad received an update as well with the following changes:

  • Audio plays from your HDTV when using the Apple Digital AV Adapter.
  • Video plays full screen from Marquee to your HDTV when using the Apple Digital AV Adapter.
  • Resolves some cases of missing media in projects.
  • Provides more accurate clip grouping by date in Video browser.
  • Fixes an issue where a project’s background music would not fade in or out.
  • Additional performance and reliability improvements.

Both the GarageBand for iPad and iMovie updates are available now in the App Store.


Stream Media From iOS To Windows Media Center

We’ve seen a multitude of hacks that have enabled AirPlay streaming to a variety of platforms that aren’t officially supported by Apple. The latest hack, by Thomas Pleasance, lets you AirPlay straight to Windows Media Center.

To get this working all you’ll need is Apple’s Bonjour service installed (most of you will have already done this) and Pleasance’s Media Center add-in. Then just jump on your iPhone or iPad and stream video or pictures over to it – music support isn’t yet included.

If you’re new to AirPlay hacks, you might want to check out some of the following hacks that we have previously covered: AirServer or BananaTV for iOS to OS X, AirTuner for iOS to iOS, BananaTunes for AirPlay Music streaming or AirPlay support in XBMC.

You can download Thomas Pleasance’s AirPlay for Media Center add-in here.

[Via Engadget]


Use AppleTV video caching for faster AirPlay viewing

Use AppleTV video caching for faster AirPlay viewing

Dan Frakes from Macworld writes on how the Apple TV caches content streamed via AirPlay:

The latest Apple TV doesn’t have a hard drive, but it does have 8GB of internal memory. Some of that memory is used to store the Apple TV’s operating system and other software, but a big chunk of it is used to cache media—video, audio, or photos—for better performance. If you’ve ever streamed a movie from your Mac or from Netflix, you’ve seen the blue progress bar “fill up” as the Apple TV stores a chunk of that content (a technique often called buffering). When you’re watching the video, the Apple TV actually reads the stored data, rather than the data streaming over the network; as stored data is used, it’s discarded and replaced by new data. This is why you (usually) don’t see stutters and freezes in streamed video, even with a choppy network connection.

But this caching doesn’t just happen with media streamed over the Internet or from your Mac—it also happens when streaming, say, video from an iPhone. And, in fact, that video stays in the Apple TV’s cache until the memory is needed for something else.

The idea is that your wireless network might not be up to snuff to instantly stream video from your iPhone or iPad. By using the aforementioned knowledge of how caching works, you can “prepare” the Apple TV for company by streaming media at least once to avoid a thirty or forty second delay when your revisit that content. Instead of re-buffering the streamed content, the Apple TV will recognize you’ve already played that content, and simply read that data locally. It’s an interesting tidbit of knowledge (the fact that the Apple TV doesn’t flush its cache every so often), for those lacking the bandwidth. But where you have the capacity, video on the local network should start streaming in three to four seconds.

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