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The iTunes Store and Curated Sections

Last week, Billboard’s Shirley Halperin and Ed Christman published a story on Apple’s rumored plans for a new music streaming service. A paragraph from the piece stood out to me:

Other clues suggest a major scrub to the iTunes store, which will rid itself of thousands of titles including soundalikes and certain covers, all at Apple’s discretion, say insiders. Moreover, the disallowed music includes artist rerecordings, favoring original or best-of versions and, critics contend, the major labels that retain those rights. Additionally, featured-artist sliders, previously chosen editorially, may now be determined by sales velocity, leaving some to wonder if iTunes is becoming less like a Tower Records and more of a Target – limited selection and a focus on hit titles. “Until now, iTunes has been good to the indies,” contends one vet. Conversely, an Apple source says such case-by-case house-cleaning to eliminate duplicative and deceptive versions is routine.

(Emphasis mine)

The “scrub” to the iTunes Store has been previously reported, and, as Halperin and Christman note, it has, to an extent, been performed in the past as well.

I have, however, a hard time believing Apple will transform featured recommendations into Top Charts-like carousels determined by “sales velocity”. The company has traditionally taken a lot of a pride in its editorial curation with sections refreshed on a weekly basis and highlighted on the front page of iTunes. They bought Beats Music last year, which included an in-house editorial team of music curators and critics. And, they recently hired Zane Lowe, well known for his excellent taste in emerging artists and classic albums. If Apple is indeed planning to abandon editorially curated sections on the iTunes Store, all signs point to the contrary.

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iWork for iCloud Beta Available for Everyone, No Need to Own an Apple Device

Late last week Apple made a change to their iCloud web services, opening up the iWork for iCloud beta to everyone. Previously the iWork suite of web apps (Pages, Numbers & Keynote) was limited to those users who owned an Apple device.

With last week’s change anyone can go to beta.icloud.com, click the banner (shown above) to sign up for an Apple ID (which includes 1GB storage) and use the iWork for iCloud beta. Just make sure you do head to the beta iCloud website, as the main iCloud website doesn’t let you sign up for an Apple ID yet. The iWork for iCloud web apps, which are still classified by Apple as betas, was first announced at WWDC 2013.

[via iMore]


Zane Lowe Leaving BBC Radio 1 for Apple

BBC:

Zane Lowe is leaving Radio 1 after more than a decade at the station.

The 41-year-old DJ, who joined the network in 2003, is moving to the US to work at Apple.

This is an interesting and smart hire from Apple. Beyond the awards and popularity, Lowe has incredible taste in music and has helped discover numerous talents over the years. He curated albums he considered masterpieces with a special section of his show and he has connections with the biggest names of the industry. Between him, Dre, and Jimmy Iovine, Apple is assembling an impressive roster of well-known industry personalities who know good music and artists.

Growing up, I spent a lot of time watching Zane Lowe sessions and interviews with my favorite artists and, to me, this sounds like a big deal from the company on charge of iTunes Radio and Beats Music.

According to The Guardian, Lowe is leaving BBC Radio 1 specifically for Apple’s iTunes Radio service. Given his background, iTunes rumors, and focus on curation with Beats Music and iTunes Radio, I’m excited to know more about Apple’s music plans this year.

As it turns out, I think my take on Beats Music from last year has aged fairly well:

Computers and algorithms, in spite of modern advancements in data extraction and parsing, don’t understand things like artistic influences, song meanings, subtle references, or the “mood” of a song. Computers can’t compute emotion. They can’t understand what’s behind Dave Grohl’s “Best of You” at Wembley or why Death Cab For Cutie’s Transatlanticism is an album about long distance love. Computers don’t have the human touch, and I believe that they will never be able to fully, empathically replicate the ability to appreciate music as an artistic expression.

That’s why Beats Music hired people knowledgeable about music and uses algorithms as a tool, and not the medium: there’s more to music than data.

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How I Control My Mac with Automatic + IFTTT + Dropbox

The other day, Federico asked about why people use web services such as IFTTT. I have a few of these that I use frequently, but the geekiest one is this: controlling my Mac with my car.

More specifically, when I turn my car’s ignition on or off in the parking lot at my office, Automatic triggers an IFTTT recipe, creating a text file in a special Dropbox folder which is monitored by launchd[1] and runs a shell script depending on which file is created.

It sounds more complicated than it is. No, really.

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The App Store, Pinterest, and App Curation

Last night, Apple and Pinterest announced a new collaboration that will see Apple curating app picks on the service, which has gained new special app pins with Install buttons. I can’t help but wanting to know more whenever the App Store and curation are involved; plus, I’ve been keeping an eye on Pinterest, and I find this new partnership fascinating.

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Virtual: Emulation Finds A Way

This time Myke and Federico talk about whether current mobile games will be played in the future, compare games that make you replay levels and Myke shares his experiences of the the new Nintendo 3DS.

As a follow-up to speedrunning from last week, a brief discussion about preservation in the age of IAP. Myke allegedly managed to download and play the original Super Monkey Ball from 2009, which is still on the App Store. You can listen to the episode here.

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Workflow 1.1: Deeper iOS Automation

Released by a small team of indies in December 2014, Workflow reinvented iOS automation. Combining an interface reminiscent of Apple’s Automator for OS X with easy access to native iOS features such as Safari, the photo library, and iOS 8 extensions, Workflow promised to make automating tasks on an iPhone and iPad a simple and pleasant affair. The results spoke for themselves: Apple selected Workflow as Editor’s Choice, the app trended for weeks in the App Store’s Top Charts, and thousands of users released interesting and useful workflows in various online communities. MacStories readers may remember that Workflow was my iPad app of the year.

Workflow is one of those few apps that have dramatically changed how I work on my iPad. For me, the point of using Workflow isn’t to put together chains of actions to show off the app’s power – I just want to save time I can spend doing something else. While I have fun experimenting with Workflow and understanding its capabilities, ultimately the app just sits there in the background, waiting for me to call a series of actions I need. I love Workflow the most when it’s summoned for those two seconds and it does something magic that would have normally required minutes of manual interaction. Things like appending links to Evernote, converting spreadsheets to Markdown tables, or adding text to the clipboard.

Workflow fits my routine like a glove. I’ve used it every day to automate aspects of my work that speed up how I write and communicate on my iOS devices. And with Workflow 1.1, released today on the App Store, its developers are further expanding the app’s capabilities with powerful new functionality that includes filtering, better conditionals and image manipulation, URL expansion and deeper calendar access, and even the ability to open multiple links at once in a web browser.

Version 1.1 of Workflow includes over 50 new actions and dozens of fixes, improvements, and changes to existing actions. Core parts of the app have been revised for a faster experience and the foundation laid with the Content Graph has started to pay off with the addition of metadata and filters. Because I’ve been playing around with Workflow 1.1 since the app’s original release two months ago, I’m going to offer some practical examples with a high-level overview of the changes.

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Apple Increases Maximum App Size to 4 GB

From Apple’s developer blog:

The size limit of an app package submitted through iTunes Connect has increased from 2 GB to 4 GB, so you can include more media in your submission and provide a more complete, rich user experience upon installation. Please keep in mind that this change does not affect the cellular network delivery size limit of 100 MB.

Over the years, the maximum size of 2 GB for apps forced game developers to drastically reduce the graphical capabiltities of their games (see, for instance, the original BioShock port). With Metal and more powerful iPhones and iPads, it only makes sense to let developers create more advanced iOS gaming experiences with fewer compromises.

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Apple Promoting “Great Games with No In-App Purchases” on App Store Front Page

Apple has started promoting games that don’t have any In-App Purchases on the front page of the App Store. Currently featured in the UK App Store and likely expanding to the U.S. store later today as part of the App Store’s weekly refresh, the section is called ‘Pay Once & Play’ and it showcases “great games” that don’t require users to pay for extra content through IAPs.

The section is organized in Recent Releases, Blockbuster Games, and App Store Originals. The games included vary in terms of popularity and developer: Apple is promoting indie hit Thomas Was Alone under Blockbuster Games alongside Minecraft, but they’re also showcasing award-winning Threes, Leo’s Fortune, and Blek.

Over the past few years, Apple has dealt with numerous complaints and investigations over the nature of freemium games and how they were advertised as free downloads while effectively hiding major gameplay features behind In-App Purchases. The company brought a series of changes to the way freemium games were displayed on the App Store – it added a specific label to indicate IAPs, and then changed the button to download freemium games from “Free” to “Get”.

It’s unclear whether the new section will be regularly updated or become a permanent fixture of the App Store’s front page, but it’s a good sign as it shows an interest in promoting quality game experiences that don’t follow typical (and lucrative but potentially confusing) freemium trends.