Slopes Skiing and Snowboarding App Adds Search

Slopes, by developer Curtis Herbert, is a skiing and snowboarding app that tracks your activity on the mountain. Like apps that track running and cycling activity, Slopes uses GPS to create maps of your runs, display real-time data while you ski or snowboard, track lifts, and compile detailed summary data that you can study after you finish a day’s activities. The app is full of nice touches like lift detection that automatically pauses data recording, and glanceable real-time statistics on the iPhone and Apple Watch.

Today, Slopes received an update that anyone who skis or snowboards a lot should appreciate. Version 2.5 of the app adds activity search. If you’ve logged hundreds of runs, you no longer have to scroll back through a long chronological history to find a particular trip. Now, you can search by several criteria including, resort name, city, state or province, and country. The update also improves integration with Apple’s Health app, enhances the design of resort maps, and includes several other smaller improvements and bug fixes.

I’m not a skier or snowboarder, so I haven’t tried Slopes on a mountainside myself. However, I did try the app with demo data to get a feel for it in action. As a stats-obsessed runner, I can see the appeal of Slopes to skiers and snowboarders. It makes tracking and logging data a breeze by minimizing the interaction needed to get started, which lets you enjoy yourself without fiddling with your iPhone or Apple Watch frequently. Then at the end of the day, you can sit back and study the breakdown of your activity to your heart’s content.

The core features of Slopes are free on the App Store, which makes trying Slopes on your next ski trip a no-brainer. You can unlock the ability to track additional detail about your skiing and snowboarding runs, daily timeline data, premium maps, and 3D interactive run replays by purchasing an in-app subscription for $19.99/year, $8.99/month, $4.99/week, or $1.99/day.


Game Day: Yuri

Yuri is a delightful hand-drawn platformer for iOS and macOS by Fingerlab that follows the adventures of Yuri, a small child who wakes up in a dreamlike world. You may recognize the Fingerlab name from one of its previous iOS releases, DM1 - The Drum Machine, an excellent music app for the iPad that won an Apple Design Award in 2012.

Yuri was conceived of by French brothers Ange and Aurélien Potier. Ange drew Yuri for over ten years as a comic strip and made short films featuring the character before he and three others built a game around Yuri. As a game, Yuri immediately reminded me of Limbo because of its monochromatic, dream-like art. According to Fingerlab, the game is also a tribute to comic adventures like Tintin by Hergé and Little Nemo by Winsor McCay, the influences of which shine through in the plot and artwork.

The whole package is tied together with incredible sound design. Right from the opening screen of the game, the sound of rain against Yuri’s window adds to the atmospherics. That, combined with an exceptional soundtrack that is available separately on iTunes, bring Yuri’s dream world to life.

The game itself is easy to play. Yuri wakes up lying in his bed surrounded by vegetation. On iOS, there are buttons with left and right facing arrows in the bottom left corner of the screen for moving forward and backward. In the lower righthand corner of the screen is a button with an upward-facing arrow for jumping. On the Mac, the left and right arrow keys are used to move forward and backward, and the spacebar makes Yuri jump.

When Yuri first gets up, his bed turns into a sort of scooter, which is how he navigates the strange world that surrounds him. The world is dark like Limbo but rendered in shades of blue that create a less foreboding atmosphere than Limbo. As you explore, there are birds and bugs everywhere, some of which are obstacles that will cause you to die if you run into them too many times. The consequences of dying in Yuri are minimal, though; you just restart close to where you left off, and try again. That makes the game less challenging than some but fits well with the theme of the game. Yuri is more about exploration than defeating enemies.

In all, there are ten levels to play in Yuri, and the developers say more are on the way. That isn’t very many levels, but each is detailed and longer than many games, so the level count is a bit deceiving. Moreover, the length of the game strikes me as reasonable in relationship to its price. The iOS version of Yuri is also available on the Apple TV, where its simple controls make it a delight to play.

Yuri drew me into its mysterious world immediately. It’s the kind of game I love to relax with because it’s as much about experiencing the story as it is a game. If you want to get lost in another world this weekend, Yuri is an excellent choice.

Yuri is available on the iOS App Store for $2.99 and the Mac App Store for $2.99.


Canvas, Episode 27: Advanced Workflow Programming, Part 2

This week Fraser and Federico close out the Workflow programming series with some of the more advanced techniques in Workflow programming.

With today’s episode of Canvas, we finalize the Workflow series with one last round of advanced topics. You can listen here.

If you haven’t listened to the previous episodes of the Workflow series yet, now’s a good time to start.

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Connected, Episode 125: Tiny Adorable Fort

Dan Moren joins Stephen and Myke to follow-up on microblogging, talk about home assistants, Apple’s television dreams and the Mac mini.

I skipped Connected this week, but Dan Moren and the rest of the crew did a great job with this episode. I particularly enjoyed the discussion on Apple getting into the video content business and what it might mean for Apple Music. You can listen here.

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Apple Updates iOS App Design Resources

Apple has updated its iOS design resources with a comprehensive set of colors, guides, templates, and UI elements:

Creating iOS apps is even easier with the updated Apple UI Design Resources. Use the latest Sketch and Photoshop templates and guides, color palettes, and the San Francisco typeface to quickly and accurately design iOS apps that integrate seamlessly into the overall user experience of iOS.

The design assets are available to download in both Photoshop and Sketch formats on Apple’s Human Interface Guidelines website. In addition to the new assets, Apple has four videos covering the materials, an overview with User Experience Evangelist, Mike Stern, as well as videos covering design comps, icons, and glyphs, also narrated by Stern.


Downwell Review: Fall Safely

You’re in a park late at night when you stumble upon a large hole in the ground. Upon examining it, you realize that it is in fact a well – one that looks ominous in the darkness of the night. Of course, you wonder what lies in the well’s depths, but the echoes rising up from deep below send a shiver down your spine. What you’re hearing is not pleasant; it’s not human.

In this scenario, I’d venture to say that all of us would decide to ignore the well and move on with our night. But in Downwell, the protagonist must take a slightly different path. Instead of walking by, he straps on his gun boots and jumps into the hole, looking to defeat enemies and collect treasures.

And that’s where your action comes in – after guiding the character into the well, you’ll maneuver him to safety from stage to stage, hoping to minimize damage while capturing all the riches you can. All of this takes place in a retro-style, procedurally-generated game that’s incredibly addicting and one of my favorite iOS games I’ve played in a long time.

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Editorial Updated with 12.9-inch iPad Pro Support, Split View Multitasking

Ole Zorn’s Editorial was the text editor that completely reimagined how I could work from iOS. While I have since moved to Ulysses as my primary text editor, I still use Editorial almost daily for its unique Markdown automation. Editorial’s combination of Python scripting and visual workflows for plain text editing is unparalleled and there’s nothing else like it on the App Store.

After a couple of years without updates and a long TestFlight beta period, Editorial has been updated for iOS Split View and the 12.9-inch iPad Pro. There are other changes (the workflow editor has been moved to the accessory panel and the Python editor now opens in a separate tab), but, overall, it’s still the same Editorial you know and love, updated for the latest iOS devices. I’ve been using the beta version of Editorial 1.3 for several months now – being able to keep Editorial next to another app is great for editing and research, and moving back and forth between a document and a workflow is easier.

As for everything else, my coverage of Editorial 1.0, 1.1, and 1.2 still stands; Editorial is the text editor for iOS power users thanks to its excellent automation features, advanced Markdown editing, and TaskPaper integration. As I wrote in November, I still edit all my longform stories in Editorial. Despite the paucity of updates, I love the app as it’s a shining example of pro software for iOS.

If you haven’t played with Editorial in a while, now’s a good time to check it out again (the app is also available at a discounted price of $4.99).


Nintendo Announces Fire Emblem Heroes for Mobile Devices

Update: After publication of this story, Nintendo of America tweeted that Fire Emblem Heroes will launch on February 2nd on both iOS and Android.

During a Nintendo Direct event today, Nintendo demonstrated its next iOS title, Fire Emblem Heroes, featuring characters from throughout the classic game series. In a somewhat surprising move, however, Nintendo said the game will launch first on Android, February 2nd. No release date was given for the game’s iOS launch; only that it will be ‘available soon.’

According to a Nintendo press release:

Fire Emblem Heroes is an original strategy RPG about two warring kingdoms in a bitter clash. As a summoner, players build their army by calling upon popular Fire Emblem heroes from worlds that span the breadth of the series. Players will wage tactical battles streamlined for on-the-go play and level up a mix of new combatants and legendary heroes. Some familiar hero characters will become allies, while others will become enemy generals. Players can enjoy the full majesty of tactical role playing on bite-sized maps designed to fit nicely on a smartphone screen, even when playing in short bursts. Players lead their armies with easy touch-and-drag controls, including the ability to attack by simply swiping an ally hero over an enemy.

Fire Emblem Heroes will be available as a free download with In-App Purchases. At the same event, Nintendo announced additional Fire Emblem titles that will be released in the future for its 3DS family of devices and the soon-to-be-released Nintendo Switch.