I find myself dealing with time zone conversions more often these days. The MacStories team has grown and we’re all in different time zones; with AppStories, we’ve begun interviewing guests, and it can be tricky to coordinate times that work for everyone. While I’ve mostly learned to perform time zone calculations in my head, it can still be difficult when I’m dealing with cities I don’t know, or when countries change to DST in different periods of the year. I still appreciate a good utility that converts time zones for me.
Fast Time Zone Conversions with Zones
Apple Watch Support Removed from Major Apps→
Neil Hughes of AppleInsider reports that major apps like Google Maps, Amazon, and eBay have all quietly removed support for the Apple Watch.
Google released a comment on the story stating their intention to reinstate Watch support in the future.
While apps like Amazon and eBay may not be well-suited for the Apple Watch to begin with, the bigger story here is how long it took for anyone to notice that the Watch apps were removed. Hughes writes:
The fact that these high-profile removals have gone largely unnoticed could be a sign that the apps simply were not widely used. In contrast, removing iPad support from an iOS app, for example, would likely be noticed immediately and generate headlines.
The Apple Watch has proven to be a challenging platform for developers to find success on. Initially that could be attributed to slow hardware and limited developer tools, but Apple has made significant improvements with watchOS 3 and its 2nd-generation hardware. Perhaps part of the challenge is that not every app belongs on the Apple Watch, and for the ones that do, the implementation has to be just right.
Apple Q2 2017 Results: $52.9 Billion Revenue, 50.8 Million iPhones, 8.9 Million iPads Sold
Apple has just published its financial results for Q2 2017, which covered the period from January 1, 2017 through to April 1, 2017. The company posted revenue of $52.9 billion with a quarterly net profit of $11 billion. Apple sold 8.9 million iPads, 50.8 million iPhones, and 4.2 million Macs during the quarter.
“We are proud to report a strong March quarter, with revenue growth accelerating from the December quarter and continued robust demand for iPhone 7 Plus,” said Tim Cook, Apple’s CEO. “We’ve seen great customer response to both models of the new iPhone 7 (PRODUCT)RED Special Edition and we’re thrilled with the strong momentum of our Services business, with our highest revenue ever for a 13-week quarter. Looking ahead, we are excited to welcome attendees from around the world to our annual Worldwide Developers Conference next month in San Jose.”
AppStories, Episode 3: App Camp for Girls with Jean MacDonald and Grey Osten→
On this week’s episode of AppStories, we invited Jean MacDonald and Grey Osten, co-founders of App Camp for Girls, to talk about their organization and the goals of the program. App Camp for Girls, now at its fifth year, helps middle-school age girls get started with app development, and, for the first time, there will be a Camp in Chicago later this year.
Sponsored by:
- Working Copy – a powerful Git client for iOS.
- Narwhal – fast, gesture-based Reddit browsing.
You can listen to the episode below.
AppStories Episode 3 - Interview: App Camp for Girls with Jean MacDonald and Grey Osten
29:06
Monthly Log: April 2017
Canvas, Episode 34: Password Managers→
This week Fraser and Federico look at another aspect of personal security on iOS: password managers.
On this week’s Canvas, we talk about password management with a focus on 1Password and their modern subscription offerings. You can listen here.
Sponsored by:
- Sanebox: Clean up your inbox in minutes. Sign up for a two-week free trial and a $20 credit.
Game Day: Invert
Invert from Copenhagen-based Glitchnap stretches the concept of tile flipping games in new directions. The only constants in the game are that each flippable tile has two different colored sides, and the goal is to flip them, so the board is one, uniform color. Glitchnap describes Invert as a 2D Rubik’s cube-like puzzle game, which is apt on many levels.
Invert starts with fairly simple puzzles laid out in a grid with only a few flipped tiles. The challenge is that you can only flip whole rows of tiles at once requiring you to consider the impact on other tiles in the row. As the game progresses, Invert introduces the ability to flip tiles in patterns other than rows. The buttons at the end of each row of tiles indicate the shape of the flip pattern. It’s a small difference that adds complexity because it forces you to consider how each pattern interacts with the others adjacent to it.










