Unofficial Remixes From Dubset Arrive on Apple Music and Spotify

Josh Constine, writing for TechCrunch:

The first unofficial single-track remixes just went live on Spotify and Apple Music thanks to their partnerships with music rights management service Dubset.

Apple struck a deal with Dubset in March, and Spotify did in May, BPMSupreme reported. But the remixes are finally beginning to stream today, starting with this DJ Jazzy Jeff remix of Anderson .Paak.

This sounds like good news for users, DJs, content owners as well as Apple and Spotify. Dubset will scan a mix uploaded to its service and use the Gracenote audio fingerprinting database to detect which songs were used in the mix. Royalties paid by Apple and Spotify will be distributed to the original rights holders.

Stephen White [Dubset CEO] says 700 million people listen to mixed content a month, making it a big opportunity. But record labels have historically fought against unofficial mixes because they considered them piracy since they weren’t getting paid. Dubset gives them a fair share, so they’ll permit remixes and mix sets to stream on the major platforms. Royalty revenue from the platform is shared with rights holders while Dubset gets a cut.

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Prisma Filters Extended to Video

Prisma is a popular free photo app with bold filters in the style of famous artists. With an update today, Prisma filters can also be applied to video. According to BuzzFeed:

Prisma uses AI to “repaint” still images in the styles of famous painters. It debuted in June and already has 70 million users, according to co-founder Aram Airapetyan.

Check out BuzzFeed’s article for some great examples, like this one, of what Prisma can do with video:

(via BuzzFeed)

(via BuzzFeed)

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TableFlip Takes the Pain Out of MultiMarkdown Tables

TableFlip, by indie developer Christian Tietze, does something no other Mac app I know of does – it lets you create and edit Markdown tables in a familiar spreadsheet-like interface. Table syntax is part of Fletcher Penny’s MultiMarkdown extension of John Gruber’s Markdown format for displaying HTML in easily readable plain text. MultiMarkdown’s syntax for tables is handy for short tables, but can get unwieldy and complex with larger tables. TableFlip fixes that by letting you flip between a plain text document and a fully-rendered and editable version of your table.

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Recode’s Compilation of Steve Jobs’ Best D: All Things Digital Moments

Steve Jobs didn’t grant many interviews after his return to Apple in 1997. However, he did make several appearances at the D: All Things Digital conference from 2003 to 2010 that was hosted by Wall Street Journal reporters Walt Mossberg and Kara Swisher. On the fifth anniversary of Jobs’ death, Recode, which was co-founded by Mossberg and Swisher, has complied a selection of the most memorable moments from those interviews into a short video.

The full interviews are available as a podcast in iTunes.

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Shazam Adds iMessage App

Mitchel Broussard, writing for MacRumors:

Popular music-detecting app Shazam today rolled out an update that adds support for the service within Messages, so users can send new artist and song discoveries directly to friends and family members.
[…]
The only user interface option within the Messages app for Shazam is “Touch to Shazam,” so whenever a song is playing nearby, allow the app to listen and once it does it’ll create a card to send to the current contact. The created message can be tapped on to jump into Shazam, buy the track on iTunes, or listen to it on Apple Music.

This is clever: if you’re in iMessage and want to share a song you’re listening to, you don’t have to go look for the Shazam app. Between iMessage and interactive notifications, I like what Shazam is doing with iOS 10.

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Where Will Google Assistant Live?

Google held an event earlier today where they announced a new line of Android phones, a smart speaker called Google Home, a Daydream VR headset, and more. MacRumors has a good recap of all the news.

As an Apple user, what grabbed my attention was the multi-platform nature of Google Assistant, the company’s take on Siri powered by advanced AI and third-party service integrations. As explained by Jacob Kastrenakes at The Verge, Google Assistant will be available in three places, with some initial differences:

Google is almost certainly going to combine the different forms of its Assistant eventually so that they’re all more-or-less equal in terms of features (save for, you know, stuff like screen search on a speaker). But for now, it’ll be occasionally limiting of what you can do.

And if you’re wondering how Google Now factors into all of this, well, join the club. Google says some of the stuff in Now that makes sense to be in an assistant will migrate over there — but how and when that will happen is anyone’s guess.

These inconsistencies may be part of why Google is keeping Assistant exclusive to just a few of its own products for the time being. It’s a core feature of those products, but it’s still in early stages, with mixed up features and ways to use it.

Obviously, Google Assistant is never going to be as prominent on iOS as it is on Android and other Google hardware, but I hope Google will update their iOS apps to bring Assistant’s features to iPhone and iPad users.

Right now, Assistant can be accessed in a conversational form inside Allo, Google’s messaging app that I only keep installed because of its Assistant support. The Google app is limited to Google Now (which I enjoy because of its time to leave and package tracking updates), but I’d expect it to gain Assistant in the future, simulating a Siri-like interface like Microsoft did with Cortana on iOS. Or perhaps Google could launch a full-fledged Assistant app on iOS, bundling text interactions (which Siri doesn’t have) and voice activation in a single utility. I’m curious to see how (and when) Google brings more of its Assistant to Apple’s devices.

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2Do Is Going Free (with In-App Purchases)

Fahad Gilani, developer of 2Do (one of my favorite task managers on iOS), has decided to adopt a ‘free with In-App Purchases’ model after years of a traditional ‘paid upfront with free updates’ app. He writes:

It’s about choices, or the lack thereof. I’m disappointed to say this, but after having to continually support and develop 2Do on various platforms for over 8 years, the free updates model has begun to lose its lustre. Folks that know me (and there aren’t too many of those in the wild), know how I really feel about subscriptions, in-app purchases and anything that nags the user for more money than they’ve originally paid.

Past several years what I’ve truly been waiting for is a solution that’s in-between in-app purchases, subscriptions and paid upgrades. Instead, what we got out from this year’s WWDC was “Subscriptions for all!”. I don’t know about you, and your opinion on this may differ, but I’d personally hate to see the 10+ apps I use frequently to turn into a $2.99+ monthly subscription. I appreciate that there’s a difference between a Service and an App, but nowadays everyone’s begun to portray their app as a service. Maybe it’s just me, but I’m not comfortable with that thought; even as a developer.

And here’s how it’s going to work, starting with Android and moving to other platforms:

In short, even after the trial expires, the app will continue to offer all of its features, except for Sync, Backups and Alert Notifications (i.e. turn into a dumb, but useful to do list). In order to enable those, the user could upgrade to the full version by paying once.

Nothing changes for folks that have already purchased the app. You won’t have to pay again (on Android there isn’t currently a way to determine if you’ve already paid for the app, however I’ll figure something out so it remains free). The app will still be priced the same, only the model changes a bit to allow it to be previewed for free.

This comes a week after The Omni Group has announced that all their apps will become free downloads with trials and unlocks handled by one-time In-App Purchases. I sense a trend consolidating for developers of productivity software on iOS; I hope Apple is okay with this use of In-App Purchases and that it’ll scale in practice. If this allows developers of pro iOS apps to build better sustainable businesses for years to come, I’m all for it.

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Tim Cook Says VR Is Nice, but Augmented Reality Is the Future

Adario Strange, writing for Mashable, picks up on Tim Cook’s answer to a question that was posed to him last Friday when he was interviewed by Senator Orrin Hatch at the Utah Tech Tour.

“AR [augmented reality] I think is going to become really big,” said Cook. “VR [virtual reality], I think, is not gonna be that big, compared to AR … How long will it take? AR gonna take a little while, because there’s some really hard technology challenges there. But it will happen. It will happen in a big way. And we will wonder, when it does [happen], how we lived without it. Kind of how we wonder how we lived without our [smartphones] today.”

This is not the first time that Tim Cook has commented on the potential for AR. Soon after the release (and phenomenal success) of Pokemon Go, Tim Cook said that Apple was “high on AR in the long run” when answering a question during an Apple earnings call:

It also does show that AR can be really great. We have been and continue to invest a lot in this. We are high on AR for the long run, we think there’s great things for customers and a great commercial opportunity. The number one thing is to make sure our products work well with other developers’ kind of products like Pokemon, that’s why you see so many iPhones in the wild chasing Pokemons.

You can watch the full Tim Cook interview from the Utah Tech Tour on YouTube.

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