A Behind-the-Scenes Look at Apple’s Fitness Lab

Men’s Health got a behind the scenes look at the fitness lab where Apple fine-tunes the Apple Watch algorithms that track your health and fitness. Like so many things Apple does, the numbers are staggering. According to Jay Blahnik, Apple’s director of fitness for health technologies:

‘Our lab has collected more data on activity and exercise than any other human performance study in history…. Over the past five years, we’ve logged 33,000 sessions with over 66,000 hours of data, involving more than 10,000 unique participants.’ A typical clinical trial enrolls fewer than a hundred participants.

Men’s Health also takes a look at the motivational messages coming to watchOS 4 and talked to Blahnik about the thinking behind the feature:

“We wanted to really make it easier for people to encourage each other, as well as smack-talk when the moment calls for it,” says Blahnik. “That’s why we have phrases like ‘Shazam’ and ‘You’re on fire.’ I share my activity with about 20 people, and whenever I see what someone else has done, it spurs me to train a little harder. It’s also a fun way to stay in touch.”

The refinements that Apple has made to watchOS 4 seem minor in print, but having tried the beta for about a month, I’ve been pleasantly surprised at the impact they’ve had, especially with respect to the fitness features of the Watch. Now more than ever, it feels like Apple has figured out what the Watch does best and is putting all its wood behind those arrows.

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Taps Review: A Game of Numbers

Lately, I’ve been on a puzzle kick, and I recently found my next game to play too much: Taps.

In Taps you’re tasked with transforming a grid of 0s into 1s, 2s, 3s, and so on. Of course, you’ll do so through taps, changing tiles in your 6x6 grid to match the one placed above you. Every tile you tap increases its value by one while also increasing the number of the tiles adjacent to it – if you tap a tile in the bottom right corner, it’ll change from 0 to 1, as will the ones above and to the left of it. Below is a demonstration of what this looks like in practice:

Early in the game, you’ll be matching 0s and 1s, but Taps gets tougher as you work your way through its 200 levels. I’ve found that the longer I play, the more time I’ve needed to build out a meaningful strategy before I start attacking my board; too often during the levels, I’ve had to walk back almost all my decisions to make sure I get a 2 in the right place.

Taps is reminiscent of a modern-day Minesweeper, and it’s just as addicting – watching the top board change color as you match its patterns is so satisfying, and the gameplay makes it easy to work through a couple of levels in no time. With standard, advanced, and custom levels to explore, Taps won’t feel completed for many, many hours. And with a timer tracking how long it takes you to complete levels, you can always race yourself to find a faster solution.

Taps came out just a month ago, but I’m surprised it slipped by me for this long. I’ve had a lot of fun playing it in the couple days I’ve had it on both iPad and iPhone, and I’m looking forward to investing more hours over the long weekend.

You can pick up Taps in the App Store for iPad and iPhone for $1.99.


Weather Atlas: Weather Mapping for a Modern Day

One of the app categories that’s always receiving new entries – and that I’m always pleased to try a new take on – is weather. Often weather apps share the same data sources, but their design and customization options make them stand out. The developers at Contrast are no strangers to the crowded weather app market, as creators of the now-retired Perfect Weather. But with the help of developer Greg Pierce, Contrast is introducing a fresh take on the modern weather app with Weather Atlas.

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Apple Announces September 12 Event

As first reported by Marques Brownlee, Apple has announced a media event for September 12, 2017 at 10:00 am. The event will be held at the Steve Jobs Theater in Cupertino.

Based on widespread speculation, Apple is expected to introduce new iPhones, including a redesigned model with an edge-to-edge OLED screen. Rumors in recent weeks also point to the introduction of a 4K-compatible Apple TV, a new LTE-enabled Apple Watch, and perhaps other products.

In addition to hardware, Apple is expected to announce release dates for updates to its operating systems, including iOS 11 and macOS High Sierra. As in the past, Apple should release a Golden Master of iOS 11 and High Sierra shortly after the event with a public release date within about 10 days.


Nest, Philips Hue, and Libratone Zipp Product Announcements

The market for smart home devices continues to heat up with new products and updates being released almost every day. Of note today are a trio of announcements:



Ramp Champ Joins Other Classic iOS Games With iOS 11 Support

The last update to Ramp Champ added retina graphics – for the iPhone 4. The beloved iOS arcade game sat untouched for nearly four years, until now. An update released yesterday by SocketFace Games adds 64-bit support, ensuring iOS 11 compatibility, along with several other changes including:

  • Additional retina graphics
  • Updated physics
  • Updated sounds and music
  • iCloud syncing
  • Game Center leaderboards and achievements
  • Force Touch icon support

Some classic games will inevitably be lost as a result of the transition to 64-bit apps, but it’s heartening to see some of the very best classics updated in recent weeks.

The update to Ramp Champ is available on the App Store.


AppStories, Episode 20 – Ulysses’ Switch to Subscriptions and Apple’s to 64-Bit Apps

On this week’s episode of AppStories, we revisit subscription pricing models in the wake of Ulysses’ switch to subscriptions and discuss what Apple’s transition from 32-bit to 64-bit apps means for the App Store and consumers.

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AppStories+ Deeper into the world of apps

AppStories Episode 20 - Ulysses’ Switch to Subscriptions and Apple’s to 64-Bit Apps

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AppStories+ Deeper into the world of apps

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