Apple Will Replace iPhone 6s Batteries in Phones That Unexpectedly Shut Down

Apple has determined that a ‘very small number of iPhone 6s devices may unexpectedly shut down.’ The problem affects a limited range of serial numbers manufactured between September and October, 2015. If you’ve experienced unexpected shutdowns, contact an Apple Store, authorized service provider, or technical support. If your iPhone qualifies Apple will replace the battery free of charge. If, however, your iPhone needs other repairs that would impair the replacement of the battery, like a cracked screen, those repairs must be completed for the standard applicable fees before the battery is replaced. In addition, if you paid to have your battery replaced before the replacement program began, you can request a refund from Apple.

This is the second repair program announced in the recent past. Less than a week ago, Apple instituted an iPhone 6 Plus repair program for phones that lose touch sensitivity. That program carries a $149 repair fee because Apple says the problem is caused, at least in part, by dropping the phone repeatedly on a hard surface.

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Earn a Special Workout Achievement with a 5K on Thanksgiving Day

If you woke up and put on your Apple Watch this morning, you may have received a notification about a new Activity Challenge. The notification explains that you will be awarded a special achievement if you complete a run, walk, or wheelchair workout of at least 5k on November 24th, Thanksgiving Day in the US. The workout can be recorded using the Apple Watch’s Workout app or any third-party app that records workouts to the Health app. According to 9to5Mac.com, the new Activity Challenge appears to be US-only.

In addition to receiving a special 3D achievement badge, the Activity app on iOS adds that if you complete the challenge, you will get an iMessage sticker that you can share with others. This is the first time that Apple has created a special activity challenge around a holiday or other event. I’m excited to see Apple introduce new workout challenges and try new perks like iMessage stickers for completing challenges. By mixing it up and keeping the achievements fresh, it should encourage Apple Watch users to use the Workout app more frequently.


‘Designed by Apple in California’ Brought to Life

Stephen Hackett of 512 Pixels has created a beautiful video dubbed “Designed by Apple in California” Book: With Acutal Products, showcasing a wide variety of the hardware in Apple’s new book, Designed by Apple in California. Hackett, who owns an extensive collection of Apple hardware, filmed the gear side-by-side with the photographs in Apple’s book, bringing it to life in a way that the photos alone cannot.

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Game Day: RunGunJumpGun

RunGunJumpGun, by Canadian indie studio ThirtyThree Games, may be the hardest game I’ve played so far this year. The game requires precise timing and quick reflexes, which is something I’m not great at, but it balances the difficulty and gameplay so well, it’s more fun than frustrating. Instead of quitting the game exasperated, I found myself trying segments again and again each time my character died.

RunGunJumpGun has a crazy, colorful pixel art style straight out of a 90s platformer. You can tell that a lot of care has gone into every detail of each of the 120 levels. Everything around you is in constant, colorful motion, which adds to RunGunJumpGun’s complexity.

The game is an interesting synthesis of genres. Like an endless runner, your character moves to the right automatically. Get hung up on a wall and the scene overtakes you and you die. But RunGunJumpGun is more involved than a typical endless runner, adding elements of classic platformer games. Instead of just avoiding obstacles, you have to collect items to advance through the three worlds, fly to avoid things, and shoot your way through others.

You tap the left side of the screen to fly and the right side to shoot. It’s simple, but the fact that you can’t fly and shoot at the same time makes it hard to master the controls. Fly up avoid spikes and you can’t shoot. Start shooting at a barrier while you’re flying and you begin to fall. It requires a careful balance of both controls to make it through each level.

If you do hit a barrier, you die immediately. There is no concept of health, but dying doesn’t take you back to the beginning, just the last checkpoint you reached. That happens with a cool rewind animation that is so fast that it hardly feels like you died at all. You’re immediately thrown back into the game to try to advance further. The process is so seamless that I found I wasn’t bothered by having to repeat segments over and over until I made it to the next checkpoint or the end of the level.

RunGunJumpGun started life as a PC and Mac game on Steam. Developer Logan Gilmour told Engadget:

“We weren’t out to just make an infinite runner mobile game that’s run-of-the-mill,” said programmer Logan Gilmour. “We were hoping it would stand more among PC games than mobile games, but then play equally well on mobile.”

I haven’t played RunGunJumpGun on my Mac, but having played on my iPhone and iPad, ThirtyThree Games has definitely succeeded on mobile. I particularly liked playing on my iPad where I could tap on the far lower edges of the screen making it easier to see what was happening in the game.

RunGunJumpGun stands out among recent iOS game releases for its attention to detail and frantic pace. The game is undeniably hard, but also easy to get lost in for long periods. Even if twitchy, fast-paced games are not your thing, RunGunJumpGun is worth trying because it’s an example of one of the best games of its genre.

RunGunJumpGun is available on the App Store for $2.99. The Mac App Store version is $7.99.


AppleScript, the Perfect Adjunct to iTunes

Kirk McElhearn, writing for Macworld on automation in iTunes following Sal Soghoian’s departure from Apple:

No application can do everything its users need, and none should offer everything they want. For this reason, AppleScript has long been the perfect adjunct to iTunes, which is already feature-rich (some say “bloated,” but I disagree), and doesn’t need more options and tools. Many of these AppleScripts are designed to tag files, edit their metadata to correct errors, improve consistency, and ensure that users can find the files they want, and help them efficiently use smart playlists.

It’s not clear whether the termination of Mr. Soghoian means the demise of AppleScript altogether, and particularly in iTunes, but many developers, iTunes users, and others are concerned by this decision.

You see, it’s all about freedom. Freedom to do things we want that Apple doesn’t think we need to be able to do. Freedom to explore. Freedom to discover new ways to link applications, to interact with files, to create our own solutions. We can’t expect apps to cater to all our whims, and tools like AppleScript and Automator allow us to go a step further and discover ways to do things that Apple never even considered.

Losing AppleScript and automation features altogether would be a horrific loss for the Mac. However, I don’t think that’s going to be the case. Like Jason Snell, I believe today’s Apple finds this stuff uninteresting and “vintage”; rather than removing it, I feel like they’ll stop pretending they care about it, just as they did for Dashboard. Which isn’t an ideal scenario either, but between two poisons, it’s the one I’d pick.

See also: Dr. Drang back in 2013, ‘When and why I automate’.

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iA Writer 4 Adds Markdown Content Blocks

A major update to iA Writer, the popular Markdown text editor for iOS and macOS, has been released earlier today. I didn’t have enough time to test the beta of version 4.0, but I’m intrigued by the idea of file transclusion – effectively, a way to structure documents with content blocks based on local file references.

From the blog post:

We’ve made a swath of improvements in iA Writer 4. The meat on the bone is this new file referencing syntax. Every file reference you insert adds a block of content to your document, be it an image, table, or plain text file. These content blocks can then be ordered, stacked and chained with ease.

We think this syntax is a natural extension to Markdown, and it would please us to see other apps use it too. We’re a bit nervous since it’s a deviation, but we’d still like to try it out and hope it finds friends. We’ve published an introductory spec on GitHub to get the ball rolling. Hopefully, content blocks based on file transclusion will become a thing beyond iA Writer. One day all Markdown editors may work like that, but, as IBM famously said, why wait?

You can reference text files, images, and even .csv files to include in the compiled text output as MultiMarkdown tables. I think this is a genius way to handle file embeds in longer documents, and it’s something I would consider for future longform projects. I’m not aware of any other Markdown text editor for iOS that implements a similar option. I’d also like to see iA go beyond local file callbacks (which only work with iCloud) and allow documents to be comprised of files stored in iOS document providers. iA Writer is one of the few text editors that fully support opening and editing files from external document providers, so extending that integration to content blocks would be the next logical step.

There’s a lot to like in iA Writer; I don’t think it’s appreciated enough by iOS power users. The aforementioned integration with iOS document providers is solid, there are several editing tools such as writing statistics and parts-of-speech highlights, plenty of output options, support for iCloud versions, and more. I hope that iA will consider adding more features to the app’s basic URL scheme in the future – one area where iA Writer is considerably behind alternatives such as Ulysses and 1Writer.

I’m going to play around with iA Writer for a while – I feel like the app deserves more attention, and I want to experiment with document providers and content blocks for MacStories reviews and our newsletters.


Apple Releases ‘Bulbs’ Video

Apple posted a video on YouTube promoting the new Touch Bar MacBook Pros. The video cuts frenetically between a long line of Edison bulbs exploding down a darkened street and into the countryside, and scenes of human inventions from the discovery of fire to a robot walking down a street. The spot concludes with ‘Ideas push the world forward,’ echoing the line ‘They push the human race forward’ from Apple’s famous 1997 ‘Crazy Ones’ ad.

The ad then cuts to the line ‘Introducing a tool for all the ideas to come.’ A MacBook Pro comes into view with an Edison bulb on the screen. A hand scrubs back and forth across a slider on the Touch Bar making the video of the exploding bulb fast forward and rewind. The video does a nice job demonstrating the marquee feature of the new MacBook Pros, but an even better job, through its use of pacing, music, and editing, of giving a sense of the speed at which technology advances in what feels like an oblique response to critics of the changes made to Apple’s laptop line.

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Workflow 1.6 Brings Revamped Gallery, Better Tools to Share and Import Workflows

Since version 1.0 launched nearly two years ago, Workflow has always offered the ability to share workflows with others. While somewhat simplistic, Workflow’s ‘Copy Link’ button has allowed the proliferation of sites and communities aimed at sharing workflows with the app’s users – here at MacStories, workflows are one of the key aspects of our MacStories Weekly newsletter, for instance.

With version 1.6, launching today on the App Store, the Workflow team is revising some of the features that have been in the app since the beginning, starting with the Workflow Gallery and major updates to how workflows are shared, installed, and explained to other users.

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Apple Creates Special Swift Playgrounds Challenge for the ‘Hour of Code’

Apple has participated in Code.org’s Hour of Code challenge for the past three years. Apple announced today that it will participate again this year with a series of workshops for kids from December 5 - 11, 2016, which coincides with Computer Science Education Week.

Angela Ahrendts, Apple’s senior vice president of Retail had this to say:

Hour of Code embodies our vision for Apple stores as a place for the community to gather, learn and be entertained…. We’re proud to introduce the Swift Playgrounds app into the workshops and honored to again work side-by-side with Code.org on this incredibly important initiative. Hour of Code is one of the absolute highlights of the year for both our teams and the families that visit our stores.

In addition to using Swift Playgrounds in the workshops for the first time, Apple is adding a new Hour of Code challenge to Swift Playgrounds called ‘Putting it Together.’ Apple’s press release explains that:

A new Hour of Code challenge in Swift Playgrounds makes it easy for anyone to set up their own one-hour coding event, and for those continuing to build their coding skills on iPad, Swift Playgrounds adds a new Learn to Code 3 set of lessons and a companion Teacher Guide.

Signup for the workshops is not yet live, but should be available here soon.

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